Well archon buffs.. hope we'll see them more
Patch 1.3.3 PTR - Page 169
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
Tonttu
Finland606 Posts
Well archon buffs.. hope we'll see them more | ||
rmAmnesiac
United Kingdom185 Posts
On May 04 2011 23:49 flodeskum wrote: I think the thor change is reasonable. Thors are just a stupid unit and don't really belong in a game like sc2. I really don't want to see mech in tvp if said mech involves mostly thors and a few helions. I'd much rather see changes to tanks and marauders to make mech more viable. would you care to explain your post? i'm afraid 'i don't know how to counter them' isn't really a response if that's what you were going to go for. | ||
Dhalphir
Australia1305 Posts
I don't think 4gate is going to even touched by this patch now, its going to be just as effective in PvP as it was before. | ||
RoachyRoach
81 Posts
Buff the SHIT out of the thor and make it like the mothership. Where u can only have 1. | ||
s3rp
Germany3192 Posts
Thors and Raves out , Sciene Vessel and Goliath in = Happy Terran . Those two Units are underused for good reasons , they aren't all that great. | ||
Blasterion
China10272 Posts
On May 04 2011 23:55 Dhalphir wrote: I don't understand why they reverted the zealot AND stalker build time decrease. The zealot build time decrease was silly, that i understand. I don't think it was as bad as people were claiming, but it wasn't necessary. But the stalker build time decrease being reverted, combined with the warp gate research only being 20 seconds slower instead of 40 seconds slower? I don't think 4gate is going to even touched by this patch now, its going to be just as effective in PvP as it was before. purely speculation here, Probably some sort of early gate way pressure that'll eat zergs alive if they 15 hatch or or something (since bunkers are pretty much the solution to every type of early pressure). If you chrono boost 3 zealots and 2 stalkers or something (idk not like I play toss), it'll be difficult for people to stop it I assume. like I said pure speculation | ||
RoachyRoach
81 Posts
On May 04 2011 23:55 s3rp wrote: Thors and Raves out , Sciene Vessel and Goliath in = Happy Terran . Those two Units are underused for good reasons , they aren't all that great. except the new Sci vessle is hella OP ^^ | ||
s3rp
Germany3192 Posts
Well it doesn't need to have the Repair Ability . Give it something else ^^ | ||
Blasterion
China10272 Posts
SciV asks you, WTF is this repair crap? what? Resources to heal Mech? are you from the Stone Age? It's the age of Nanobots baby | ||
Blasterion
China10272 Posts
On May 04 2011 23:58 s3rp wrote: Well it doesn't need to have the Repair Ability . Give it something else ^^ Welcome back Defense Matrix!!!!! oh in other topic How smart is a SCV pilot. They repair SCVs to Tanks, Battlecruiser to Colossus Motherships, Are they that intellectual that they can fix Alien Psionic Technology? | ||
Bagi
Germany6799 Posts
On May 04 2011 23:49 flodeskum wrote: I think the thor change is reasonable. Thors are just a stupid unit and don't really belong in a game like sc2. The colossus is a thousand times worse in this regard. I truly do not see what makes them think the thor requires nerfing, yet the colossus is perfectly fine. I make thors almost exclusively in the lategame of TvP, and they are never an immediate key to victory, rather a strong end-game unit that allows me trade armies with the protoss in an efficient manner. My thors + bio against a gateway/robo mix would always depend on micro, positioning, EMP's etc. Thor builds in general are extremely weak in the early-midgame, and once you lose too many, it's extremely difficult to get back into the game due to their extreme cost and build time. When you lose an engagement a smart protoss will keep attacking relentlessly, and only clutch mass repair might keep you in the game, yet the damage is already done. There is no doubt in my mind that protoss players would have found extremely efficient counters to thor-based armies, should they became more commonplace. Immortals are 4 food where thors are 6, yet its a problem when they get owned in equal numbers? Blizzard really seems to have dropped the ball with this unit, that much I agree with. | ||
Yaotzin
South Africa4280 Posts
