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Green Tea AI Micro/Macro Bot for practice - Page 7

Forum Index > SC2 General
Post a Reply
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Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-07-04 07:32:17
July 04 2011 07:26 GMT
#121
On July 03 2011 16:18 alonestar_ak wrote:
Show nested quote +
On July 03 2011 08:53 cekkmt wrote:
this a thousand times. I loved playing the BW AI because ( as far as i know) it doesn't use cheats, it was just infinitely mechanically superior to me. In some daily Day9 said that the standard is the way to get a maximum army value, and any interesting tricks took away from that standard army value. so program the standard into the AI for each race, and simply limit its APM to perform that standard depending on the difficulty.


That's not true, in BW AI, I can easily beat 2, or even 3 AI at the same time. Also, I have no problem in beating 2 Blizzard Very Hard AI in Starcraft 2. But GT AI is much harder to deal with even on 1 vs 1 on Medium difficulty if it choose the right build.
How can you say it's not true that the BW AI was a finite-yet-significantly superior to him (since I'm sure you understand that he used a hyperbole)? He was not saying that SC2 AI sucks and BW didn't.

What he seems to be saying is that he sucks (at both SC1 and SC2), and wants much easier versions of GTAI. Even though I'm aware that you probably do not specifically desire an easier mode for GTAI, I don't think you wish to disallow such a thing to occur for them.

that said,
On July 03 2011 08:53 cekkmt wrote:
In some daily Day9 said that the standard is the way to get a maximum army value, and any interesting tricks took away from that standard army value. so program the standard into the AI for each race
What the heck did he/you mean by this?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Erythro73
Profile Joined March 2011
Canada18 Posts
Last Edited: 2011-07-05 16:33:40
July 05 2011 16:30 GMT
#122
Is it possible to have it updated on the NA server? I love using 0.86, but I would like the up-to-date version. Thank you for this great tool! Love it.

I'm watching this thread carefully!
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
Last Edited: 2011-07-07 06:03:53
July 07 2011 06:02 GMT
#123
On July 02 2011 18:58 Siretu wrote:
* Do you code in GUI or Galaxy?
* How much do you use the built-in AI commands and how much do you actually do yourself?
* Do you use the Issue Order or Issue AI order for the orders?


- I coded in galaxy file.
- The built-in AI commands is not enough for creating AI, so I creating my own function and variables that can be more useful. You can find these on the GT AI core folder.
- Most of action in game used by the Casting system ( AICast function ),

These new features included in the GT AI 0.92 version:

_ Creating your own strategy and add in to AI. Also you can upload and share these new strategies with your friends.
=> The AI basically is not strong enough, but as you improved it, the AI will be a lot better with your Strategies.



alonestar_ak
Profile Joined June 2010
Afghanistan31 Posts
July 07 2011 15:28 GMT
#124
This AI keep getting better, thanks for your great work.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
July 07 2011 15:31 GMT
#125
i've lost to this ai :/ i'm diamond level lol. lost to some thor play when i'm toss. shameful am i D:
xd
bruteMax
Profile Joined October 2010
Canada339 Posts
July 07 2011 15:47 GMT
#126
On July 01 2011 18:34 Sevenofnines wrote:
Frankly, to build a real AI, none of the difficulty levels should have income cheats OR map hack.

If you get rid of a lot of the junk builds and just focus on some core solid builds the AI should be able to macro flawlessly. Add in a micro-bot for some sick micro and that will already be quite a challenge even without counting strategy & tactics. Basically the AI should be mechanically superior to any human but strategically and tactically inferior. Adding in the strategy and tactics decisions when the AI has incomplete information (no maphack) would be the final stage.

IMO there needs to be a smoother difficulty curve. Right now the jump from medium to hard to very hard to insane is too much due to the ridiculous income cheats and map hacks. It's far better in the long run to do away with such gimmicks and actually make the AI react to scouting information. But that's for the strategic/tactical programming. As far as a basic method of differentiating difficulty, its easy enough to program in some common mistakes that players of lower levels have. For instance:

-Every time a worker finishes building, set a random number of seconds between say 0 and 20 before it starts the next worker. You can do a similar thing for production buildings. This approximates the Bronze League mistake of forgetting to make workers and/or constant production out of production buildings. Add the delay into more things like MULES, Injects, Chronoboosts, etc. and you basically have bronze league macro.

