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iCCup Map Team Update - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Sheekthief
Profile Blog Joined April 2010
United States267 Posts
May 08 2011 22:54 GMT
#21
Good bye ol' yodudedogmanguy. We shall miss you. Forever and ever.
Commentator at RageQuit.tv | www.RageQuit.tv |
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 08 2011 23:57 GMT
#22
On May 09 2011 07:03 blade55555 wrote:
Show nested quote +
On May 09 2011 06:40 Zelniq wrote:
I'm probably a fool, but I still have hopes that someday we'll see some of these maps on the ladder / big tournaments. Great looking maps, cheers!


I would love some of these maps on ladder except test bug ^^. But I don't think blizzard ever will :/.


Thanks! Curious, what are your complaints on Testbug? Not to single you out, but high level feedback is really helpful.
https://liquipedia.net/starcraft2/Monitor
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 09 2011 00:01 GMT
#23
Best of luck ProdiG you did great work
Arefel
Profile Joined November 2010
United States31 Posts
May 09 2011 00:11 GMT
#24
Awww no! prodiG, Some of my favorite maps from iccup were from you. GL in whatever you've got going on though.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
May 09 2011 00:13 GMT
#25
I love neo's naming conventions for his maps, moletrap, diggity... :D
zawk9
Profile Joined March 2011
United States427 Posts
Last Edited: 2011-05-09 00:18:43
May 09 2011 00:18 GMT
#26
Great work as always! Can't wait to try out Ithaca tonight..

On May 09 2011 09:13 LuckyFool wrote:
I love neo's naming conventions for his maps, moletrap, diggity... :D


Just waiting for him to do ICCUP Klazart

there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 09 2011 00:20 GMT
#27
On May 09 2011 09:13 LuckyFool wrote:
I love neo's naming conventions for his maps, moletrap, diggity... :D


Haha yeah, he is pretty adamant about naming his maps after BW casters
https://liquipedia.net/starcraft2/Monitor
mikeDS
Profile Joined February 2011
Australia25 Posts
May 09 2011 11:47 GMT
#28
Anyone else think iCCup Guardian is a Protoss' wet dream?

Super easy third, it just seems to promote a Cruncher style "sit and wait for 200/200 push" play style.
leeteyed
Profile Joined April 2011
23 Posts
May 09 2011 11:55 GMT
#29
gr8 job guys, keep doing this!
Yurie
Profile Blog Joined August 2010
11998 Posts
May 09 2011 11:58 GMT
#30
On May 09 2011 20:47 mikeDS wrote:
Anyone else think iCCup Guardian is a Protoss' wet dream?

Super easy third, it just seems to promote a Cruncher style "sit and wait for 200/200 push" play style.


Isn't the map open to quick air switches between third and second? Third feels very vulnerable to air attacks to me.
Grettin
Profile Joined April 2010
42381 Posts
May 09 2011 11:59 GMT
#31
Nice looking maps. I really can't say anything bad about them since i'm not really playing that much. But i guess we will see in the future!

GL prodig, and gj Iccup team.
"If I had force-fields in Brood War, I'd never lose." -Bisu
NeonFox
Profile Joined January 2011
2373 Posts
May 09 2011 12:07 GMT
#32
The Travin one looks beautiful.
Jintetsu
Profile Joined May 2010
Sweden152 Posts
May 09 2011 12:19 GMT
#33
Is it just me or does it look really hard 2 defend the natural on diggity?

and moletrap looks very 2 baseish. The only viable third is a gold which doesnt look to easy to defend.

But the other maps look really great, keep up the good work, i always enjoy looking at new maps
http://www.alien-invasion.eu
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 09 2011 20:48 GMT
#34
I think that ICCup Diggity has some rotational issues that due to the angles ICCup Ithaca and ICCup Guardian do not. I won't claim to know anything about mapmaking (map playing a little bit more), but maybe it could be fixed by shrinking the center highground and cutting the lowground that's right near the main ramp (but on the other side) down a little bit. Would make it harder to siege up there in a TvT. the counter-clockwise player will have an easier time taking bases too though, but that's hard to avoid.
I always try to shield slam face, just to make sure it doesnt work
Antares777
Profile Joined June 2010
United States1971 Posts
May 10 2011 02:00 GMT
#35
I like the aesthetics and layout of Travin a lot, I'll be looking forward to playing on that map, same with Guardian, nice job monitor!

Diggity is going to be an interesting map. Very unusual games are going to happen, I can see it now.

Whoa! I didn't see that version of Moletrap! The older one, I was like... meh... This one is sweet though!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 10 2011 02:07 GMT
#36
On May 09 2011 08:57 monitor wrote:
Show nested quote +
On May 09 2011 07:03 blade55555 wrote:
On May 09 2011 06:40 Zelniq wrote:
I'm probably a fool, but I still have hopes that someday we'll see some of these maps on the ladder / big tournaments. Great looking maps, cheers!


I would love some of these maps on ladder except test bug ^^. But I don't think blizzard ever will :/.


Thanks! Curious, what are your complaints on Testbug? Not to single you out, but high level feedback is really helpful.


Oh I just dislike the look, I think it looks ugly just personal preference hate how it looks ^^. Balance wise I don't really have complaints but I haven't played it that much ^^
When I think of something else, something will go here
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 10 2011 02:14 GMT
#37
This is a great idea to have a central thread with the most recent map pool :D (I remember one back then with monthly ones, but this seems more "convenient" and easier to find the new maps).

And hey, that's not the Moletrap I remember! It was vastly different. What happened? =O
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 10 2011 04:29 GMT
#38
On May 10 2011 11:07 blade55555 wrote:
Show nested quote +
On May 09 2011 08:57 monitor wrote:
On May 09 2011 07:03 blade55555 wrote:
On May 09 2011 06:40 Zelniq wrote:
I'm probably a fool, but I still have hopes that someday we'll see some of these maps on the ladder / big tournaments. Great looking maps, cheers!


I would love some of these maps on ladder except test bug ^^. But I don't think blizzard ever will :/.


Thanks! Curious, what are your complaints on Testbug? Not to single you out, but high level feedback is really helpful.


Oh I just dislike the look, I think it looks ugly just personal preference hate how it looks ^^. Balance wise I don't really have complaints but I haven't played it that much ^^


Oh okay, cool. Some peoople like the aesthetics, some don't. Superouman mainly did it because it was every Brood War mapper's dream to have multiple tilesets

This is a great idea to have a central thread with the most recent map pool :D (I remember one back then with monthly ones, but this seems more "convenient" and easier to find the new maps).

And hey, that's not the Moletrap I remember! It was vastly different. What happened? =O


The aesthetics have been redone, and some minor changes to the natural highground pod were done to fix some ZvP/ZvT issues. Glad you noticed!
https://liquipedia.net/starcraft2/Monitor
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 10 2011 04:33 GMT
#39
Ah, now I can see the old Moletrap :D Thanks for explaining!

I like the new look, the old one had a strange dark/eerie feeling to it, and i've had enough of the lack of bright maps in SC2 xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
garlicface
Profile Joined April 2010
Canada4196 Posts
Last Edited: 2011-05-10 04:58:05
May 10 2011 04:55 GMT
#40
Maps always get me so excited. Nice to see new ones like these being churned out.

Thanks for all your awesome work ProdiG.

+ Guardian's mineral lines, and I guess they shapes of the mains and nats, look tough for Zerg offensively. Muta harass and ovie scouting look very limited.
#TeamBuLba
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