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English to Korean Audio Swap

Forum Index > SC2 General
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Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-11-17 14:41:12
July 12 2011 04:28 GMT
#1
EDIT: Upon request, Russian, Chinese, French, German, Polish, Spanish, Italian, Portuguese, English and Taiwanese have now been added to converted audio languages. Downloads below. If you want another language added, leave a request.

Hey, all. I noticed a lot of people were wanting ways of swapping all of the English SC2 voice actors to the Korean, and some previous method people were using had become outdated. Using some more MPQ editing, as I'm sure most of you will have come across before at some point throughout TL, I extracted all of the actor audios from the Korean SC2 client and uploaded them for your use.

As always, do this at your own peril. MPQ editing is against the ToS. While there are a lot of people doing it without any reported bans such as Pzea's Stronger Team Colours, the Background Menu Customisation or my Ghost to Nova Model Edit, I'm not going to tell you there's no chance of getting banned for doing it because there's always a risk no matter what anyone tells you.

Still interested? Awesome, me too. First off, you're going to need to download the MPQEditor. This is by no means advanced software, it just lets us open the files used to make SC what it is, and let us see what's inside. As well as edit them. Obviously.

Go to your SC2 folder, Mods\Liberty.SC2mod and then open enGB.SC2assets with the MPQEditor (Just drag and drop it onto the editor). This might also be called enUS/ruRU/deDE/zhTW.SC2Assets or whatever. Depends on your region. There's also one in there called enGB.SC2Data. Make sure you don't mix them up. BACK UP YOUR enGB.SC2ASSETS FIRST INCASE YOU MESS UP or change your mind later.

After you've got that open, go to the folder "LocalizedData" inside. This will have the two folders "Facial" and "Sounds" within it. You're going to need to replace the "Sounds" folder with the one in the download below. After that, you're good to go.

Korean

Chinese

English

French

German

Italian

Polish

Portuguese

Russian

Spanish

Taiwanese



To learn more about general SC2 MPQ editing, you can have a jolly nice read of my blog. Any future releases will also be posted on Facebook.

http://telikostarcraft.com/

http://www.facebook.com/TelikoStarcraft

http://twitter.com/TelikoStarcraft
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
snexwang
Profile Joined April 2011
Australia224 Posts
July 12 2011 04:41 GMT
#2
There's a much easier way to do this.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=148476&currentpage=7#139
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-12 16:32:37
July 12 2011 04:53 GMT
#3
That method has 1gig of downloads, most likely because it also downloads the entire campaign in Korean also which a lot of people won't want. This is over 10 times smaller. He also says something about having to use Repair.exe every time there's a patch released. This shouldn't affect any future patches.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Bishnu Ghost
Profile Blog Joined April 2011
34 Posts
July 12 2011 04:58 GMT
#4
followed exactly what he said works perfectly thanks!
Boblhead
Profile Joined August 2010
United States2577 Posts
July 12 2011 07:24 GMT
#5
I fucking love you, this is awesome.
Eleaven
Profile Joined September 2010
772 Posts
July 12 2011 07:39 GMT
#6
Seems to have worked fine.

Nice one
holycrapitsTony
Profile Joined October 2010
United States330 Posts
July 12 2011 08:23 GMT
#7
On July 12 2011 13:53 Teliko wrote:
That method has 1gig of downloads, most likely because it also downloads the entire campaign in Korean also which a lot of people won't want. This is over 10 times smaller. He also says something about having to use Repair.exe every time there's a patch released. This shouldn't effect any future patches.


I'd rather mess with some downloads than edit MPQs, which is a bannable offense.
NYE: when the match loading screen comes up "zvz" it's like finding out you have hiv
Eleaven
Profile Joined September 2010
772 Posts
July 12 2011 08:35 GMT
#8
On July 12 2011 17:23 holycrapitsTony wrote:
Show nested quote +
On July 12 2011 13:53 Teliko wrote:
That method has 1gig of downloads, most likely because it also downloads the entire campaign in Korean also which a lot of people won't want. This is over 10 times smaller. He also says something about having to use Repair.exe every time there's a patch released. This shouldn't effect any future patches.


I'd rather mess with some downloads than edit MPQs, which is a bannable offense.


There hasn't been a single verified ban in a year of MPQ editing. Or a collaborative 6-7 years if you include other blizzard titles. Wouldn't worry about it. Unless blizzard is expecting a competitive player to have 4-5 installs of sc2 for whatever server they're playing on that day.
Boblhead
Profile Joined August 2010
United States2577 Posts
July 12 2011 09:38 GMT
#9
I'm sure there has been noone that has been banned for sound changing. Blizzard will only ban if they suspect you of cheating in any way. They will also ban if you get reported, unless your maphacking through mpq editing you won't and shouldnt get banned.
holycrapitsTony
Profile Joined October 2010
United States330 Posts
Last Edited: 2011-07-12 10:50:33
July 12 2011 10:49 GMT
#10
On July 12 2011 17:35 Eleaven wrote:
Show nested quote +
On July 12 2011 17:23 holycrapitsTony wrote:
On July 12 2011 13:53 Teliko wrote:
That method has 1gig of downloads, most likely because it also downloads the entire campaign in Korean also which a lot of people won't want. This is over 10 times smaller. He also says something about having to use Repair.exe every time there's a patch released. This shouldn't effect any future patches.


I'd rather mess with some downloads than edit MPQs, which is a bannable offense.


There hasn't been a single verified ban in a year of MPQ editing. Or a collaborative 6-7 years if you include other blizzard titles. Wouldn't worry about it. Unless blizzard is expecting a competitive player to have 4-5 installs of sc2 for whatever server they're playing on that day.


There have been plenty of MPQ edit bans in WoW. I'd rather take a long way around to ensure the safety of my account, instead of giving Blizzard any sort of reason to ban it. We agreed to their ToS and EULA.
NYE: when the match loading screen comes up "zvz" it's like finding out you have hiv
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-12 16:32:50
July 12 2011 11:35 GMT
#11
On July 12 2011 19:49 holycrapitsTony wrote:
Show nested quote +
On July 12 2011 17:35 Eleaven wrote:
On July 12 2011 17:23 holycrapitsTony wrote:
On July 12 2011 13:53 Teliko wrote:
That method has 1gig of downloads, most likely because it also downloads the entire campaign in Korean also which a lot of people won't want. This is over 10 times smaller. He also says something about having to use Repair.exe every time there's a patch released. This shouldn't effect any future patches.


