• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:16
CEST 09:16
KST 16:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings Statistics for vetoed/disliked maps
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 762 users

Season 3 Ladder Pool Updates - Page 41

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 39 40 41 42 43 71 Next
Ayrie
Profile Joined September 2010
United States213 Posts
June 21 2011 05:42 GMT
#801
These 1v1 maps hurt my brain badly. Badly.

Map 1: REALLY? This map could be decent if cross position is the only possible spawn, but in the other scenarios all-ins and rush builds are far too powerful because of the ridiculously short rush distance. Tank pushes especially are going to be ridiculously powerful, given how easy it is to access the ledge below your main. And the gold base is on the low ground, blocked by rocks? This is just silly.
Map 2: ...Wow, all-in paradise numero dos. I like the idea of having destructible rocks on the sides, but right by the natural? So all-in pushes can run right into your expansion ezpz? Why does Blizz think short maps and destructible rocks to "alleviate" this problem equate to fun maps?
Map 3: Decent in cross positions and close air, absolutely awful in close positions. At least forcing players to attack through those bottom ramps to rush in close positions makes it easier to defend or force the enemy to take the long path. The gold expansions are too vulnerable to be taken for a sneaky comeback though... but at least the natural choke is quite small, and thus forge fast expand will be rampant here.
Map 4: Not bad, but this feels way too close to Backwater Gulch with a more easily defendable natural and third. But why the hell are the natural and main areas of other bases so close? That's just begging to be abused with tanks and incessant drop play. Not cool Blizzard.

As a whole: NO. The community wants GSL-style maps, not this 1 basing cheese inducing garbage. Macro maps lead to better games and encourage more people to participate in this game at a higher level instead of coin-flipping a rush build over and over. Why so stubborn on this point, Blizzard?
And that's what she said.
DaemonX
Profile Joined September 2010
545 Posts
June 21 2011 05:44 GMT
#802
On June 21 2011 14:34 CrumpetGuvnor wrote:
Show nested quote +
On June 21 2011 14:22 PromKing wrote:
On June 21 2011 14:19 Snorkle wrote:
On June 21 2011 14:01 Ownos wrote:
On June 21 2011 13:59 monitor wrote:
On June 21 2011 13:56 CrumpetGuvnor wrote:
On June 21 2011 07:24 Fede wrote:
People bitching about rocks notices that almost every single map from GSL has rocks?

Terminus RE, Crevasse, Crossfire and now Tal'Darim.

You missed the point. None of those GSL maps have rocks blocking expansions. I don't think anyone is upset by rocks that open up new pathways. Well, at least not to the same extent as rocks blocking expansions.


Just want to clarify here- most rocks block expansions unnecessarily. Also, the ones they use on pathways are just band-aid fixes to inherently flawed distances, mostly from natural to natural. They have clearly designed the maps before adding rocks, and then add them to try to cover up how imbalanced their map was previously.


Because facing a zerg opponent who fast expands to the gold is fun? Once again the community at large hasn't a clue.

You are accepting blizzards premise that every fucking map needs a gold and the only way to prevent it from being op'd is to slap rocks on top of it instead of having a normal third sans rocks and gold minerals.


metalopolis doesnt have rocks at its gold base

Metalopolis does have rocks at the gold bases. However the rocks are just in the form of watchtowers and multiple attack angles, rendering the expansion impossible to take early on.

This is an excellent point. The only thing about the new maps I don't like is SOME of the expansion blocking rocks. Shrink the map and remove the rocks imo. Metalopolis is a great map, and foo to all the meta-game whiners like IdrA that can't stand close-positions.
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2011-06-21 05:51:07
June 21 2011 05:47 GMT
#803
On June 21 2011 14:42 Ayrie wrote:
As a whole: NO. The community wants GSL-style maps, not this 1 basing cheese inducing garbage. Macro maps lead to better games and encourage more people to participate in this game at a higher level instead of coin-flipping a rush build over and over. Why so stubborn on this point, Blizzard?
Well, probably to keep people like me playing the game. I HATE the GSL maps, and if these were the ladder rotation I'd become a SC2 spectator rather than a player overnight. My reasons for this are, I believe, quite legitimate and rational. I almost never 1-base, either.

