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Evaluating the Colossus - Page 14

Forum Index > SC2 General
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Krikkitone
Profile Joined April 2009
United States1451 Posts
May 27 2011 18:06 GMT
#261
Well, if they want it to remain balanced v. Terrans, then the issue would be to
1. Weaken the Collossus
2. Weaken the Viking v. the Colossus without making the Vikings too weak v. others
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
May 27 2011 18:08 GMT
#262
It's literally the most boring RTS unit ever conceived.
DevanT
Profile Joined November 2010
United States71 Posts
May 27 2011 18:12 GMT
#263
Honestly, Protoss should evolve into a more tank/caster game against heavy ground. High Templars are still ridiculous even without amulet. Once there is a healthy number of high templars, sufficiently spread out (for emps), the terran army will melt. Feedback nullifies any kind of terran T3 and all T1-2 is killed by storms.

I don't find collosus to be much of a trouble in the current game now that terrans and zergs have evolved their game plan to deal with it. HT still have not been figured out even with the nerf to them.
FatkiddsLag
Profile Joined May 2010
United States413 Posts
May 27 2011 18:15 GMT
#264
your information is a little dated. some of recent pvp have been focusing around zealot archon. The reason that colossus need to be strong is because there really isnt any other muscle unit for protoss. By all means nerf colossus, but buff something else to that protoss doesnt get rolled.
CustomKal
Profile Blog Joined November 2010
Canada749 Posts
May 27 2011 18:19 GMT
#265
I find the biggest issue with the colossus is that it is like having a mobile tank. Tanks are strong enough at it is, and the colossus is just a way better version of them that doesn't have to take the time to siege to be at its best form.

If mobility is reduced on them it really does have a big change on them. It leaves more chances for them to be sniped, making it not just the opponent who deals with a mismicro costing them the game, but also the same for the toss.

Reduce its speed so its a slow units and it can completely change the role of a colossus compared to what it is now.
Scila
Profile Joined October 2010
Canada1849 Posts
May 27 2011 18:21 GMT
#266
On May 28 2011 03:19 CustomKal wrote:
I find the biggest issue with the colossus is that it is like having a mobile tank. Tanks are strong enough at it is, and the colossus is just a way better version of them that doesn't have to take the time to siege to be at its best form.

If mobility is reduced on them it really does have a big change on them. It leaves more chances for them to be sniped, making it not just the opponent who deals with a mismicro costing them the game, but also the same for the toss.

Reduce its speed so its a slow units and it can completely change the role of a colossus compared to what it is now.


This, it's really stupid that Protoss get a unit that functions BETTER than a Siege Tank and doesn't require any real control besides keeping it in the back. This can be fixed by a million ways, like making it as slow as a reaver, giving it some kind of siege/unsiege mechanic for higher range, etc.
All we have to decide is what to do with the time that is given to us.
0neder
Profile Joined July 2009
United States3733 Posts
May 27 2011 18:22 GMT
#267
Scourge in HotS anyone?
Or get rid of the sucky unit. Boring, Visually obtrusive attack. Unrealistic, War of the Worlds, skinny legs don't look protoss-ey, etc.
Enchanted
Profile Blog Joined November 2010
United States1609 Posts
May 27 2011 18:24 GMT
#268
On May 28 2011 03:21 Scila wrote:
Show nested quote +
On May 28 2011 03:19 CustomKal wrote:
I find the biggest issue with the colossus is that it is like having a mobile tank. Tanks are strong enough at it is, and the colossus is just a way better version of them that doesn't have to take the time to siege to be at its best form.

If mobility is reduced on them it really does have a big change on them. It leaves more chances for them to be sniped, making it not just the opponent who deals with a mismicro costing them the game, but also the same for the toss.

Reduce its speed so its a slow units and it can completely change the role of a colossus compared to what it is now.


This, it's really stupid that Protoss get a unit that functions BETTER than a Siege Tank and doesn't require any real control besides keeping it in the back. This can be fixed by a million ways, like making it as slow as a reaver, giving it some kind of siege/unsiege mechanic for higher range, etc.

Siege tank is a much better unit then the colossus. Anybody above Bronze league can control a siege tank, because you know.. Protoss don't have an air unit with the same range to snipe them.. tanks cost less and do more damage, the only advantage a colossus has against a tank is that it's mobile but a tank's range while sieged is insane.
ckukner
Profile Joined November 2010
Turkey54 Posts
May 27 2011 18:27 GMT
#269
On May 28 2011 03:08 cuppatea wrote:
It's literally the most boring RTS unit ever conceived.

I totally agree with you on this subject. Even unbalanced, shitty RTS do not have a lame unit like colossus. Don't understand how collosus managed to pass beta.
Drascus
Profile Joined October 2010
United States100 Posts
May 27 2011 18:33 GMT
#270
On May 28 2011 03:27 ckukner wrote:
I totally agree with you on this subject. Even unbalanced, shitty RTS do not have a lame unit like colossus. Don't understand how collosus managed to pass beta.