I'd rather mess with some downloads than edit MPQs, which is a bannable offense.


There hasn't been a single verified ban in a year of MPQ editing. Or a collaborative 6-7 years if you include other blizzard titles. Wouldn't worry about it. Unless blizzard is expecting a competitive player to have 4-5 installs of sc2 for whatever server they're playing on that day.


There have been plenty of MPQ edit bans in WoW. I'd rather take a long way around to ensure the safety of my account, instead of giving Blizzard any sort of reason to ban it. We agreed to their ToS and EULA.

Obviously no one's going to make you use this method, but for the sake of argument, what's the difference between this one and that other guys' one? His method just tricks the game client into using a different language, while mine does it manually. They both produce the same result. If Blizzard had some way of detecting the change, there isn't going to be any evidence on mine over the other method that'll make mine any more detectable.

And yes there has been a few bans for WoW model editing, but none that I know of that weren't well deserved. Lots of people I knew, including myself, used race/spell/weapon swapping model edits, but the only people I heard of being reportedly banned were those using model edits for exploitation to benefit them in some way in-game rather than just visual appeal like the rest.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Nightsend
Profile Joined April 2011
United States9 Posts
July 12 2011 21:27 GMT
#12
:O Worked great, thanks man! I don't know any Korean but it's still fun

On July 12 2011 13:41 snexwang wrote:
There's a much easier way to do this.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=148476&currentpage=7#139

Teliko's method is actually a lot simpler than it sounds. When he was talking about mpq editing I had no idea what to expect, but it turned about to be just like opening a normal folder only though the use of a program. His video makes it kinda easy too.
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
July 12 2011 21:29 GMT
#13
http://www.teamliquid.net/forum/viewmessage.php?topic_id=148476&currentpage=7#139
Using the link above, it took me 5 mins to do. No MPQ editting involved.
Either way, it is a cool thing to do
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 12 2011 21:53 GMT
#14
On July 13 2011 06:29 Kolvacs wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=148476&currentpage=7#139
Using the link above, it took me 5 mins to do. No MPQ editting involved.
Either way, it is a cool thing to do

It was linked in the very first response and already been discussed, please read through the thread before posting. Especially when there's only 9 replies to read.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Unspecified
Profile Joined June 2011
16 Posts
July 12 2011 22:21 GMT
#15
AMAZING! thank you so much
chAse_
Profile Joined April 2011
Germany84 Posts
July 12 2011 22:50 GMT
#16
amazing, very good!
i also want to change audio to a language i am not fluent in..., how do i change it to russian?
Zyte
Profile Joined November 2010
Netherlands564 Posts
July 12 2011 22:59 GMT
#17
Thanks Teliko. I was using korean sounds for a while but then i couldn't resist getting the old overmind sounds in scII.
For anyone interested, the sound pack was posted somewhere in the SCII customization thread where Teliko delivered loads as well.
ret * Leenock * DiMAGA * Grubby * FBH
MartynX
Profile Joined May 2011
United Kingdom122 Posts
July 12 2011 23:07 GMT
#18
Did this ages ago, if you just replace the individual ones and not the tassadar or w/e then you still get english voice telling you things like "we are under attack" while having cool korean unit sounds
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 13 2011 02:03 GMT
#19
On July 13 2011 07:50 chAse_ wrote:
amazing, very good!
i also want to change audio to a language i am not fluent in..., how do i change it to russian?

You can try using the other method people are posting, but I'm looking around as we speak for the thread someone posted a while ago which no longer works. He posted voice packs for every language, so I might be able to get them working again if I can work out why they stopped working in the first place.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
DirtYLOu
Profile Joined May 2010
575 Posts
July 13 2011 02:23 GMT
#20
On July 12 2011 13:41 snexwang wrote:
There's a much easier way to do this.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=148476&currentpage=7#139


Thanks, that helped
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 13 2011 06:47 GMT
#21
On July 13 2011 11:03 Teliko wrote:
Show nested quote +
On July 13 2011 07:50 chAse_ wrote:
amazing, very good!
i also want to change audio to a language i am not fluent in..., how do i change it to russian?

You can try using the other method people are posting, but I'm looking around as we speak for the thread someone posted a while ago which no longer works. He posted voice packs for every language, so I might be able to get them working again if I can work out why they stopped working in the first place.

Ok, found the thread and took a look at the files. The reason the old method of audio language swapping stopped working was because the uploads he provided were for the entire enGB.SC2Assets instead of just the sounds. Whenever a patch is released, other parts of this MPQ also get updated but because a different language MPQ was being used, it was unable to do so. I extracted the 'Sounds' only part of the MPQ and uploaded it individually.

http://www.mediafire.com/download.php?kj5727hv0df89op

This has all the Russian audio, replace it just as instructed with the Korean audio.

If anyone is interested in using a different language again, let me know and I'll post it then. I have 20kb/s upload speed so I won't be uploading them any time soon unless people actually ask for them, otherwise I'll probably upload one per night or something.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Quochobao
Profile Joined October 2010
United States350 Posts
July 13 2011 06:48 GMT
#22
Thanks for the help!

Is it possible that you can swap the language via something similar as well?
Best or nothing.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 13 2011 06:54 GMT
#23
On July 13 2011 15:48 Quochobao wrote:
Thanks for the help!

Is it possible that you can swap the language via something similar as well?

There was a link posted somewhere earlier in the thread about another method, but it requires you to download an extra 900mb and to run the Repair.exe every time a new patch is released.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
porytom
Profile Joined March 2011
24 Posts
July 13 2011 18:42 GMT
#24
excuse me monsieur, is eet possible to get the version french if you please?
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 13 2011 18:49 GMT
#25
Wouldn't playing KPop on an iPod provide a more accurate OSL experience?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
July 13 2011 19:48 GMT
#26
Not hating at all, but people do this just for fun I'm guessing?
"Trash Micro but Win. Its Marin." - Min Chul
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 14 2011 03:10 GMT
#27
On July 14 2011 03:42 porytom wrote:
excuse me monsieur, is eet possible to get the version french if you please?

http://www.mediafire.com/download.php?177alszqz1cnfle
French audios
On July 14 2011 04:48 QTIP. wrote:
Not hating at all, but people do this just for fun I'm guessing?

