NASL's Tal'darim Altar review - Page 4
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blooblooblahblah
Australia4163 Posts
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Sworn
Canada920 Posts
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Tohrazer
United Kingdom75 Posts
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dvide
United Kingdom287 Posts
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Gaius Baltar
United States449 Posts
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-_-
United States7081 Posts
Has Xeris made an official statement? | ||
Nerski
United States1095 Posts
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Ragoo
Germany2773 Posts
I'm not surprised if Protoss will continue to dominate with this kind of map pool. I just wish they had chosen Testbug at least :C | ||
abominare
United States1216 Posts
say it aint so! *snicker* | ||
raf3776
United States1904 Posts
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Filosoraptor
United States21 Posts
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bkrow
Australia8532 Posts
In terms of balance i don't think basing an entire conclusion off one game played incredibly poorly by oGsEnsnare can be conclusive. Yes forcefields block ramps; but then again yes Terrans have dropships, and vikings, and units that can be produced out of other buildings besides a barracks; Anyway, it will be interesting to see how this map plays out over time, if there is a serious problem i am sure NASL will look for a remedy - everything else they have done has been community minded. | ||
Stiluz
Norway688 Posts
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Diamond
United States10796 Posts
All in all, I think the map pool is NASL's biggest weakness right now. | ||
iYiYi
United States489 Posts
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Ketara
United States15065 Posts
Can people at least give them a week before saying they're so terrible. Isn't the name North American Star League worth that to much to you ![]() | ||
Sanguinarius
United States3427 Posts
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setzer
United States3284 Posts
On April 15 2011 07:24 bkrow wrote: Even though i agree with you that the changes are a little bit strange; i don't see how you can encourage discussion by opening with "THIS MAP IS A JOKE" In terms of balance i don't think basing an entire conclusion off one game played incredibly poorly by oGsEnsnare can be conclusive. Yes forcefields block ramps; but then again yes Terrans have dropships, and vikings, and units that can be produced out of other buildings besides a barracks; Anyway, it will be interesting to see how this map plays out over time, if there is a serious problem i am sure NASL will look for a remedy - everything else they have done has been community minded. Uh, the map is a joke. There is a reason LSPrime heavily modified the map into its current version. The version NASL is using never even made it into the original GSTL. | ||
Datum
United States371 Posts
As for the gold bases, these don't seem to unfair to me. These bases are so exposed that unless a protoss player builds a ton of cannons, a zerg player could sacrifice a very small portion of their army to take it out. Sure, Protoss doesn't need to grab multiple expos at once. But a protoss player can't split up their army, so the valnurablity of these bases can be used to harrass the protoss. I'm not really sure whether the map is imbalanced or not, as I'm a relatively noobish player, but I'm not those two aspects mentioned in the OP make it impalanced (the expo choke seems like a good point though. | ||
shawty
United Kingdom294 Posts
I'm sure that in other situations it won't seem quite as bad as Ensnare made it seem | ||
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