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Autorepair discussion - Page 10

Forum Index > SC2 General
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Razith
Profile Joined February 2011
Canada431 Posts
Last Edited: 2011-05-10 16:36:32
May 10 2011 16:30 GMT
#181
Edit: After seeing the post below me I don't want to fuel any silly discussion that may arise.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
Last Edited: 2011-05-10 16:32:22
May 10 2011 16:31 GMT
#182
http://www.teamliquid.net/forum/search.php?q=&t=c&f=-1&u=atlasmech&gb=date
Nothing to see here folks, just another zerg who probably is still losing to 1 auto-repaired thor.

It's like he wasn't even trying, previously AtlasMech and now AtlasGrip? sigh.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
May 10 2011 16:32 GMT
#183
On May 11 2011 01:18 TimeSpiral wrote:
This OP is essentially a Battle.net quality QQ post masquerading as intelligent discussion.

There is a school of thought that anything that allows for a player to be more efficient than if it were all done manually is somehow "dumbing the game down." Quite a few people in this community bring things up like this from time to time, and it is 100% of the time related to a BW mechanic/aspect that they enjoy.

This game is NOT "player vs UI" as I saw someone ridiculously suggest. Lol, really? This game is about player versus player; 1v1. Head to head competition. Being able to use the equipment is a given. Having specific proficiency and expertise in certain aspects of the equipment is an advantage. Everyone is allowed to use the same equipment.

You'd be hard-pressed to find an example in real life of a sports community specifically altering the gear to make the game harder. This is extremely, extremely rare. Almost all changes to gear is specifically to improve the efficiency and capabilities of the player.

I can think of two off the top of my head that are somewhat similar
- The ATP (Association of Tennis Professionals) were considering reducing the pressure of the regulation tennis balls to compensate for improvements in racquet design. The ball speed achieved by some of the players were beginning to exceed the parameters of the tennis court.

- The PGA (Professional Golfers' Association of America) redefined the parameters that governed the groves in a club. The lessened the depth and removed a certain shape from being regulation gear. They did this because the skill of the players and the improvements in the gear were allowing players to stop the ball on the green from hundreds of yards, or simply achieve more spin than was originally intended for the game.

What is the main difference here between the OPs QQ argument and the two examples I listed? The ATP change literally affects every single aspect of the game; every swing, every ball bounce, and every single player in the world. The PGA change also affects every single game of every player in the PGA.

Auto-repair is an extremely tiny niche ability given to the Terran SCV. The OP tries to relate it to various degrees of AI driven Automation, but that is an outrageously flawed line of thinking. We're playing a war simulator. There is a tremendous amount of AI automation in this game.

I hope Blizzard continues to improve the game with changes to the UI that are logical, progressive, and allow for the game to be a fine balance between physical and mental dexterity.


Shameless bump because it got almost the last position on the previous page and will never be read by anyone.

User was warned for this post
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
aFganFlyTrap
Profile Joined May 2010
Australia212 Posts
May 10 2011 16:35 GMT
#184
i read the entire OP grigorin and the entire post is one big balance discussion. i suggest you re-read the OP and try doing some left side brain activities.

time spiral brings up some actual intelligent points and as you can see almost everyone is of the same opinion.



FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2011-05-10 16:38:58
May 10 2011 16:36 GMT
#185
On May 11 2011 01:31 KonohaFlash wrote:
http://www.teamliquid.net/forum/search.php?q=&t=c&f=-1&u=atlasmech&gb=date
Nothing to see here folks, just another zerg who probably is still losing to 1 auto-repaired thor.

It's like he wasn't even trying, previously AtlasMech and now AtlasGrip? sigh.


ROFL
thats one fuckin good catch

actually read through some of his other posts i cant stop laughing at how bad they are
everything is about some stupid balance suggestion
"pools should give supply"
thug life.                                                       MVP/ex-
TimeSpiral
Profile Joined January 2011
United States1010 Posts
May 10 2011 16:39 GMT
#186
On May 11 2011 01:36 FinestHour wrote:
Show nested quote +
On May 11 2011 01:31 KonohaFlash wrote:
http://www.teamliquid.net/forum/search.php?q=&t=c&f=-1&u=atlasmech&gb=date
Nothing to see here folks, just another zerg who probably is still losing to 1 auto-repaired thor.

