the range on pylons is significant imo. and you usually only get one sentry out of non warpgate gates anyway. the archon change is really nice and needed.
Patch 1.3.3 PTR - Page 167
Forum Index > SC2 General |
Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
Squalish
United States137 Posts
the range on pylons is significant imo. and you usually only get one sentry out of non warpgate gates anyway. the archon change is really nice and needed. | ||
nihlon
Sweden5581 Posts
On May 04 2011 22:58 Tumor wrote: hmm so many patch changes it feels more than a beta than a full game, why make infestors slower? okay now they are good but cripple them like a hydra? Maybe to encourage people using the move while borrow ability of the infestor in battle scenarios more? Now I mostly see it used when harrassing. Haven't Blizzard released a "this is how we have reasoned" for the last couple of patches | ||
clownzim
Brazil267 Posts
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Yaotzin
South Africa4280 Posts
On May 04 2011 23:06 Kreb wrote: Im trying to figure out why they would change Thors. As a viewer who mostly watches SC2 over playing it, I see Thors as something you bring out lategame (and only in small numbers) vs Z to battle huge muta balls, barely has any uses in TvT (except for the odd battling of an enemy T going heavy air) or as a extra thing to throw into your army mix vs P. They have their uses but hardly seem to be the go-to unit of any matchup. And strike cannon is seen like once every 20 games I see a Thor. So why would it need changing? And no, Im not asking you random theorycrafters out there (which I know there are a lot of here) who obviously figured out SC2 and KNOW that "thors are the greatest thing ever, a terran going thor/x/x unit comp can kill anything omg omg omg its really op the pros just havent realized this yet". Please spare me that. Im asking you master/grand master Ts/Ps. Do you Ts use Thors often and feel that you have an easy time rolling over most Ps? And do you Ps often run into heavy Thor using Ts and you feel you dont know how to handle them? Thor timing pushes. Thorzain is obviously the famous one, but it happens a bunch on ladder too. One can of course debate whether those were strong enough to warrant changes, but I'm 99% certain they are what initiated them. | ||
ridonkulous
159 Posts
On May 04 2011 22:58 RoachyRoach wrote: 20s is 20s, its not nothing, chrono or no chrono. toss dont have unlimited chrono. it changes the opener by 20s no matter which way u look at it. chrono 2x more on wg? its that means not as many probes. and wg chrono is always constant anyway(for wg rushes)...toss cant just pull 2x more chrono out of thier ass. its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races ![]() | ||
Yaotzin
South Africa4280 Posts
On May 04 2011 23:10 ridonkulous wrote: its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races ![]() I love how people convert SC time to realtime in an attempt to make a larger time appear smaller than it is. You don't magically get more chrono btw, you don't have enough to chrono again when the old WP tech finished. | ||
R3N
740 Posts
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Dezire
Netherlands640 Posts
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avilo
United States4100 Posts
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zeru
8156 Posts
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clownzim
Brazil267 Posts
On May 04 2011 23:15 R3N wrote: Strange thors aren't widely used against P but still gets nerfed :o really hope blizzard know what they're doing here. atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D | ||
dani`
Netherlands2402 Posts
On May 04 2011 23:16 Dezire wrote: Hahaha thors with energy :D They had energy before you know ![]() | ||
Mercury-
Great Britain804 Posts
On May 04 2011 23:17 clownzim wrote: atm p has no "counter" to thors... if terran get like 10-12 thors gg toss :D Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates. | ||
clownzim
Brazil267 Posts
![]() thor change is right, 150cannom with delay only was kinda ridiculous. | ||
Hollis
United States505 Posts
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Surili
United Kingdom1141 Posts
I am glad they changed most of it back, i would like to see how this lot works out. Giving templar more to do after the amulet nerf seems cool, and it is really to keep immortals strong vs thors, but you will have had to have gotten to templar first. Also i wonder if this will lead to more people getting templar just for feedback instead of storm? Would be cool. | ||
Tef
Sweden443 Posts
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Traven
United States160 Posts
On May 04 2011 23:10 ridonkulous wrote: its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races ![]() Bio early game against protoss is pretty good. If they would have left the WarpGate at 180 instead of 160, Protoss could not have stopped ANY early terran push, if even right now they are already hard to stop. | ||
ridonkulous
159 Posts
On May 04 2011 23:14 Yaotzin wrote: I love how people convert SC time to realtime in an attempt to make a larger time appear smaller than it is. You don't magically get more chrono btw, you don't have enough to chrono again when the old WP tech finished. whats wrong with that lol, blizzard seconds are just made up time units which could be called anything but they are not real SECONDS, i converted them so theres no confusion and we have something to refer to. As for chronoboost u have a valid point here toss will have one cb less but i never claimed its only time which changed. | ||
Yaotzin
South Africa4280 Posts
On May 04 2011 23:19 Mercury- wrote: Carriers, magic boxed voids, chargelots work too if your economy is much better (which it should be because Thors can't really punish you from taking lots of expos) since you can instantly rebuild with WGates. All of which die to that pesky marine unit that Terrans sometimes build. | ||
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