But it's fashionable to listen to the latest meta-game whining and not think of what happens to the game/community 2 weeks, let alone 2 years down the road. What happens if you turn-off every player who can't be fucked playing draining 40 minute macro-fests EVERY SINGLE GAME? What happens when the any but the most hardcore who don't have 4 hours a day to play can no longer practice openings on ladder anymore becasue the game turn around is 30+ mins? What happens when you have the opening minutes of every game the same boring repeat because there is no early aggression possible? What happens when players realise that half of the possible strategies, openings and units they make are useless because if you don't jump to tier 2.5 you don't actually have a valid playstyle?

The community dies in the ass before anyone really learns to play the game, that's what.

Blizzards choices have been excellent up till now, on the whole, with SC2, and I do not exempt the maps from that commendation.
Wren
Profile Blog Joined February 2011
United States745 Posts
June 21 2011 05:49 GMT
#804
On June 21 2011 14:41 DaemonX wrote:
Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.

The two 6pools from Dreamhack were on the two biggest maps available, so...

BTW, if all you're interested in practicing is your opening, use custom maps vs. the computer.
We're here! We're queer! We don't want any more bears!
Narw
Profile Joined February 2011
Poland884 Posts
Last Edited: 2011-06-21 05:50:53
June 21 2011 05:49 GMT
#805
On June 21 2011 14:41 DaemonX wrote:
Well I for one think most of this crying and whinging is bs.

I don't want every single god damned game to be a 40 minute epic that leaves me an exhausted ball of sweat. How can you practice an opening with that going on? How long before droves of players quit playing 1v1 ladder because of the sheer scariness of the macrofest?

Furthermore, with SC2 having such short tech trees compared to sc1, it will just be a tier 3 fest all game. Dimaga is already showing us how to beat fast-expanding players with 11 minute ultras. All the races have some neat tier 1.5-2 action that should be showcased.

Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.


You can go for some kind of 2 base all ins on most of currently existing maps on ladder so i dont exactly see what you are moaning about. It's up to you how you "develop" on those maps. It's not up to you how you play tho when there is a a map when 3rd is impossible to take and there are shor rusht distances. Map dictates playstyle in that case to way too big extent.

Also you complain that you don't want long macro games and you belive that bigger maps always/usually lead to that and AT same point you bring in existing possibility to rush and punish those fast expanding macro players. That maybe means game balances itself in that kind of play? And that maybe means Blizzard should not introduce short distance maps/extremly hard to take thrid's which choke the players options how they want to play.
WombaT
Profile Blog Joined May 2010
Northern Ireland25033 Posts
June 21 2011 05:53 GMT
#806
When does season 3 come into effect anyway?

These maps don't look amazing, not sure they can be worse than Slag Pits or DQ though so that's a bonus
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2011-06-21 05:55:54
June 21 2011 05:54 GMT
#807
On June 21 2011 14:49 Narw wrote:
Show nested quote +
On June 21 2011 14:41 DaemonX wrote:
Well I for one think most of this crying and whinging is bs.

I don't want every single god damned game to be a 40 minute epic that leaves me an exhausted ball of sweat. How can you practice an opening with that going on? How long before droves of players quit playing 1v1 ladder because of the sheer scariness of the macrofest?

Furthermore, with SC2 having such short tech trees compared to sc1, it will just be a tier 3 fest all game. Dimaga is already showing us how to beat fast-expanding players with 11 minute ultras. All the races have some neat tier 1.5-2 action that should be showcased.

Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.


You can go for some kind of 2 base all ins on most of currently existing maps on ladder so i dont exactly see what you are moaning about. It's up to you how you "develop" on those maps. It's not up to you how you play tho when there is a a map when 3rd is impossible to take and there are shor rusht distances. Map dictates playstyle in that case to way too big extent.

Also you complain that you don't want long macro games and you belive that bigger maps always/usually lead to that and AT same point you bring in existing possibility to rush and punish those fast expanding macro players. That maybe means game balances itself in that kind of play? And that maybe means Blizzard should not introduce short distance maps/extremly hard to take thrid's which choke the players options how they want to play.