It's like he wasn't even trying, previously AtlasMech and now AtlasGrip? sigh.


ROFL
thats one fuckin good catch

actually read through some of his other posts i cant stop laughing at how bad they are
everything is about some stupid balance suggestion
"pools should give supply"


It's so true ... What a ridiculous thread.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
May 10 2011 16:42 GMT
#187
Sorry, but ... really?

You really wrote a wall of text explaining why a feature that is barely ever toggled and when toggled barely ever works like intended, is problematic because it performs more actions on itself than a player could issue? You're fine with Medivac autocast healing since it's "balanced" around that and then claim SCV's are not balanced around auto-repair?

Do you have any proof for this? And more importantly, do you have a replay where a Terran is clearly exploiting autocast repair and winning becuase of it? I Why complain about something so insignificant that doesn't even make a difference? Anyone who has used SCV's on autocast realizes that you're bound to babysit them anyways because SCV's like to repair eachother whilst ignoring the thor or bunker that's dying next to it.
I think esports is pretty nice.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
May 10 2011 16:46 GMT
#188
On May 11 2011 01:42 Saechiis wrote:
Sorry, but ... really?

You really wrote a wall of text explaining why a feature that is barely ever toggled and when toggled barely ever works like intended, is problematic because it performs more actions on itself than a player could issue? You're fine with Medivac autocast healing since it's "balanced" around that and then claim SCV's are not balanced around auto-repair?

Do you have any proof for this? And more importantly, do you have a replay where a Terran is clearly exploiting autocast repair and winning becuase of it? I Why complain about something so insignificant that doesn't even make a difference? Anyone who has used SCV's on autocast realizes that you're bound to babysit them anyways because SCV's like to repair eachother whilst ignoring the thor or bunker that's dying next to it.


Dude, look at the link i posted above. He's posts this kind of stuff on every forum he goes to. I found this gem on another forum he was on:

Incase you didn't know, I was banned from the blizzard forums for making absurd complaints about zerg. Now I am banned from these forums for doing the same.
But if you know something is wrong with an obtusely designed race (Zerg) it becomes hard to put your finger on what exactly that problem is.


I will be moving on now to the TeamLiquid Forums, but I am currently under a 3 day trial period before I can post a thread, this is what I will be posting there.
FinestHour
Profile Joined August 2010
United States18466 Posts
May 10 2011 16:49 GMT
#189
I guess mods havent woken up yet
thug life.                                                       MVP/ex-
TimeSpiral
Profile Joined January 2011
United States1010 Posts
May 10 2011 16:49 GMT
#190
On May 11 2011 01:46 KonohaFlash wrote:
Show nested quote +
On May 11 2011 01:42 Saechiis wrote:
Sorry, but ... really?

You really wrote a wall of text explaining why a feature that is barely ever toggled and when toggled barely ever works like intended, is problematic because it performs more actions on itself than a player could issue? You're fine with Medivac autocast healing since it's "balanced" around that and then claim SCV's are not balanced around auto-repair?

Do you have any proof for this? And more importantly, do you have a replay where a Terran is clearly exploiting autocast repair and winning becuase of it? I Why complain about something so insignificant that doesn't even make a difference? Anyone who has used SCV's on autocast realizes that you're bound to babysit them anyways because SCV's like to repair eachother whilst ignoring the thor or bunker that's dying next to it.


Dude, look at the link i posted above. He's posts this kind of stuff on every forum he goes to. I found this gem on another forum he was on:

Show nested quote +
Incase you didn't know, I was banned from the blizzard forums for making absurd complaints about zerg. Now I am banned from these forums for doing the same.
But if you know something is wrong with an obtusely designed race (Zerg) it becomes hard to put your finger on what exactly that problem is.


I will be moving on now to the TeamLiquid Forums, but I am currently under a 3 day trial period before I can post a thread, this is what I will be posting there.


He's already been banned once

The mods don't take kindly to side-stepping their bans.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-05-10 16:53:34
May 10 2011 16:52 GMT
#191
On May 11 2011 01:46 KonohaFlash wrote:
Show nested quote +
On May 11 2011 01:42 Saechiis wrote:
Sorry, but ... really?

