• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:46
CET 06:46
KST 14:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains7Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Are you ready for ASL 21? Hype VIDEO ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2396 users

Season 3 Ladder Pool Updates - Page 42

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 40 41 42 43 44 71 Next
Wren
Profile Blog Joined February 2011
United States745 Posts
June 21 2011 06:19 GMT
#821
On June 21 2011 15:15 Ubertron wrote:
Show nested quote +
On June 21 2011 15:08 Maynarde wrote:
On June 21 2011 15:01 Ubertron wrote:
I do sympathise with Daemon up there but a lot of people here have a point re Blizzard stubbornly refusing to use 3rd party maps, insisting on modding them or whatever. It'll save Blizz time and indeed MONEY if they allow more of this to happen, I don't get why they persist in the stubborn way they do


Tal'Darim Altar? I get that it's been modded but it's definitely not a complete refusal of all third party maps. I see a chance for more 3rd party maps in the future

It's more their interviews on the topic though, namely "oh we know what the casual player wants", especially if Browder is involved. If anything surely close rush distances vs half decent cheese will turn off noobs 10x faster than maps which negate openings a bit?

Nah, 1base play is easy to execute. It will always be more friendly at the lower levels of play.

Therefore, any map that makes 1base play stronger must be player friendly.

[just to clarify, this is as much a parody of the ideology I'm arguing against as anything.]
We're here! We're queer! We don't want any more bears!
Maynarde
Profile Joined September 2010
Australia1286 Posts
June 21 2011 06:20 GMT
#822
On June 21 2011 15:15 Ubertron wrote:
Show nested quote +
On June 21 2011 15:08 Maynarde wrote:
On June 21 2011 15:01 Ubertron wrote:
I do sympathise with Daemon up there but a lot of people here have a point re Blizzard stubbornly refusing to use 3rd party maps, insisting on modding them or whatever. It'll save Blizz time and indeed MONEY if they allow more of this to happen, I don't get why they persist in the stubborn way they do


Tal'Darim Altar? I get that it's been modded but it's definitely not a complete refusal of all third party maps. I see a chance for more 3rd party maps in the future

It's more their interviews on the topic though, namely "oh we know what the casual player wants", especially if Browder is involved. If anything surely close rush distances vs half decent cheese will turn off noobs 10x faster than maps which negate openings a bit?


There's no way to know for sure, and it's a personal taste thing imo. The reaction to Blizzards maps are overwhelmingly negative on this forum, and I personally don't think they're anything special but hey I like to give new things a go.

Blizzard are obviously not getting their casual gamer data from here haha, perhaps not that many casual gamers here on TL?
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
WombaT
Profile Blog Joined May 2010
Northern Ireland26341 Posts
June 21 2011 06:22 GMT
#823
Haha, true that man.

It's the same with most games these days, they get toned down or have gimmicky things added to "help new players", but 9/10 it only serves to alienate the ACTIVE playerbase. If a player will quit SC2 immediately because of the maps, they'll quit eventually anyway because their mindset is not "I will practice and get better".

I don't know, maybe gaming is far too casual an activity these days. When I started out playing multiplayer games online you only really saw competitive, driven players. Incidentally there was also a lot less rudeness and general idiocy than I see nowadays, but that may well be the green veil of nostalgia ^^
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
June 21 2011 06:28 GMT
#824
Am I the only one who doesn't like the 4th map?

Its just Hard turtle on 3 bases without any posibility to take a 4th. This map is as awefull then the other maps.
Maynarde
Profile Joined September 2010
Australia1286 Posts
June 21 2011 06:29 GMT
#825
On June 21 2011 15:22 Ubertron wrote:
Haha, true that man.

It's the same with most games these days, they get toned down or have gimmicky things added to "help new players", but 9/10 it only serves to alienate the ACTIVE playerbase. If a player will quit SC2 immediately because of the maps, they'll quit eventually anyway because their mindset is not "I will practice and get better".

