• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:07
CEST 00:07
KST 07:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1177 users

[D] Imbalance as a spectator. - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
Chill: This thread is about how the perception of balance is not in-line with hard statistics. If you don't have a comment about that fact, DO NOT post in this thread.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
April 01 2011 19:45 GMT
#101
On April 02 2011 01:01 Datum wrote:
This reminds me of when people were talking about how imba Terran was. Now, Terran is losing quite a bit. Sure, there were patches that helped balance, but what it came down to was people figuring out how to beat Terran. Notice how Zerg and Protoss strategies have changed far more in the last couple months than Terran strategies have. Maybe it's time for Zerg and Terran to adapt to Protoss strategies.
Also, the statistics in the OP are irrelevant. Many of the games take place pre-patch, they don't take skill into account (if nestea had beaten San in GSL Jan, it would not speak to PvZ balance), it takes games into account that have nothing to do with balance (6-pools, cannon rushes, etc.). Finally, without an error range, we can't really take anything from the data, other than a very general idea.


Terrans started losing games when map pool changed. Not because of patches. But nevertheless metagame is still developing. I think Infestors are something to look for to solve zerg's problems in ZvP.
Its grack
Arisen
Profile Blog Joined October 2010
United States2382 Posts
April 01 2011 19:49 GMT
#102
On April 02 2011 04:25 Psychlone wrote:
Show nested quote +
On April 02 2011 04:19 Arisen wrote:
I think if you want to do an analysis of the difference in percieved imbalance with actual gameplay, you have to remove false data. The percieved imbalanced is that a zerg can't kill a protoss if he plays safe and gets a maxed army, usually consisting of 3-4 colossus, sentry, stalker, and some void rays. How many of the games where Z won in your research did the protoss reach that composition?

The problem for me is I never see a zerg breaking this composition, even though zerg win a decent amount of the time vs protoss. This is because zergs will put a ton of pressure when protoss wants to take his third and break him there, but he never reached that composition he wanted. That's what is so frustrating. It seems like once they do get that composition, there isn't a thing you can do. And once I see that composition as a spectator, I basically feel the game is over, and the rest is formality. I'm not saying the match is imbalanced, necissarily, just that I have yet to see satisfactory ways to kill an end game protoss as zerg, and I would like to see the stats reflecting how many of the zerg wins actually came from games where protoss reached their "perfect compositions" and remove data where zerg defended and won vs gateway all-ins, or broke the protoss early, etc


It's not a perfect composition at all. It dies in 3 seconds to the right Zerg composition. It doesn't even require skill to beat it.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=195058


Wow I never thought of this before, except when I was watching pro players do it and it got raped by a protoss death ball!

As to the poster before me, yeah, it can be fun to watch the zerg try to break the protoss, but if th protoss is commited to playing safe (parking his army in between his bases so he can easily respond to nydus and drops and pressure at the front) you're just throwing away units if you engage into that fortified position. Then just like you said, the zerg loses when it goes up. Sure he can try for a base race, but the chances at this point in time of killing that ball are extremely slim. That's why it's frustrating to watch. Sure, it's fun to watch the lead up, but once he has it, it's no longer a mystery. He's going to roll out and win. Sure, there might be some way to kill it that we haven't discovered yet, and I'm not convinced blizzard needs to do something, but of the ways we know about, there isn't really a way to beat it, thus, if a protoss really wants a win, that's basically what he's going to do, and the zerg is basically screwed.

Sure, a lot of people like MC like to play risky, and a zerg can absolutely win versus that, and a zerg might be able to break a protoss before he gets his composition if the protoss messes up, but once he does have it, he basically wins, which is so anti-climactic and I think is a bad way for a matchup to work.
"If you're not angry, you're not paying attention"
00Visor
Profile Blog Joined February 2011
4337 Posts
April 01 2011 19:54 GMT
#103
Well Protoss maybe have been a bit overpowered, but there were some recent nerfs and especially the MLG Maps (big, no close spawns) favor Zerg a lot.

So please chill.
Darkstar_X
Profile Joined May 2010
United States197 Posts
April 01 2011 20:00 GMT
#104
I think part of the reason for being disappointed as a spectator watching Protoss matches comes from the lack of variety. When it seems the same thing happens every time, it is less fun to watch. This could clearly spiral into discussing re-distributing power among Protoss units, but that would be off topic. It's hard to really come up with a why here, but the OP has shown that perceptions can be very misleading without backing them up with some numbers; however, if you think about the Protoss games you've seen that were awesome and memorable, I would bet that they were not colossi death balls.
Treehead
Profile Blog Joined November 2010
999 Posts
April 01 2011 20:06 GMT
#105
I remember coming to a similar conclusion when posting in the "Why is Protoss doing so bad in the GSL?" thread from back in the pre-MC era. You might feel like your race suffers a distinct disadvantage, but statistically they aren't doing as bad as it seems like they would be if there really was an imbalance. For what it's worth, note that the number of patch changes between then and now which actually have a beneficial impact on protoss are relatively few - the biggest of which was the change to the map pool...
Psychlone
Profile Joined August 2010
Canada90 Posts
April 01 2011 20:14 GMT
#106
Wow I never thought of this before, except when I was watching pro players do it and it got raped by a protoss death ball!