Dustin Bowder

Dude loves him some fancy 50's era sci-fi units, which is why the war of the worlds walker and the flying saucer could not be removed from the multiplayer even though other units faced much more intense scrutiny and many were cut. They didn't look cool enough, I guess, to not get evaluated strictly.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-05-27 18:40:08
May 27 2011 18:37 GMT
#271
The Collosi sadly is the only unit holding Toss together at the moment, without them they would fall apart, although i personally feel it may be too good. Blizzard says that its weakness to air makes it balanced, but that is just stupid thinking. Poor Zerg must make corrupter that insta die and are useless for anything else. And Toss has no strong Air to Air other then the Carrier that can get in range and kill Collosi cost effectively. Hence the Collosi wars.Luckly Terrans have vikings. Making Corruptors to fight collosi is as if terran only had banshees to kill collosi, except the Banshees are armored, do less damage, and can't cloak. Or like making Phoenixes that are armored and don't have gravity lift. Both Toss and Terran know how those units are innefective due to their range, except Zergs suffer more so because Corruptors are armored and take full damage from Stalkers and Voids.

Collosi are the only splash unit that really don't have a true draw back. Tanks are immobile, Hellions only kill light units and have low HP, Banlings are suicide units with low HP. ultras are bulky and melee. Thors are slow and bulky.

Each splash unit has a draw back, which makes massing them bad. Collosi are mobile, have sick range, and have good hp. And its only true weakness is only taken advantage by the viking due to its range.

Collosi need a drawback that makes massing them in high numbers less effective.



TLDR:
1)Protoss need collosi. Without collosi they would fall apart.
2)Only Terran can capitalize on Collosi weakenss, while Zerg and Toss can't
3) Every Splash unit in the game have a fatal flaw except the collosi. Read above for a description.
4) Collosi need a drawback that makes massing them in high numbers less effective.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Scila
Profile Joined October 2010
Canada1849 Posts
May 27 2011 18:38 GMT
#272
If only they kept the reaver instead of scrapping it... would be such an amazing unit with proper balancing from BW.
All we have to decide is what to do with the time that is given to us.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
May 27 2011 18:41 GMT
#273
Why did they ever get rid of the Reaver in the first place?

Colossus is OK, Reaver is better. Those are my feelings on the subject.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-05-27 18:43:19
May 27 2011 18:42 GMT
#274
On May 28 2011 03:38 Scila wrote:
If only they kept the reaver instead of scrapping it... would be such an amazing unit with proper balancing from BW.


Reavers were an excellent example of balanced power. Yes, the reaver was strong, down right overpowered in strength, but its weakness of mobility made it so massing them was suicide. And the only was to capitalize was using a dropship, which was difficult.

Strong, but immobile. Collosi are strong, and mobile.


On May 28 2011 03:41 SeaSwift wrote:
Why did they ever get rid of the Reaver in the first place?

Colossus is OK, Reaver is better. Those are my feelings on the subject.


They said they wanted a unit that was easier to use.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
May 27 2011 18:43 GMT
#275
Absolutely agree with the siege tank comment, and I have made the same comparison in another thread. Imagine if the siege tank could cliff walk and have instant siege mode.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
May 27 2011 18:48 GMT
#276
Effective infestor use is a viable counter to the deathball in ZvP.
DamnCats
Profile Joined August 2010
United States1472 Posts
May 27 2011 19:00 GMT
#277
I don't really have anything to add to this except the collosus really seems like a seige tank with training wheels.

Disciples of a god, that neither lives nor breathes.
Veritassong
Profile Joined April 2010
Canada393 Posts
Last Edited: 2011-05-27 19:02:13
May 27 2011 19:01 GMT
#278
On May 28 2011 03:48 AimlessAmoeba wrote:
Effective infestor use is a viable counter to the deathball in ZvP.


i JUST lost a game PvZ ,the guy went MASS roaches + infestor, its VERY good. it was 2 base vs 2 base, and he literally massed 100 roaches., i kill him wave after wave, but just got outran when he mind controlled my colossi, i even tried to focus down his infestors, no use.

colossis is not imba, it is ESSENTIAL in any protoss match up, because templar is too slow to tech, and risky to use, and does no dmg to units like roaches and marauder. protoss needs its AOE, or else it would just be outran.

the rep is here:
http://drop.sc/11451

i am 800 masters with 200 bonus pool.
人族英巴
Hikari
Profile Blog Joined May 2010
1914 Posts
May 27 2011 19:09 GMT
#279
I do not think the problem lies purely with the colossus. At first glance this thread seem to be a handful of people who lost XvP matches because their opponent has multiple colossi in their armies.

Mid->late game protoss is very dependent on colossi count. Yes, they have decent hp, however the lifeline of a protoss revolves around maintaining that colossi count: one wrong move and one or two get sniped left and right by flanking vikings/corruptors.

Note that T/Z is very capable of producing enough anti-air against the colossi: starports with reactor is extremely common and corruptors are birthed from larva, a pretty available resource for the zerg once the colossus tech becomes available.

A damage nerf to the colossus would likely be attached with a rebalancing of gateway units. Stalkers are expensive, doesnt scale too well and just lacks the "punch" in late game battles. You NEED some sort of an AoE offered by the colossi or HT (which I believe is more powerful, but is vulnerable to EMP/snipe, runs on energy, and is painfully slow).

As mentioned in the GSTL battle reports, the new zealot/archon/immortal/stalker comp may have potential against the ever so common colossi v colossi battles that repeats itself in almost all PvP late games.
whisp91
Profile Joined April 2010
87 Posts
May 27 2011 19:12 GMT
#280
Its a boring unit, simple as that. Id much rather have something completely different, preferably accompanied with a buff that make gateway units not useless on their own past the 10 minute mark (templars excluded.)
Google made me smart and Photoshop made me beautiful.
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