I don't know, maybe gaming is far too casual an activity these days. When I started out playing multiplayer games online you only really saw competitive, driven players. Incidentally there was also a lot less rudeness and general idiocy than I see nowadays, but that may well be the green veil of nostalgia ^^


I am a 26yo gamer, and I remember the old days fondly. I do however, enjoy the hell out of SC2 and have played it every day since the Beta. I've seen a lot of competitive and driven players, I've seen the most mannered pros ever (reference: Moonglade, Sheth) take things on the chin. I've seen genius builds and brilliant posts on TL as well. That said though I've definitely seen the opposite of all that which you obviously have as well

I think it's fine to be casual, I think it's fine to be active, driven and/or hardcore. But I think all those catagories of players should definitely just take things in stride a little bit and also have a bit of belief in the fact that even if they're unhappy with the state of things now (maps in this case) it will only get better. The community IS being listened to even though it doesn't feel like it at times.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
bonedOUT
Profile Joined September 2010
United States140 Posts
June 21 2011 06:29 GMT
#826
they are announcing maps for season 3? does that mean that season 2 is ending in the near future?
DaemonX
Profile Joined September 2010
545 Posts
June 21 2011 06:30 GMT
#827
On June 21 2011 15:07 KingVietKong wrote:
Show nested quote +
On June 21 2011 14:57 DaemonX wrote:
On June 21 2011 14:55 Wren wrote:
On June 21 2011 14:54 DaemonX wrote:
On June 21 2011 14:49 Narw wrote:
On June 21 2011 14:41 DaemonX wrote:
Well I for one think most of this crying and whinging is bs.

I don't want every single god damned game to be a 40 minute epic that leaves me an exhausted ball of sweat. How can you practice an opening with that going on? How long before droves of players quit playing 1v1 ladder because of the sheer scariness of the macrofest?

Furthermore, with SC2 having such short tech trees compared to sc1, it will just be a tier 3 fest all game. Dimaga is already showing us how to beat fast-expanding players with 11 minute ultras. All the races have some neat tier 1.5-2 action that should be showcased.

Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.


You can go for some kind of 2 base all ins on most of currently existing maps on ladder so i dont exactly see what you are moaning about. It's up to you how you "develop" on those maps. It's not up to you how you play tho when there is a a map when 3rd is impossible to take and there are shor rusht distances. Map dictates playstyle in that case to way too big extent.

Also you complain that you don't want long macro games and you belive that bigger maps always/usually lead to that and AT same point you bring in existing possibility to rush and punish those fast expanding macro players. That maybe means game balances itself in that kind of play? And that maybe means Blizzard should not introduce short distance maps/extremly hard to take thrid's which choke the players options how they want to play.

Learn to read, please. What I'm moaning about is the MOANING in this thread. I like the current map pool! I dont like the demands of the 'community' bandwagoners. If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only.

No, you're raging against the perceived threat of big maps in the ladder pool.

No, I am raging against idiots want ONLY massive maps so they can hide their terrible micro and poorly developed openings behind a shield of 'macro' and feel like they're playing well because the game gets past 15 minutes every time.

These players should just go back to practice league and get the NR20 map.


They're not idiots for wanting good maps. If you're going to invalidate yourself through childish name calling, at least have a good argument. You'd nary find a person who wouldn't be totally down with a GSL style map pool on ladder. Furthermore, a big map != forced long game. I've seen plenty of short games on large maps, but I can hardly remember the last time I saw a good sized game on something like Steppes of War.

Half your post is you try to position yourself as a detractor to some mob with wild demands and to raise yourself above it. I wonder how much you actually give a shit about this to even post.
Maybe you didn't read my other posts. I'll spell out my argument again:

Huge maps with lots of expansion make for long games. This is less evident early in the SC2's lifespan, but as people work out timings and learn to defend pressure stable fast expand builds are worked out for every matchup. Fast expanding with short tech trees like in SC2 leads to skipping tiers, and less emphasis on openings. I have never seen a nexus-first opening end up on zealot-stalker pressure.

Medium maps make for shorter games on average, but if both players play well, you end up with a macro game which both players have 'earned' through having a solid and closely matched opening and mid-game.

Huge maps artificially create a 'macro game' by making fast-expand, high tech games be the correct default for engaging in. I could be Flash himself, but on a 256x256 brood war map the game would still take 20+ minutes against anyone who knows how to defend his FE.

Large maps therefore make most every game have a long, draining and intimidating turn-around. Say I have an hour to play after work. On current blizzard map pool I can expect 3-4 games in that time. If every map was GSL, I MIGHT get 2 in that time, but I probably would be too drained if the first one was 30 mins to play another. I might think twice before I sit down to another 1v1 session after not playing for a week. I don't think I'm up to a 30 minute macrofest. So I play comps or 2v2 or something instead. Eventually I stop playing 1v1.

