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StarCraft: A Game of Thrones - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
Antedelerium
Profile Joined June 2010
United States224 Posts
May 09 2011 16:41 GMT
#161
You definitely captured a similar feel. Very impressive work and great job! Now the question is whether or not people will want you to do some trailers for other stuff.

Side note: whoooooo for making it to kotaku! Congratulations
"Isn't it ironic to yell the word silence?" ~B.C.
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
May 09 2011 19:51 GMT
#162
On May 10 2011 01:41 Antedelerium wrote:
You definitely captured a similar feel. Very impressive work and great job! Now the question is whether or not people will want you to do some trailers for other stuff.

Side note: whoooooo for making it to kotaku! Congratulations


hopefully they will, this is great work. GJ and keep it up
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-05-09 20:41:19
May 09 2011 20:01 GMT
#163
The volume in the video is too quiet.

Also what's with the ambient sounds enabled in the background that's almost as loud as the music? All I hear is a bunch of birds chirping aside from the music, which really ruins the experience.

The DOF effects could be improved a bit more.... The cut-off looks way too sharp and/or the effect is too strong. In fact, I don't see how anyone could consider the amount of cut-off in the DOF to be acceptable, it looks rather ridiculous. Brightness is close to fine I guess, but also seems a bit too much.

Anyway, aside from those problems, it's a nice job.

I am amazed at how many people don't know about the custom lighting/effects that can be run in SC2. did they not even play the campaign or what?
There's also so many videos on youtube that showcase these sort of effects in custom maps— they haven't seen any of them?

Personally, one of my favorite showcases doesn't even use much custom lighting effects; the quality is in the content — anyone can spend half an hour changing the DoF and lighting, but it takes a lot more work to set up a cool-looking environment.


On May 08 2011 23:24 thedz wrote:
My computer (or specifically, my hard drives) weren't fast enough to keep up with the required ultra settings.
While a hard drive can potentially be a factor in recording video speed, it would not be a factor as to why it wouldn't record fast at ultra SC2 settings, it would be due CPU and GPU bottleneck.
On May 09 2011 18:10 Tobberoth wrote:
Amazing. Could the game be playable while looking like that? (Obviously, the blur would need to be toned down hardcore, but still)

Yes, it can. Thing is you don't see strong lighting effects much in custom maps because it doesn't work well with people who don't have their graphics settings set high, which is probably the majority (or at least a large proportion) of players. That said, I think it's a bit strange how little it is used nonetheless, certainly seems underused.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Enhancer_
Profile Joined May 2011
Canada320 Posts
May 09 2011 23:35 GMT
#164
I see much desktop background potential in this. Looks sick.
Kyrao
Profile Joined July 2010
United States161 Posts
May 10 2011 00:20 GMT
#165
Very cool, would love to see this kind of thing in tournament promos.
Avs
Profile Joined November 2010
Korea (North)857 Posts
May 10 2011 00:55 GMT
#166
You should re-create the actual board game map from the opening. Then modify the build times to re-create the buildings "coming to life", and then you can include the pan over shot to the kingdom across the sea. And you can use an archon and modify that to re-create the opening logo against a black background in the corner of the map before doing a zoom out fly over zoom in effect (with labels included).
Mayor
Profile Blog Joined February 2011
United States472 Posts
May 10 2011 05:16 GMT
#167
This is super cool, I think a close up view of the battlefield much akin to



Might be rather interesting.

Great job!
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler
Nukm_
Profile Joined September 2010
Germany104 Posts
May 10 2011 11:28 GMT
#168
the tilt shift effect would work even better if you used gradients instead of just 3 planes where the middle one is not blurry
TheoremMetal
Profile Joined October 2010
United States6 Posts
May 10 2011 13:14 GMT
#169
As Day[9] would say, you're a total epic nerd baller. Thanks for adding to the community.

