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Patch 1.3.3 PTR - Page 20

Forum Index > SC2 General
4401 CommentsPost a Reply
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Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
April 26 2011 03:29 GMT
#381
The pylon radius change looks annoying - will definitely make it a bit harder to simcity, but I guess it's a good thing because it weakens 4gates in PvP.
pirates
Profile Joined October 2010
United States701 Posts
April 26 2011 03:29 GMT
#382
The spore crawler root change is awesome. It was pretty stupid that a charged void ray could kill a spore crawler before it finished rooting, of course, with another void ray on the way.
Mommas Boy
Profile Joined December 2010
Canada144 Posts
April 26 2011 03:29 GMT
#383
On April 26 2011 12:27 Mailing wrote:
I am not a protoss, but would it be possible to use those extra 40 seconds to bank resources and do a FIVE gateway timing attack?


Doubt it, 4 gate isnt even really sustainable as far as I hear pros say.
here to play.
(Mist)
Profile Joined January 2011
Canada72 Posts
April 26 2011 03:29 GMT
#384
On April 26 2011 12:22 Maro01 wrote:
Show nested quote +
On April 26 2011 12:18 (Mist) wrote:
Patch is not even up yet,
Blizzard fail. lol



You fail, its called a PTR, they are testing it before release....


No you fail for not checking before posting, The ptr says its downloaded a new patch but when you play a game nothing has changed.
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
April 26 2011 03:29 GMT
#385
YES YES!!!!!!!!!! NO MORE 4gATE YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
if you can believe you can concieve
Baerinho
Profile Joined February 2010
Germany257 Posts
April 26 2011 03:29 GMT
#386
i liek some of the ideas they are doing here, tho having ghosts so cheap n the gas side simply feels "wrong", maybe its the right change for the game, still feels to me like it should go along the lines of other caster unit, meaning being very gas heavy.


DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
April 26 2011 03:29 GMT
#387
On April 26 2011 12:26 SweetAs wrote:
I think pvp is just going to be the same thing, but like 30 seconds later lolz...


Probably makes 3gate robo more viable
How devious | http://anartisticanswer.blogspot.com.au/
piroko139
Profile Blog Joined September 2010
United States261 Posts
April 26 2011 03:29 GMT
#388
Maybe I can win with the AdelScott build now. The timing was always really close,
MattRz
Profile Joined April 2011
Chile1680 Posts
April 26 2011 03:29 GMT
#389
Well, i remember when they changed the Zealot time cause everyone was cheesing.
Now with the Pylon radius, maybe it s little too much.
Never interrupt your enemy when he is making a mistake ♞
Acritter
Profile Joined August 2010
Syria7637 Posts
April 26 2011 03:29 GMT
#390
Still think Spines should take slightly less time to root. Maybe 2-3 seconds less. It's a little too much right now. It makes it so an unlucky timing can result in the Zerg losing everything. I'm speaking as a Protoss who's won games he really shouldn't have here.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 26 2011 03:30 GMT
#391
How does the gateway build time change nerf hallucination?
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
April 26 2011 03:30 GMT
#392
don't wanna be sceptic but are these changes gonna force proxy gates?
Its grack
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 26 2011 03:30 GMT
#393
On April 26 2011 12:25 Moragon wrote:
Show nested quote +
On April 26 2011 11:24 Xapti wrote:
ROFL WAFL

Patch 16: Zealot build time increased from 33 to 38.

Patch 17: Zealot build time decreased from 38 to 33.

Patch 1.1.0: Zealot build time increased from 33 to 38.

Patch 1.3.3: Zealot train time decreased from 38 to 33.

WTF M8?


LOL, flip flop much?


Subtle difference is that they didn't change how fast they come out of warpgates this time, just gateways.
SuperYo1000
Profile Joined July 2008
United States880 Posts
April 26 2011 03:30 GMT
#394
wait wait.....is a massive unit immune to concussion? is that what people are talking about?
Toads
Profile Blog Joined February 2009
Canada1795 Posts
April 26 2011 03:31 GMT
#395
More i read this thread, more I get angry against my fellow zerg. Blizz still buff our race, change a lot of thing to make our life easier and we still conplain about somes things who never ever try to fend off. GOD STOP WHINING AND TRY TO FIND THE WAY TO BEAT THE BUILD.

2 gate proxy is not that big.
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
April 26 2011 03:31 GMT
#396
Can someone explain to me why 4gate won't be the norm still, just because time got increased doesn't mean it's still not viable right?

Would it mean that the protoss player defending the 4gate would be able to get out enough units / robo units in time for when the 4 gate finishes?
Can you feel the rush?
Jtn
Profile Blog Joined October 2010
444 Posts
April 26 2011 03:31 GMT
#397
On April 26 2011 12:30 SuperYo1000 wrote:
wait wait.....is a massive unit immune to concussion? is that what people are talking about?


Do you see that big white sign above this thread?
ePBuckets
Profile Joined April 2011
Canada207 Posts
April 26 2011 03:32 GMT
#398
so with the archon change, what's their "tanking" capabilities like now?
they wont be able to be kited which is good which means they'll be able to take out marauders?

has anyone done the number crunching/thinking?
L3gendary
Profile Joined October 2010
Canada1470 Posts
April 26 2011 03:32 GMT
#399
On April 26 2011 12:22 DisaFear wrote:
Nice.
Good change for bunkers
Now I can't 2 port banshee anymore with the spore change
Archons massive, what's that meant to do?
Ghosts will be used more now


lol why not tht makes no sense. If the spores are there when ur banshees are...well it wont make a difference i cant imagine a lot of scenarios where being able to relocate ur spores slightly faster would help against 2 port banshees.

and archons being massive will protect them from concussive slow.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
mprs
Profile Joined April 2010
Canada2933 Posts
April 26 2011 03:32 GMT
#400
On April 26 2011 12:27 Mailing wrote:
I am not a protoss, but would it be possible to use those extra 40 seconds to bank resources and do a FIVE gateway timing attack?


No. because 1) your "5gate" push will be 40 seconds late. Those resources might help you to warp in more in the first set or second set, but then you wouldn't be able to produce out of 5 gateways, so its pointless. 40 seconds gives enough time for the opponent to scout and prepare, so its a really weak build.
We talkin about PRACTICE
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