• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:18
CEST 02:18
KST 09:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!22Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey! Geoff 'iNcontroL' Robinson has passed away
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
25 Years Since Brood War Patch 1.08 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3163 users

Patch 1.3.3 PTR - Page 18

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 16 17 18 19 20 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2011-04-26 03:23:38
April 26 2011 03:22 GMT
#341
I'm currently thinking the Archon massive change might make pure bio obsolete in TvP.

Upgraded chargelots have always been amazing versus bio and so are High Templar, Storm just always took a bit too long to research making the faster tech to Colossi a lot safer and solid. Now that Archons can actually do their massive damage though, it will be much easier to survive the "waiting for storm" timing window.
I think esports is pretty nice.
Maro01
Profile Joined February 2011
14 Posts
April 26 2011 03:22 GMT
#342
On April 26 2011 12:18 (Mist) wrote:
Patch is not even up yet,
Blizzard fail. lol



You fail, its called a PTR, they are testing it before release....
Drium
Profile Blog Joined December 2008
United States888 Posts
Last Edited: 2011-04-26 03:23:38
April 26 2011 03:22 GMT
#343
People who said they expected a colossus nerf don't understand the full implications of the spore crawler root time change. The new hard counter to colossi is obviously building 50 spore crawlers and rooting them right next to the protoss army
KwanROLLLLLLLED
zyglrox
Profile Joined August 2010
United States1168 Posts
April 26 2011 03:23 GMT
#344
On April 26 2011 12:22 Maro01 wrote:
Show nested quote +
On April 26 2011 12:18 (Mist) wrote:
Patch is not even up yet,
Blizzard fail. lol



You fail, its called a PTR, they are testing it before release....



trollin? if not, what's the point of the ptr......
champagne for my real friends, and real pain for my sham friends.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
April 26 2011 03:23 GMT
#345
I was worried this was a hoax, then I saw the bunker change.
Sucks that this warp gate change undoes the hallucinate buff though.
Am very happy about archons, now I can open DT, expo and have a follow up to deal with bio.
Going HT instead of colossus might actually work in every match up now.
:)
Moonquake
Profile Joined April 2010
United States36 Posts
April 26 2011 03:23 GMT
#346
On April 26 2011 12:22 Saechiis wrote:
I'm currently thinking the Archon massive change will make bio obsolete in TvP.

Upgraded chargelots have always been amazing versus bio and so are High Templar, Storm just always took a bit too long to research making the faster tech to Colossi a lot more solid. Now that Archons can actually do their massive damage it will be much easier to survive the "waiting for storm" timing window.


Terran still has EMP so I don't know if bio becomes obsolete. Archons sure die fast without shield whether their slowed by concussive or not.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
April 26 2011 03:23 GMT
#347
Well, crap.

Once this hits the release version imma have to rework my PvP Strategy (although Idk if this will effect the 5z8s too much.)
Survival is winning, everything else is bullshit.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
April 26 2011 03:23 GMT
#348
Good changes, overall.

Ideally, I would like gateway production to be slower than warpgates, thus creating a choice between unit production speed and mobility.

I suppose these changes are better than nothing though. And archon/spore/bunker changes are all very good.
+ Show Spoiler +
Munk-E
Profile Blog Joined July 2010
United States672 Posts
April 26 2011 03:23 GMT
#349
On April 26 2011 12:20 FatkiddsLag wrote:
Show nested quote +
On April 26 2011 11:24 Xapti wrote:
ROFL WAFL

Patch 16: Zealot build time increased from 33 to 38.

Patch 17: Zealot build time decreased from 38 to 33.

Patch 1.1.0: Zealot build time increased from 33 to 38.

Patch 1.3.3: Zealot train time decreased from 38 to 33.

WTF M8?


lol the zealot holds the key to SC2


No, the bunker does.

Patch 6 (version 0.8.0.14593)

Build time decreased from 40 seconds to 30 seconds.

[hide]Patch 16 (version 0.19.0.15976) Undocumented Changes [1]

Bunker build time increased from 30 to 40.

[hide]Patch 17 (version 0.20.0.16036) [2]

Bunker build time decreased from 40 seconds to 30 seconds.

[hide]Patch 1.1.0

Build time increased from 30 to 35.

[hide]Patch 1.3.0

Build time increased from 35 to 40.
You recognise me because of my signature!
arQ
Profile Joined October 2010
1033 Posts
April 26 2011 03:24 GMT
#350
On April 26 2011 12:22 Maro01 wrote:
Show nested quote +
On April 26 2011 12:18 (Mist) wrote:
Patch is not even up yet,
Blizzard fail. lol



You fail, its called a PTR, they are testing it before release....


No Sir, you fail. PTR = Public Test Realm, which means that WE test stuff before release.

He is saying that Blizzard fails because they announced the patch but its not up on the PTR yet.
"The universe is not required to be in perfect harmony with human ambition." -Carl Sagan || Flash || Mvp || Naniwa ||
Jampackedeon
Profile Joined November 2010
United States2053 Posts
April 26 2011 03:25 GMT
#351
Finally they're looking at salvage changes instead of bunker build times. I'm really interested to see how the pylon stuff works out... nerfing 4 gates and canon rushes all at once! Protoss are getting hit hard here (although the new build time changes for warp gates could make for a whole new batch of rushes).
Mommas Boy
Profile Joined December 2010
Canada144 Posts
April 26 2011 03:25 GMT
#352
On April 26 2011 12:22 Drium wrote:
People who said they expected a colossus nerf don't understand the full implications of the spore crawler root time change. The new hard counter to colossi is obviously building 50 spore crawlers and rooting them right next to the protoss army



It isnt a build time. Its a root time.