Learn to read, please. What I'm moaning about is the MOANING in this thread. I like the current map pool! I dont like the demands of the 'community' bandwagoners. If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only. I never said I don't like macro games. I do. That's good starcraft. What I don't like is being forced to play a macro game no matter what my opponent does becaus the map demands it to be the only way to play.
Wren
Profile Blog Joined February 2011
United States745 Posts
June 21 2011 05:55 GMT
#808
On June 21 2011 14:54 DaemonX wrote:
Show nested quote +
On June 21 2011 14:49 Narw wrote:
On June 21 2011 14:41 DaemonX wrote:
Well I for one think most of this crying and whinging is bs.

I don't want every single god damned game to be a 40 minute epic that leaves me an exhausted ball of sweat. How can you practice an opening with that going on? How long before droves of players quit playing 1v1 ladder because of the sheer scariness of the macrofest?

Furthermore, with SC2 having such short tech trees compared to sc1, it will just be a tier 3 fest all game. Dimaga is already showing us how to beat fast-expanding players with 11 minute ultras. All the races have some neat tier 1.5-2 action that should be showcased.

Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.


You can go for some kind of 2 base all ins on most of currently existing maps on ladder so i dont exactly see what you are moaning about. It's up to you how you "develop" on those maps. It's not up to you how you play tho when there is a a map when 3rd is impossible to take and there are shor rusht distances. Map dictates playstyle in that case to way too big extent.

Also you complain that you don't want long macro games and you belive that bigger maps always/usually lead to that and AT same point you bring in existing possibility to rush and punish those fast expanding macro players. That maybe means game balances itself in that kind of play? And that maybe means Blizzard should not introduce short distance maps/extremly hard to take thrid's which choke the players options how they want to play.

Learn to read, please. What I'm moaning about is the MOANING in this thread. I like the current map pool! I dont like the demands of the 'community' bandwagoners. If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only.

No, you're raging against the perceived threat of big maps in the ladder pool.
We're here! We're queer! We don't want any more bears!
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2011-06-21 05:58:53
June 21 2011 05:57 GMT
#809
On June 21 2011 14:55 Wren wrote:
Show nested quote +
On June 21 2011 14:54 DaemonX wrote:
On June 21 2011 14:49 Narw wrote:
On June 21 2011 14:41 DaemonX wrote:
Well I for one think most of this crying and whinging is bs.

I don't want every single god damned game to be a 40 minute epic that leaves me an exhausted ball of sweat. How can you practice an opening with that going on? How long before droves of players quit playing 1v1 ladder because of the sheer scariness of the macrofest?

Furthermore, with SC2 having such short tech trees compared to sc1, it will just be a tier 3 fest all game. Dimaga is already showing us how to beat fast-expanding players with 11 minute ultras. All the races have some neat tier 1.5-2 action that should be showcased.

Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.


You can go for some kind of 2 base all ins on most of currently existing maps on ladder so i dont exactly see what you are moaning about. It's up to you how you "develop" on those maps. It's not up to you how you play tho when there is a a map when 3rd is impossible to take and there are shor rusht distances. Map dictates playstyle in that case to way too big extent.

Also you complain that you don't want long macro games and you belive that bigger maps always/usually lead to that and AT same point you bring in existing possibility to rush and punish those fast expanding macro players. That maybe means game balances itself in that kind of play? And that maybe means Blizzard should not introduce short distance maps/extremly hard to take thrid's which choke the players options how they want to play.

Learn to read, please. What I'm moaning about is the MOANING in this thread. I like the current map pool! I dont like the demands of the 'community' bandwagoners. If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only.

No, you're raging against the perceived threat of big maps in the ladder pool.

No, I am raging against idiots want ONLY massive maps so they can hide their terrible micro and poorly developed openings behind a shield of 'macro' and feel like they're playing well because the game gets past 15 minutes every time.

These players should just go back to practice league and get the NR20 map.
grungust
Profile Joined September 2010
United States325 Posts
June 21 2011 05:58 GMT
#810
This is what happens when blizzard gets involved in there games post production. Thankfully they neglected the fuck out of BW. For those who played WoW arena, you will know fucking awful blizzard is at decision making when it comes to maps/balance/ect. SC2 is going to be no different unfortunately since there is still plenty of opportunities for them to earn massive amounts of $$$.
Flash 하나님
Narw
Profile Joined February 2011
Poland884 Posts
June 21 2011 05:58 GMT
#811
If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only.


