• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:28
CET 23:28
KST 07:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 552 Secret Storm The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift
Brood War
General
New 40-minute movie with Jaedong JyJ SnOw List of top players active on ShieldBattery BW General Discussion Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] Ro16 Group A - Saturday 21:00 CET
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11488 users

Patch 1.3.3 PTR - Page 168

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 166 167 168 169 170 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Raygun
Profile Joined August 2010
348 Posts
May 04 2011 14:30 GMT
#3341
On May 04 2011 23:27 ridonkulous wrote:
whats wrong with that lol, blizzard seconds are just made up time units which could be called anything but they are not real SECONDS, i converted them so theres no confusion.
As for chronoboost u have a valid point here toss will have one cb less but i never claimed its only time which changed.


All timings should be discussed in in-game terms. Mixing them doesn't help anyone and just leads to confusion.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 04 2011 14:31 GMT
#3342
On May 04 2011 23:27 ridonkulous wrote:
Show nested quote +
On May 04 2011 23:14 Yaotzin wrote:
On May 04 2011 23:10 ridonkulous wrote:
On May 04 2011 22:58 RoachyRoach wrote:
On May 04 2011 22:55 Noocta wrote:
Soo.. with the Infestor nerf, the Thor change, the new change to warpgate being only 20s longer (which is nothing with chronoboost) , all the gateway build time decresed and the major buff to archon

This patch is now a huge " let's buff protoss " or did i miss something ?


20s is 20s, its not nothing, chrono or no chrono. toss dont have unlimited chrono. it changes the opener by 20s no matter which way u look at it. chrono 2x more on wg? its that means not as many probes. and wg chrono is always constant anyway(for wg rushes)...toss cant just pull 2x more chrono out of thier ass.


its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later

ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races

I love how people convert SC time to realtime in an attempt to make a larger time appear smaller than it is. You don't magically get more chrono btw, you don't have enough to chrono again when the old WP tech finished.


whats wrong with that lol, blizzard seconds are just made up time units which could be called anything but they are not real SECONDS, i converted them so theres no confusion.
As for chronoboost u have a valid point here toss will have one cb less but i never claimed its only time which changed.

What confusion? No one uses realtime seconds when talking about SC timings because they are completely irrelevant.

The CB point was showing that it really is 20s, because there's no CB to bring it down. So 20s is 20s, 4gate becomes 20s later, period.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
May 04 2011 14:32 GMT
#3343
--- Nuked ---
Noocta
Profile Joined June 2010
France12578 Posts
May 04 2011 14:34 GMT
#3344
On May 04 2011 23:31 Yaotzin wrote:
Show nested quote +
On May 04 2011 23:27 ridonkulous wrote:
On May 04 2011 23:14 Yaotzin wrote:
On May 04 2011 23:10 ridonkulous wrote:
On May 04 2011 22:58 RoachyRoach wrote:
On May 04 2011 22:55 Noocta wrote:
Soo.. with the Infestor nerf, the Thor change, the new change to warpgate being only 20s longer (which is nothing with chronoboost) , all the gateway build time decresed and the major buff to archon

This patch is now a huge " let's buff protoss " or did i miss something ?


20s is 20s, its not nothing, chrono or no chrono. toss dont have unlimited chrono. it changes the opener by 20s no matter which way u look at it. chrono 2x more on wg? its that means not as many probes. and wg chrono is always constant anyway(for wg rushes)...toss cant just pull 2x more chrono out of thier ass.


its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later

ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races

I love how people convert SC time to realtime in an attempt to make a larger time appear smaller than it is. You don't magically get more chrono btw, you don't have enough to chrono again when the old WP tech finished.


whats wrong with that lol, blizzard seconds are just made up time units which could be called anything but they are not real SECONDS, i converted them so theres no confusion.
As for chronoboost u have a valid point here toss will have one cb less but i never claimed its only time which changed.

What confusion? No one uses realtime seconds when talking about SC timings because they are completely irrelevant.

The CB point was showing that it really is 20s, because there's no CB to bring it down. So 20s is 20s, 4gate becomes 20s later, period.