-Add a condition where the AI doesn't build units/workers when its fighting. Another common mistake.

-Add in occasional supply blocks.

-Add in floating minerals/gas and not enough production buildings.

etc.

Once you've added these mistakes for the AI, the difference in difficulties can be managed simply by toggling these conditions on or off or tweaking the numbers. For instance, the Very Easy AI would have all of these conditions on. The Easy AI might have the worker/production delay between 0 and 10 seconds instead of 0 and 20 and perhaps the supply block condition toggled off. The Medium would have constant worker production, not get supply blocked, and enough buildings, but forget to build stuff during battles. So on and so forth.


Pretty much everything here I agree with.

Easy and Medium should both not have vision, and income cheats should be independent of difficulty setting (eg. make it something that can be toggled: "-ic 20" for a 20% income cheat).
I'm the benevolent dictator you've been looking for.
Atlas_550
Profile Blog Joined September 2010
United States180 Posts
July 07 2011 16:59 GMT
#127
I will be testing out this AI later after work. With my internet being in terrible shape it should give me some nice practice.


PS. What is the song that plays in the micro video? It sounds like a song from an anime series, but I would like to know what it's name and composer are
chip789
Profile Joined June 2010
Canada199 Posts
July 07 2011 19:12 GMT
#128
Hey man I am a big fan of this a.i and most people I've shown have been blown away! I agree with some statements about no map hacks and money cheats. I am wondering though, I downloaded the recent version I think 0.89 on crevasse? and about 10 .87 and every time the game starts in the text on the left one of the lines says. Cannot find unitdata.xml (a.i Micro disabled) I'm not sure why it does this, the a.i is still sick. But roaches don't micro or or marines don't split like on the video. Is there something extra I am supposed to download?
Dude....I love Starcraft.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
Last Edited: 2011-07-08 04:59:38
July 08 2011 04:58 GMT
#129
@chip789: Because these map missing the Unitdata.xml file.
You can watch this video to see proper method to import the AI Script into map:

Then you can test it by pressing Ctrl + F9 in SC2 Editor or uploaded on Bnet by yourself.

I will thinking of modify the difficulty, but you can see that on the Hard level or above, AI don't get any bonus at the beginning (except Insane AI), So it still use the standard opening and you won't feel much different compare with Medium AI until 10 minutes after.
Atlas_550
Profile Blog Joined September 2010
United States180 Posts
July 08 2011 05:10 GMT
#130
Alright so I was messing with this today and found that the AI macro's well, but doesn't respond well to typical muta harrass.

Basically it allowed me to take out all of it's production without ever moving marines to defend. I almost thought it was just gonna go counter attack since in the middle of my harrass he moved out toward my base, but then it just ran back. Seemed very indecisive.

I don't know if you can program the ai to react correctly to Muta harrass though, when not in combat or moving seige tanks should seige at tthe front of base and marines should go chase off the mutas. I basically won the game off of doing typical muta harrass and that's it. :O

(PS. Would still like to know what the first song in the micro video is)
chip789
Profile Joined June 2010
Canada199 Posts
July 08 2011 05:22 GMT
#131
Thanks ptanhkhoa though I haven't even touched the map editor yet....I've encountered this on every single GT AI map iv downloaded on bnet on north american servers...does that mean NA doesn't have a legit working Green Tea map? Cause I've searched hundred times for every GT AI map and all of them do the UnitData.xml error, I guess since I do care for this a.i I will follow your instructions and load them onto bnet. Perhaps someone with more experience could also assist?
Dude....I love Starcraft.
Atlas_550
Profile Blog Joined September 2010
United States180 Posts
July 08 2011 05:27 GMT
#132
On July 08 2011 14:22 chip789 wrote:
Thanks ptanhkhoa though I haven't even touched the map editor yet....I've encountered this on every single GT AI map iv downloaded on bnet on north american servers...does that mean NA doesn't have a legit working Green Tea map? Cause I've searched hundred times for every GT AI map and all of them do the UnitData.xml error, I guess since I do care for this a.i I will follow your instructions and load them onto bnet. Perhaps someone with more experience could also assist?


