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Patch 1.3.3 PTR - Page 167

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 165 166 167 168 169 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Squalish
Profile Joined April 2010
United States137 Posts
May 04 2011 14:08 GMT
#3321
id say the pylon/warpgate changes are overall a bigger nerf than the 5sec off gateway sentry and archon range increase.
the range on pylons is significant imo. and you usually only get one sentry out of non warpgate gates anyway. the archon change is really nice and needed.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 04 2011 14:09 GMT
#3322
On May 04 2011 22:58 Tumor wrote:
hmm so many patch changes it feels more than a beta than a full game,

why make infestors slower? okay now they are good but cripple them like a hydra?


Maybe to encourage people using the move while borrow ability of the infestor in battle scenarios more? Now I mostly see it used when harrassing.

Haven't Blizzard released a "this is how we have reasoned" for the last couple of patches
Banelings are too cute to blow up
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
May 04 2011 14:10 GMT
#3323
when this comes live?
¯\_(ツ)_/¯
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 04 2011 14:10 GMT
#3324
On May 04 2011 23:06 Kreb wrote:
Im trying to figure out why they would change Thors. As a viewer who mostly watches SC2 over playing it, I see Thors as something you bring out lategame (and only in small numbers) vs Z to battle huge muta balls, barely has any uses in TvT (except for the odd battling of an enemy T going heavy air) or as a extra thing to throw into your army mix vs P. They have their uses but hardly seem to be the go-to unit of any matchup. And strike cannon is seen like once every 20 games I see a Thor. So why would it need changing?

And no, Im not asking you random theorycrafters out there (which I know there are a lot of here) who obviously figured out SC2 and KNOW that "thors are the greatest thing ever, a terran going thor/x/x unit comp can kill anything omg omg omg its really op the pros just havent realized this yet". Please spare me that. Im asking you master/grand master Ts/Ps. Do you Ts use Thors often and feel that you have an easy time rolling over most Ps? And do you Ps often run into heavy Thor using Ts and you feel you dont know how to handle them?

Thor timing pushes. Thorzain is obviously the famous one, but it happens a bunch on ladder too. One can of course debate whether those were strong enough to warrant changes, but I'm 99% certain they are what initiated them.
ridonkulous
Profile Joined May 2011
159 Posts
Last Edited: 2011-05-04 14:12:10
May 04 2011 14:10 GMT
#3325
On May 04 2011 22:58 RoachyRoach wrote:
Show nested quote +
On May 04 2011 22:55 Noocta wrote:
Soo.. with the Infestor nerf, the Thor change, the new change to warpgate being only 20s longer (which is nothing with chronoboost) , all the gateway build time decresed and the major buff to archon

This patch is now a huge " let's buff protoss " or did i miss something ?


20s is 20s, its not nothing, chrono or no chrono. toss dont have unlimited chrono. it changes the opener by 20s no matter which way u look at it. chrono 2x more on wg? its that means not as many probes. and wg chrono is always constant anyway(for wg rushes)...toss cant just pull 2x more chrono out of thier ass.


its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later

ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 04 2011 14:14 GMT
#3326
On May 04 2011 23:10 ridonkulous wrote:
Show nested quote +
On May 04 2011 22:58 RoachyRoach wrote:
On May 04 2011 22:55 Noocta wrote:
Soo.. with the Infestor nerf, the Thor change, the new change to warpgate being only 20s longer (which is nothing with chronoboost) , all the gateway build time decresed and the major buff to archon

This patch is now a huge " let's buff protoss " or did i miss something ?


20s is 20s, its not nothing, chrono or no chrono. toss dont have unlimited chrono. it changes the opener by 20s no matter which way u look at it. chrono 2x more on wg? its that means not as many probes. and wg chrono is always constant anyway(for wg rushes)...toss cant just pull 2x more chrono out of thier ass.


its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later

ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races

I love how people convert SC time to realtime in an attempt to make a larger time appear smaller than it is. You don't magically get more chrono btw, you don't have enough to chrono again when the old WP tech finished.
R3N
Profile Joined March 2011
740 Posts
May 04 2011 14:15 GMT
#3327
Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here.
Dezire
Profile Joined December 2010
Netherlands640 Posts
May 04 2011 14:16 GMT
#3328
Hahaha thors with energy :D
BoxeR, HuK, IdrA, Minigun, MVP <3
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 04 2011 14:17 GMT
#3329
Anytime mech play becomes more viable...blizzard nerfs it...maybe browder has some weird complex against mech where he doesn't wanna be seen as the cnc dev since in cnc games u mostly massed tanks -_-
Sup
zeru
Profile Blog Joined September 2010
8156 Posts
May 04 2011 14:17 GMT
#3330
--- Nuked ---
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
May 04 2011 14:17 GMT
#3331
On May 04 2011 23:15 R3N wrote:
Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here.

atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D
¯\_(ツ)_/¯
dani`
Profile Joined January 2011
Netherlands2402 Posts
May 04 2011 14:18 GMT
#3332
On May 04 2011 23:16 Dezire wrote:
Hahaha thors with energy :D

They had energy before you know This obviously is a relatively significant nerf to Thors. High Templars can now not only remove the 150mm strike cannon ability, but also damage the Thors. Apparently Blizzard recognized Thors were a bit too powerful when massed vs Protoss?
Mercury-
Profile Joined December 2010
Great Britain804 Posts
May 04 2011 14:19 GMT
#3333
On May 04 2011 23:17 clownzim wrote:
Show nested quote +
On May 04 2011 23:15 R3N wrote:
Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here.

atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D

Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates.
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
May 04 2011 14:22 GMT
#3334
ppl reaaly dont get my sens of humor.....

thor change is right, 150cannom with delay only was kinda ridiculous.
¯\_(ツ)_/¯
Hollis
Profile Joined January 2011
United States505 Posts
May 04 2011 14:23 GMT
#3335
In my totally reasonable, well-thought out, expert opinion, Blizz should release sweeping balance patches every week so we're never playing the same game for long!
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
May 04 2011 14:25 GMT
#3336
So the pylon change was revoked to? or am i just misreading?

I am glad they changed most of it back, i would like to see how this lot works out. Giving templar more to do after the amulet nerf seems cool, and it is really to keep immortals strong vs thors, but you will have had to have gotten to templar first. Also i wonder if this will lead to more people getting templar just for feedback instead of storm? Would be cool.
The world is ending what should we do about it?
Tef
Profile Joined April 2008
Sweden443 Posts
May 04 2011 14:26 GMT
#3337
I really like the changes of the PTR as Zerg, I would like to see more archons in ZvP and Infestors were a bit to fast for a caster unit. I also like the revoke of zealot build time from gateways.
Dont fuck up, dont fuck yourself
Traven
Profile Joined March 2011
United States160 Posts
May 04 2011 14:27 GMT
#3338
On May 04 2011 23:10 ridonkulous wrote:
Show nested quote +
On May 04 2011 22:58 RoachyRoach wrote:
On May 04 2011 22:55 Noocta wrote:
Soo.. with the Infestor nerf, the Thor change, the new change to warpgate being only 20s longer (which is nothing with chronoboost) , all the gateway build time decresed and the major buff to archon

This patch is now a huge " let's buff protoss " or did i miss something ?


20s is 20s, its not nothing, chrono or no chrono. toss dont have unlimited chrono. it changes the opener by 20s no matter which way u look at it. chrono 2x more on wg? its that means not as many probes. and wg chrono is always constant anyway(for wg rushes)...toss cant just pull 2x more chrono out of thier ass.


its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later

ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races


Bio early game against protoss is pretty good. If they would have left the WarpGate at 180 instead of 160, Protoss could not have stopped ANY early terran push, if even right now they are already hard to stop.
ridonkulous
Profile Joined May 2011
159 Posts
Last Edited: 2011-05-04 14:29:32
May 04 2011 14:27 GMT
#3339
On May 04 2011 23:14 Yaotzin wrote:
Show nested quote +
On May 04 2011 23:10 ridonkulous wrote:
On May 04 2011 22:58 RoachyRoach wrote:
On May 04 2011 22:55 Noocta wrote:
Soo.. with the Infestor nerf, the Thor change, the new change to warpgate being only 20s longer (which is nothing with chronoboost) , all the gateway build time decresed and the major buff to archon

This patch is now a huge " let's buff protoss " or did i miss something ?


20s is 20s, its not nothing, chrono or no chrono. toss dont have unlimited chrono. it changes the opener by 20s no matter which way u look at it. chrono 2x more on wg? its that means not as many probes. and wg chrono is always constant anyway(for wg rushes)...toss cant just pull 2x more chrono out of thier ass.


its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later

ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races

I love how people convert SC time to realtime in an attempt to make a larger time appear smaller than it is. You don't magically get more chrono btw, you don't have enough to chrono again when the old WP tech finished.


whats wrong with that lol, blizzard seconds are just made up time units which could be called anything but they are not real SECONDS, i converted them so theres no confusion and we have something to refer to.
As for chronoboost u have a valid point here toss will have one cb less but i never claimed its only time which changed.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 04 2011 14:28 GMT
#3340
On May 04 2011 23:19 Mercury- wrote:
Show nested quote +
On May 04 2011 23:17 clownzim wrote:
On May 04 2011 23:15 R3N wrote:
Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here.

atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D

Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates.

All of which die to that pesky marine unit that Terrans sometimes build.
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