Still, i don't really think protoss need some buff because 4gate is 20s later. As it a PvP concern but other buff are PvX concern.
" I'm not gonna fight you. I'm gonna kick your ass ! "
junmkk
Profile Joined February 2011
United States19 Posts
May 04 2011 14:35 GMT
#3345
doesn't the mm push with 1 thor to stop ff still work?

that push is still pretty potent imo
glhf -masters
nvrs
Profile Joined October 2010
Greece481 Posts
May 04 2011 14:35 GMT
#3346
On May 04 2011 20:57 Gulzt wrote:
Show nested quote +
On May 04 2011 20:41 Telcontar wrote:
Please don't say Thors will still be viable. Can you even recall a pro ever using a mass thor strategy when they had energy and required 150 of it to use strike cannon? NO and there's a good reason for that. You can theorise all you want about getting ghosts to emp your own thors but without the actual ability to use strike cannons against immortals and colossi and the fact that having to get ghosts will be a requirement whenever you go mass thor which will eat into your upgrades as well as viking production will mean the strat will be virtually dead.

I'm still hoping that Blizzard will come to their senses and not implement this change in the actual patch.


Have all your thors destroy a rock before you engage might do the trick too.

But to the point, I think the reason blizzard implemented this is to stimulate the usage of the strike cannon. In a way you are forced to upgrade the strike cannon this way, and maybe people figure out some good usage for it.
If that won't be the case it's probably reverted in a later patch.


LOL
Now that's funny!
Traven
Profile Joined March 2011
United States160 Posts
May 04 2011 14:36 GMT
#3347
On May 04 2011 23:32 Huragius wrote:
Hmm, Thor's having energy might completely remove mech play in TvP. I hope that doesn't happen.


I don't think you need to worry. Teching to high templars from robo tech(the usual counter to mech play) takes time. You still have a timing window to completely own any Toss player.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-05-04 14:39:35
May 04 2011 14:39 GMT
#3348
On May 04 2011 23:34 Noocta wrote:
Show nested quote +
On May 04 2011 23:31 Yaotzin wrote:
On May 04 2011 23:27 ridonkulous wrote:
On May 04 2011 23:14 Yaotzin wrote:
On May 04 2011 23:10 ridonkulous wrote:
On May 04 2011 22:58 RoachyRoach wrote:
On May 04 2011 22:55 Noocta wrote:
Soo.. with the Infestor nerf, the Thor change, the new change to warpgate being only 20s longer (which is nothing with chronoboost) , all the gateway build time decresed and the major buff to archon

This patch is now a huge " let's buff protoss " or did i miss something ?


20s is 20s, its not nothing, chrono or no chrono. toss dont have unlimited chrono. it changes the opener by 20s no matter which way u look at it. chrono 2x more on wg? its that means not as many probes. and wg chrono is always constant anyway(for wg rushes)...toss cant just pull 2x more chrono out of thier ass.


its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later

ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races

I love how people convert SC time to realtime in an attempt to make a larger time appear smaller than it is. You don't magically get more chrono btw, you don't have enough to chrono again when the old WP tech finished.


whats wrong with that lol, blizzard seconds are just made up time units which could be called anything but they are not real SECONDS, i converted them so theres no confusion.
As for chronoboost u have a valid point here toss will have one cb less but i never claimed its only time which changed.

What confusion? No one uses realtime seconds when talking about SC timings because they are completely irrelevant.

The CB point was showing that it really is 20s, because there's no CB to bring it down. So 20s is 20s, 4gate becomes 20s later, period.


Still, i don't really think protoss need some buff because 4gate is 20s later. As it a PvP concern but other buff are PvX concern.

I really don't think Blizzard think like this. I think they buffed the archon to encourage the citadel tech line, and because archons are a really underused (read:shit) unit;not because they nerfed toss on warpgates.

Remember this is the test server, they're er, testing. Trying out a new archon, new warpgate timings etc. If things look good they go into a patch, if not, not.
RoachyRoach
Profile Joined February 2011
81 Posts
May 04 2011 14:40 GMT
#3349
The thors with energy thing is pretty bad for terran tho. Im toss and even I can see this as pretty weird.

Thors are now the only spellcaster that have NO way to use thier energy until an upgrade is researched. I think it would be fair if thors either started with the research or had some way of using energy before the research..but blizzzard isnt about to implement totally new abilities so it is looking pretty bleak.

Perhaps a viable "what-if" would be what if thors had an ability that used energy to jetpack for 5s or something. Still be slow as fuck but would allow thors to hop onto highground or traverse windy terrain easier.

haha, even im thinking "stfu newb, this isnt the blizzard forums" after typing this.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
May 04 2011 14:41 GMT
#3350
--- Nuked ---
Raygun
Profile Joined August 2010
348 Posts
Last Edited: 2011-05-04 14:43:29
May 04 2011 14:42 GMT
#3351
On May 04 2011 23:34 Noocta wrote:Still, i don't really think protoss need some buff because 4gate is 20s later. As it a PvP concern but other buff are PvX concern.