I just cant figure out how a quicker root time is going to balance this game. Theres bigger fish to fry.
here to play.
Moragon
Profile Joined October 2010
United States355 Posts
April 26 2011 03:25 GMT
#353
On April 26 2011 11:24 Xapti wrote:
ROFL WAFL

Patch 16: Zealot build time increased from 33 to 38.

Patch 17: Zealot build time decreased from 38 to 33.

Patch 1.1.0: Zealot build time increased from 33 to 38.

Patch 1.3.3: Zealot train time decreased from 38 to 33.

WTF M8?


LOL, flip flop much?
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
April 26 2011 03:25 GMT
#354
This patch actually looks really nice. That ghost buff in particular is awesome.

But the bunker? Again? Do the 25 minerals really make that much of a difference?
Bird up
Maro01
Profile Joined February 2011
14 Posts
April 26 2011 03:25 GMT
#355
On April 26 2011 12:23 zyglrox wrote:
Show nested quote +
On April 26 2011 12:22 Maro01 wrote:
On April 26 2011 12:18 (Mist) wrote:
Patch is not even up yet,
Blizzard fail. lol



You fail, its called a PTR, they are testing it before release....



trollin? if not, what's the point of the ptr......


To test the patch?? This not the definite patch, they might change some thing for sure.

PTR : Public TEST realm
Elwar
Profile Joined August 2010
953 Posts
April 26 2011 03:25 GMT
#356
On April 26 2011 12:22 Saechiis wrote:
I'm currently thinking the Archon massive change will make bio obsolete in TvP.

Upgraded chargelots have always been amazing versus bio and so are High Templar.

Ehhhh there has been so many games where chargelot/high templar has lost to almost pure marauder/medivac. If anything all this change does is make marauders not so ridiculously good against what is supposed to be a fairly damn good counter to them.
Esel
Profile Joined August 2010
Germany151 Posts
April 26 2011 03:25 GMT
#357
dont get why they want to take out 4gate from the whole game but prob no otherway if they wanted to change pvp
i like sc2 more than wc3 because of its mind games , in wc3 the only mind game you could do is go for a different hero than normal to make your opponent thing you are retarded
SweetAs
Profile Blog Joined April 2011
New Zealand290 Posts
Last Edited: 2011-04-26 03:27:15
April 26 2011 03:26 GMT
#358
I think pvp is just going to be the same thing, but like 30 seconds later lolz...

I wish they'd buff hydras, just give them a slight speed increase! They're to iconic, they need to be good.

Also: The spore buff.. is fucking sweet.
CJ.sAviOr : oGsjookTo : mTwDIMAGA
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 26 2011 03:26 GMT
#359
On April 26 2011 12:19 zyce wrote:
I don't like the Pylon change, it messes with my building placement. Just change the warp-in radius if this makes it live. Ugh.

Ya, I will have to come up with new building placements, especially in pvp where I always do a really nice sim city to stop cheese.
This buff may just mean pvp has a lot more cheeses instead of 4gate. Tier 1 units come faster and warp gate takes longer, and sim city is harder, but I guess this also means a minor nerf to cannon rushing.
It is so tough to figure out how this will actually change the game, gonna have to play a lot of PTR to find out.
Jerax
Profile Joined August 2010
Canada189 Posts
April 26 2011 03:26 GMT
#360
On April 26 2011 12:25 Moragon wrote:
Show nested quote +
On April 26 2011 11:24 Xapti wrote:
ROFL WAFL

Patch 16: Zealot build time increased from 33 to 38.

Patch 17: Zealot build time decreased from 38 to 33.

Patch 1.1.0: Zealot build time increased from 33 to 38.

Patch 1.3.3: Zealot train time decreased from 38 to 33.

WTF M8?


LOL, flip flop much?


Zealots are the new bunker build time.
Prev 1 16 17 18 19 20 221 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#96
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft263
ViBE163
ProTech143
JuggernautJason45
EnDerr 4
StarCraft: Brood War
Rain 2158
GuemChi 1757
Artosis 632
910 44
Dota 2
monkeys_forever128
League of Legends
Doublelift6112
Counter-Strike
minikerr172
adren_tv110
Super Smash Bros
hungrybox1006
Mew2King174
Other Games
Liquid`RaSZi2402
Day[9].tv624
shahzam518
C9.Mang0342
Livibee119
Maynarde45
Trikslyr32
Organizations
Other Games
BasetradeTV38
[ Show 12 non-featured ]
StarCraft 2
• RyuSc2 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22493
Other Games
• Day9tv624
Upcoming Events
Afreeca Starleague
9h 42m
Mini vs Calm
Queen vs EffOrt
Patches Events
15h 42m
Replay Cast
23h 42m
The PondCast
1d 9h
Replay Cast
1d 23h
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.