Primarily, yes. But if ever you go to France, being able to tell the locals when to spawn more overlords can be a useful talent toi have.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
ExCeLLos
Profile Joined December 2010
United States17 Posts
July 14 2011 15:12 GMT
#28
Do you have any Twian version sound?
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 15 2011 01:19 GMT
#29
On July 15 2011 00:12 ExCeLLos wrote:
Do you have any Twian version sound?

I can get it, but not within the next 3 days. I'll upload it on sunday.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
OneStepAbove
Profile Joined March 2008
United States45 Posts
July 15 2011 02:15 GMT
#30
Thanks, it works like a charm.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 15 2011 03:04 GMT
#31
Thanks man, after watching some koreans and WhiteRah streaming I really liked the Voices they had there,

So.. I guess this is a under my won risk thing right?

Also of the 2 methods posted which one do you think is the safer one?
"Its easy, just trust your CPU".-Boxer on being good at games
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 15 2011 03:09 GMT
#32
On July 15 2011 12:04 windsupernova wrote:
Thanks man, after watching some koreans and WhiteRah streaming I really liked the Voices they had there,

So.. I guess this is a under my won risk thing right?

Also of the 2 methods posted which one do you think is the safer one?

People feel safer using the other method because they aren't editing any MPQs themselves, but they both produce the exact same result. Neither is more or less likely to get you banned over the other.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 15 2011 03:16 GMT
#33
On July 15 2011 12:09 Teliko wrote:
Show nested quote +
On July 15 2011 12:04 windsupernova wrote:
Thanks man, after watching some koreans and WhiteRah streaming I really liked the Voices they had there,

So.. I guess this is a under my won risk thing right?

Also of the 2 methods posted which one do you think is the safer one?

People feel safer using the other method because they aren't editing any MPQs themselves, but they both produce the exact same result. Neither is more or less likely to get you banned over the other.


Thanks man, I guess I will give it a shot. And wow saw your Blog, many sweet things there. Maybe we should create a thread in Bnet to see what and what can´t be done? Just to set a precedent? Haha, anyways thanks for all of this. I think I will be customizing the crap out of my SC2
"Its easy, just trust your CPU".-Boxer on being good at games
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-15 03:28:59
July 15 2011 03:28 GMT
#34
On July 15 2011 12:16 windsupernova wrote:
Show nested quote +
On July 15 2011 12:09 Teliko wrote:
On July 15 2011 12:04 windsupernova wrote:
Thanks man, after watching some koreans and WhiteRah streaming I really liked the Voices they had there,

So.. I guess this is a under my won risk thing right?

Also of the 2 methods posted which one do you think is the safer one?

People feel safer using the other method because they aren't editing any MPQs themselves, but they both produce the exact same result. Neither is more or less likely to get you banned over the other.


Thanks man, I guess I will give it a shot. And wow saw your Blog, many sweet things there. Maybe we should create a thread in Bnet to see what and what can´t be done? Just to set a precedent? Haha, anyways thanks for all of this. I think I will be customizing the crap out of my SC2

Cheers :D

Many people have attempted posting it on the official bnet forums and I've no idea why. It's against the ToS and that's that. Don't expect to get a blue post saying "It'll be fine, go ahead!"
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 15 2011 03:37 GMT
#35
On July 15 2011 12:28 Teliko wrote:
Show nested quote +
On July 15 2011 12:16 windsupernova wrote:
On July 15 2011 12:09 Teliko wrote:
On July 15 2011 12:04 windsupernova wrote:
Thanks man, after watching some koreans and WhiteRah streaming I really liked the Voices they had there,

So.. I guess this is a under my won risk thing right?

Also of the 2 methods posted which one do you think is the safer one?

People feel safer using the other method because they aren't editing any MPQs themselves, but they both produce the exact same result. Neither is more or less likely to get you banned over the other.


Thanks man, I guess I will give it a shot. And wow saw your Blog, many sweet things there. Maybe we should create a thread in Bnet to see what and what can´t be done? Just to set a precedent? Haha, anyways thanks for all of this. I think I will be customizing the crap out of my SC2

Cheers :D

Many people have attempted posting it on the official bnet forums and I've no idea why. It's against the ToS and that's that. Don't expect to get a blue post saying "It'll be fine, go ahead!"


Ahh Ok then, but from what you said you have been using this for a while now right? So I guess they are Ok with this, hahah sorry for bothering you.

Just a few last questions, when a patch hits do we need to redownload a new version of the sound pack? Does this affect campaign too?(I kinda want to see how the campaign is in other languages )
"Its easy, just trust your CPU".-Boxer on being good at games
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-07-15 04:02:09
July 15 2011 04:01 GMT
#36
On July 15 2011 12:37 windsupernova wrote:
Show nested quote +
On July 15 2011 12:28 Teliko wrote:
On July 15 2011 12:16 windsupernova wrote:
On July 15 2011 12:09 Teliko wrote:
On July 15 2011 12:04 windsupernova wrote:
Thanks man, after watching some koreans and WhiteRah streaming I really liked the Voices they had there,

So.. I guess this is a under my won risk thing right?

Also of the 2 methods posted which one do you think is the safer one?

People feel safer using the other method because they aren't editing any MPQs themselves, but they both produce the exact same result. Neither is more or less likely to get you banned over the other.


Thanks man, I guess I will give it a shot. And wow saw your Blog, many sweet things there. Maybe we should create a thread in Bnet to see what and what can´t be done? Just to set a precedent? Haha, anyways thanks for all of this. I think I will be customizing the crap out of my SC2

Cheers :D

Many people have attempted posting it on the official bnet forums and I've no idea why. It's against the ToS and that's that. Don't expect to get a blue post saying "It'll be fine, go ahead!"


Ahh Ok then, but from what you said you have been using this for a while now right? So I guess they are Ok with this, hahah sorry for bothering you.