You really wrote a wall of text explaining why a feature that is barely ever toggled and when toggled barely ever works like intended, is problematic because it performs more actions on itself than a player could issue? You're fine with Medivac autocast healing since it's "balanced" around that and then claim SCV's are not balanced around auto-repair?

Do you have any proof for this? And more importantly, do you have a replay where a Terran is clearly exploiting autocast repair and winning becuase of it? I Why complain about something so insignificant that doesn't even make a difference? Anyone who has used SCV's on autocast realizes that you're bound to babysit them anyways because SCV's like to repair eachother whilst ignoring the thor or bunker that's dying next to it.


Dude, look at the link i posted above. He's posts this kind of stuff on every forum he goes to. I found this gem on another forum he was on:

Incase you didn't know, I was banned from the blizzard forums for making absurd complaints about zerg. Now I am banned from these forums for doing the same.
But if you know something is wrong with an obtusely designed race (Zerg) it becomes hard to put your finger on what exactly that problem is.


I will be moving on now to the TeamLiquid Forums, but I am currently under a 3 day trial period before I can post a thread, this is what I will be posting there
.

Haha! Wow why do people think its ok to come to TL to do nothing else except whine about balance? Sigh.. worst place you could have chosen kid.
Absence of evidence is not evidence of absence.
BloodyPikachu
Profile Joined January 2011
19 Posts
May 10 2011 18:16 GMT
#192
I for one think that Autorepair does take its place in Starcraft Two for the following reasons
1. Inside the bunker --- SCV's have the ability to repair themselves inside bunkers, if autorepair wasnt in starcraft 2, then this would not have happened and note blizzard thinks that this is fair, and will not patch it(based on the amount of time this has been known and the fact that they reduced the mineral cost of doing so.
2. Inside the Medvac --- Have you seen a 3 hellion 2 scv drop? Like the bunker, repairing units inside the medvac will not be possible without autorepair and again Blizzard thinks that it is balanced
3. The fact that SCV's take the attack priority in which the SCV is attacking --- Let's take the Planetary fortress example, lets say you are A-attacking a planetary fortress and its surrounded by a bunch of SCV's. Before, you would need to manually attack the SCV's to make it possible to take down that PF, but now blizzard has changed it so your units attack the SCV's. So the autorepair AI has been compensated by the new and improved "A-move AI" Same example for thors. If a player does a thor rush with SCV's, guess what your units kill first? The SCV's
4. The slightly dumb SCV AI -- SCV's tend to repair eachother rather than lets say.. a seige tank or a tech lab that's on fire nearby. Thats just how stupid the AI's are
Failure To Comply
Techno
Profile Joined June 2010
1900 Posts
May 10 2011 18:23 GMT
#193
Alright take out Auto Charge on Zealots then.
Hell, its awesome to LOSE to nukes!
grigorin
Profile Joined December 2009
Austria275 Posts
Last Edited: 2011-05-10 18:37:09
May 10 2011 18:31 GMT
#194
On May 11 2011 01:46 KonohaFlash wrote:
Show nested quote +
On May 11 2011 01:42 Saechiis wrote:
Sorry, but ... really?

You really wrote a wall of text explaining why a feature that is barely ever toggled and when toggled barely ever works like intended, is problematic because it performs more actions on itself than a player could issue? You're fine with Medivac autocast healing since it's "balanced" around that and then claim SCV's are not balanced around auto-repair?

Do you have any proof for this? And more importantly, do you have a replay where a Terran is clearly exploiting autocast repair and winning becuase of it? I Why complain about something so insignificant that doesn't even make a difference? Anyone who has used SCV's on autocast realizes that you're bound to babysit them anyways because SCV's like to repair eachother whilst ignoring the thor or bunker that's dying next to it.


Dude, look at the link i posted above. He's posts this kind of stuff on every forum he goes to. I found this gem on another forum he was on:

Show nested quote +
Incase you didn't know, I was banned from the blizzard forums for making absurd complaints about zerg. Now I am banned from these forums for doing the same.
But if you know something is wrong with an obtusely designed race (Zerg) it becomes hard to put your finger on what exactly that problem is.


I will be moving on now to the TeamLiquid Forums, but I am currently under a 3 day trial period before I can post a thread, this is what I will be posting there.


