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Automaton 2000 Micro Bot - Page 22

Forum Index > SC2 General
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chokke
Profile Joined August 2010
Norway228 Posts
April 08 2011 08:03 GMT
#421
Banshee vs marines.

Or a mirror with two perfect AI's fighting each other.
z00t
Profile Joined April 2010
Australia976 Posts
Last Edited: 2011-04-08 08:12:25
April 08 2011 08:11 GMT
#422
These videos made my day . I was literally laughing out loud seeing that perfect Marine micro vs Speed Banes. Oh my goodness - that was AWESOME (but kinda scary at the same time ).

IMO, the Insane AI shouldn't cheat resource-wise, but should have micro like this, for the lols .

Great job, you guys!

EDIT: would also love to see a game with the AIs fighting each other XD.
jyisvip
Profile Joined August 2010
Canada209 Posts
April 08 2011 08:15 GMT
#423
Marines vs Infestor's fungal growth + banes =D
mumakil
Profile Joined September 2010
Finland33 Posts
April 08 2011 08:29 GMT
#424
Cant wait to see what other epic micro videos we are gonna get from the automaton :D
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2011-04-08 08:45:24
April 08 2011 08:44 GMT
#425
On April 08 2011 16:57 WhiteLight wrote:
I would definitely watch a league of only perfect ai fighting against each other just so I could have my mind blown every 2 minutes at the crazy stuff like this. GSLai make it happen...


would be nice to have a Ai vs Ai competition ;O
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
closey
Profile Joined October 2010
Hong Kong272 Posts
April 08 2011 08:52 GMT
#426
blid you owe me a new pair of pants.

Suggestion: do Marauder vs zerglings with concussive shell with 0 damage taken.
Rock, Paper, Scissors
AmaZing
Profile Blog Joined March 2010
Nepal299 Posts
April 08 2011 08:54 GMT
#427
There is an ai vs ai competition in broodwar, i dont see why it wouldnt be possible in sc2...
Microing is one thing, they have to macro and such and make decision vs pro players too.. Some pretty amazing games happen in ai vs pros
ಠ_ಠ
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
April 08 2011 08:58 GMT
#428
I'm not sure if its been mentioned before but it would have been nicer to see the marines constrained walls, for instance in the main base of the opponent.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-04-08 10:01:29
April 08 2011 09:58 GMT
#429
Omfg... that micro is ridiculous :O keep this going for sure ! I think now no one will be able to say the skill cap in SC2 is low anymore ^^
Skrelt
Profile Joined November 2010
Netherlands306 Posts
Last Edited: 2011-04-08 10:02:16
April 08 2011 10:01 GMT
#430
10 infestors vs a 200/200 P army!

The marine micro was insane. Really. I got a new thing to practice with only 15K apm needed xD

Edit: Try day9's thing: Full gas zerg with BL and infesters only vs Toss deathball
The Wolfpack - Metalband from the Netherlands
Asherak
Profile Joined January 2011
New Zealand34 Posts
April 08 2011 10:07 GMT
#431
Not sure if it's been said already but maybe something like 5 pheonix versus 30 mutas?
Poffel
Profile Joined March 2011
471 Posts
April 08 2011 10:26 GMT
#432
Amazing stuff. To be honest, I liked the zergling vs. tanks scenario a lot more than the marine vs. banelings, simply because the marines do what everybody tries to do in that situation (although obviously with much more success), while the zergling attack is very original, because not only does it overburden the APM limits of human players, but also their analytic capabilities.

Another scenario I'd like to see would be a couple of zerglings taking out a line of SCVs while avoiding the shots from the planetary fortress the SCVs are mining at. I'd guess that this should actually be a lot easier than the tank assault, and so I'm really curious whether this could theoretically be done within APM-constraints that would allow it to be reproduced by a human player.
jazzminkey
Profile Joined December 2010
United States53 Posts
April 08 2011 10:51 GMT
#433
SCVs versus attacking units.

I wanna see some beautiful repair micro. Some bitbybit 2.0
Shameless
Profile Joined January 2011
Netherlands349 Posts
April 08 2011 11:02 GMT
#434
These video's where pretty sick, can't wait to see what you come up with next
Liquid'HuK "That's Halo, don't worry"
3loodMoon
Profile Joined February 2011
Thailand13 Posts
April 08 2011 11:23 GMT
#435
Great work with the AI. Hope to see more of this.

Reapers vs roaches? (range 4.5 vs range 4)

Also with the APM mentioned (15,000 for the marines and 8,000 for the ling), it would be impossible for a human to achieve. It would be interesting to see what can be done using APM humans could achieve, eg set a 300-400 APM cap and run the AI.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
April 08 2011 11:29 GMT
#436
LOVEEE YOU!!!

that was so sick.... wow.

how about marines vs colossi splash??? I think that's vertical splitting micro required - so have to keep units aligned at a right angle to the colossus' attack!

if you do that one... i will marry you. for reals.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-04-08 11:39:08
April 08 2011 11:32 GMT
#437
On April 08 2011 19:07 Asherak wrote:
Not sure if it's been said already but maybe something like 5 pheonix versus 30 mutas?
That has been done already also.

Very old.



On April 08 2011 19:26 Poffel wrote:
Another scenario I'd like to see would be a couple of zerglings taking out a line of SCVs while avoiding the shots from the planetary fortress the SCVs are mining at. I'd guess that this should actually be a lot easier than the tank assault, and so I'm really curious whether this could theoretically be done within APM-constraints that would allow it to be reproduced by a human player.

This has essentially already been done by humans (not attacking scvs though, not that that's much harder). It's extremely difficult to do, but certainly very humanly possible. The biggest issue is comming from the right angle at the right time... something that is much less viable in real games where the space is limited
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Arn
Profile Joined November 2010
Sweden118 Posts
April 08 2011 11:49 GMT
#438
I would like to see a perfect 4-unit surround, on for example speedlings vs stalker. (A 4 unit surround is when you position units all around an enemy unit with a perfect timing so that the attacked unit cannot move).

A "perfect" bioball of marines/marauders that all stuttermoved individually would also be impressive. Most players, even pros, stutter with one controlgroup which is sometimes ineffecient.

Next, pair the perfect zerglings up against the perfect bioball.

Oh, and as a zerg, some epic roach-splitting versus colossi would be AWESOMESAUCE.

(Note that I do realize this is just for showoffs, which is good - because then I can "safely" appreciate the work done without worring about abuse)
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
MannyPacquiao
Profile Joined February 2011
Sweden7 Posts
April 08 2011 11:50 GMT
#439
Just show us the marine vs banelings on creep. Should be more of a fair fight.
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 08 2011 12:05 GMT
#440
Wow, this is a sweet project. Thanks for the videos!
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