• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:07
CET 12:07
KST 20:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates BW General Discussion Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2488 users

[D] Imbalance as a spectator. - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Chill: This thread is about how the perception of balance is not in-line with hard statistics. If you don't have a comment about that fact, DO NOT post in this thread.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-04-01 15:25:41
April 01 2011 15:21 GMT
#61
On April 01 2011 23:44 LittleKrums wrote:
Show nested quote +

This topic again!! This will just ensue flaming , you are clearly stating that protoss is imbalance and QQing about Zergs.
If you wanna make topics like this, post it on blizzard's forums.


You know what really bugs me? The fact that every single zerg whines and complains about their race... yet blizzard does nothing about it (Bet you weren't expecting that). It really makes no sense that Zergs would actually whine so much if their race was balanced.

After looking at the Starcraft 2 community, I now understand why politicians get nothing worthwhile done. Look at a collossus for instance. If the colossus is hitting 5 units then its doing 91 dps (excluding upgrades and armor). That's more DPS than any unit in the game. So what does blizzard and our excellent community tell zerg... that they need to make corrupters. Despite being terran, I've watched a lot of zerg vs protoss games and pretty much no matter what, zerg always come out on the bottom end of a final battle with the assurance that once they are on 5-6 bases to a protoss' 3 bases they can remax their army and then the fight is even again... But it never is, because a protoss deathball hard counters a practical zerg army at the loss of 30 food or less (practical, meaning an army that isnt super risky i.e. banelings).

You look at that kind of balance, and say, "Oh, the zerg just haven't figured out how to counter it yet." Does that really matter? This game is balanced in such a way that protoss have one tier 3 unit that is so much better than the counterpart (carriers), and all of their other units, that players would be fools not to get them. And after you get colossus, then the entire ground army that has been mustered throughout the whole game is now just the colossus' meatshield because it does that much damage!

Personally I find it ridiculous that protoss is built so colossus-centric. I think it makes them boring to watch, and definitely makes it look imbalanced when they're watched. That's actually something to think about also. Whenever a PvZ is being shoutcasted, doesn't it seem like all of the attention is on zerg? The shoutcaster will glance at the protoss' base just to make sure they aren't deviating in any way from the standard deathball build, but then the rest of the game, the focus is on zerg to see how zerg will stop this army that they've seen so many times, but have still failed to come up with a way to counter.

Who am I, a gold league terran, to judge the overall balance of a game? It might be balanced, but I think the way it's balanced is incorrect/boring, and it would be super interesting to see a month of what protoss would do if the collossus just didn't exist. We would probably see carriers, definately high templar, probably much more hallucination tactics and harass that is just unnecessary for protoss to do in the current state of colossus but would make them so much more exciting as a race to watch.


This, this is what bugs me more than anything. A gold league Terran player acting as if he knows this game inside and out, making the most absolutist statements.

How many Pros do you see making as absurd of statements as you do?

The day MC beat July Zerg using Gateway timing attacks, the thread exploded with upset people talking about how imbalanced force field is, yet the ONLY pro, a pro Zerg, who posted didn't even indulge in any of group think but argued against it, saying why July lost was not due to Force Field but him playing badly. Artosis shared the exact same sentiment whilst broadcasting, Tasteless poked some fun at people who argued in the forums all day but don't bother to try better themselves the next broadcast after the finals.

There is soo much bias in every TL thread, and often the players at the top don't share the same sentiments as the angry people who flood every thread about balance issues (as was the case with July vs MC finals and Force Field threads)
Miketorreza
Profile Joined April 2011
United States26 Posts
Last Edited: 2011-04-01 15:22:52
April 01 2011 15:21 GMT
#62
On April 02 2011 00:04 PinkSoviet wrote:
Street Fighter 4: some matchups are up to 7-3 or 8-2, meaning someone with a specific character will win only 3 rounds out of ten, while a game is first to 2 (which means roughly 10% chances of winning a game, while some match have been in a first to 10). And yet, well, it was ok. Sagats was a bit EVERYWHERE and it was kind of boring, but no good player in his right mind would bash another for playing it.

Starcraft 2: 6-4 statistics, and best of seven for finals of the highest tournaments.

TL;DR: Get over it, bunch of pussy.

P.S: zerg OP, I got 25% win by 6pooling in diamond.