Large maps make it harder to practice openings for casual players, since 75%+ of games end in long games, practicing my early reaper harass gets awful hard. Computers are useless to practice openings against - I can ALWAYS bunker out a zerg computer, if expands...but he won't even expand most of the time because the AI 1-bases. Useless for practice.

Finally, the game is not correctly balanced around massive maps. Blizzards assumptions about how the economics and racial interaction break down on very large and very small maps. Introduction of GSL maps has meant zerg suddenly has balance issues LATE GAME. Balance issues early game are extremely easy to corecct for blizzard - 50 minerals more on this cost, 20 seconds on this upgrade. But late game balance is nearly impossible to solve on the fly.

Blizzard knows all these facts and is thinking about keeping the game alive and popular amongst the average player for at least another 2 expansions. I'm the average player (even though technically by league I'm in the top 1% of players), and they want to keep me. That's why they're doing what they're doing. And it's smart.

Qntc.YuMe
Profile Joined January 2011
United States792 Posts
June 21 2011 06:33 GMT
#828
does anyone know when season 3 begins?
WombaT
Profile Blog Joined May 2010
Northern Ireland26341 Posts
June 21 2011 06:34 GMT
#829
On June 21 2011 15:29 Maynarde wrote:
Show nested quote +
On June 21 2011 15:22 Ubertron wrote:
Haha, true that man.

It's the same with most games these days, they get toned down or have gimmicky things added to "help new players", but 9/10 it only serves to alienate the ACTIVE playerbase. If a player will quit SC2 immediately because of the maps, they'll quit eventually anyway because their mindset is not "I will practice and get better".

I don't know, maybe gaming is far too casual an activity these days. When I started out playing multiplayer games online you only really saw competitive, driven players. Incidentally there was also a lot less rudeness and general idiocy than I see nowadays, but that may well be the green veil of nostalgia ^^


I am a 26yo gamer, and I remember the old days fondly. I do however, enjoy the hell out of SC2 and have played it every day since the Beta. I've seen a lot of competitive and driven players, I've seen the most mannered pros ever (reference: Moonglade, Sheth) take things on the chin. I've seen genius builds and brilliant posts on TL as well. That said though I've definitely seen the opposite of all that which you obviously have as well

I think it's fine to be casual, I think it's fine to be active, driven and/or hardcore. But I think all those catagories of players should definitely just take things in stride a little bit and also have a bit of belief in the fact that even if they're unhappy with the state of things now (maps in this case) it will only get better. The community IS being listened to even though it doesn't feel like it at times.

Pretty good post man, I mean I agree with most of it overall. I wish more people on TL had a chilled attitude like that. You have to think about all these various factors when making a game, the devs have done a pretty good job thus far. A player's perspective is generally blinkered, by playstyle and ESPECIALLY by their race, sifting between the whines of these players, and more considered, nuanced complaints must be a nightmare.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Maynarde
Profile Joined September 2010
Australia1286 Posts
Last Edited: 2011-06-21 06:37:02
June 21 2011 06:35 GMT
#830
On June 21 2011 15:33 DreamRaider wrote:
does anyone know when season 3 begins?


I don't think so ... Well *I* don't anyway.

Pretty good post man, I mean I agree with most of it overall. I wish more people on TL had a chilled attitude like that. You have to think about all these various factors when making a game, the devs have done a pretty good job thus far. A player's perspective is generally blinkered, by playstyle and ESPECIALLY by their race, sifting between the whines of these players, and more considered, nuanced complaints must be a nightmare.


I agree completely.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 21 2011 06:46 GMT
#831
On June 21 2011 15:14 Mycl wrote:
Show nested quote +
On June 21 2011 14:54 DaemonX wrote:
On June 21 2011 14:49 Narw wrote:
On June 21 2011 14:41 DaemonX wrote:
Well I for one think most of this crying and whinging is bs.

I don't want every single god damned game to be a 40 minute epic that leaves me an exhausted ball of sweat. How can you practice an opening with that going on? How long before droves of players quit playing 1v1 ladder because of the sheer scariness of the macrofest?

Furthermore, with SC2 having such short tech trees compared to sc1, it will just be a tier 3 fest all game. Dimaga is already showing us how to beat fast-expanding players with 11 minute ultras. All the races have some neat tier 1.5-2 action that should be showcased.

Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.