What pros? What match? All the pros I see make roaches against Protoss.
Boundless
Profile Joined July 2010
Canada588 Posts
April 01 2011 20:19 GMT
#107
It's cool to see the statistics change so much off the back of one player.... All the stats are pretty close except GSL, where MC brings the average up to 60%. =D

On topic - balance is still evolving, as the metagame and the maps do. Give it a few years.
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
DarkPlasmaBall
Profile Blog Joined March 2010
United States44563 Posts
Last Edited: 2011-04-01 20:35:51
April 01 2011 20:34 GMT
#108
I want to thank Slusher for taking the time to write a thread summing up this statistical evidence, because I was getting tired of responding to every single imbalance QQ with "your opinion that it's *impossible* for Race X to beat Race Y is not defended by the statistics".

Awesome OP. It definitely shows that people might be over-reacting a bit too much towards their personal losses.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
dogmeatstew
Profile Joined April 2010
Canada574 Posts
April 01 2011 21:33 GMT
#109
Mind. Blown.

Seriously though, the OP brings up a fantastic point, I'm honestly shocked that the w/l discrepancy in PvZ is that low.

Also Chill is a moderation God.
Rasky
Profile Joined July 2010
United States406 Posts
April 01 2011 21:37 GMT
#110
As of right now the game is fine ya zergs just need to learn how to adapt to the game and stop QQing about protoss death ball. Protoss don't need to be nerf to the ground.
KevinIX
Profile Joined October 2009
United States2472 Posts
April 01 2011 22:16 GMT
#111
As much as people blame blizzard for not understanding their own game, I think the game really has been getting more balanced with each patch.
Liquid FIGHTING!!!
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-01 23:04:39
April 01 2011 23:04 GMT
#112
On April 02 2011 04:54 00Visor wrote:
Well Protoss maybe have been a bit overpowered, but there were some recent nerfs and especially the MLG Maps (big, no close spawns) favor Zerg a lot.

So please chill.


The problem is that the new maps (and cross positions) theoretically also favor Protoss reaching this deathball level with two easily protected bases and also don't effect the efficiency of 4gate. It's not as black and white as "Zerg map" and "Protoss map."

I'd love to see the stats on the newer, larger maps for comparison as well as the composite stats of the older ones.
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
April 02 2011 00:16 GMT
#113
While i do agree that it is not the most entertaining to watch once protoss has their "death ball" and theres not really much a zerg is going to do to stop it, its all about stopping the toss from getting to that point. Just going to use Idra vs Cruncher TSL3 series as an example.

+ Show Spoiler +
Game 1 Idra was just content to macro up and try the "zerg will replenish their units faster after getting wrecked by deathball" strategy, and its fairly obvious that against a unit comp like that roach/hydra isn't going to make any effect. Game 2 Idra came out playing harass crazy in one of the most entertaining gmaes i've seen in a while. I think that nobody will argue that if Idra had played like that in Game 1 he would have won without a doubt. Game 3 just needed better scouting. But its been sown that zerg has plenty of viable ways of beating of toss, maybe just not once they have their deathball... whether that is 'imba' is up to you i guess. - didn't know if i needed to spoiler that but i did to be safe.


User was warned for this post
Jieun <3
eksert
Profile Joined August 2010
France656 Posts
April 02 2011 00:42 GMT
#114
This very thread is a death trap:D
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
Last Edited: 2011-04-02 00:57:31
April 02 2011 00:49 GMT
#115
I think people are just too impatient =/ Proper counters and metagames all take time to evolve for a RTS game.. for a while there was no doubt protoss looked terribly weak in the first few GSL's - remember back then when people were cheering for a protoss to go far (can't believe it now huh lol)? Then toss players started changing the style they play (despite not having received any significant buffs and mainly nerfs) and are now performing well. Could they be too strong? Possibly, but we don't know that right now, we need to give time for terran/zergs to try new things and adapt - from the release to now, there's always been something at any given point of time that seems overpowered or unfair in the game. If people demand changes instantly instead of playing it out, the game will never ever be balanced because there's always going to be something that seems too strong at that moment before the counter is figured out.

