iCCup Map Team Update - Page 2
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Sheekthief
United States267 Posts
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monitor
United States2404 Posts
On May 09 2011 07:03 blade55555 wrote: I would love some of these maps on ladder except test bug ^^. But I don't think blizzard ever will :/. Thanks! Curious, what are your complaints on Testbug? Not to single you out, but high level feedback is really helpful. | ||
Drazerk
United Kingdom31255 Posts
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Arefel
United States31 Posts
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LuckyFool
United States9015 Posts
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zawk9
United States427 Posts
On May 09 2011 09:13 LuckyFool wrote: I love neo's naming conventions for his maps, moletrap, diggity... :D Just waiting for him to do ICCUP Klazart ![]() | ||
monitor
United States2404 Posts
On May 09 2011 09:13 LuckyFool wrote: I love neo's naming conventions for his maps, moletrap, diggity... :D Haha yeah, he is pretty adamant about naming his maps after BW casters ![]() | ||
mikeDS
Australia25 Posts
Super easy third, it just seems to promote a Cruncher style "sit and wait for 200/200 push" play style. | ||
leeteyed
23 Posts
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Yurie
11742 Posts
On May 09 2011 20:47 mikeDS wrote: Anyone else think iCCup Guardian is a Protoss' wet dream? Super easy third, it just seems to promote a Cruncher style "sit and wait for 200/200 push" play style. Isn't the map open to quick air switches between third and second? Third feels very vulnerable to air attacks to me. | ||
Grettin
42381 Posts
GL prodig, and gj Iccup team. ![]() | ||
NeonFox
2373 Posts
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Jintetsu
Sweden152 Posts
and moletrap looks very 2 baseish. The only viable third is a gold which doesnt look to easy to defend. But the other maps look really great, keep up the good work, i always enjoy looking at new maps ![]() | ||
MoreFaSho
United States1427 Posts
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Antares777
United States1971 Posts
Diggity is going to be an interesting map. Very unusual games are going to happen, I can see it now. Whoa! I didn't see that version of Moletrap! The older one, I was like... meh... This one is sweet though! | ||
blade55555
United States17423 Posts
On May 09 2011 08:57 monitor wrote: Thanks! Curious, what are your complaints on Testbug? Not to single you out, but high level feedback is really helpful. Oh I just dislike the look, I think it looks ugly just personal preference hate how it looks ^^. Balance wise I don't really have complaints but I haven't played it that much ^^ | ||
Yoshi Kirishima
United States10305 Posts
And hey, that's not the Moletrap I remember! It was vastly different. What happened? =O | ||
monitor
United States2404 Posts
On May 10 2011 11:07 blade55555 wrote: Oh I just dislike the look, I think it looks ugly just personal preference hate how it looks ^^. Balance wise I don't really have complaints but I haven't played it that much ^^ Oh okay, cool. Some peoople like the aesthetics, some don't. Superouman mainly did it because it was every Brood War mapper's dream to have multiple tilesets ![]() This is a great idea to have a central thread with the most recent map pool :D (I remember one back then with monthly ones, but this seems more "convenient" and easier to find the new maps). And hey, that's not the Moletrap I remember! It was vastly different. What happened? =O The aesthetics have been redone, and some minor changes to the natural highground pod were done to fix some ZvP/ZvT issues. Glad you noticed! | ||
Yoshi Kirishima
United States10305 Posts
I like the new look, the old one had a strange dark/eerie feeling to it, and i've had enough of the lack of bright maps in SC2 xD | ||
garlicface
Canada4196 Posts
Thanks for all your awesome work ProdiG. + Guardian's mineral lines, and I guess they shapes of the mains and nats, look tough for Zerg offensively. Muta harass and ovie scouting look very limited. | ||
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