I actually didn't get that error in the Shattered Temple .9 one I downloaded that Antman put up.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
Last Edited: 2011-07-08 16:34:29
July 08 2011 10:53 GMT
#133
@Atlas_950: It seems that map missing some defend function (some of beta version). I just tested Terran AI vs Mutalisk harass and i see it used Marine to defense base.



The song in the Micro video is remix version of original classical music: Beethoven's Virus and Pachelbel's Canon.
Lutto
Profile Joined September 2009
Sweden198 Posts
July 08 2011 11:34 GMT
#134
I tried to do a fast 2 colus timing attack in pvp vs a hard protoss.....

he had mothership and carriers and 2 expos when i got to his base.....
Lutto @ Battlenet
alonestar_ak
Profile Joined June 2010
Afghanistan31 Posts
Last Edited: 2011-07-08 17:08:11
July 08 2011 17:06 GMT
#135
On July 08 2011 20:34 Lutto wrote:
I tried to do a fast 2 colus timing attack in pvp vs a hard protoss.....

he had mothership and carriers and 2 expos when i got to his base.....


the Hard difficulty has some income advantage, for standard play, you should used Medium AI that has the same income as player.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 08 2011 17:24 GMT
#136
I noticed while playing against the 0.9 version AI; the AI attempted to repair its hellions after a battle, but they set off across the map to attack again with the SCVs in hot pursuit!

Could you set it so that units being repaired are immobile unless being attacked?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
July 08 2011 17:52 GMT
#137
Can't find "GTAI 0.92" as you wrote.
Who's the uploader of the map on EU, so I can find the correct maps?
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
Last Edited: 2011-07-09 13:27:23
July 09 2011 03:38 GMT
#138
@darkness: the uploader is Nexxy. One's of my scripting partner.
@iHirO: I see, I will add the function to stop the units being repaired from moving in the next update.

A fun match of Terran vs Protoss Green Tea AI in Medium difficulty.
chip789
Profile Joined June 2010
Canada199 Posts
July 09 2011 20:07 GMT
#139
On Na Server, what is the title and author of the most up to date Green tea Ai Map? Latest and best working one I've found is 0.92 on Crevasse. Still does UntData.xml error though.
Dude....I love Starcraft.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-07-10 00:53:13
July 09 2011 23:59 GMT
#140
I think the terran 1 rax expand build should be thrown out, or at minimum modified. AI is just not properly build to be able to execute the build.

It built only 1 marine, build command center before bunker, and build a gas after barracks, all of which are terribly stupid things to do (although the late bunker is fine IF the opponent has no attacking units)


What's just as crazy, is the next game I played, terran seems to do the same build, except because I had some zerglings outside of the main, he suidiced his marine and a bunch of scvs.
The weird part is that the AI then said "Atlanta: Want to play again, please?" or something like that. This is weird for 3 reasons: 1. It gave up because it couldn't fast expand, even though I didn't enter his main and threaten it in any way (aside from denying expansion). 2. I haven't seen a commander reveal their name for ages... (in fact never in these later versions) 3. Atlanta is a mixed-ground unit commander, not a fast expand commander... why would it run 1 rax gas expand?

Another time I played terran, it just stopped producing most stuff, if not everything, after a certain period of time (I looked at the end-game score screen that there was just an ass-load more unspent resources than me, when normally I would have like 5 times more unspent than them. I don't know what caused the problem though.

Lastly, the AI doesn't seem to respond well against expansion blocking (pylon, depot, creep, burrowed), although it's hard to say. Definitely has huge problems deal with gas steal. Sometimes it seems to act strange on it's own though regardless of (without) blocking stuff.

On July 10 2011 05:07 chip789 wrote:
On Na Server, what is the title and author of the most up to date Green tea Ai Map? Latest and best working one I've found is 0.92 on Crevasse. Still does UntData.xml error though.

If you don't want build order recording feature, I think 0.87b is a good version to use- the uploaded 87b maps by lysergic don't have the micro problem. Otherwise, you should download the green tea AI yourself, follow the instruction to apply it to any map, and play via the map editor, or even upload it to battle.net.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
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