Also, I'm taking a few of those screenshots and converting them to wallpapers for myself :D

-Theorem
"Once you eliminate all the impossibles, take whatever you’ve got left and attack him right in his improbables." -Detective Overlord
Dobr1n
Profile Joined April 2011
Bulgaria9 Posts
May 11 2011 22:30 GMT
#170
gg yo, great job
ITSAmeee
Profile Joined March 2011
Italy36 Posts
May 11 2011 23:45 GMT
#171
Vey impressive

On May 10 2011 05:01 Xapti wrote:
Show nested quote +
On May 09 2011 18:10 Tobberoth wrote:
Amazing. Could the game be playable while looking like that? (Obviously, the blur would need to be toned down hardcore, but still)

Yes, it can. Thing is you don't see strong lighting effects much in custom maps because it doesn't work well with people who don't have their graphics settings set high, which is probably the majority (or at least a large proportion) of players. That said, I think it's a bit strange how little it is used nonetheless, certainly seems underused.


I'm quite ignorant on the topic so this might be a stupid question:

does this mean lights/camera-effects are built within a map and that the only way to see the game like is, while playing, would be creating a map that makes use of those lights/camera-effects?
This is not something that can be set "client side" then (regardless of map)?


doffe
Profile Joined June 2010
Sweden636 Posts
May 12 2011 00:48 GMT
#172
Great job! Really impressive
cooked
Profile Joined December 2010
China1238 Posts
May 12 2011 01:25 GMT
#173
this is awesome. i think the up-rated comments on the youtube couldn't be any truer: "If the IPL, NASL, or hell GOMtv doesn't hire you to do a version of this for an opening they are crazy."
thedz
Profile Blog Joined March 2011
United States217 Posts
May 12 2011 03:20 GMT
#174
On May 12 2011 08:45 ITSAmeee wrote:
Vey impressive

Show nested quote +
On May 10 2011 05:01 Xapti wrote:
On May 09 2011 18:10 Tobberoth wrote:
Amazing. Could the game be playable while looking like that? (Obviously, the blur would need to be toned down hardcore, but still)

Yes, it can. Thing is you don't see strong lighting effects much in custom maps because it doesn't work well with people who don't have their graphics settings set high, which is probably the majority (or at least a large proportion) of players. That said, I think it's a bit strange how little it is used nonetheless, certainly seems underused.


I'm quite ignorant on the topic so this might be a stupid question:

does this mean lights/camera-effects are built within a map and that the only way to see the game like is, while playing, would be creating a map that makes use of those lights/camera-effects?
This is not something that can be set "client side" then (regardless of map)?


It's a combination of both. Certain effects require the client's graphic settings to be set a minimum level of quality. For example, depth of field blurring only happens if the client post processing is set to "Ultra".

But setting it to "Ultra" won't do anything if the map itself doesn't use depth of field.
rexob
Profile Joined April 2010
Sweden202 Posts
May 21 2011 10:29 GMT
#175
gives me nerdchills but you could make it even more epic (have no idea how hard it is though) with like more of viewing a base being built, more gosu stuff, workers transfering and getting killed on a row, blink micro, marines beeing picked up when surrounded by banelings (marine micro vs banelings aswell) banelings drop and an end with big battle between all races ending with nukes, carpetstorm and banelingsdrops.
it's a good day to die
JustinHit
Profile Joined October 2010
United States196 Posts
May 21 2011 12:08 GMT
#176
Pretty good but in some battles the triggers start late.
They battle should already have commenced b4 the camera is in vision.
For the swarm for life!
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
May 21 2011 12:13 GMT
#177
Having played a fair share of zerg,
I think its more of ...
*sunglasses*

A game of drones.
thedz
Profile Blog Joined March 2011
United States217 Posts
Last Edited: 2011-05-21 12:21:25
May 21 2011 12:21 GMT
#178
On May 21 2011 21:13 Vipsanius wrote:
Having played a fair share of zerg,
I think its more of ...
*sunglasses*

A game of drones.


Don't forget the sequels:

A Clash of Lings
A Feast for Ravens
A Dance with Dragoons

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