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Stronger Team Color - Page 35

Forum Index > SC2 General
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 27 2011 23:27 GMT
#681
On June 28 2011 07:58 MrCon wrote:
Both Violet colors are making banelings very difficult to distinguish on creep (and even out of creep, very easy to confound with lings)


Download the 1.5 version. There is no way you would ever get confused between zerglings and banelings after that patch. Its in the OP.
Kill the Deathball
MrCon
Profile Blog Joined August 2010
France29748 Posts
June 27 2011 23:32 GMT
#682
Thanks Wasn't informed about that, should have read everything, sorry.
Swiftkpoon
Profile Joined April 2011
Bahrain16 Posts
June 27 2011 23:32 GMT
#683
This is fucked. I'v tried everything, and for hours too. This refusing to work! :@
I love bananha
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-06-27 23:52:09
June 27 2011 23:37 GMT
#684
On June 28 2011 08:32 Swiftkpoon wrote:
This is fucked. I'v tried everything, and for hours too. This refusing to work! :@


Hmmmm one more thing, put in the regular mpq you downloaded, the one with the us, into the location you made. So inside the LibertyMulti. Maybe you don't have to rename it after all?
----

Ok hold on, lets start over again. You never had a Mods folder to begin with you said right?
If so, ONLY if so, delete the Mods folder you made inside your StarcraftII folder.

The zip that you downloaded with my textures, once you open it, there will be a Mods folder inside right?

Drag that Mods folder to your ProgramFiles/StarcraftII folder.

Then go into the Mods/LibertyMulti.SC2Mod folder and THEN change the US to EU.
Kill the Deathball
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
June 27 2011 23:46 GMT
#685
Nice work overall but I'm not a big fan of it. I stopped watching the ICCUP korean weekly because of it. Makes everything a lot more awkward and it's hard on the eyes.

I supposed I'm used to the normal game but with this mod zerglings, for example, look like blobs of color. Overall, it doesn't enhance the game in any way for me.

I understand the use for people that have a difficult time differentiating colors though, but I wouldn't want a big tournament to use it.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Swiftkpoon
Profile Joined April 2011
Bahrain16 Posts
June 27 2011 23:51 GMT
#686
I tried that, it didn't work either. It's seriously retarded...
I love bananha
OhNoItsTheMunch
Profile Joined June 2009
United States96 Posts
June 28 2011 00:01 GMT
#687
I just recently re-modded this after reinstalling my OS and I found something I didn't notice before and I was wondering if this was cause of the mod or if blizz put this in.

I was watching a rep to make sure it worked (it did; looks fantastic as usual) but i was able to push alt+F in a 3v3 and it applied "team colors" in that one team was red and the other blue. I didn't think this was possible for replays, I thought specs had to watch everyone as their in game color.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 28 2011 00:15 GMT
#688
On June 28 2011 08:51 Swiftkpoon wrote:
I tried that, it didn't work either. It's seriously retarded...


Here it goes http://www.mediafire.com/?9uhah8w4ipc6aij

I uploaded another one that's already been renamed. Just open this zip, Then drag the Mods folder that is inside the zip into your ProgramFiles/StarcraftII location. If it asks to overrite or merge with existing files or folders just say yes.

I really hope it works after this, because I'm not sure what to do if it doesn't. Let me know how it goes.
Kill the Deathball
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
June 28 2011 00:23 GMT
#689
Yeah, I've recently found team colors to be annoying to look at while watching casts, but I definitely think your mod makes it too bright. I hope Blizzard makes a team colors option in the gfx section, though.
Artosis : Clide. idrA : Shut up.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-06-28 00:28:56
June 28 2011 00:28 GMT
#690
On June 28 2011 09:23 ReaperX wrote:
Yeah, I've recently found team colors to be annoying to look at while watching casts, but I definitely think your mod makes it too bright. I hope Blizzard makes a team colors option in the gfx section, though.


I understand, the only thing I plan to make less bright, or decrease, is the team color for zerg buildings, but I don't plan on darkening everything in general as I feel everything else is more or less fine. But as always I might change my mind depending on feedback. Also make sure the casters you see are using the latest versions of this mod since improvements have been made.
Kill the Deathball
Chubz
Profile Joined March 2011
France119 Posts
June 28 2011 00:30 GMT
#691
can you upload the darkstalker / pylon thing or u can't ? ^^
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-06-28 00:38:22
June 28 2011 00:37 GMT
#692
On June 28 2011 09:30 Chubz wrote:
can you upload the darkstalker / pylon thing or u can't ? ^^


http://www.mediafire.com/?8lotfsbuvs04npz

Thats the dark stalker.

To use it, you need to take out the dds files from the zip you downloaded(drag them to your desktop) and then open the enUS.SC2Assets.mpq with an mpq editor. Inside the mpq, go to Assets/Textures/

Drag the dds files into there

Close the mpq editor and that's it.

As for the pylons, I'll have to organize them and upload them some other time.
Kill the Deathball
Chubz
Profile Joined March 2011
France119 Posts
Last Edited: 2011-06-28 01:04:50
June 28 2011 00:56 GMT
#693
thks you
edit : work perfectly
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
Last Edited: 2011-06-28 08:52:39
June 28 2011 06:09 GMT
#694
Ah crap, I want to restore back to the old files but I forgot the file sizes (I have backups, but can't discern them any more). **Nvm found it :D
Dont wanna get banned 3 months from now so yeah..
Die tomorrow - Live today
linduxed
Profile Joined October 2010
Sweden111 Posts
June 28 2011 07:25 GMT
#695
I am thoroughly enjoying version 1.5.
The archons and banelings are a great improvement.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 28 2011 09:02 GMT
#696
On June 28 2011 16:25 linduxed wrote:
I am thoroughly enjoying version 1.5.
The archons and banelings are a great improvement.


Great, Im glad its working out well. Even though I basically just colored the whole archon body, it seems to work very well so maybe its fine this way.

For version 2 I think ill focus on making team color for zerg buildings look less painted on and more natural, and also change the dt to be as easy to identify as the observer.
Kill the Deathball
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
June 28 2011 09:07 GMT
#697
The dark stalker in the unrelated mods looks really cool! I think I'm gonna put that into my game sooner or later... In the meantime, I loved the BW probe textures, is there any way you could upload those as well?
"Friendship ain't a business deal"
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-06-28 09:57:15
June 28 2011 09:56 GMT
#698
Uprgading to 1.5 :D My stream has been using it for 2 weeks now and around 50 people at least DLed thanks to it :p

I'll do a new ladder vid with the changes
The legend of Darien lives on
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 28 2011 10:07 GMT
#699
On June 28 2011 18:56 mr_tolkien wrote:
Uprgading to 1.5 :D My stream has been using it for 2 weeks now and around 50 people at least DLed thanks to it :p

I'll do a new ladder vid with the changes


haha cool man, thanks for the support.
Kill the Deathball
Swiftkpoon
Profile Joined April 2011
Bahrain16 Posts
June 28 2011 13:05 GMT
#700
Arhh man! It still doesn't work! I have no idea why and I really liked this texture mod too
The mods folder with the downloaded file u linked me in my ProgramFiles/StarcraftII location but it still doesn't work.
I love bananha
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