Just a few last questions, when a patch hits do we need to redownload a new version of the sound pack? Does this affect campaign too?(I kinda want to see how the campaign is in other languages )

Yes, I've been using various kinds of MPQ edits for about 5 months now. No, when a new patch comes out you're audio should be fine. It doesn't affect the campaign. I'm guessing the other method posted will, seeing as you have to download so much more, but if you do that, you have to run repair.exe whenever a patch is released.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
MatrixX
Profile Joined February 2011
United States54 Posts
July 15 2011 04:18 GMT
#37
I wonder if it'd be too much to ask Blizzard to ask for a language selection option no matter what server you play on. I have friends that speak Korean that would prefer that option but would still rather play on the US server.
Jewcebawkes
Profile Joined July 2011
4 Posts
July 16 2011 03:44 GMT
#38
Hi! I just wanted to say that I love your mod, and was hoping you could post sound files for German and Polish if possible.

Thanks again!
blackhydra866
Profile Joined July 2010
United States20 Posts
July 16 2011 14:22 GMT
#39
is it possible to go back to english after doing this?
Relewa
Profile Joined February 2011
Canada27 Posts
Last Edited: 2011-07-16 17:19:06
July 16 2011 15:01 GMT
#40
Edit: NvM got it to work
gg
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 16 2011 18:02 GMT
#41
On July 16 2011 23:22 blackhydra866 wrote:
is it possible to go back to english after doing this?

Assuming you backed up your enGB.SC2ASSETS like I said to in the first post in huge bold underlined letters, then yes, It's very possible.

For those who made recent language requests, I'll try get them up in a few hours.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
emc
Profile Joined September 2010
United States3088 Posts
July 16 2011 18:18 GMT
#42
very cool, but I really use the voices to let me know whats going on, if they start speaking in korean I probably will have less game sense. I also play zerg and there isn't any korean version of my units except a minor few. There is the queen narrator but I already replaced that with the overmind from SC1 and I enjoy it a lot.
MartynX
Profile Joined May 2011
United Kingdom122 Posts
July 16 2011 18:25 GMT
#43
On July 17 2011 03:18 emc wrote:
very cool, but I really use the voices to let me know whats going on, if they start speaking in korean I probably will have less game sense. I also play zerg and there isn't any korean version of my units except a minor few. There is the queen narrator but I already replaced that with the overmind from SC1 and I enjoy it a lot.


Do what I do, manually change all the units, but the commentator.
Grampz
Profile Joined November 2010
United States2147 Posts
July 16 2011 18:30 GMT
#44
great find
Carush
Profile Joined June 2011
United States356 Posts
July 16 2011 18:34 GMT
#45
for anyone wonder wheater or not you can change it back even if you didn't backup your files if you just uninstall and reinstall sc2 you'll be fine

also, i dont have a engb file i do have a enus file tho i'm pretty sure they're the same thing but in en us the folders and files arn't named once you upon the mpq editor
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 16 2011 18:38 GMT
#46
On July 17 2011 03:34 Carush wrote:
for anyone wonder wheater or not you can change it back even if you didn't backup your files if you just uninstall and reinstall sc2 you'll be fine

also, i dont have a engb file i do have a enus file tho i'm pretty sure they're the same thing but in en us the folders and files arn't named once you upon the mpq editor

Localization file names were also explained in the OP, and I don't think people are going to want to uninstall their entire client just to get English audio again. I'll be uploading an English download at some point in the near future anyway.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
TORTOISE
Profile Joined December 2010
United States515 Posts
July 16 2011 20:52 GMT
#47
I'd kill the for Japanese language sounds on SC2! C'mon some nerd make it happen >.<
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 16 2011 21:14 GMT
#48
On July 15 2011 00:12 ExCeLLos wrote:
Do you have any Twian version sound?

http://www.mediafire.com/download.php?3b2r0sj1lvncet9

Taiwanese

On July 16 2011 12:44 Jewcebawkes wrote:
Hi! I just wanted to say that I love your mod, and was hoping you could post sound files for German and Polish if possible.

Thanks again!

http://www.mediafire.com/download.php?fqp4843qy1byw1l

Polish

http://www.mediafire.com/download.php?iuggp9kxovo806o

German

More to come in the next few days, I just broke my default SC2 when I was working on these, so I need to get my own back first -_-
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
July 16 2011 21:34 GMT
#49
When I try to open sc2.assets file it says can't open the archive is either in unknown format or damaged. What do I do?
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 16 2011 21:37 GMT
#50
On July 17 2011 05:52 TORTOISE wrote:
I'd kill the for Japanese language sounds on SC2! C'mon some nerd make it happen >.<

If I'm not mistaken, this doesn't exist.

On July 17 2011 06:34 solidbebe wrote:
When I try to open sc2.assets file it says can't open the archive is either in unknown format or damaged. What do I do?

Did you actually read the part where it said to open it with MPQEditor?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
Last Edited: 2011-07-16 21:47:30
July 16 2011 21:41 GMT
#51
Did you actually read the part where it said to open it with MPQEditor?


Okay so I fail, for some reason the standard program to open it with is now adobe reader (???), and when I drop it on the mpq editor it says it cant open because the file is being used by a different program already...
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 16 2011 22:26 GMT
#52
On July 17 2011 06:41 solidbebe wrote:
Show nested quote +
Did you actually read the part where it said to open it with MPQEditor?


Okay so I fail, for some reason the standard program to open it with is now adobe reader (???), and when I drop it on the mpq editor it says it cant open because the file is being used by a different program already...

Close Starcraft.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Jewcebawkes
Profile Joined July 2011
4 Posts
July 16 2011 23:51 GMT
#53
On July 17 2011 06:14 Teliko wrote:
Show nested quote +
On July 15 2011 00:12 ExCeLLos wrote:
Do you have any Twian version sound?

http://www.mediafire.com/download.php?3b2r0sj1lvncet9

Taiwanese

Show nested quote +
On July 16 2011 12:44 Jewcebawkes wrote:
Hi! I just wanted to say that I love your mod, and was hoping you could post sound files for German and Polish if possible.