As a toss player and spectator though, I definitely do wish carriers/templars were stronger so that there are other play styles aside from collosus deathballs. Man, come to think of it, I really miss watching carriers in action

Also, yeah, I'd definitely be interested in seeing the race statistics for all the big tournaments in the last month or two (IEM, GSL, TSL etc. etc.) - I could be wrong, but from what I've seen so far myself, zergs have had their fair share of victories against protoss; I definitely don't think its as lopsided as some posters make it out to be.
hadoken5
Profile Joined May 2010
Canada519 Posts
April 02 2011 00:51 GMT
#116
I know how you feel, everytime I watch a ZvP I always start by expecting the Protoss to win because I've seen way too many games where Zergs seemed to outplay their opponents and still lose to what I think is completely ridiculous. It's like everytime I hear a zerg player getting matched up against a protoss player all the fun of the tournament evaporates.
hadoken5
Profile Joined May 2010
Canada519 Posts
April 02 2011 00:54 GMT
#117
On April 02 2011 04:45 bokeevboke wrote:
Show nested quote +
On April 02 2011 01:01 Datum wrote:
This reminds me of when people were talking about how imba Terran was. Now, Terran is losing quite a bit. Sure, there were patches that helped balance, but what it came down to was people figuring out how to beat Terran. Notice how Zerg and Protoss strategies have changed far more in the last couple months than Terran strategies have. Maybe it's time for Zerg and Terran to adapt to Protoss strategies.
Also, the statistics in the OP are irrelevant. Many of the games take place pre-patch, they don't take skill into account (if nestea had beaten San in GSL Jan, it would not speak to PvZ balance), it takes games into account that have nothing to do with balance (6-pools, cannon rushes, etc.). Finally, without an error range, we can't really take anything from the data, other than a very general idea.


Terrans started losing games when map pool changed. Not because of patches. But nevertheless metagame is still developing. I think Infestors are something to look for to solve zerg's problems in ZvP.


I think ZvP's biggest problem is in the opening that P can do, if the P does what MC does where he open with just sentries like he is FEing and kills all scouting overlords and just 4gates, then there really is nothing zerg can do. And as a spectator it kills all the fun knowing that the zerg player can do absolutely nothing but guess.
sOAvoid
Profile Joined June 2010
Canada206 Posts
April 02 2011 00:59 GMT
#118
cool to see stats
"We must believe in luck. For how else can we explain the success of those we don't like."
Grummler
Profile Joined May 2010
Germany743 Posts
April 02 2011 01:03 GMT
#119
Its a common thing in all rts games. Once a certain race is consider to be SLIGHTLY better than the others, the community instantly gets into "omg totally op, super imba"-mode.

ZvT was never as bad as many people said it was.
PvZ is not as bad as many people say it.

Fun fact: Some sc2 communities are a little bit behind regarting what race to blame while in "omg totally op, super imba"-mode. The german battle.net forums are full of Protosses claming that PvT is IMPOSSIBLE to win and all Terran needs to do is mass tier1 and a move.
workers, supply, money, workers, supply, money, workers, ...
hadoken5
Profile Joined May 2010
Canada519 Posts
April 02 2011 01:06 GMT
#120
On April 02 2011 10:03 Grummler wrote:
Its a common thing in all rts games. Once a certain race is consider to be SLIGHTLY better than the others, the community instantly gets into "omg totally op, super imba"-mode.

ZvT was never as bad as many people said it was.
PvZ is not as bad as many people say it.

Fun fact: Some sc2 communities are a little bit behind regarting what race to blame while in "omg totally op, super imba"-mode. The german battle.net forums are full of Protosses claming that PvT is IMPOSSIBLE to win and all Terran needs to do is mass tier1 and a move.


The difference here is that you can give them a replay of how a Protoss player can beat a Terran bio ball. But you can't really give a replay of how Zerg can beat a Protoss that kills their scouts and has a zerg player in the dark and then uses mass FF to kill a Zerg. You can't really help that, which is why its so depressing to watch.
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Playoff - 4th vs 3rd
Team Bonyth vs Team Sziky
ZZZero.O77
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 74
Lillekanin 10
StarCraft: Brood War
Britney 4889
Artosis 81
ZZZero.O 77
sSak 32
NaDa 18
Counter-Strike
fl0m1629
Stewie2K522
Heroes of the Storm
Liquid`Hasu487
Other Games
Grubby3741
FrodaN2436
SortOf325
Sick194
KnowMe182
NeuroSwarm118
Organizations
Other Games
BasetradeTV40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 48
• musti20045 39
• StrangeGG 36
• Sammyuel 8
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 22
• RayReign 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22269
League of Legends
• Doublelift5561
Other Games
• imaqtpie1125
• Scarra1005
Upcoming Events
Afreeca Starleague
11h 53m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
12h 53m
OSC
1d 1h
Sparkling Tuna Cup
1d 11h
Afreeca Starleague
1d 11h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.