In SSFIV it is pretty rare for a match up to be 7-3 (among top-mid tier at least) and there is almost zero 8-2 match ups (Probably a little more in Arcade Edition... God damn Yun...). And they have Double elimination tournaments with a lot of games played in the later rounds. For a game with only 3 races to choose from, being 60% and 56% against both of the others in recent major tournaments and have a mirror match that is anyone's game, that's pretty damn good. Why don't more people play Cody or Fuerte? They have a lot of 4-6 match ups, pretty fair right? Because its easier to just pick a character thats easier to win with. Why don't more people play Zerg? (Probably) The same reason.
Serdiuk
Profile Joined January 2011
Belgium145 Posts
April 01 2011 15:40 GMT
#63
It's a metagame thing.
Protoss changed its play style to cater to its strengths, the Tier 3 power units, and to minimize its weaknesses, the cost-inefficient T1 units and lack of mobility. Either other races have to change their playstyle, like Protoss did, or Protoss needs to be redesigned completely. Things like nerfing Colossi and/or Forcefields are laughable/impossible.
YuMSc2
Profile Joined April 2010
Switzerland104 Posts
April 01 2011 15:41 GMT
#64
fungle + ultra is so strong vs colo ball... Why do zergs expect to win with tier 2 vs a tier3 heavy protoss army which obvsiously costs a lot.

Protoss units = more cost = 200/200 protoss army > 200/200 zerg army especially if its all roach hydra corruptor... quite logical

I think zerg just needs to find a build where if they scout a death ball build up, they do fast tech to hive and get broodlords or ultras, now those cannot be as easily beaten by a p ball
I think therefore I am
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
April 01 2011 15:53 GMT
#65
Personally as a spectator, I don't dislike protoss due to imbalance, I dislike them due to the ease with which their death-ball operates. The crux of the issue is the colossus. It's just an extremely newb-friendly unit. When I see 6 colossus walk up and start roasting things, the only impressive feat associated with that is 'Oh wow, the protoss managed to secure econ to build these death machines'. I don't think 'wow that player is really show-casing some skill in how he controls these things' unlike when I see marines split vs banelings, which is actually something to get excited about.
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
April 01 2011 15:57 GMT
#66
making a game balanced for all skill levels is difficult...

I'd be interested to see race stats for the entire ladder system.. and see which races are winning more games at each level..

you may find it's pretty even.. and Blizzard might see that as a success.. vs. just an extremely small sample of games you like to 'spectate' of the highest level of play..

you might think the money they give out is significant.. but I bet the money they make from general public sales is more
http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
Datum
Profile Joined February 2011
United States371 Posts
April 01 2011 16:01 GMT
#67
This reminds me of when people were talking about how imba Terran was. Now, Terran is losing quite a bit. Sure, there were patches that helped balance, but what it came down to was people figuring out how to beat Terran. Notice how Zerg and Protoss strategies have changed far more in the last couple months than Terran strategies have. Maybe it's time for Zerg and Terran to adapt to Protoss strategies.
Also, the statistics in the OP are irrelevant. Many of the games take place pre-patch, they don't take skill into account (if nestea had beaten San in GSL Jan, it would not speak to PvZ balance), it takes games into account that have nothing to do with balance (6-pools, cannon rushes, etc.). Finally, without an error range, we can't really take anything from the data, other than a very general idea.
Rob28
Profile Joined November 2010
Canada705 Posts
April 01 2011 16:01 GMT
#68
On April 02 2011 00:53 LilClinkin wrote:
Personally as a spectator, I don't dislike protoss due to imbalance, I dislike them due to the ease with which their death-ball operates. The crux of the issue is the colossus. It's just an extremely newb-friendly unit. When I see 6 colossus walk up and start roasting things, the only impressive feat associated with that is 'Oh wow, the protoss managed to secure econ to build these death machines'. I don't think 'wow that player is really show-casing some skill in how he controls these things' unlike when I see marines split vs banelings, which is actually something to get excited about.


I feel the same way about MMM. Don't assume the problem is exclusive to non-protoss players.
"power overwhelming"... work, dammit, work!
Somnolence
Profile Joined August 2010
Lithuania127 Posts
April 01 2011 16:02 GMT
#69
On April 02 2011 00:06 Dommk wrote:
Some of the replies here show why balance discussion is best left between the pros and the developers. Players who aren't very good at the game talking about balance as if they know what they are talking about, and in many cases, talking in absolutes or using an opinion of a popular player to justify their own bias is painful to read.

I don't get what people try to achieve by talking about balance on Team Liquid.