Ohh, that would be horrible. I mean, its not like everytime i spawn on close spawn position as zerg vs protoss/terran on meta i actually think if i should bother playing or just leave at start and save myself frustration.
WombaT
Profile Blog Joined May 2010
Northern Ireland25033 Posts
June 21 2011 06:01 GMT
#812
I do sympathise with Daemon up there but a lot of people here have a point re Blizzard stubbornly refusing to use 3rd party maps, insisting on modding them or whatever. It'll save Blizz time and indeed MONEY if they allow more of this to happen, I don't get why they persist in the stubborn way they do
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2011-06-21 06:04:25
June 21 2011 06:01 GMT
#813
On June 21 2011 14:58 Narw wrote:
Show nested quote +
If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only.


Ohh, that would be horrible. I mean, its not like everytime i spawn on close spawn position as zerg vs protoss/terran on meta i actually think if i should bother playing or just leave at start and save myself frustration.

Maybe you should listen less to IdrA, a guy who so narrow-minded he ggs himself out of winning tournaments, and think for yourself. Commentators do no favours by announcing how terrible the spawns are for the races just because they have nothing else to say at the start of the match, and people blindly follow what they're told instead of thinking outside the box.

What was Catz' strongest ZvT map? Steppes of Fucking War. (yep, that's its name). He had every terran he practiced against saying that the match was broken! Stealing that build it became mine too.
Did I ever see anyone try his build in the GSL? No? Why? Coz they took the map out.
coolcor
Profile Joined February 2011
520 Posts
June 21 2011 06:03 GMT
#814
On June 21 2011 14:54 DaemonX wrote:
Show nested quote +
On June 21 2011 14:49 Narw wrote:
On June 21 2011 14:41 DaemonX wrote:
Well I for one think most of this crying and whinging is bs.

I don't want every single god damned game to be a 40 minute epic that leaves me an exhausted ball of sweat. How can you practice an opening with that going on? How long before droves of players quit playing 1v1 ladder because of the sheer scariness of the macrofest?

Furthermore, with SC2 having such short tech trees compared to sc1, it will just be a tier 3 fest all game. Dimaga is already showing us how to beat fast-expanding players with 11 minute ultras. All the races have some neat tier 1.5-2 action that should be showcased.

Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.


You can go for some kind of 2 base all ins on most of currently existing maps on ladder so i dont exactly see what you are moaning about. It's up to you how you "develop" on those maps. It's not up to you how you play tho when there is a a map when 3rd is impossible to take and there are shor rusht distances. Map dictates playstyle in that case to way too big extent.

Also you complain that you don't want long macro games and you belive that bigger maps always/usually lead to that and AT same point you bring in existing possibility to rush and punish those fast expanding macro players. That maybe means game balances itself in that kind of play? And that maybe means Blizzard should not introduce short distance maps/extremly hard to take thrid's which choke the players options how they want to play.

Learn to read, please. What I'm moaning about is the MOANING in this thread. I like the current map pool! I dont like the demands of the 'community' bandwagoners. If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only. I never said I don't like macro games. I do. That's good starcraft. What I don't like is being forced to play a macro game no matter what my opponent does becaus the map demands it to be the only way to play.


How bout letting everyone chose to either play on either a blizzard map pool ladder or a GSL map pool ladder and then you can be happy, the "moaning people" will be happy and then we'll never have a thread complaining about blizzards/GOM's maps again. I think that would be nice so blizzard should do that.
Narw
Profile Joined February 2011
Poland884 Posts
June 21 2011 06:06 GMT
#815
On June 21 2011 15:01 DaemonX wrote:
Show nested quote +
On June 21 2011 14:58 Narw wrote:
If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only.


Ohh, that would be horrible. I mean, its not like everytime i spawn on close spawn position as zerg vs protoss/terran on meta i actually think if i should bother playing or just leave at start and save myself frustration.

