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On July 10 2011 04:10 -Archangel- wrote:Show nested quote +On July 10 2011 03:56 Veritask wrote:On July 10 2011 03:54 Adsee wrote: I dislike how the open tournament winner is matched up against the 1st seed. It doesn't really make sense to me, since the winner of that is pretty much guaranteed to be a strong player. Also, since the open tournament was played after the playoffs, gives Ret even less time to prepare for his opponent than everyone else. Plus the open winner gets to get into the big tournament without going through the 9 weeks of matches that everyone else did. It just seems like the open winner has an unfair advantage. Open winners plays as many games, is not allowed to lose any of them and does not have time to prepare for each match and opponent. He has more then earned his place among the top 16. And him winning his ro16 match so easily only confirms it was done well.
I'm not upset that he's in the finals, I'm just upset that the first seed is rewarded by having to play a player that would most likely be better/just as good as the 15th seed yet have even less time to prepare for the match.
While the format would make sense if all the players had to qualify for the league, it is obvious that Ret got one of the hardest match ups for the final and had the least time to prepare for his games. At the current stage of this league,, I just think that the first seed is not being adequately rewarded for his high positioning during the group stages. It doesn't even make sense to compete for that position, Ret would have been better off just throwing a game or two on purpose.
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On July 10 2011 04:30 Butigroove wrote:Anyone calling Xeris an amateur at hosting tournaments clearly has no fucking clue what has gone on in the NA scene for the past 13 years. Somtimes It makes me rage too much to read TL, nowadays. 
Actually, enlighten me ... what tournaments has Xeris hosted over the past 13 years? Because not all experience is created equal, to be honest.
Running a tournament is a lot different from running a stage show.
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We don't need to see the player intro videos more than once.
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To everyone talking about Ret being out of the tourney in the first 30 minutes: Everyone but one has to lose, it is bound to happen. While he maybe shouldn't have faced Puma, it's done. It would have been better for a bo5 or bo7 though. It isn't like the players have to rush for the next match, at most these guys are playing 4 series with up to a days break!
Because every game is being casted they have to keep to some kind of schedule, this is not like some other tournaments where they have huge pools and hundreds of games to be played within a 3 day weekend, thus plenty of options for casting games. It sucks that there are really long breaks after series, it would be nice if there was a set amount of time from the end of one series. for example : Puma vs Squirtle just finished, the next pair should have XX minutes to get prepped, set up etc.
Thankfully the sound problems have been fixed for the most part, some small problems with the mobile mics.
Cameras still seem a bit shaky, considering how far away they have to be from the stage and the amount they are zoomed, a breeze makes it look like a hurricane, not much can be done about that.
I personally was critical (and angry) about several things with yesterdays cast, today is 100 times better so far. I don't mind the opening round videos (once, not every series) because I did not watch the season due to not liking the casters, and was looking forward to seeing Day[9], Tasteless and Artosis taking over for the finals. So far, in order to be fair to all the casters, the grouping of them isn't terrible but I would like to see more of the "Named" casters.
The Maps, please adopt the loser pick for the future. Before the end of the day yesterday, I never wanted to see another match on those maps. Thankfully today has different maps but having set maps again will probably provide the same response.
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On July 10 2011 04:37 LoLAdriankat wrote: We don't need to see the player intro videos more than once.
Seconded. They are cool and well put together, but they get a bit long...
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A point of criticism other than the usual 'audio is bad' crap: The pre-game intros are too long. The idea is good, but it's just way too long.
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Sometimes InControl just isn't audible at all while I could hear day9 at a normal volume all the time, it felt like he just wasn't talking into the microphone which is really annoying.
And please, reduce the time between games OR make the games AT LEAST a bo7, waiting 40 minutes between games for a bo3 is ridiculous. The waiting time is 3-5 minutes at the GSL, I mean, I know they're Korean there and do everything faster and all, but doing it within 10 minutes should be more than doable. When you show a WAY TOO LONG hype video (10 minutes), an interview (5 minutes) AND have to just show a loading screen for 20 minutes it's just too much.
And seriously, SOUND PLEASE, the volume alternation is so bad to the point where it just barely matters how great the games are, it's so hard to enjoy them when you can't hear one caster but just hear mumbling, or when you have to turn up your volume to 200% normal volume to make out anything at all. This is really a major issue atm and it's probably been said a 100 times, but it has to be fixed.
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Do we really have to watch the same longass preview videos everyday?
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Ok. Problem, too much downtime because of the preview videos and then players setting up.
Solution? Introduce the players and get them in their booths first, then play the videos while they set up their stuff.
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I think the idea of doing the next finals in a theater is an excellent one. (like the DH invitational)
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I don't mind if there's an hour between games, but I do mind when they don't tell us.
