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[Trick] Rebirth of the Viking Flower

Forum Index > SC2 General
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sockfolder
Profile Joined September 2010
United States9 Posts
March 25 2011 03:02 GMT
#1
Oh, though that fierce Winter of Patch 1.3
has scoured the world of the majestic Viking flowers,
with Spring comes rebirth! Rebirth of air units stacking proudly!
Stalwart fleets against the incursions of foreign powers!

Yet soon shall return the mighty Blizzard's wrath,
that inescapable extermination deemed once a pest;
So cherish these glorious beacons that guide your path
to Victory in war, until finally in peace, they rest.

In the recent patch, Blizzard removed the traditional 'Viking flower', a way to stack air units on top of each other. Just in case you don't know, this was done by spam right-clicking in the middle of the units to cluster them up, and then issuing a patrol command on that spot. This was removed by disallowing patrols that only goes a small distance. However, a few months ago, I found a different way to stack units, and it turns out that that method still works. In short, you can still make Viking flowers until Blizzard again patches out this trick.

The method is basically just as simple as the original. Select your air units, issue a patrol command that would cause them to stack up (by magic box rules), and then press shift+(stop) before they reach the patrol destination. All air units will go to that exact point and stop, never spreading out. This is actually a perfect stack (with some rounding errors), but it does lack the attractive spinning motion of the original flower.

To expand a bit more on the trick, after the patrol, you can use either shift+(stop) or shift+(hold position). In fact, even after they are clustered, you can switch between stop and hold. Of course, the only difference is how the AI behaves. Also, the trick does still work even if the units are in a magic box and hence will preserve formations, but it just doesn't have the stacking behavior. This is important because if you already stacked them, you don't have to worry about magic boxes and can patrol+shift+stop them to any other spot still stacked.

Here is a video I made demonstrating the trick. My apologies for any issues you may have with its quality.

tsuxiit
Profile Joined July 2010
1305 Posts
March 25 2011 03:03 GMT
#2
Damnit, one of my friends figured this out earlier. I'm sure Blizzard will patch it =/
Avrion
Profile Joined June 2010
36 Posts
March 25 2011 03:09 GMT
#3
Nice trick, but it probably will get patched soon.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 25 2011 03:09 GMT
#4
Oh man. People always find loopholes heheh.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Hikko
Profile Blog Joined April 2010
United States1126 Posts
March 25 2011 03:10 GMT
#5
Sockfolder, you definately have the most revolutionary and meaningful content per post ratio on this entire forum. Thank you for your great OPs once again!
♥
Danzo
Profile Joined March 2011
2820 Posts
March 25 2011 03:12 GMT
#6
oh man how awesome! Why get rid of our beautiful flower
Getting too old for this..
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 25 2011 03:13 GMT
#7
Nice find
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ArvickHero
Profile Blog Joined October 2007
10387 Posts
March 25 2011 03:14 GMT
#8
why does Blizzard have to keep patching away any cool trick that's "not intended by design" :\ I'm glad they werent patching BW past a year or so, otherwise it could've been bye bye Muta stacking
Writerptrk
JustPlay
Profile Joined September 2010
United States211 Posts
March 25 2011 03:19 GMT
#9
Hopefully they don't patch this one out because it also works on offense.
underdawg
Profile Joined January 2011
United States399 Posts
March 25 2011 03:22 GMT
#10
awesome! in team games when fooling around, nothing is cooler than viking flower into landing all of them...SO..MANY...VIKINGS!
insufficient
Profile Joined February 2010
Germany33 Posts
March 25 2011 03:22 GMT
#11
Wow, I wonder if that wouldve influenced the GSTL finals Neat thing, great work!
iSometric
Profile Blog Joined February 2011
2221 Posts
March 25 2011 03:24 GMT
#12
Wow, good stuff.
strava.com/athletes/zhaodynasty
TitleRug
Profile Blog Joined May 2010
United States651 Posts
Last Edited: 2011-03-25 03:33:56
March 25 2011 03:33 GMT
#13
haha i remember sockfolding, the one that boosted mining.
nice trick btw.
coLCruncher fighting!
NET
Profile Blog Joined February 2009
United States703 Posts
March 25 2011 03:42 GMT
#14
Good find Stockfolder. Its too bad it most likely will be patched.

