Side note: whoooooo for making it to kotaku! Congratulations
StarCraft: A Game of Thrones - Page 9
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Antedelerium
United States224 Posts
Side note: whoooooo for making it to kotaku! Congratulations | ||
fortheGG
United Kingdom1002 Posts
On May 10 2011 01:41 Antedelerium wrote: You definitely captured a similar feel. Very impressive work and great job! Now the question is whether or not people will want you to do some trailers for other stuff. Side note: whoooooo for making it to kotaku! Congratulations hopefully they will, this is great work. GJ and keep it up | ||
Xapti
Canada2473 Posts
Also what's with the ambient sounds enabled in the background that's almost as loud as the music? All I hear is a bunch of birds chirping aside from the music, which really ruins the experience. The DOF effects could be improved a bit more.... The cut-off looks way too sharp and/or the effect is too strong. In fact, I don't see how anyone could consider the amount of cut-off in the DOF to be acceptable, it looks rather ridiculous. Brightness is close to fine I guess, but also seems a bit too much. Anyway, aside from those problems, it's a nice job. I am amazed at how many people don't know about the custom lighting/effects that can be run in SC2. did they not even play the campaign or what? There's also so many videos on youtube that showcase these sort of effects in custom maps— they haven't seen any of them? Personally, one of my favorite showcases doesn't even use much custom lighting effects; the quality is in the content — anyone can spend half an hour changing the DoF and lighting, but it takes a lot more work to set up a cool-looking environment. On May 08 2011 23:24 thedz wrote: While a hard drive can potentially be a factor in recording video speed, it would not be a factor as to why it wouldn't record fast at ultra SC2 settings, it would be due CPU and GPU bottleneck.My computer (or specifically, my hard drives) weren't fast enough to keep up with the required ultra settings. On May 09 2011 18:10 Tobberoth wrote: Amazing. Could the game be playable while looking like that? (Obviously, the blur would need to be toned down hardcore, but still) Yes, it can. Thing is you don't see strong lighting effects much in custom maps because it doesn't work well with people who don't have their graphics settings set high, which is probably the majority (or at least a large proportion) of players. That said, I think it's a bit strange how little it is used nonetheless, certainly seems underused. | ||
Enhancer_
Canada320 Posts
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Kyrao
United States161 Posts
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Avs
Korea (North)857 Posts
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Mayor
United States472 Posts
Might be rather interesting. Great job! | ||
Nukm_
Germany104 Posts
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TheoremMetal
United States6 Posts
Also, I'm taking a few of those screenshots and converting them to wallpapers for myself :D -Theorem | ||
Dobr1n
Bulgaria9 Posts
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ITSAmeee
Italy36 Posts
![]() On May 10 2011 05:01 Xapti wrote: Yes, it can. Thing is you don't see strong lighting effects much in custom maps because it doesn't work well with people who don't have their graphics settings set high, which is probably the majority (or at least a large proportion) of players. That said, I think it's a bit strange how little it is used nonetheless, certainly seems underused. I'm quite ignorant on the topic so this might be a stupid question: does this mean lights/camera-effects are built within a map and that the only way to see the game like is, while playing, would be creating a map that makes use of those lights/camera-effects? This is not something that can be set "client side" then (regardless of map)? | ||
doffe
Sweden636 Posts
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cooked
China1238 Posts
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thedz
United States217 Posts
On May 12 2011 08:45 ITSAmeee wrote: Vey impressive ![]() I'm quite ignorant on the topic so this might be a stupid question: does this mean lights/camera-effects are built within a map and that the only way to see the game like is, while playing, would be creating a map that makes use of those lights/camera-effects? This is not something that can be set "client side" then (regardless of map)? It's a combination of both. Certain effects require the client's graphic settings to be set a minimum level of quality. For example, depth of field blurring only happens if the client post processing is set to "Ultra". But setting it to "Ultra" won't do anything if the map itself doesn't use depth of field. | ||
rexob
Sweden202 Posts
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JustinHit
United States196 Posts
They battle should already have commenced b4 the camera is in vision. | ||
Vipsanius
Netherlands708 Posts
I think its more of ... *sunglasses* A game of drones. | ||
thedz
United States217 Posts
On May 21 2011 21:13 Vipsanius wrote: Having played a fair share of zerg, I think its more of ... *sunglasses* A game of drones. Don't forget the sequels: A Clash of Lings A Feast for Ravens A Dance with Dragoons | ||
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