Thanks again!

http://www.mediafire.com/download.php?fqp4843qy1byw1l

Polish

http://www.mediafire.com/download.php?iuggp9kxovo806o

German

More to come in the next few days, I just broke my default SC2 when I was working on these, so I need to get my own back first -_-


Perfect. Thank you!
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
July 17 2011 00:40 GMT
#54
Im a total noob but it works now so great ! :D , thanks for putting in all the effort.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
wOOt
Profile Joined September 2010
Australia121 Posts
Last Edited: 2011-07-17 00:55:09
July 17 2011 00:43 GMT
#55
edit: nvm all i needed to do was restart my PC.
"Don't gg to fags" - Destiny
Tippany
Profile Blog Joined March 2010
United States765 Posts
Last Edited: 2011-07-17 06:50:09
July 17 2011 06:09 GMT
#56
On July 17 2011 06:14 Teliko wrote:
+ Show Spoiler +
On July 15 2011 00:12 ExCeLLos wrote:
Do you have any Twian version sound?

http://www.mediafire.com/download.php?3b2r0sj1lvncet9

Taiwanese

On July 16 2011 12:44 Jewcebawkes wrote:
Hi! I just wanted to say that I love your mod, and was hoping you could post sound files for German and Polish if possible.

Thanks again!

http://www.mediafire.com/download.php?fqp4843qy1byw1l

Polish

http://www.mediafire.com/download.php?iuggp9kxovo806o

German

More to come in the next few days, I just broke my default SC2 when I was working on these, so I need to get my own back first -_
-

If you could provide the Spanish pack, I'd love you long time.


edit- Could you theoretically mix and match multiple many languages with different voice commands? I'd imagine you could have Protoss speaking Korean and Terran speaking English. Or even match the files to have a Marine switching between languages depending on if you issue an attack move or simple move command.
Real action, my dream.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
July 17 2011 11:14 GMT
#57
edit- Could you theoretically mix and match multiple many languages with different voice commands? I'd imagine you could have Protoss speaking Korean and Terran speaking English. Or even match the files to have a Marine switching between languages depending on if you issue an attack move or simple move command


You could theoratically do it I guess, but I don't see why you would want it lol.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 17 2011 17:10 GMT
#58
On July 17 2011 15:09 moose162 wrote:
Show nested quote +
On July 17 2011 06:14 Teliko wrote:
+ Show Spoiler +
On July 15 2011 00:12 ExCeLLos wrote:
Do you have any Twian version sound?

http://www.mediafire.com/download.php?3b2r0sj1lvncet9

Taiwanese

On July 16 2011 12:44 Jewcebawkes wrote:
Hi! I just wanted to say that I love your mod, and was hoping you could post sound files for German and Polish if possible.

Thanks again!

http://www.mediafire.com/download.php?fqp4843qy1byw1l

Polish

http://www.mediafire.com/download.php?iuggp9kxovo806o

German

More to come in the next few days, I just broke my default SC2 when I was working on these, so I need to get my own back first -_
-

If you could provide the Spanish pack, I'd love you long time.


edit- Could you theoretically mix and match multiple many languages with different voice commands? I'd imagine you could have Protoss speaking Korean and Terran speaking English. Or even match the files to have a Marine switching between languages depending on if you issue an attack move or simple move command.

Yes, it's totally possible. Just open the Sounds folder for two different languages and navigate to whichever unit you want to make language specific and replace whichever commands you want with the file from the other language with the exact same name.

I'll get a Spanish one up in the next day or two.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
July 18 2011 05:21 GMT
#59
o.O
Im tempted to try this; given the other method (the 1gb of DL one) keeps reverting to english >
Just a bit tentative on CHANCE of being banned... lol
Cramsy
Profile Blog Joined November 2010
Australia1100 Posts
July 18 2011 06:03 GMT
#60
Worked a charm thanks!
"give me 20 minutes and I'll make them quiet" - MVP
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 18 2011 06:21 GMT
#61
On July 17 2011 15:09 moose162 wrote:
If you could provide the Spanish pack, I'd love you long time.


http://www.mediafire.com/download.php?9kq4pbrclat6bh9

Spanish

For those interested, here's the Italian one also

http://www.mediafire.com/download.php?2dfp97n35rn88nq

Chinese, Portuguese and English left to go, and then I think that's everything.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Barett
Profile Joined May 2010
Canada454 Posts
July 18 2011 09:07 GMT
#62
Awesome I will deffinitly screw around with it later. No real reason to do it, but it will be fun ;P.
I'm tempted to put it in Polish so I can feel just like White-ra.
Gym, Video Games, Laundry.
BartPil
Profile Joined March 2011
Poland27 Posts
July 18 2011 10:57 GMT
#63
On July 18 2011 18:07 Barett wrote:
Awesome I will deffinitly screw around with it later. No real reason to do it, but it will be fun ;P.
I'm tempted to put it in Polish so I can feel just like White-ra.



The last time i checked White-Ra was from the Ukraine...

http://www.teamliquid.net/tlpd/sc2-international/players/1148_White-Ra

Chinchillin
Profile Joined February 2011
United States259 Posts
July 18 2011 15:38 GMT
#64
Thank god! No more "you have not enough minerals!"
Leenocktopus! InNoVation!
Tippany
Profile Blog Joined March 2010
United States765 Posts
July 18 2011 16:39 GMT
#65
On July 18 2011 15:21 Teliko wrote:
Show nested quote +
On July 17 2011 15:09 moose162 wrote:
If you could provide the Spanish pack, I'd love you long time.


http://www.mediafire.com/download.php?9kq4pbrclat6bh9

Spanish

For those interested, here's the Italian one also

http://www.mediafire.com/download.php?2dfp97n35rn88nq

Chinese, Portuguese and English left to go, and then I think that's everything.

Thank you so much!
Real action, my dream.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 18 2011 18:38 GMT
#66
http://www.mediafire.com/download.php?g25j9ni4kwr58a3

Chinese
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
luzu
Profile Joined August 2010
Netherlands5 Posts
July 19 2011 16:46 GMT
#67
Hey Teliko,
i downloaded the soundpack and MPQ editor, i replaced the standard sound pack with the korean one of yours, but when i tried a match, there was no sound, nothing. What can i do , because i really want the korean sound pack? I have backed -up my enGB.SC2ASSETS so everything is restored.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 19 2011 17:12 GMT
#68
http://www.mediafire.com/download.php?2k8kuh6y3q11uc4

Portuguese

http://www.mediafire.com/download.php?6r9n0dugs6b4brs

English

I think that's everything. If I've left any out, lemme know.
On July 20 2011 01:46 luzu wrote:
Hey Teliko,
i downloaded the soundpack and MPQ editor, i replaced the standard sound pack with the korean one of yours, but when i tried a match, there was no sound, nothing. What can i do , because i really want the korean sound pack? I have backed -up my enGB.SC2ASSETS so everything is restored.