Lol Great poem as well, very well thought out.
"Dark Templar are the saviors of the Protoss Race." -Artosis
loving it
Profile Joined May 2010
Canada271 Posts
March 25 2011 03:44 GMT
#15
hmm, this seems pretty neat. Better try this before it gets removed.For now i'll just use this to confuse other players. Thanks for the finding!
Stay gold.
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
March 25 2011 03:47 GMT
#16
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 25 2011 03:49 GMT
#17
wow i accidentally did this with phoenix, but couldn't figure out how to do it again. i was tellin everyone i know i stacked them, but nobody believed me :/
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
xOTian
Profile Joined January 2011
United States53 Posts
March 25 2011 03:50 GMT
#18
I havent been able to play, so we cant stack mutas anymore?
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
March 25 2011 03:50 GMT
#19
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


That would likely require a complete change in design philosophy if all their past patches are any indicator, they've had a ton of chances to make such a "realization" and have not yet done so and I fail to see any reason why they will in the future.
3.
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
March 25 2011 03:53 GMT
#20
lolol very cool find. lets see if players attempt to do this now
Aka XephyR/Shaneyesss
Treadmill
Profile Joined July 2010
Canada2833 Posts
March 25 2011 03:57 GMT
#21
Well, so much for getting rid of the viking flower. Thanks!
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 25 2011 04:00 GMT
#22
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


How does it help the game to hide the number of units you have? It doesn't even make sense for planes to stack up on top of each other. Hopefully this will be patched soon.
The spice must flow
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 25 2011 04:07 GMT
#23
Haha, a bypass on a fix. Great tip man, thanks!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
March 25 2011 04:07 GMT
#24
It's not about hiding the number of units you have, it's about them all attacking at once on the first thing that comes in range of them and instantly evaporating it.
u gotta sk8
Bear4188
Profile Joined March 2010
United States1797 Posts
Last Edited: 2011-03-25 04:11:29
March 25 2011 04:08 GMT
#25
On March 25 2011 13:00 LetoAtreides82 wrote:
Show nested quote +
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


How does it help the game to hide the number of units you have? It doesn't even make sense for planes to stack up on top of each other. Hopefully this will be patched soon.


It's not even about hiding the number of units, which I think shows how little Blizzard actually understands about micro. It's about having all units on the same spot so that they'll all open fire simultaneously. It's a tactic that sacrifices mobility for stronger defensive presence, a fantastic complement to siege tanks and an interesting dynamic to Terran play. How does removing it make the game better?
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Jesushooves
Profile Joined November 2010
Canada553 Posts
March 25 2011 04:08 GMT
#26
On March 25 2011 13:00 LetoAtreides82 wrote:
Show nested quote +
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


How does it help the game to hide the number of units you have? It doesn't even make sense for planes to stack up on top of each other. Hopefully this will be patched soon.


You seriously think hiding information from your opponent isn't a good idea? Sure it doesn't make sense for planes to stack up on top of each other, but then again it doesn't make sense that all zerg units come from the same larvae, or that a BC is about a tenth of the size it should be in game, or that if protoss is so highly advanced, how come they lose to purely biological units?

This is a game, it doesn't have to make sense.
(Notice I didn't say "just" a game )
Lose its good, after will be win.
nikj
Profile Joined July 2010
Canada669 Posts
Last Edited: 2011-03-25 04:20:33
March 25 2011 04:18 GMT
#27
Is this the same guy that figured out "sockfolding?"

Edit: It appears so http://www.teamliquid.net/forum/viewmessage.php?topic_id=152345

Cool trick man.
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 25 2011 04:18 GMT
#28
On March 25 2011 13:08 Bear4188 wrote:
Show nested quote +
On March 25 2011 13:00 LetoAtreides82 wrote:
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


How does it help the game to hide the number of units you have? It doesn't even make sense for planes to stack up on top of each other. Hopefully this will be patched soon.


It's not even about hiding the number of units, which I think shows how little Blizzard actually understands about micro. It's about having all units on the same spot so that they'll all open fire simultaneously. It's a tactic that sacrifices mobility for stronger defensive presence, a fantastic complement to siege tanks and an interesting dynamic to Terran play. How does removing it make the game better?


How does keeping it make the game better? It requires very little APM to use and virtually none to maintain. Anyone can do it, even a Bronze-leaguer; all they need to know is how to do it. You can do that just by reading this thread.

Now compare this to Mutalisk micro from SC1. This requires constant APM. A "Bronze-leaguer" can't even begin to do it well. Hell, even among professional players, there are some who do it better than others. That is skill depth.