You can go for some kind of 2 base all ins on most of currently existing maps on ladder so i dont exactly see what you are moaning about. It's up to you how you "develop" on those maps. It's not up to you how you play tho when there is a a map when 3rd is impossible to take and there are shor rusht distances. Map dictates playstyle in that case to way too big extent.

Also you complain that you don't want long macro games and you belive that bigger maps always/usually lead to that and AT same point you bring in existing possibility to rush and punish those fast expanding macro players. That maybe means game balances itself in that kind of play? And that maybe means Blizzard should not introduce short distance maps/extremly hard to take thrid's which choke the players options how they want to play.

Learn to read, please. What I'm moaning about is the MOANING in this thread. I like the current map pool! I dont like the demands of the 'community' bandwagoners. If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only. I never said I don't like macro games. I do. That's good starcraft. What I don't like is being forced to play a macro game no matter what my opponent does becaus the map demands it to be the only way to play.


The map could have a 1minute walk distance and you still wouldn't be forced to macro. You can simply rush anyway or proxy or do some cheesy fast tech to dts/banshee. I don't fully understand why people think a well designed map blocks you from flipping the rush coin.

My biggest issue with these 4 new maps aren't exactly the rush distance but they are just plain and boring. Maybe I just don't get the rush of adrenaline killing rocks which others get:S


Exactly. And a bigger issue is how the poor design of these new maps will create frustrating and possibly imbalanced situations later on in the game, such as the inaccessibility of expansions in terns of positioning and distance, as well exploitable terrain, and almost compulsory aggression based on the nature of the maps in general (which do not favor zerg at all).
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
shockaslim
Profile Joined December 2010
United States1105 Posts
June 21 2011 06:53 GMT
#832
I think people are starting to act really stupid. People want the game to cater to one particular playstyle (macro) because they feel that it is the "best" and "least noobish" way to play the game...even though the game is largely based on timing attacks anyway. If you don't like getting rushed, then you should A) work on your early game, or B) veto the damn map.

Blizzard does not have to cater to the competitive crowd like they are a fucking lapdog. This is not YOUR game. It is THEIRS and they will create it how they please.

Dirty Deeds...DONE DIRT CHEAP!!!
Tsubbi
Profile Joined September 2010
Germany7996 Posts
June 21 2011 06:53 GMT
#833
I just don't get why they don't make use of their GomTV relationship and integrate the GSL maps into the mappool. I already stopped laddering because of stupid maps and close position meta and temple, i really wish Blizzard would try a little harder on issues that are so easy and quick to fix.

Another idea (since that is what i interpret into their mapmaking policy) is to make a casual ladder with the current mappool plus their new fancy maps and a competetive ladder using the gsl maps.
wichenks
Profile Joined April 2011
Canada153 Posts
June 21 2011 06:56 GMT
#834
First post!

I don;t know if this has been asked yet because I didn't read the entire thread, but on the first map, those rocks in front of the natural, are they destructible or part of the terrain?

Sometimes Artosis and I like to have Hot 6ix with each other - Tasteless
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
Last Edited: 2011-06-21 07:07:44
June 21 2011 06:56 GMT
#835
On June 21 2011 01:15 BLinD-RawR wrote:
blizzard making square maps and rotational symmetry?

my god.some sense has been knocked into them.


If only more was knocked into them. sigh. These 1v1 maps are absolute crap.

Map 3 can be moved into 2v2 map pool. It's the worst 1v1 map I've ever seen. Impossible to take third, and then destructible rocks everywhere. I don't want any crazy destructible rocks opening up an easy way into my third! Like the 2 bases on the left and right, look like their allied or something. It looks like Shakuras in a way, but Shakuras is really GOOD!!

Test 2 looks like a smaller Backwatergulch (Not saying its bad) that's been retextured and shifted a little bit to make a terrible map. The destructible rocks making the natural even weirder than it already is. The destructible rocks blocking the third from attacks. (Personally I think it won't do anything, they'll get destroyed as soon as the third is seen.

Test 4 is meh?

Test 1 makes the third base like a gold base for everyone. It's like TAKE THIS GOLD BASE RIGHT HERE!! ITS GOT DESTRUCTIBLE ROCKS TOO!! Every single thing I hate about blizzard maps all put into one expansion. Brush outside natural too. What was the point of that exactly?

