![[image loading]](http://i.imgur.com/74i4S.png)
Greetings TeamLiquid Community!
Over the past months, the iCCup Map Team has been accumulating almost 20 maps. We feel that having a plethora causes distress among players with the abundance of maps to choose from, as well as complicate map decisions that tournament hosts have to make. Some maps have fallen below standards too.
We are glad present our new and refined map pool, consisting of 4 new maps and 4 returning maps (8 in total). Every map must measure up to expectations in terms of concept, proportions, distances, aesthetics and balance. Right now, we aim to keep the map pool at a maximum of 10 maps; if a better map is made, it will replace the weakest map in the map pool.
In the near future, we will be uploading all maps from an official iCCup account. This way you'll be able to find the 'real' maps (not fake maps) without trouble. It will also make cross publishing much simpler. More info on this soon.
*Maps are still in the process of being updated on each server.
New Maps
iCCup Travin - Superouman
Status = Testing
![[image loading]](http://i.imgur.com/hNNAS.jpg)
The map features a natural with a unbuildable bridge and the main ramp far away from it. The direct path have two easily defensible chokes cuting three large areas, one Xel'Naga tower gives vision over the entire central area. Expansions are localized on the side paths. Units can be dropped on the highground behind the gold expansion.
Status = Testing
![[image loading]](http://i.imgur.com/hNNAS.jpg)
The map features a natural with a unbuildable bridge and the main ramp far away from it. The direct path have two easily defensible chokes cuting three large areas, one Xel'Naga tower gives vision over the entire central area. Expansions are localized on the side paths. Units can be dropped on the highground behind the gold expansion.
iCCup Guardian - Monitor
Status = In good standing
![[image loading]](http://i.imgur.com/G1To7.jpg)
Guardian is a four player map that I made as an improved version of Amazon, an older map of mine. The layout is similar, but features a single-entrance natural, and a close high ground third. A central Xel’Naga Tower sees most of the flat middle, but leaves pathways around the map for flanks.
Status = In good standing
![[image loading]](http://i.imgur.com/G1To7.jpg)
Guardian is a four player map that I made as an improved version of Amazon, an older map of mine. The layout is similar, but features a single-entrance natural, and a close high ground third. A central Xel’Naga Tower sees most of the flat middle, but leaves pathways around the map for flanks.
iCCup Diggity - Neobowman
Status = Testing
![[image loading]](http://i.imgur.com/rirq5.jpg)
Diggity is a port of one of my old Brood War maps. It was made with the intention of having a two entrance natural and still leaving forge FE viable. For those unfamiliar with Brood War, you don’t really need to care about that and just know that the natural is pretty open from both sides, but which side you use depends on the spawn locations. Other than that, it’s a relatively simple map. Again, thanks to Monny for doing the spectacular deco.
Status = Testing
![[image loading]](http://i.imgur.com/rirq5.jpg)
Diggity is a port of one of my old Brood War maps. It was made with the intention of having a two entrance natural and still leaving forge FE viable. For those unfamiliar with Brood War, you don’t really need to care about that and just know that the natural is pretty open from both sides, but which side you use depends on the spawn locations. Other than that, it’s a relatively simple map. Again, thanks to Monny for doing the spectacular deco.
iCCup Ithaca - prodiG
Status = Testing
![[image loading]](http://i.imgur.com/EXhwq.jpg)
Ithaca is a four-spawn map that executes a wide variety of ideas. Its concept spawned from (2) Odd-Eye, a Brood War map. From there, it evolved into what you see today. The map favors macro oriented and strategic play by using several of Ithaca's features. The natural expansion is easy to wall, similar to Shakuras Plateau. The map has a plethora of open areas and chokes comparatively, and there is always more than one way to move around the map. Finally, the gold expansions are blocked by a relatively unique feature: Destructible Xel'Naga Towers. These towers provide vision over the outer lane of the middle and the bridge into the third expansion and in order to gain access to the expansion, the player must forfeit the vision. Ithaca promises to showcase many different playstyles and strategies and produce very entertaining games overall.
Status = Testing
![[image loading]](http://i.imgur.com/EXhwq.jpg)
Ithaca is a four-spawn map that executes a wide variety of ideas. Its concept spawned from (2) Odd-Eye, a Brood War map. From there, it evolved into what you see today. The map favors macro oriented and strategic play by using several of Ithaca's features. The natural expansion is easy to wall, similar to Shakuras Plateau. The map has a plethora of open areas and chokes comparatively, and there is always more than one way to move around the map. Finally, the gold expansions are blocked by a relatively unique feature: Destructible Xel'Naga Towers. These towers provide vision over the outer lane of the middle and the bridge into the third expansion and in order to gain access to the expansion, the player must forfeit the vision. Ithaca promises to showcase many different playstyles and strategies and produce very entertaining games overall.
**Map Threads will come soon.
Returning Maps
iCCup Testbug - Superouman
Status = In good standing
+ Show Spoiler [Testbug] +![[image loading]](http://i.imgur.com/kfwnA.jpg)
This map features a natural with a medium sized choke. A Xel'Naga Tower is placed inside rocks in front of the natural, destroying the rocks makes the area very wide open. One central Xel'Naga tower gives vision over a big part of the middle. Three gold expands with rich geysers are present on the map, they are very vulnerable to attacks from the highground.