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On July 10 2011 04:48 MrCon wrote: I think the idea of doing the next finals in a theater is an excellent one. (like the DH invitational)
Thanks.
Besides, if you find a nice theatre with character, you don't even need to 'decorate.' Some decent lighting is fine.
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From the LR thread: I don't think this has been posted yet, but these are some pictures from reddit. http://i.imgur.com/f2XPV.jpgThis may not look so bad by itself, but look at the monitor positioning is all I'll say. http://i.imgur.com/Hlikf.jpgThis chat seems a little suspicious. What could they mean? http://i.imgur.com/qMw1n.pngOh, there we have it. The players can look almost directly at the monitor. On top of the sound issues, scheduling, and intro videos, this has to be the hugest blunder of all. Wow.
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There's a little piece of white cotton on Day[9]'s head ^^
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What Incontrol just said about a coinflip between Moon vs July is wrong. What July did is made roaches and Moon didn't scout it and instead made just drones and lost. A coinflip is luck based and gut feeling based ONLY. For example I have an overlord in a southern base position. At 6 minutes I move it in and scout a pylon, you take my overlord down with two stalkers I scout nothing. However there was a stargate at the northern part. That is a coinflip, either I scout north or south.
HERE perfect example Moon vs July game 2. The scouting positions are random therefore a coinflip. July gets the scout on the natural due to positions and the spawn coinflip results, but Moon doesn't.
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On July 10 2011 04:58 MechKing wrote:From the LR thread:
when you thought it couldn't get any worse, damn that sucks
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On July 10 2011 04:40 SecondSandwich wrote:Show nested quote +On July 10 2011 04:37 LoLAdriankat wrote: We don't need to see the player intro videos more than once. Seconded. They are cool and well put together, but they get a bit long...
Maybe they could play the full intro videos the first time they play, and then a short, consensed intro each other time
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i knwo you have a schedule up, but please tell us when the next match is scheduled to start. Don't just say, "we'll be back soon." something like, "we'll be back in 45 minutes," would be much more helpful and considerate to those watching at home.
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On July 10 2011 05:03 MenSol[ZerO] wrote:Show nested quote +On July 10 2011 04:58 MechKing wrote:From the LR thread: I don't think this has been posted yet, but these are some pictures from reddit. http://i.imgur.com/f2XPV.jpgThis may not look so bad by itself, but look at the monitor positioning is all I'll say. http://i.imgur.com/Hlikf.jpgThis chat seems a little suspicious. What could they mean? http://i.imgur.com/qMw1n.pngOh, there we have it. The players can look almost directly at the monitor. On top of the sound issues, scheduling, and intro videos, this has to be the hugest blunder of all. Wow. when you thought it couldn't get any worse, damn that sucks
Do you really think this is a big deal? The angle is so tight the player can't really see anything. He would have to to completely turn his head and sit taller to just to get a good glance at the monitor, making it completely obvious that there he is cheating. There is a camera on them 24/7, the player would have to be an idiot. Even if he did this, he is unlikely to see anything helpful, and it would be hard to even see from that tight angle. Stop making big deals out of nothing.
Edit: Also, for people bitching about schedule.
![[image loading]](http://i.imgur.com/1l6MP.png)
This schedule was put out on June 2nd. It's hardly a secret.
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On July 10 2011 05:06 zerglingsfolife wrote:Show nested quote +On July 10 2011 05:03 MenSol[ZerO] wrote:On July 10 2011 04:58 MechKing wrote:From the LR thread: I don't think this has been posted yet, but these are some pictures from reddit. http://i.imgur.com/f2XPV.jpgThis may not look so bad by itself, but look at the monitor positioning is all I'll say. http://i.imgur.com/Hlikf.jpgThis chat seems a little suspicious. What could they mean? http://i.imgur.com/qMw1n.pngOh, there we have it. The players can look almost directly at the monitor. On top of the sound issues, scheduling, and intro videos, this has to be the hugest blunder of all. Wow. when you thought it couldn't get any worse, damn that sucks Do you really think this is a big deal? The angle is so tight the player can't really see anything. He would have to to completely turn his head and sit taller to just to get a good glance at the monitor, making it completely obvious that there he is cheating. There is a camera on them 24/7, the player would have to be an idiot. Even if he did this, he is unlikely to see anything helpful, and it would be hard to even see from that tight angle. Stop making big deals out of nothing.
It would be pretty hard to see the caster's monitors, considering the distance from the booth to the casting desk, plus how narrow the windows in the booth are.
But yeah, they should do something about that. Can't you get fins/shields for monitors (they're usually for cutting down glare).
Not a huge deal.
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