Also why is it that they had to make 2 "rush" maps. Why not more macro maps? Or at least maps that don't look like that kind of thing that map 3 is.
I have an announcement to make, "Moo!" That is all.
Fus
Profile Joined August 2010
Sweden1112 Posts
June 21 2011 06:57 GMT
#836
Rocks :D I think blizzard should add terminus + crevasse into map pool
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
akaname
Profile Joined July 2010
United Kingdom599 Posts
June 21 2011 07:03 GMT
#837
correct me if i'm wrong, they've never had 2 of the same tileset in the 1v1 map pool. This suggests that we might lose XelNaga caverns (to map 1) and Scrap Station (to map 4). Maps 2 and 3 dont have equivalents.

I also cant imagine they'd keep DQ it gets so much hate.
There can be only none
Charon1979
Profile Joined October 2010
Austria317 Posts
June 21 2011 07:03 GMT
#838
Say I have an hour to play after work. On current blizzard map pool I can expect 3-4 games in that time. If every map was GSL, I MIGHT get 2 in that time, but I probably would be too drained if the first one was 30 mins to play another. I might think twice before I sit down to another 1v1 session after not playing for a week. I don't think I'm up to a 30 minute macrofest. So I play comps or 2v2 or something instead. Eventually I stop playing 1v1.


So now we are in a funny situation:
Say I have an hour to play after work. On current blizzard map pool I can expect 3-4 cheesy rush games in that time. If every map was GSL, I MIGHT get 2 good games in that time, but I probably would get to face a few rushers/cheesers even here. I might think twice before I sit down to another 1v1 session after not playing for a week. I don't think I'm up to a 3 minute cheesefest. Eventually I stop playing at all.

so why should they keep you and not me?

The big difference ist: You can have your cheeses, 1 base play, 2 base all ins on big maps too... on the other hand 1 can't have my 5 base macro games on maps with just 6 mineral fields overall.

so... what makes you a "better customer" than me?
And sorry... you are not the "average player". The "average player" is sitting in Bronze - Gold, is frustrated every time he gets cheesed and resorts to cheese himself because he thinks its the only way to get away from the other cheesers.
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2011-06-21 07:07:19
June 21 2011 07:05 GMT
#839
On June 21 2011 15:14 Mycl wrote:
Show nested quote +
On June 21 2011 14:54 DaemonX wrote:
On June 21 2011 14:49 Narw wrote:
On June 21 2011 14:41 DaemonX wrote:
Well I for one think most of this crying and whinging is bs.

I don't want every single god damned game to be a 40 minute epic that leaves me an exhausted ball of sweat. How can you practice an opening with that going on? How long before droves of players quit playing 1v1 ladder because of the sheer scariness of the macrofest?

Furthermore, with SC2 having such short tech trees compared to sc1, it will just be a tier 3 fest all game. Dimaga is already showing us how to beat fast-expanding players with 11 minute ultras. All the races have some neat tier 1.5-2 action that should be showcased.

Games should develop naturally to long macro if the players playing the games are good enough to counter eachother, not artificially produced by making them spawn 20 minutes away from eachother.


You can go for some kind of 2 base all ins on most of currently existing maps on ladder so i dont exactly see what you are moaning about. It's up to you how you "develop" on those maps. It's not up to you how you play tho when there is a a map when 3rd is impossible to take and there are shor rusht distances. Map dictates playstyle in that case to way too big extent.

Also you complain that you don't want long macro games and you belive that bigger maps always/usually lead to that and AT same point you bring in existing possibility to rush and punish those fast expanding macro players. That maybe means game balances itself in that kind of play? And that maybe means Blizzard should not introduce short distance maps/extremly hard to take thrid's which choke the players options how they want to play.

Learn to read, please. What I'm moaning about is the MOANING in this thread. I like the current map pool! I dont like the demands of the 'community' bandwagoners. If this thread was Blizzard's map selection method, we'd all be playing on the 4 GSL maps only. I never said I don't like macro games. I do. That's good starcraft. What I don't like is being forced to play a macro game no matter what my opponent does becaus the map demands it to be the only way to play.


The map could have a 1minute walk distance and you still wouldn't be forced to macro. You can simply rush anyway or proxy or do some cheesy fast tech to dts/banshee. I don't fully understand why people think a well designed map blocks you from flipping the rush coin.

Because...it does? Ok you're not FORCED to macro, the game doesn't slap your hands away from the keyboard and starting expanding for you...but just about.