You realise you quoted something from 2010 from a guy who is named similarly to the OP (which was already pointed out in the thread and the OP claimed not to be the same guy)?

Maybe I am too trustworthy for the internet and he lies straight to our faces, but only mods can prove that.

On May 11 2011 03:23 Techno wrote:
Alright take out Auto Charge on Zealots then.

only 10 pages and people still dont read the thread before posting so much repetition :
On May 10 2011 18:36 AtlasGrip wrote:
Show nested quote +
On May 10 2011 18:28 Bliznako wrote:
On May 10 2011 18:21 AtlasGrip wrote:
On May 10 2011 18:14 Bliznako wrote:
So basically, what you're saying is either nerf auto-repair or give zergs auto-inject?
Not at all!!! Where autoinject fits into this- I'm saying the vast majority of us disagree with autoinject being added, and autorepair is very similar to autoinject. it's an analogy.


Then, by your logic, I guess Zealot charge should be cast manually as well? I sure would like the protoss players to have to press charge for every zealot as the auto-cast is "demonstrating superhuman, automated micro".

I addressed this in the OP. I made three categories of autocast. Skills like medivac heal, and zealot charge (though I didn't specifically mention it) are autocast by necessity. the ability wouldn't be effective without autocast.

On May 10 2011 21:40 Zaffy wrote:
autocast zealot charge should be removed also.

On May 11 2011 01:18 KonohaFlash wrote:
I guess Zealots shouldn't have auto-charge either. What is so bad about Auto-Repair? I don't even understand how you can think it has no place in this game.

The only time it's even useful is when you're using bunkers to defend or be aggressive and it costs minerals to repair as well.

Seems like people will complain about everything these days.

AtlasGrip
Profile Joined April 2011
45 Posts
May 10 2011 19:00 GMT
#195
What's with the personal attacks? Let's keep this focused on the discussion please. I really shouldn't have to prove I'm not someone else with a similar name. It's not difficult to conceive that more than one person likes the name "Atlas" (which has been part of my email address for years) and adds to it with something like numbers or another word.
Scila
Profile Joined October 2010
Canada1849 Posts
May 10 2011 19:13 GMT
#196
Yes let's complain and make a thread about something that has little to no impact on the game instead of discussing real issues, like race balance.
All we have to decide is what to do with the time that is given to us.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-05-10 19:24:54
May 10 2011 19:22 GMT
#197
On May 11 2011 04:13 Scila wrote:
Yes let's complain and make a thread about something that has little to no impact on the game instead of discussing real issues, like race balance.

Strange, I dont see a SC2 Balance category as a forum topic. I had the impression that this forum is a place where people come and try to help each other improve on their own play and become a better player, rather than pointlessly complaining about balance and saying how you would make the game.
Absence of evidence is not evidence of absence.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
May 10 2011 19:26 GMT
#198
Think of auto-repair as an ability.

It's not supposed to be something that just makes micro easier. It's an ability that makes repairing better.

If you think about it like that, this discussion just seems silly. It's like saying "why do zealots have charge, when nobody could humanly make a zealot move that fast?"
Befree
Profile Joined April 2010
695 Posts
May 10 2011 19:39 GMT
#199
While I agree with your premise that auto-repair micro's your SCV's in a way you could not do yourself (in a hypothetical game that has no auto-repair), I do not understand how you arrive at the conclusion it shouldn't be in SC2.

Many mechanics could be hypothetically altered in such a way that you would no longer be able to achieve the micro/macro you were previously able to achieve with the original mechanics. I'm wondering what separates this from the infinite other scenarios that also share your specified premise.
FinestHour
Profile Joined August 2010
United States18466 Posts
May 10 2011 20:20 GMT
#200
On May 11 2011 04:00 AtlasGrip wrote:
What's with the personal attacks? Let's keep this focused on the discussion please. I really shouldn't have to prove I'm not someone else with a similar name. It's not difficult to conceive that more than one person likes the name "Atlas" (which has been part of my email address for years) and adds to it with something like numbers or another word.


You really expect us to believe that it isn't you?
You even SAY that you're transferring over to TL to continue your pointless balance whining because every other website has gotten sick of you, even getting banned from the bnet forums
Then magically this thread appears and its the only thing that you have ever said here?
thug life.                                                       MVP/ex-
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