Warp Gate tech is 20 seconds later, not just for specific builds like 4 gates. Protoss do use Warp Gates in other builds.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 04 2011 14:44 GMT
#3352
Woot, they reverted the Zealot build-time buff!

Long live the 7-pool!!!
As it turns out, marines don't actually cost any money -Jinro
Raygun
Profile Joined August 2010
348 Posts
May 04 2011 14:45 GMT
#3353
On May 04 2011 23:40 RoachyRoach wrote:Thors are now the only spellcaster that have NO way to use thier energy until an upgrade is researched. I think it would be fair if thors either started with the research or had some way of using energy before the research..but blizzzard isnt about to implement totally new abilities so it is looking pretty bleak


Banshees can't use their energy until cloak is researched.
RoachyRoach
Profile Joined February 2011
81 Posts
May 04 2011 14:48 GMT
#3354
On May 04 2011 23:45 Raygun wrote:
Show nested quote +
On May 04 2011 23:40 RoachyRoach wrote:Thors are now the only spellcaster that have NO way to use thier energy until an upgrade is researched. I think it would be fair if thors either started with the research or had some way of using energy before the research..but blizzzard isnt about to implement totally new abilities so it is looking pretty bleak


Banshees can't use their energy until cloak is researched.


touche
Traven
Profile Joined March 2011
United States160 Posts
May 04 2011 14:48 GMT
#3355
On May 04 2011 23:41 Huragius wrote:
Show nested quote +
On May 04 2011 23:36 Traven wrote:
On May 04 2011 23:32 Huragius wrote:
Hmm, Thor's having energy might completely remove mech play in TvP. I hope that doesn't happen.


I don't think you need to worry. Teching to high templars from robo tech(the usual counter to mech play) takes time. You still have a timing window to completely own any Toss player.


Actually, you don't. If you are going for thor oriented mech style, protoss will have HT/Collo/DT/Immortals mix in time (Not in huge numbers, duh). And tanks are already pretty fucking bad against protoss, unless in some timing pushes on few maps and still, very situational.


I agree with this, but only if it gets to late game. The only time I ever see Thors used effectively are the stupid early marine, SCV, Thor pushes with 250 strike cannon.
Noocta
Profile Joined June 2010
France12578 Posts
May 04 2011 14:49 GMT
#3356
On May 04 2011 23:39 Yaotzin wrote:
Show nested quote +
On May 04 2011 23:34 Noocta wrote:
On May 04 2011 23:31 Yaotzin wrote:
On May 04 2011 23:27 ridonkulous wrote:
On May 04 2011 23:14 Yaotzin wrote:
On May 04 2011 23:10 ridonkulous wrote:
On May 04 2011 22:58 RoachyRoach wrote:
On May 04 2011 22:55 Noocta wrote:
Soo.. with the Infestor nerf, the Thor change, the new change to warpgate being only 20s longer (which is nothing with chronoboost) , all the gateway build time decresed and the major buff to archon

This patch is now a huge " let's buff protoss " or did i miss something ?


20s is 20s, its not nothing, chrono or no chrono. toss dont have unlimited chrono. it changes the opener by 20s no matter which way u look at it. chrono 2x more on wg? its that means not as many probes. and wg chrono is always constant anyway(for wg rushes)...toss cant just pull 2x more chrono out of thier ass.


its 20sec "in-game" seconds which equalls to 15s real seconds with chronoboost 4wg rush will be ~10 seconds later

ps. im very sad that blizzard want tvp to be bio based i realy hate the current state of this MU and the fact i cant play mech might cause i will switch races

I love how people convert SC time to realtime in an attempt to make a larger time appear smaller than it is. You don't magically get more chrono btw, you don't have enough to chrono again when the old WP tech finished.


whats wrong with that lol, blizzard seconds are just made up time units which could be called anything but they are not real SECONDS, i converted them so theres no confusion.
As for chronoboost u have a valid point here toss will have one cb less but i never claimed its only time which changed.

What confusion? No one uses realtime seconds when talking about SC timings because they are completely irrelevant.

The CB point was showing that it really is 20s, because there's no CB to bring it down. So 20s is 20s, 4gate becomes 20s later, period.


Still, i don't really think protoss need some buff because 4gate is 20s later. As it a PvP concern but other buff are PvX concern.