You can't rush on big maps because you come too late to do any damage. So rushing is just...stupid...to do. The reason for this should be obvious: The game's built-in rush timings (ie how to get a DT built, fastest possible time, etc) are designed to be fair on close positions. They haven't changed since Steppes was removed. So a map with a 15 second push distance (close pos LT) and a map with a 70+ second push (X-pos Terminus Re) have the same build times. Which means it's like I built DTs, then waited outside your ramp for over a minute before going in - you're not going to die to it unless you're a moron.

This won't change unless blizzard rebalance the ENTIRE TECH TREE for every new map.

So sure I can 10-pool pressure cross positions on Tal Darim. And sure it will fail coz he'll have an army by the time I even get there.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2011-06-21 07:18:48
June 21 2011 07:15 GMT
#840
On June 21 2011 15:30 DaemonX wrote:
Maybe you didn't read my other posts. I'll spell out my argument again:

Huge maps with lots of expansion make for long games. This is less evident early in the SC2's lifespan, but as people work out timings and learn to defend pressure stable fast expand builds are worked out for every matchup. Fast expanding with short tech trees like in SC2 leads to skipping tiers, and less emphasis on openings. I have never seen a nexus-first opening end up on zealot-stalker pressure.

Medium maps make for shorter games on average, but if both players play well, you end up with a macro game which both players have 'earned' through having a solid and closely matched opening and mid-game.

Huge maps artificially create a 'macro game' by making fast-expand, high tech games be the correct default for engaging in. I could be Flash himself, but on a 256x256 brood war map the game would still take 20+ minutes against anyone who knows how to defend his FE.

Large maps therefore make most every game have a long, draining and intimidating turn-around. Say I have an hour to play after work. On current blizzard map pool I can expect 3-4 games in that time. If every map was GSL, I MIGHT get 2 in that time, but I probably would be too drained if the first one was 30 mins to play another. I might think twice before I sit down to another 1v1 session after not playing for a week. I don't think I'm up to a 30 minute macrofest. So I play comps or 2v2 or something instead. Eventually I stop playing 1v1.

Large maps make it harder to practice openings for casual players, since 75%+ of games end in long games, practicing my early reaper harass gets awful hard. Computers are useless to practice openings against - I can ALWAYS bunker out a zerg computer, if expands...but he won't even expand most of the time because the AI 1-bases. Useless for practice.

Finally, the game is not correctly balanced around massive maps. Blizzards assumptions about how the economics and racial interaction break down on very large and very small maps. Introduction of GSL maps has meant zerg suddenly has balance issues LATE GAME. Balance issues early game are extremely easy to corecct for blizzard - 50 minerals more on this cost, 20 seconds on this upgrade. But late game balance is nearly impossible to solve on the fly.

Blizzard knows all these facts and is thinking about keeping the game alive and popular amongst the average player for at least another 2 expansions. I'm the average player (even though technically by league I'm in the top 1% of players), and they want to keep me. That's why they're doing what they're doing. And it's smart.



That's a good post.

It's a really important point that big maps aren't instantly better because they produce macro games if those macro games turn out to be so horribly one-sided they should have ended at the early pressure stage.

The biggest issue I have with these maps isn't the fact that they're not mind-bendingly large. The problem, as a million other people have noted, is just the sheer inaccessibility of expansions past the natural. Again, something like XNC has a shorter distance than some positions on, say, #3... but it's also perfectly viable to take a third if you have map control. I doubt I'll be taking any of the low-ground thirds on #3 unless I literally have the other guy trapped up his own ramp.

That said, these maps are a hell of a lot better than slag pits et al. I'm fairly happy with Blizzard's progress, such as it is.
Prev 1 40 41 42 43 44 71 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech120
mcanning 110
StarCraft: Brood War
GuemChi 3720
Leta 493
ggaemo 91
-ZergGirl 82
Noble 29
Bale 13
Icarus 9
Dota 2
NeuroSwarm117
League of Legends
JimRising 701
Counter-Strike
Stewie2K678
Super Smash Bros
hungrybox599
Other Games
summit1g10976
WinterStarcraft505
C9.Mang0315
RuFF_SC288
Mew2King52
Organizations
Other Games
gamesdonequick439
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH250
• davetesta14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1341
• Stunt530
Other Games
• Scarra824
Upcoming Events
The PondCast
4h 14m
WardiTV Team League
6h 14m
Replay Cast
18h 14m
Replay Cast
1d 18h
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.