Status = In good standing
+ Show Spoiler [Testbug] +
![[image loading]](http://i.imgur.com/kfwnA.jpg)
This map features a natural with a medium sized choke. A Xel'Naga Tower is placed inside rocks in front of the natural, destroying the rocks makes the area very wide open. One central Xel'Naga tower gives vision over a big part of the middle. Three gold expands with rich geysers are present on the map, they are very vulnerable to attacks from the highground.
iCCup Neo Enigma - prodiG
Status = In good standing
+ Show Spoiler [Neo Enigma] +![[image loading]](http://imgur.com/jFtmY.jpg)
Neo Enigma is a four spawn map and is a complete overhaul of its predecessor, Enigma. Neo Enigma has been quite popular amongst the community, being used in many tournaments including all ESL EU events throughout April, the IMS Startale invitational and more. The natural expansion has an alternate entrance blocked by destructible rocks, opening a new avenue of attack or decreasing the distance between players. The gold expansions are very open and can be harassed via an overlooking cliff and the center of the map has a Xel'Naga Tower behind LOS blockers that provides vision of all action taking place in the center of the map. Neo Enigma promotes very wacky playstyles and is always a treat to watch and play!
Status = In good standing
+ Show Spoiler [Neo Enigma] +
![[image loading]](http://imgur.com/jFtmY.jpg)
Neo Enigma is a four spawn map and is a complete overhaul of its predecessor, Enigma. Neo Enigma has been quite popular amongst the community, being used in many tournaments including all ESL EU events throughout April, the IMS Startale invitational and more. The natural expansion has an alternate entrance blocked by destructible rocks, opening a new avenue of attack or decreasing the distance between players. The gold expansions are very open and can be harassed via an overlooking cliff and the center of the map has a Xel'Naga Tower behind LOS blockers that provides vision of all action taking place in the center of the map. Neo Enigma promotes very wacky playstyles and is always a treat to watch and play!
iCCup Moletrap - Neobowman
Status = In good standing
+ Show Spoiler [Moletrap] +![[image loading]](http://i.imgur.com/JsuKJ.jpg)
Moletrap is a map created with a small map size and a macro map layout. It turned out to be relatively similar to fighting spirit from Brood War since both are such standard layouts for a map. This was made a while ago but since it has such a solid backbone concept, its gameplay will still be completely fine. Special thanks to monitor for adding the beautiful deco which I would never be able to do.
Status = In good standing
+ Show Spoiler [Moletrap] +
![[image loading]](http://i.imgur.com/JsuKJ.jpg)
Moletrap is a map created with a small map size and a macro map layout. It turned out to be relatively similar to fighting spirit from Brood War since both are such standard layouts for a map. This was made a while ago but since it has such a solid backbone concept, its gameplay will still be completely fine. Special thanks to monitor for adding the beautiful deco which I would never be able to do.
iCCup Starparty V - Superouman
Status = In good standing
+ Show Spoiler [Starparty V] +![[image loading]](http://i.imgur.com/h0uxD.jpg)
This map's specificity is cross position only spawn positions. The layout of the middle is slightly different depending of the start locations. The natural choke is medium-sized. There are gold expands between two mains. Islands are placed in the corners. A Xel'Naga Tower is placed in front of the natural chokes.
Status = In good standing
+ Show Spoiler [Starparty V] +
![[image loading]](http://i.imgur.com/h0uxD.jpg)
This map's specificity is cross position only spawn positions. The layout of the middle is slightly different depending of the start locations. The natural choke is medium-sized. There are gold expands between two mains. Islands are placed in the corners. A Xel'Naga Tower is placed in front of the natural chokes.
A Letter from prodiG
"The time has come for me to officially announce my "retirement." Over the last few months, I've been gradually losing interest in SC2 mapmaking. As the leader of the iCCup Mapmaking Team, I was taking on a huge role that was very time consuming. From producing the maps themselves to promotion, working with tournament organizers, planning events, judging Map of the Month & more, it was a huge burden on my shoulders. I've been trying to re-prioritize many things in my life and unfortunately I simply don't have the time, nor the passion, to continue doing what I was doing.
This is not to say that I will not be returning. I've invested a lot of time into this and in the future, if I have that fire that I used to once again I won't hesitate to pick up where I left off (HotS maybe?). However at this point, I need to focus on work & school and other aspects of my life. My maps will continue to remain published either with the iCCup tag or with the "mapname - prodiG" suffix. Any commitments that I've made prior to this announcement I will be sure to fill out.
It's been an extreme pleasure to be part of such a fantastic community and I am very happy to have been given the priveledge to contribute my talents towards it. I want to personally thank everyone for everything they've done for me (you'll know who you are) and I look forward to possibly working with you once again in the future. I won't be dropping off the face of the planet, so you may see me around the TL forums and as usual on twitter. GLHF everyone! ;D
NOTE: All iCCup Mapmaking Team related threads will be transferred over to another poster so they can continue to keep the threads up to date. All of my threads will have links to these future threads where applicable."
Let us know any feedback you have, we greatly appreciate it!
To Tournaments:
We sincerely apologize for the removal of maps if they are being used in your tournament. We suggest substituting with a different map. Sorry!