So what, I do not play at all, just watch the games as a spectator. I don't care why something is boring to watch as long as it is boring to watch. It's for players, Blizzard and map developers to fix that, not me.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
Last Edited: 2011-04-01 16:08:42
April 01 2011 16:07 GMT
#70
I don't think it's the win percentage that people are complaining about and definitely the balance problem doesn't exist at lower ends, but the problem is that it "seems" like zerg and terran players are reaching their skill cap and strategy optimization whereas everyday protoss seems to have a new version of the death ball.

I'm not sure that protoss is OP to say, however, if played correctly (scouting, macroing, microing) a protoss army will steam roll a terran or zerg army. Most players are imperfect, but as the top pros get better, it gets more and more obvious that protoss is really powerful when played perfectly.

It's kinda similar in scbw. Protoss is the "easy win race" however protoss have problems showing great tournament results, whereas terran is a much harder race, but the top of the top are usually terran.


MC is perhaps the only player good enough to really show the power of protoss, but over time It might become more obvious. Who knows, maybe 1 year from now (without any balance changes), zerg could be considered OP. The meta is constantly changing and people are discovering new ways of playing.
Developer for http://mtgfiddle.com
Special Endrey
Profile Joined June 2010
Germany1929 Posts
April 01 2011 16:13 GMT
#71
toss didn't became "imba" coz of a patch - they learned how to play their - race ... i dont liek the original post and all this imba imba talk :§

User was warned for this post
This signature is ruining eSports - -Twitter: @SpecialEndrey
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 01 2011 16:20 GMT
#72
On April 01 2011 23:41 Olinim wrote:
Show nested quote +
On April 01 2011 23:32 Koshi wrote:
Zerg needs to trow constant aggression it seems. As long as there isn't BW multitasking being used, I am not certain if anyone can yell imbalance. Agreed, there is a different sort of multitasking needed in SCII than in BW. But I am pretty sure more harassing/nydus play is possible. Especially in ZvP, where there are no siege tanks to defend.

Against 200/200 balls Zerg needs to put more pressure on the home bases. Nydus should become mandatory. Therefore P won't dare to run out with the giant deathball they have now. Simply because P has to keep some units back to defend.

Also, Zerg needs to build roach warrands on different hatcheries.


My problem with SCII atm: You cant be cost effective with a small number of units against a big number of units. Which is bad for defenders.



Can you elaborate here? Obviously the more another army outnumbers another the less effective the other army will be.

For instance Lurkers with good position could beat a much larger amount of opposing units.

I guess this problem is mainly for Zerg though, since both Colossi and Siege Tanks can do this pretty well.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 01 2011 16:24 GMT
#73
I just want to mention that Day[9] fucking called it. He said months and months ago that after Terran was considered OP, Protoss would be considered too strong. My bet is within 2 months or so, his last prediction of Zerg being "imbalanced" will come true.

On the topic of imbalance, can we really know if the game is imbalanced or not? Fuck no. We really don't know anything. The only way we can actually move beyond this lingering atmosphere of imbalances from the beta is to truly believe that the game is balanced and figure out the best ways to play. We still see new strategies popping up all over the place, proving we haven't fleshed out SC2 as much as we previously believed.

The only way to get past to get past imbalance is to remove it from our vocabulary. Simple as that.
Sup.
Miketorreza
Profile Joined April 2011
United States26 Posts
April 01 2011 16:26 GMT
#74
On April 02 2011 01:24 dudeman001 wrote:
I just want to mention that Day[9] fucking called it. He said months and months ago that after Terran was considered OP, Protoss would be considered too strong. My bet is within 2 months or so, his last prediction of Zerg being "imbalanced" will come true.

On the topic of imbalance, can we really know if the game is imbalanced or not? Fuck no. We really don't know anything. The only way we can actually move beyond this lingering atmosphere of imbalances from the beta is to truly believe that the game is balanced and figure out the best ways to play. We still see new strategies popping up all over the place, proving we haven't fleshed out SC2 as much as we previously believed.

The only way to get past to get past imbalance is to remove it from our vocabulary. Simple as that.


Hard to do that when Blizzard is constantly putting out BALANCE updates every few months.
HolyHenk
Profile Joined January 2011
35 Posts
April 01 2011 16:29 GMT
#75
We protoss players just learned how to play the hard way. By losing every game from terrans from all skills levels. It was really frustrating and after weeks of play we managed to beat hem. Now the roles got reverted and it's up to the terrans to learn. I do agree that collusus are getting quite lame and boring to use. The problem is you don't really have another option. Gateway only is easy to beat and air units aren't really worth it except from phoenix play vs zerg. I would like to see a carrier buff or something next patch.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
April 01 2011 16:31 GMT
#76
On April 02 2011 00:41 rexyrex wrote:
fungle + ultra is so strong vs colo ball... Why do zergs expect to win with tier 2 vs a tier3 heavy protoss army which obvsiously costs a lot.