This happened to a friend of mine also. I told him to just try again incase he did something wrong the first time, and well, he did. He's not sure what he did, something about extracting one folder inside of another, I don't know. Try again and be sure it's the Sounds folder inside the zip file that's replace the sounds folder inside the mpq.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
luzu
Profile Joined August 2010
Netherlands5 Posts
Last Edited: 2011-07-19 18:07:58
July 19 2011 17:47 GMT
#69
nvm, it works now ! first i dragged the korean sound pack @ mpq editor. but that didnt work. Then i just revmoved the whole sound english sound pack and copy paste the korean sound pack and now it works :D thank you !
coldeskimo03
Profile Joined January 2011
2 Posts
July 19 2011 18:52 GMT
#70
does this work on mac?
FireFish
Profile Joined June 2011
Denmark228 Posts
July 19 2011 18:54 GMT
#71
omg omg, cant wait to get home from my vacation and try this
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 19 2011 19:57 GMT
#72
On July 20 2011 03:52 coldeskimo03 wrote:
does this work on mac?

Yeah, but you're going to need an MPQ editor that works on Macs, the Zezula one won't work. You can try Aorta.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
FireFish
Profile Joined June 2011
Denmark228 Posts
July 21 2011 13:13 GMT
#73
"Go to the LocalizedData". What is this and where is it?
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 21 2011 15:04 GMT
#74
The very first folder inside the MPQ
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
FireFish
Profile Joined June 2011
Denmark228 Posts
July 21 2011 15:40 GMT
#75
Im probably just stupid but i have no folder called "LocalizedData"
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 21 2011 16:22 GMT
#76
On July 22 2011 00:40 FireFish wrote:
Im probably just stupid but i have no folder called "LocalizedData"

To access it, you have to open the file enGB.SC2Assets with the MPQEditor.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Winterfrozz
Profile Joined November 2010
Sweden357 Posts
Last Edited: 2011-07-21 20:32:43
July 21 2011 20:31 GMT
#77
Works good. Now make a guide how to insert pics and stuff ^^

sorry, found it :p
Jazzi!
Chessz
Profile Joined August 2010
United States644 Posts
July 25 2011 07:12 GMT
#78
thank you. i'm learning spanish in Spain and I appreciate this
ZeraX
Profile Joined April 2011
France14 Posts
July 25 2011 11:55 GMT
#79
Hey there first of all, you sir deserve so much, great thanks ! ♥
Here's my problem now, everything is working fine ( went from french version to english audio fullowing your instructions) and I noticed that every unit works but one: The immortal, who's responding in french ( like originally) while every other is good. Anything i could have done wrong ?
Tuczniak
Profile Joined September 2010
1561 Posts
July 25 2011 12:00 GMT
#80
Teliko you are such a balller!
Great work!
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
July 25 2011 12:09 GMT
#81
On July 18 2011 18:07 Barett wrote:
Awesome I will deffinitly screw around with it later. No real reason to do it, but it will be fun ;P.
I'm tempted to put it in Polish so I can feel just like White-ra.


He plays with russian sounds.
BoBisComing2getU
Profile Joined July 2011
United States11 Posts
July 26 2011 23:26 GMT
#82
Hey Teliko,

I'm using a mac and downloaded Aorta 2.1, but when I try opening the enUS.SC2assets file (either by drag and drop, right click->open with, or file->load image) I get the error message, "No handles found for image type." I might be doing something obviously dumb cuz I'm not too great with computers but would greatly appreciate the help. Thanks in advance!
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 26 2011 23:37 GMT
#83
On July 27 2011 08:26 BoBisComing2getU wrote:
Hey Teliko,

I'm using a mac and downloaded Aorta 2.1, but when I try opening the enUS.SC2assets file (either by drag and drop, right click->open with, or file->load image) I get the error message, "No handles found for image type." I might be doing something obviously dumb cuz I'm not too great with computers but would greatly appreciate the help. Thanks in advance!

I'm sorry, but Macs aren't my thing. I've never even seen the Mac MPQ editor. The fact it associates an mpq with an image is a bad start already. Try MPQ Extractor which is another piece of mac mpq software someone was mentioning.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Groovu
Profile Joined July 2011
United States3 Posts
Last Edited: 2011-07-27 07:21:44
July 27 2011 07:11 GMT
#84
Hey there!

I had a problem with none of my units with speech even make sounds, (probes made sounds, but zealots and nexus never talked [ex. movement and not enough minerals sound]); I was hoping this thread would fix the problem for me.

I was looking at my dir/Liberty.SC2Mod folder and I have enUS.SCAssets (about 50MB) and enUS.SCAssetsorig (about 350 MB). SCAssets only has unit dds files in Assets\Textures, while SCAssetsorig has Localized\Facial, Localized\Sounds, dds files for billboards, and introduction videos for each race. Is this normal? Could someone post a list of what their enUS.SCAssets look like and it's size?

I renamed SCAssetsorig to SCAssets, the sounds came back and the game runs fine, but I'm wondering if the unit texture dds files from the 50MB SCAssets file will matter somehow.


Edit: Another problem I have is that when I localize to another version, the sounds don't work anymore. Is it because of the different language SCAssets? (ex. enUS.SCAssets is used for US and zhTW.SCAssets is used for TW)

I'm going to try to run a repair tonight and get everything as stock as possible and see if this fixes more problem of having SCAssetsorig and SCAssets.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 07:24 GMT
#85
On July 27 2011 16:11 Groovu wrote:
Hey there!

I had a problem with none of my units with speech even make sounds, (probes made sounds, but zealots and nexus never talked [ex. movement and not enough minerals sound]); I was hoping this thread would fix the problem for me.

I was looking at my dir/Liberty.SC2Mod folder and I have enUS.SCAssets (about 50MB) and enUS.SCAssetsorig (about 350 MB). SCAssets only has unit dds files in Assets\Textures, while SCAssetsorig has Localized\Facial, Localized\Sounds, dds files for billboards, and introduction videos for each race. Is this normal? Could someone post a list of what their enUS.SCAssets look like and it's size?