Maybe you should listen less to IdrA, a guy who so narrow-minded he ggs himself out of winning tournaments, and think for yourself. Commentators do no favours by announcing how terrible the spawns are for the races just because they have nothing else to say at the start of the match, and people blindly follow what they're told instead of thinking outside the box.

What was Catz' strongest ZvT map? Steppes of Fucking War. (yep, that's its name). He had every terran he practiced against saying that the match was broken! Stealing that build it became mine too.
Did I ever see anyone try his build in the GSL? No? Why? Coz they took the map out.


I like how you conclude that couse i do not like playing meta close spawn im Idra fanboy. Shu, troll.
KingVietKong
Profile Blog Joined May 2010
United States170 Posts
June 21 2011 06:07 GMT
#816
On June 21 2011 14:57 DaemonX wrote:
Show nested quote +
On June 21 2011 14:55 Wren wrote:
On June 21 2011 14:54 DaemonX wrote:
On June 21 2011 14:49 Narw wrote:
On June 21 2011 14:41 DaemonX wrote:
Well I for one think most of this crying and whinging is bs.

I don't want every single god damned game to be a 40 minute epic that leaves me an exhausted ball of sweat. How can you practice an opening with that going on? How long before droves of players quit playing 1v1 ladder because of the sheer scariness of the macrofest?

Furthermore, with SC2 having such short tech trees compared to sc1, it will just be a tier 3 fest all game. Dimaga is already showing us how to beat fast-expanding players with 11 minute ultras. All the races have some neat tier 1.5-2 action that should be showcased.

Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.


You can go for some kind of 2 base all ins on most of currently existing maps on ladder so i dont exactly see what you are moaning about. It's up to you how you "develop" on those maps. It's not up to you how you play tho when there is a a map when 3rd is impossible to take and there are shor rusht distances. Map dictates playstyle in that case to way too big extent.

Also you complain that you don't want long macro games and you belive that bigger maps always/usually lead to that and AT same point you bring in existing possibility to rush and punish those fast expanding macro players. That maybe means game balances itself in that kind of play? And that maybe means Blizzard should not introduce short distance maps/extremly hard to take thrid's which choke the players options how they want to play.

Learn to read, please. What I'm moaning about is the MOANING in this thread. I like the current map pool! I dont like the demands of the 'community' bandwagoners. If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only.

No, you're raging against the perceived threat of big maps in the ladder pool.

No, I am raging against idiots want ONLY massive maps so they can hide their terrible micro and poorly developed openings behind a shield of 'macro' and feel like they're playing well because the game gets past 15 minutes every time.

These players should just go back to practice league and get the NR20 map.


They're not idiots for wanting good maps. If you're going to invalidate yourself through childish name calling, at least have a good argument. You'd nary find a person who wouldn't be totally down with a GSL style map pool on ladder. Furthermore, a big map != forced long game. I've seen plenty of short games on large maps, but I can hardly remember the last time I saw a good sized game on something like Steppes of War.

Half your post is you try to position yourself as a detractor to some mob with wild demands and to raise yourself above it. I wonder how much you actually give a shit about this to even post.
Maynarde
Profile Joined September 2010
Australia1286 Posts
Last Edited: 2011-06-21 06:10:09
June 21 2011 06:08 GMT
#817
On June 21 2011 15:01 Ubertron wrote:
I do sympathise with Daemon up there but a lot of people here have a point re Blizzard stubbornly refusing to use 3rd party maps, insisting on modding them or whatever. It'll save Blizz time and indeed MONEY if they allow more of this to happen, I don't get why they persist in the stubborn way they do


Tal'Darim Altar? I get that it's been modded but it's definitely not a complete refusal of all third party maps. I see a chance for more 3rd party maps in the future
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 21 2011 06:13 GMT
#818
On June 21 2011 14:58 grungust wrote:
This is what happens when blizzard gets involved in there games post production. Thankfully they neglected the fuck out of BW. For those who played WoW arena, you will know fucking awful blizzard is at decision making when it comes to maps/balance/ect. SC2 is going to be no different unfortunately since there is still plenty of opportunities for them to earn massive amounts of $$$.

i dont really see what this argument is, WoW team is different than sc2. they didnt neglect bw, the korean scene just made their own maps, and so will they today for sc2(which they have obviously). not really sure where the money comes in. bad maps=more money i guess
Mycl
Profile Joined November 2010
Australia1370 Posts
Last Edited: 2011-06-21 06:28:07
June 21 2011 06:14 GMT
#819
On June 21 2011 14:54 DaemonX wrote:
Show nested quote +
On June 21 2011 14:49 Narw wrote:
On June 21 2011 14:41 DaemonX wrote:
Well I for one think most of this crying and whinging is bs.