I really don't think Blizzard think like this. I think they buffed the archon to encourage the citadel tech line, and because archons are a really underused (read:shit) unit;not because they nerfed toss on warpgates.

Remember this is the test server, they're er, testing. Trying out a new archon, new warpgate timings etc. If things look good they go into a patch, if not, not.



Might be this, but i have quite a lot of experience of blizzard balancing through the " nerf here so buff here logic".
I could understand a buff to the Citadel tech tree if they did start to make robo less amazingly good against everything.

Archons buff are nice, they give Protoss more options. But to be honest, i wish they'll start to give new option to other races that don't have that many yet. In fact, they're even telling terran " you can't mech against protoss" at the same time that " you can templar tech better".
" I'm not gonna fight you. I'm gonna kick your ass ! "
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 14:49 GMT
#3357
On May 04 2011 23:45 Raygun wrote:
Show nested quote +
On May 04 2011 23:40 RoachyRoach wrote:Thors are now the only spellcaster that have NO way to use thier energy until an upgrade is researched. I think it would be fair if thors either started with the research or had some way of using energy before the research..but blizzzard isnt about to implement totally new abilities so it is looking pretty bleak


Banshees can't use their energy until cloak is researched.

You forgetting my favorite unit, the Hyperion, the Behemoth, the Fusion nuclear shot of goodness, the Yamato Cannon, which is probably a reference to that Space Cruiser Yamato movie or something. Which is actually a batllecruiser. Which is the Battlecruiser
[TLNY]Mahjong Club Thread
flodeskum
Profile Joined September 2010
Iceland1267 Posts
May 04 2011 14:49 GMT
#3358
I think the thor change is reasonable. Thors are just a stupid unit and don't really belong in a game like sc2.

I really don't want to see mech in tvp if said mech involves mostly thors and a few helions. I'd much rather see changes to tanks and marauders to make mech more viable.
IdrA: " my fans are kinda retarded"
RoachyRoach
Profile Joined February 2011
81 Posts
May 04 2011 14:52 GMT
#3359
On May 04 2011 23:49 Blasterion wrote:
Show nested quote +
On May 04 2011 23:45 Raygun wrote:
On May 04 2011 23:40 RoachyRoach wrote:Thors are now the only spellcaster that have NO way to use thier energy until an upgrade is researched. I think it would be fair if thors either started with the research or had some way of using energy before the research..but blizzzard isnt about to implement totally new abilities so it is looking pretty bleak


Banshees can't use their energy until cloak is researched.

You forgetting my favorite unit, the Hyperion, the Behemoth, the Fusion nuclear shot of goodness, the Yamato Cannon, which is probably a reference to that Space Cruiser Yamato movie or something. Which is actually a batllecruiser. Which is the Battlecruiser


Ok, so im dead wrong, didnt think ^^

Gawd terran is so feedbackable.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 14:52 GMT
#3360
On May 04 2011 23:49 flodeskum wrote:
I think the thor change is reasonable. Thors are just a stupid unit and don't really belong in a game like sc2.

I really don't want to see mech in tvp if said mech involves mostly thors and a few helions. I'd much rather see changes to tanks and marauders to make mech more viable.

you know I kinda like Goliaths
[TLNY]Mahjong Club Thread
Prev 1 166 167 168 169 170 221 Next
Please log in or register to reply.
Live Events Refresh
BSL
05:00
S23 - Ro16 Group C
TBD vs Dewalt
Ret vs Tech
ZZZero.O472
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 34
StarCraft: Brood War
Rain 1325
ZZZero.O 472
Dewaltoss 43
LuMiX 2
Super Smash Bros
C9.Mang0327
AZ_Axe85
Mew2King50
ArmadaUGS1
Other Games
summit1g5583
tarik_tv5057
Grubby3120
Liquid`RaSZi2464
syndereN224
PiGStarcraft151
UpATreeSC36
Organizations
Other Games
gamesdonequick2714
BasetradeTV58
StarCraft 2
EmSc Tv 34
EmSc2Tv 34
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 86
• Hinosc 45
• musti20045 32
• Adnapsc2 16
• RyuSc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1400
• Shiphtur463
Upcoming Events
SOOP
11h 33m
soO vs FanTaSy
WardiTV Weekly
13h 33m
Replay Cast
1d
Monday Night Weeklies
1d 18h
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
RSL Revival
5 days
[ Show More ]
BSL
5 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
BSL
6 days
Bonyth vs Doodle
Kyrie vs Jimin
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.