I renamed SCAssetsorig to SCAssets, the sounds came back and the game runs fine, but I'm wondering if the unit texture dds files from the 50MB SCAssets file will matter somehow.

I've no idea where you got SCAssetsorig from, I've never even heard of it. I've a feeling what happened is you were following instructions of a guide from somewhere and someone said SC2assets orig as in original, supposedly meaning a backed up or unmodified copy, and this somehow got mixed into the name? Have you followed any tutorials for mods involving your enUS.SC2Assets recently?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Groovu
Profile Joined July 2011
United States3 Posts
July 27 2011 08:23 GMT
#86
Ahh, figured it out. My problem was that I was using your Color Mod and put it into the Liberty folder instead of the LibertyMulti. I must have created a back up of the original because it asked me to overwrite. I fixed this by moving the Color Mod into the LibertyMulti folder then modifying the original to add sound.

Also a note, if you are using the Localizer bat file, and you want to have the sounds cross region, you also have to edit the MPQ for that region. (eg. Modifying enUS.SCAssets will only work on enUS. If you localize to zhTW, you also have to modify zhTW.SCAssets.)

Side question: If I wanted to use the Dark Stalker model, I would just add it into the MPQ file inside of the ColorMod in LibertyMulti, right?
Is there a mod for all Dark Protoss units? Like in the one mission where the Protoss units are corrupted by the Hybrid.

Thank you Teliko for releasing your great mods.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2011 09:27 GMT
#87
On July 27 2011 17:23 Groovu wrote:
Ahh, figured it out. My problem was that I was using your Color Mod and put it into the Liberty folder instead of the LibertyMulti. I must have created a back up of the original because it asked me to overwrite. I fixed this by moving the Color Mod into the LibertyMulti folder then modifying the original to add sound.

Also a note, if you are using the Localizer bat file, and you want to have the sounds cross region, you also have to edit the MPQ for that region. (eg. Modifying enUS.SCAssets will only work on enUS. If you localize to zhTW, you also have to modify zhTW.SCAssets.)

Side question: If I wanted to use the Dark Stalker model, I would just add it into the MPQ file inside of the ColorMod in LibertyMulti, right?
Is there a mod for all Dark Protoss units? Like in the one mission where the Protoss units are corrupted by the Hybrid.

Thank you Teliko for releasing your great mods.

The stronger team colours mod is Pzeas, not mine. And I'm not sure what localizer batch you're talking about. If you're referring to the client relocalizer, that's not mine either. The mod in this thread only changes the spoken language of the actors in the game and won't require renaming any assets files.

Instructions on installing the Dark Stalker should be in Pzeas thread somewhere. I can't tell you how to go about it because I don't know if he had a texture or an entirely new model. Best to go check out his thread. He could indeed have made other dark Protoss units, but I really don't know. I'm sure all the info you need will be in his thread :D
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
BoBisComing2getU
Profile Joined July 2011
United States11 Posts
July 27 2011 15:25 GMT
#88
On July 27 2011 08:37 Teliko wrote:
Show nested quote +
On July 27 2011 08:26 BoBisComing2getU wrote:
Hey Teliko,

I'm using a mac and downloaded Aorta 2.1, but when I try opening the enUS.SC2assets file (either by drag and drop, right click->open with, or file->load image) I get the error message, "No handles found for image type." I might be doing something obviously dumb cuz I'm not too great with computers but would greatly appreciate the help. Thanks in advance!

I'm sorry, but Macs aren't my thing. I've never even seen the Mac MPQ editor. The fact it associates an mpq with an image is a bad start already. Try MPQ Extractor which is another piece of mac mpq software someone was mentioning.


I ended up figuring it out with the help of one of my friends. If you're using a mac, first you have to download MPQ Extractor and DropMPQ. Then go to the enUS.SC2Assets file and open it with MPQ Extractor. A folder called enUS should appear in the liberty.SC2mod folder right above the original enUS.SC2Assets file. Drag the enUS folder onto you desktop. Then open the folder containing your desired sounds and use the contents to replace the contents of the old sound folder found in the folder LocalizedData inside the enUS you just put on your desktop (NOTE: if you are lazy and simply replace the old sound folder with the new it will not work. You must keep the old/original sound folder and replace all its contents.) Then open up DropMPQ and drop the now edited enUS folder into it. A .mpq file should appear on your desktop. Change the extension of the .mpq file to .SC2Assets. Replace the old enUS.SC2Assets file in the liberty.SC2 mod with the new one on your desktop and you should be good to go. If you are confused about where some of these files are located I wrote this post assuming everyone had already read Teliko's OP, so you might want to try giving that a read.+ Show Spoiler +
As always, do this at your own peril. MPQ editing is against the ToS. While there are a lot of people doing it without any reported bans such as Pzea's Stronger Team Colours, the Background Menu Customisation or my Ghost to Nova Model Edit, I'm not going to tell you there's no chance of getting banned for doing it because there's always a risk no matter what anyone tells you.

Still interested? Awesome, me too. First off, you're going to need to download the MPQEditor. This is by no means advanced software, it just lets us open the files used to make SC what it is, and let us see what's inside. As well as edit them. Obviously.

Go to your SC2 folder, Mods\Liberty.SC2mod and then open enGB.SC2assets with the MPQEditor (Just drag and drop it onto the editor). This might also be called enUS/ruRU/deDE/zhTW.SC2Assets or whatever. Depends on your region. There's also one in there called enGB.SC2Data. Make sure you don't mix them up. BACK UP YOUR enGB.SC2ASSETS FIRST INCASE YOU MESS UP or change your mind later.

After you've got that open, go to the folder "LocalizedData" inside. This will have the two folders "Facial" and "Sounds" within it. You're going to need to replace the "Sounds" folder with the one in the download below. After that, you're good to go.


