Patch 1.3.3 PTR - Page 20
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
HolyArrow
United States7116 Posts
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pirates
United States701 Posts
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Mommas Boy
Canada144 Posts
On April 26 2011 12:27 Mailing wrote: I am not a protoss, but would it be possible to use those extra 40 seconds to bank resources and do a FIVE gateway timing attack? Doubt it, 4 gate isnt even really sustainable as far as I hear pros say. | ||
(Mist)
Canada72 Posts
On April 26 2011 12:22 Maro01 wrote: You fail, its called a PTR, they are testing it before release.... No you fail for not checking before posting, The ptr says its downloaded a new patch but when you play a game nothing has changed. | ||
TheWarbler
United States1659 Posts
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Baerinho
Germany257 Posts
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DisaFear
Australia4074 Posts
On April 26 2011 12:26 SweetAs wrote: I think pvp is just going to be the same thing, but like 30 seconds later lolz... Probably makes 3gate robo more viable | ||
piroko139
United States261 Posts
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MattRz
Chile1679 Posts
Now with the Pylon radius, maybe it s little too much. | ||
Acritter
Syria7637 Posts
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Zzoram
Canada7115 Posts
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bokeevboke
Singapore1674 Posts
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Dingobloo
Australia1903 Posts
Subtle difference is that they didn't change how fast they come out of warpgates this time, just gateways. | ||
SuperYo1000
United States880 Posts
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Toads
Canada1795 Posts
2 gate proxy is not that big. | ||
sYz-Adrenaline
United States1850 Posts
Would it mean that the protoss player defending the 4gate would be able to get out enough units / robo units in time for when the 4 gate finishes? | ||
Jtn
444 Posts
On April 26 2011 12:30 SuperYo1000 wrote: wait wait.....is a massive unit immune to concussion? is that what people are talking about? Do you see that big white sign above this thread? | ||
ePBuckets
Canada207 Posts
they wont be able to be kited which is good which means they'll be able to take out marauders? has anyone done the number crunching/thinking? | ||
L3gendary
Canada1470 Posts
On April 26 2011 12:22 DisaFear wrote: Nice. Good change for bunkers Now I can't 2 port banshee anymore with the spore change Archons massive, what's that meant to do? Ghosts will be used more now lol why not tht makes no sense. If the spores are there when ur banshees are...well it wont make a difference i cant imagine a lot of scenarios where being able to relocate ur spores slightly faster would help against 2 port banshees. and archons being massive will protect them from concussive slow. | ||
mprs
Canada2933 Posts
On April 26 2011 12:27 Mailing wrote: I am not a protoss, but would it be possible to use those extra 40 seconds to bank resources and do a FIVE gateway timing attack? No. because 1) your "5gate" push will be 40 seconds late. Those resources might help you to warp in more in the first set or second set, but then you wouldn't be able to produce out of 5 gateways, so its pointless. 40 seconds gives enough time for the opponent to scout and prepare, so its a really weak build. | ||
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