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I've been experimenting with MorroW's ZvP which is basically an adjusted Spanishiwa build transitioning into Ling/BLing/Infestor with +2/+2 baneling drops and a lot of drop / counter attack antics in general.
While I like the build itself a lot, I am not too confident with the Infestor transition. You have to multitask a lot to make this build effective and not having your macro totally collapse is hard enough. Handling the infestors just seems to be a little bit too much for me. I've been trying to get Mutalisks (and eventually BLords and Cracklings) instead of Infestors to enhance the distractive side of this build in order to get more baneling drops going.
While I have had huge success with it, I am not too sure wether it's just my opponents being goldish level suckers as I myself or if it is a good idea to transition into Muta in general. Sometimes, my opponent just decides to do a desperation attack with all the stuff he has left and I find myself struggling against that if I spend most of my gas on Mutas instead of banelings.
Have you seen anyone... well, legit do this? I know MutaLing is a common style, especially Moon and July use them with great success, but I just love my little baneling shenanigans. So to sum the question up: is it viable? I would hate to learn to play that style successfully and find out that in retrospect I should just have sticked with something that actually works once I get promoted.
BTW: sorry if that's the wrong place to ask, I just felt that the strategy forum was the wrong place. A replay of one of my games is not gonna get me this question answered properly.
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Just a quick question. When you get to play a PvsP on Metalopolis and are scared of cannon rushes, why don't players just put their 1st pylon behind their mineral line, as close as possible to the cliff. That way you can see the proxy pylon as soon as the cannon rusher places it.
I do that every time on Metalopolis and Xel'Naga Caverns.
Is there any reason not to? :S
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So I'm looking into my control group setup and I think it needs to be reworked. Currently I use this:
1 - CC's 2 - Main Army 3 - Rax/Fact/Star 4 - Seconday Army 5 - Special units 6 to 0 - Upgrades / scouts, general purpose
I'm decently quick with these keybindings (around 100apm) but I'm finding my army control is lacking and this is going to be problematic, considering I threw production buildings inbetween my army bindings (2a4a5a?). I was reading old posts about pro/common setups, in which they generally use 1,2,3 army, 4,5,6 production, but after trying 1a2a3a and the other bindings with my production facilities, it didn't seem fluid at all for me.
What I'm considering doing is swapping 2 and 3, making 3 my whole army and bumping up the others 1 binding for the specific units bindings. It'd look like this:
1 - CC's 2 - Productions 3 - Whole army 4 - Main army 5 - Secondary army 6 - Special units 7 to 0 - General purpose
From here, I can tap 1,2,3, to peek through my production then land on my main army so I can keep them mobile, then when the fight comes I can simply shift my hand to 4,5,6 where 4a(t)5a6a feels a lot more natural. Thoughts?
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On June 28 2011 18:07 nShade wrote: Just a quick question. When you get to play a PvsP on Metalopolis and are scared of cannon rushes, why don't players just put their 1st pylon behind their mineral line, as close as possible to the cliff. That way you can see the proxy pylon as soon as the cannon rusher places it.
I do that every time on Metalopolis and Xel'Naga Caverns.
Is there any reason not to? :S i think some players do, incontrol mentioned and did it on his stream a few days ago i think. i guess cannon rushes aren't that common at that level of play though.
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Who do you think is the strongest in each match-up? My, uninformed, opinions below:
TvZ - MMA (sC or MKP?) TvP - Polt (SuperNova, Bomber?) TvT - MVP
ZvT - DRG ZvP - Losira (Nestea?) ZvZ - Nestea
PvT - Alicia PvZ - MC PvP - MC (Inca?)
Thoughts?
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Is the ladder fixed yet? I have a goal before season 3 and I'm getting irritated by Blizzard goalblocking me. I want mah points.
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On June 29 2011 04:34 rolfe wrote:Show nested quote +On June 28 2011 18:07 nShade wrote: Just a quick question. When you get to play a PvsP on Metalopolis and are scared of cannon rushes, why don't players just put their 1st pylon behind their mineral line, as close as possible to the cliff. That way you can see the proxy pylon as soon as the cannon rusher places it.
I do that every time on Metalopolis and Xel'Naga Caverns.
Is there any reason not to? :S i think some players do, incontrol mentioned and did it on his stream a few days ago i think. i guess cannon rushes aren't that common at that level of play though.
Alot of good players do. But for me i honestly don't think about it until its too late.
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On June 29 2011 07:22 DarkSkyes wrote:Show nested quote +On June 29 2011 04:34 rolfe wrote:On June 28 2011 18:07 nShade wrote: Just a quick question. When you get to play a PvsP on Metalopolis and are scared of cannon rushes, why don't players just put their 1st pylon behind their mineral line, as close as possible to the cliff. That way you can see the proxy pylon as soon as the cannon rusher places it.
I do that every time on Metalopolis and Xel'Naga Caverns.
Is there any reason not to? :S i think some players do, incontrol mentioned and did it on his stream a few days ago i think. i guess cannon rushes aren't that common at that level of play though. Alot of good players do. But for me i honestly don't think about it until its too late.
I'd say that it's less common in higher levels of play, but also because strong players often scout their entire base anyway. It seems to me if you get too much into the habit of using that pylon, you might not be looking for other in base cheese. Better to get in the habit of scouting every match rather than relying on building placement.