Protoss units = more cost = 200/200 protoss army > 200/200 zerg army especially if its all roach hydra corruptor... quite logical

I think zerg just needs to find a build where if they scout a death ball build up, they do fast tech to hive and get broodlords or ultras, now those cannot be as easily beaten by a p ball


Voidrays shitting all over the Ultras and the Broods.
Colussus shitting all over the Hydras.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
April 01 2011 16:32 GMT
#77
It really annoys me to see all of the people who havn't read the thread saying "omg it's another balance whine" where if you have half a brain and have actually read the OP you can see that he is arguing the contrary, so unless you mean it's another whine that the game is too balanced you really should read the whole post.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2011-04-01 16:37:14
April 01 2011 16:35 GMT
#78
The statistics in the OP say it all...but recent games make the case even better. There are some huge problems...but people can overcome it right now with solid play, and shouldn't be worrying about imbalance. I agree it can be disheartening from a spectator point of view when you are watching the games though, which I don't think many people would disagree with.

There's still stuff to be figure'd out. If I were to make comment about "balance," I'd say if anything that a lot of it has to do with the cost effectiveness : effort ratio of current things in the game.

Some things are so disproportionate between the amount of effort required and the insane cost effectiveness that comes out of it - aka some things are way too easy to do. An example would be 4gate, which basically dominates PvP and I do agree when you watch stuff like that over and over it can be a little bit disheartening. I like how white-ra said in an interview basically 4 gate = "not using your brain." lol
Sup
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2011-04-01 16:39:00
April 01 2011 16:37 GMT
#79
On April 02 2011 01:31 Denzil wrote:
Show nested quote +
On April 02 2011 00:41 rexyrex wrote:
fungle + ultra is so strong vs colo ball... Why do zergs expect to win with tier 2 vs a tier3 heavy protoss army which obvsiously costs a lot.

Protoss units = more cost = 200/200 protoss army > 200/200 zerg army especially if its all roach hydra corruptor... quite logical

I think zerg just needs to find a build where if they scout a death ball build up, they do fast tech to hive and get broodlords or ultras, now those cannot be as easily beaten by a p ball


Voidrays shitting all over the Ultras and the Broods.
Colussus shitting all over the Hydras.



Or...OR (and bear with me on this)...

Hydras shitting all over Voidrays
Ultras and Broods shitting all over Colossus.

Maybe just some radical idea for a zerg who doesn't totally suck ass at micro...
"power overwhelming"... work, dammit, work!
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-01 16:51:03
April 01 2011 16:49 GMT
#80
I think the other thing to remember is that even the ladder stats aren't showing massive swings toward one race or another. There are roughly one third of the population split between the races when you get to platinum or higher. Even on an everyday level, it's pretty balanced.

Like any complicated game, there are some very specific timings and combinations that are very strong. It could just be the zerg ones haven't been figured out beyond a 7 pool and a massive baneling bust against a very fast CC Terran.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 146
StarCraft: Brood War
Bisu 1321
Hyuk 640
Jaedong 577
Larva 367
EffOrt 242
Mini 213
PianO 198
ZerO 166
Last 165
Stork 114
[ Show more ]
Dewaltoss 113
Soulkey 107
ToSsGirL 59
Shuttle 44
Backho 41
sorry 37
Bale 23
HiyA 20
Free 20
zelot 17
soO 16
Terrorterran 16
Noble 15
Movie 11
Sacsri 9
ajuk12(nOOB) 8
Dota 2
XaKoH 603
NeuroSwarm223
XcaliburYe209
League of Legends
JimRising 452
C9.Mang0328
Counter-Strike
edward15
Other Games
gofns15682
singsing1497
WinterStarcraft592
B2W.Neo329
crisheroes238
ZerO(Twitch)15
ToD8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 74
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota298
League of Legends
• Jankos1906
• Stunt558
Upcoming Events
HomeStory Cup
53m
Replay Cast
12h 53m
HomeStory Cup
1d 1h
Replay Cast
1d 12h
Replay Cast
2 days
Wardi Open
3 days
WardiTV Invitational
4 days
The PondCast
4 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Escore Tournament S1: W6
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.