On May 04 2011 23:49 Noocta wrote: Might be this, but i have quite a lot of experience of blizzard balancing through the " nerf here so buff here logic". Well obviously there's some degree of that - there has to be really. I just mean I highly doubt they go "ok so we nerfed warp gates, what can we buff to make up for it?". They looked at 2 issues - 4gate being too prominent, and archons sucking, and changed things. I could understand a buff to the Citadel tech tree if they did start to make robo less amazingly good against everything. It's not amazingly good... Archons buff are nice, they give Protoss more options. But to be honest, i wish they'll start to give new option to other races that don't have that many yet. In fact, they're even telling terran " you can't mech against protoss" at the same time that " you can templar tech better". They aren't saying you can't use mech. Ghost buff was a big help for mech play. Templar tech being > bio and it being buffed should also encourage mech play. | ||
dartoo
India2889 Posts
Anyway, the new archon attack animation looks cool ![]() | ||
Blasterion
China10272 Posts
On May 05 2011 00:01 dartoo wrote: ^^ Protoss need the mobile shield battery yo, and with an upgrade, it can power buildings too :p Anyway, the new archon attack animation looks cool ![]() oh I want to see the new Archon so bad! even if I am terran! Warp Prism Upgrade incoming =0 | ||
Yaotzin
South Africa4280 Posts
On May 04 2011 23:55 s3rp wrote: Thors and Raves out , Sciene Vessel and Goliath in = Happy Terran . Those two Units are underused for good reasons , they aren't all that great. Vikings took over goliath's role of high range anti air. Goliaths would be completely pretty much totally unused if put in the game. Science vessel would be absurdly imba in SC2. | ||
Noocta
France12578 Posts
On May 05 2011 00:01 Yaotzin wrote: Well obviously there's some degree of that - there has to be really. I just mean I highly doubt they go "ok so we nerfed warp gates, what can we buff to make up for it?". They looked at 2 issues - 4gate being too prominent, and archons sucking, and changed things. It's not amazingly good... They aren't saying you can't use mech. Ghost buff was a big help for mech play. Templar tech being > bio and it being buffed should also encourage mech play. I won't go into a quote war, it's not really the place for that kind of thing. But sometimes i feel you need a change something and only that thing. I like how they're making Archons better because amulet is not here anymore. The logic is fine. But blizzard feel necessary to compensate when they don't need to. The ghost thing follow by the Thor nerf is the same thing. They wanted to make Ghost easier to get while doing a heavy gas strategy, but then they feel they have to nerf this strategy ( mech here ) to compensate. I don't like the logic behind that. :/ | ||
Furycrab
Canada456 Posts
PvT next patch is going to be changing alot. | ||
Gigaudas
Sweden1213 Posts
On May 04 2011 20:44 dump wrote: What? Roach is 2.25, as is hydra. Infestor was 2.5, and now it's 2.25. Roach is 3.0 with lair tech. I don't think that constitutes "most". Zerglings are off the charts and need to be managed separately anyway, so they don't even count. The point is that there are more units traveling at the same speed now -- not that infestor is faster or slower than another. Everything but Hydras doesn't constitute most? | ||
Yaotzin
South Africa4280 Posts
On May 05 2011 00:07 Noocta wrote: The ghost thing follow by the Thor nerf is the same thing. They wanted to make Ghost easier to get while doing a heavy gas strategy, but then they feel they have to nerf this strategy ( mech here ) to compensate. I don't like the logic behind that. :/ You're assuming they're doing it like that though. Maybe they're just coming up with a list of things they think are an issue like: -too hard to get ghosts when going mech -Thor timing pushes a problem -robo tech too common -4gate in pvp too common And they address that stuff. Even if they do do it as you say, I don't see the problem in this case. I think a (old)thor timing push WITH ghosts would be utterly unstoppable. I have no idea how toss could possibly stop that. | ||
JonnyLaw
United States3482 Posts
Ghosts are good by themselves. | ||
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