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I'm starting to feel burnt out on starcraft and i'm not sure what I can do to reignite my passion that I once had.I've been trying to switch to other races and I can't handle the learning curve and the losing streak it normally causes. Any mental tricks to try and help get past this? (1.1k masters T) (about a diamond zerg now)
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On June 29 2011 07:39 kodas wrote: I'm starting to feel burnt out on starcraft and i'm not sure what I can do to reignite my passion that I once had.I've been trying to switch to other races and I can't handle the learning curve and the losing streak it normally causes. Any mental tricks to try and help get past this? (1.1k masters T) (about a diamond zerg now) Costum games, team games, random or maybe if you like hardcore practice you could try and find a practice partner to practice 1 build all night long.
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On June 29 2011 07:39 kodas wrote: I'm starting to feel burnt out on starcraft and i'm not sure what I can do to reignite my passion that I once had.I've been trying to switch to other races and I can't handle the learning curve and the losing streak it normally causes. Any mental tricks to try and help get past this? (1.1k masters T) (about a diamond zerg now) lol this sounds like a low testosterone/ED commercial
I would recommend just trying to improve. Think about a strategy you would like to do against X race, and get some good practice partners to practice with. Once you have perfected that strategy move onto another one. I fell this really helps a lot since sometimes laddering can often be:
10 pool baneling bust roach/sling all in (1base) ^ (2base) 4gate double proxy gate 6gate with +1 and blink tank marine all in marine scv allin good macro game repeat above
However, if you feel like just being silly, be silly. Nobody cares how many points or what rank you are in your division except for you. Try to set mini goals or do crazy stuff (inbase hatchery, mass queen, mass nexus (lol)). And try to get away with it for the lolz. But the most important thing is this: Don't play the game just for the sake of playing it. If you're not enjoying it then do something else for a while until you want to play SC again. I don't write advice posts like this too often. Hope it helped!
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On June 29 2011 01:12 Razith wrote: So I'm looking into my control group setup and I think it needs to be reworked. Currently I use this:
1 - CC's 2 - Main Army 3 - Rax/Fact/Star 4 - Seconday Army 5 - Special units 6 to 0 - Upgrades / scouts, general purpose
I'm decently quick with these keybindings (around 100apm) but I'm finding my army control is lacking and this is going to be problematic, considering I threw production buildings inbetween my army bindings (2a4a5a?). I was reading old posts about pro/common setups, in which they generally use 1,2,3 army, 4,5,6 production, but after trying 1a2a3a and the other bindings with my production facilities, it didn't seem fluid at all for me.
What I'm considering doing is swapping 2 and 3, making 3 my whole army and bumping up the others 1 binding for the specific units bindings. It'd look like this:
1 - CC's 2 - Productions 3 - Whole army 4 - Main army 5 - Secondary army 6 - Special units 7 to 0 - General purpose
From here, I can tap 1,2,3, to peek through my production then land on my main army so I can keep them mobile, then when the fight comes I can simply shift my hand to 4,5,6 where 4a(t)5a6a feels a lot more natural. Thoughts?
I used to play Terran so I suppose I can say something about this. I personally don't like having all of my production on one hotkey. When I play T my hotkeys went 1- Part of army 2- Part of army 3- Special units 4- CC 5- Barracks 6- Facts 7- Ports 8-0 Unused
I don't feel like you really need to hotkey your amories/engineering bays because you only use them a couple times a game, but I guess it doesn't really hurt. It really just comes down to personal preference. I like just being able to reach straight up the keyboard and access my army, but if 3-6 feels good for you, then by all means go for it.
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I was wondering (and had no idea where I should post it) but does APM spamming with a macro on your mouse get you a bannable offense? I saw someone doing it in a game where his apm spiked to 7 thousand and knew it was his mouse, after talking to some friends i realized my mouse could do the same. So i macroed my right click button to right click a ton of times and I went into a custom game vs AI and tested it and got my apm to 40 thousand. I never used it against someone and I dont see how it could help because it actually was hard to control. There is nothing to worry about right? I never have used macros with sc2 other than this and this was rather useless if you ask me i just wanted to try it.
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Why would blizzard ban someone for having 40k apm ? Its a tip or a default in the game.
I think.
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GORILLA TERRAN HWAITING <3<3<3
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![[image loading]](http://i.imgur.com/tNKlu.jpg)
Well, maybe this belongs in the rage thead. maybe it doesn't belong anywhere at all. But seriously, how can bnet 0.2 be that bad? (first time this happened to me, is this a "standard" bnet error?)
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On June 29 2011 22:00 iaretehnoob wrote:![[image loading]](http://i.imgur.com/tNKlu.jpg) Well, maybe this belongs in the rage thead. maybe it doesn't belong anywhere at all. But seriously, how can bnet 0.2 be that bad?  (first time this happened to me, is this a "standard" bnet error?)
Seen this happen (fortunately not to me). Extremely unlucky and sad on BNET's part imo. Terrible to see this happen sorry but I think this is a known error hopefully get's fixed soon.
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On June 29 2011 23:07 EpicMonkey wrote:What's up with the matchmaking system guys? Even matches are not even. Check out these screens I took after a match. http://koen.goedemondt.com/00001.png
Matchmaking is determined by MMR, not games played, points, division, avatar, or any other factor.
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On June 29 2011 23:25 _Darwin_ wrote:Matchmaking is determined by MMR, not games played, points, division, avatar, or any other factor.
What is the factor that determines your MMR?
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