I don't want every single god damned game to be a 40 minute epic that leaves me an exhausted ball of sweat. How can you practice an opening with that going on? How long before droves of players quit playing 1v1 ladder because of the sheer scariness of the macrofest?

Furthermore, with SC2 having such short tech trees compared to sc1, it will just be a tier 3 fest all game. Dimaga is already showing us how to beat fast-expanding players with 11 minute ultras. All the races have some neat tier 1.5-2 action that should be showcased.

Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.


You can go for some kind of 2 base all ins on most of currently existing maps on ladder so i dont exactly see what you are moaning about. It's up to you how you "develop" on those maps. It's not up to you how you play tho when there is a a map when 3rd is impossible to take and there are shor rusht distances. Map dictates playstyle in that case to way too big extent.

Also you complain that you don't want long macro games and you belive that bigger maps always/usually lead to that and AT same point you bring in existing possibility to rush and punish those fast expanding macro players. That maybe means game balances itself in that kind of play? And that maybe means Blizzard should not introduce short distance maps/extremly hard to take thrid's which choke the players options how they want to play.

Learn to read, please. What I'm moaning about is the MOANING in this thread. I like the current map pool! I dont like the demands of the 'community' bandwagoners. If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only. I never said I don't like macro games. I do. That's good starcraft. What I don't like is being forced to play a macro game no matter what my opponent does becaus the map demands it to be the only way to play.


The map could have a 1minute walk distance and you still wouldn't be forced to macro. You can simply rush anyway or proxy or do some cheesy fast tech to dts/banshee. I don't fully understand why people think a well designed map blocks you from flipping the rush coin.

My biggest issue with these 4 new maps aren't exactly the rush distance but they are just plain and boring. Maybe I just don't get the rush of adrenaline killing rocks which others get:S
WombaT
Profile Blog Joined May 2010
Northern Ireland25033 Posts
June 21 2011 06:15 GMT
#820
On June 21 2011 15:08 Maynarde wrote:
Show nested quote +
On June 21 2011 15:01 Ubertron wrote:
I do sympathise with Daemon up there but a lot of people here have a point re Blizzard stubbornly refusing to use 3rd party maps, insisting on modding them or whatever. It'll save Blizz time and indeed MONEY if they allow more of this to happen, I don't get why they persist in the stubborn way they do


Tal'Darim Altar? I get that it's been modded but it's definitely not a complete refusal of all third party maps. I see a chance for more 3rd party maps in the future

It's more their interviews on the topic though, namely "oh we know what the casual player wants", especially if Browder is involved. If anything surely close rush distances vs half decent cheese will turn off noobs 10x faster than maps which negate openings a bit?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Prev 1 39 40 41 42 43 71 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 51
StarCraft: Brood War
Larva 39
GoRush 10
Dota 2
XaKoH 339
NeuroSwarm134
League of Legends
JimRising 764
Counter-Strike
Stewie2K1330
Heroes of the Storm
Khaldor126
Other Games
summit1g5069
WinterStarcraft736
Organizations
StarCraft: Brood War
UltimateBattle 60
Other Games
BasetradeTV41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH329
• practicex 32
• Adnapsc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1539
• Stunt511
Upcoming Events
CranKy Ducklings
2h 44m
RSL Revival
2h 44m
ByuN vs Cham
herO vs Reynor
WardiTV European League
4h 44m
FEL
8h 44m
RSL Revival
1d 2h
Clem vs Classic
SHIN vs Cure
FEL
1d 4h
WardiTV European League
1d 4h
BSL: ProLeague
1d 10h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV European League
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.