Thanks again Teliko for the sound files and all your help!
Seki Santoku
Profile Joined July 2010
United States105 Posts
August 03 2011 22:09 GMT
#89
Is there a Japanese one? that would be kinda cool. :D
"LiquidNony fighting"
Teliko
Profile Joined January 2011
Ireland1044 Posts
August 04 2011 00:55 GMT
#90
On August 04 2011 07:09 Seki Santoku wrote:
Is there a Japanese one? that would be kinda cool. :D

There's no Japanese client, so unfortunately not.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
October 01 2011 23:26 GMT
#91
Any idea if there is any swedish audio zips?
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 01 2011 23:31 GMT
#92
On October 02 2011 08:26 Snickersnee wrote:
Any idea if there is any swedish audio zips?

There is no Swedish client, it's not a big language
ლ(ಠ益ಠლ) APM, Why u make me spam?
justjuice
Profile Joined January 2010
New Zealand165 Posts
Last Edited: 2011-10-02 00:09:03
October 01 2011 23:51 GMT
#93
Does this still work? I'm trying to get the korean sounds working but there are no unit responses?

Edit: nvm got it working thanks
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 02 2011 18:06 GMT
#94
On October 02 2011 08:26 Snickersnee wrote:
Any idea if there is any swedish audio zips?

I'm pretty sure every available language has been included in the OP.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
tx.zyclon
Profile Joined August 2010
United States145 Posts
October 02 2011 20:59 GMT
#95
very easy. thanks!
KARnyge
Profile Joined October 2010
United States132 Posts
October 02 2011 21:16 GMT
#96
Thank you very much for this! It was very easy to set up.
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
October 03 2011 00:38 GMT
#97
On October 03 2011 03:06 Teliko wrote:
Show nested quote +
On October 02 2011 08:26 Snickersnee wrote:
Any idea if there is any swedish audio zips?

I'm pretty sure every available language has been included in the OP.

ok just wondering. Been trying learning Swedish in my spare time and thought it would be cool to hear some Swedish in starcraft.
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
TechnoZerg
Profile Joined May 2011
Australia75 Posts
Last Edited: 2011-10-23 10:38:45
October 23 2011 00:58 GMT
#98
I followed all your steps, but now my units don't make any sounds. There is still 'neutral' sounds like when I click on a CC, but no unit response noises.

Can anyone help?

^ I wish justjuice would've explained how he got it working ;d

*edit: after waiting a bit, everything seems to be working find ;d
Power overwhelming!
HavocVulture
Profile Joined July 2011
United States1 Post
November 16 2011 04:40 GMT
#99
Any chance of a Japanese one? Unfortunately there is no JP version of the game.
And That as they say is that.
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
November 16 2011 04:44 GMT
#100
On August 04 2011 09:55 Teliko wrote:
There's no Japanese client, so unfortunately not.


Literally just a few posts above you...
Don't worry. Taht's just Halo
Teliko
Profile Joined January 2011
Ireland1044 Posts
November 16 2011 05:42 GMT
#101
On November 16 2011 13:40 HavocVulture wrote:
Any chance of a Japanese one? Unfortunately there is no JP version of the game.

o_O How can I provide a Japanese one if there's no Japanese version of the game? Get me a translated script of the all the units audios and I'll record a custom Japenese one by yours truly just for you, but it might not sound as... convincing.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
lawllmaster
Profile Joined January 2011
United States4 Posts
December 30 2011 06:20 GMT
#102
Hey, does anyone have the enUS.sc2assets from Campaigns\Liberty.sc2campaign? if so would be really greatful
StarCraft II rulez
TaylorGangOrDie
Profile Joined February 2011
United States104 Posts
March 21 2012 07:05 GMT
#103
Does this still work with the current patch?
MarineKing / Byun / LosirA - Favorite Players <3
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
March 27 2012 19:07 GMT
#104
Hey. I am on EU playing with KOR sounds. Works fine for me, no issues. Once u figure out how to replace the files with the MPQ editor, it's quite easy. And I have a backup of my original sounds just in case. Def. recommend! U feel like a KOR pro :D
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
HulkHogan
Profile Joined August 2011
Canada14 Posts
March 27 2012 19:35 GMT
#105
lol @ all these wannabe Koreans.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
Last Edited: 2012-03-29 06:04:57
March 29 2012 06:03 GMT
#106
lol @ trolls
Maybe you should watch ur wrestling matches instead of searching out threads to make useless comments?
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
fabiorlopes
Profile Blog Joined August 2011
Brazil17 Posts
August 01 2012 00:18 GMT
#107
Sorry to bring this back, but after patch 1.5 the game started to complain about the language (I have a US game with ptBR sounds).
I changed the variables.txt file so it would work (changed fromk ptbr to ensg), but lost the ptbr sounds. Is there any way to make it work again?

Thanx XD
Never Knows Best
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
August 01 2012 00:20 GMT
#108
On August 01 2012 09:18 fabiorlopes wrote:
Sorry to bring this back, but after patch 1.5 the game started to complain about the language (I have a US game with ptBR sounds).
I changed the variables.txt file so it would work (changed fromk ptbr to ensg), but lost the ptbr sounds. Is there any way to make it work again?

Thanx XD

no. Patch 1.5 doesnt allow mpq modding of any sort.
ok
fabiorlopes
Profile Blog Joined August 2011
Brazil17 Posts
August 01 2012 00:53 GMT
#109
On August 01 2012 09:20 LgNKami wrote:
Show nested quote +
On August 01 2012 09:18 fabiorlopes wrote:
Sorry to bring this back, but after patch 1.5 the game started to complain about the language (I have a US game with ptBR sounds).
I changed the variables.txt file so it would work (changed fromk ptbr to ensg), but lost the ptbr sounds. Is there any way to make it work again?

Thanx XD

no. Patch 1.5 doesnt allow mpq modding of any sort.


thanx for the answer!
Never Knows Best
kwak9601
Profile Joined October 2012
Canada2 Posts
October 12 2012 02:51 GMT
#110
After dragging the sound file in to the mpq to replace it, Mpq editor tells me that there is not enough space on the disk, even when i have over 100 GB spare of both C and D drive. Any solutions to this problem?? I desperately want this to work
Traceback
Profile Joined October 2010
United States469 Posts
October 12 2012 02:56 GMT
#111
With patch 1.5 I don't think this method will work anymore. Just use this:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=357860

Works for me.
-visnu-
Profile Joined April 2009
Australia149 Posts
July 25 2014 10:39 GMT
#112
Can this be done for StarCraft:BroodWar?
Normal
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