These two kinds of things aren't even in the same ballpark. The Viking flower is problematic because it doesn't increase skill depth. It detracts from the game by making Vikings en masse far more powerful than they should be, while requiring nothing from the Terran player.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
pt
Profile Joined November 2010
United States813 Posts
March 25 2011 04:19 GMT
#29
its actually useful for hiding units. you can hide your mutas on the cliff behind the main from ground units on shattered/lost temple.
EG-TL!
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
March 25 2011 04:20 GMT
#30
Rebirth of what?
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
ApBuLLet
Profile Joined September 2010
United States604 Posts
March 25 2011 04:25 GMT
#31
On March 25 2011 12:14 ArvickHero wrote:
why does Blizzard have to keep patching away any cool trick that's "not intended by design" :\ I'm glad they werent patching BW past a year or so, otherwise it could've been bye bye Muta stacking


Agreed, same with stop lurkers. I mean there are some things that are clearly broken but I don't think this trick is one of them, it made the game interesting. I wish they would keep this kind of thing in the game. Not to mention I can't make my scouting overlord spaz out on their main base anymore :/
Mailing
Profile Joined March 2011
United States3087 Posts
March 25 2011 04:25 GMT
#32
It never needed to be removed in the first place.

If you see a ball of vikings spinning, would you attack it with air anyway? What's the difference if you can't tell if it's 5 of 15.

It also leaves the vikings extremely vulnerable to a thor shot.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
holy_war
Profile Blog Joined July 2007
United States3590 Posts
March 25 2011 04:41 GMT
#33
Awesome find! Hope Blizzard lets this viking flower stick around.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2011-03-25 04:44:34
March 25 2011 04:44 GMT
#34
You can actually still do a proper viking flower btw with an extension to this trick
https://twitter.com/#!/IrisAnother
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
March 25 2011 04:48 GMT
#35
I miss sockfolding sockfolder, truly I do. Very nice find, though it isn't as useful for phoenixes haha
Knowing is half the battle... the other half is lasers.
RedLuck
Profile Blog Joined May 2010
Canada253 Posts
March 25 2011 04:53 GMT
#36
makes you wonder how many more little micro tricks there are out there!

nice find :D
If you say "plz" because it's shorter than "please," I'll say "no" because it's shorter than "yes."
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
March 25 2011 04:55 GMT
#37
That poem was amazing. +1 for that alone.
Write your own song!
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
March 25 2011 05:41 GMT
#38
oh here come sockfolder again. will try this later if i remember and choose to get vikings
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
italiangymnast
Profile Joined December 2009
United States246 Posts
March 25 2011 05:55 GMT
#39
sockholder knows all the tricks =P
SCII ID: Sanctuary LoL ID: erzin
tenordrummer
Profile Joined March 2011
Canada36 Posts
March 25 2011 06:10 GMT
#40
On March 25 2011 13:25 Mailing wrote:
It never needed to be removed in the first place.

If you see a ball of vikings spinning, would you attack it with air anyway? What's the difference if you can't tell if it's 5 of 15.

It also leaves the vikings extremely vulnerable to a thor shot.



or a well placed fungal growth! :D
A contradiction can not exist in reality. Not in part, nor in whole. To believe in a contradiction is to abdicate your belief in the existence of the world around you and the nature of the things in it, to instead embrace any random impulse that strikes u
insufficient
Profile Joined February 2010
Germany33 Posts
March 25 2011 06:21 GMT
#41
On March 25 2011 13:25 Mailing wrote:
It never needed to be removed in the first place.

If you see a ball of vikings spinning, would you attack it with air anyway? What's the difference if you can't tell if it's 5 of 15.

It also leaves the vikings extremely vulnerable to a thor shot.


It's extremely important in conservative TvT (Tank-Viking-Marine mirror) because depending on how many resources you spend in vikings you can either win the battle through air dominance with the right amount of vikings or lose the ground battle because you build way too much vikings.
Not able to "count" the amount of vikings or even guess it, although they are all scouted on the screen, really hurts the TvT and creates a luck factor in my opinion. I'd guess if you have to spend alot of micro in the viking flower it's more or less a tolerable thing, but pre patch it was too easy and even post patch it's too easy in my opinion
So good catch OP, like I already said. But I do hope it get's at least a bit nerfed in the future...
Yusafat
Profile Joined March 2011
Estonia20 Posts
March 25 2011 06:27 GMT
#42
I don't see why people make 3 minute videos of things as simple as a couple of lines.
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
March 25 2011 06:29 GMT
#43
On March 25 2011 15:21 insufficient wrote:
Show nested quote +
On March 25 2011 13:25 Mailing wrote:
It never needed to be removed in the first place.

If you see a ball of vikings spinning, would you attack it with air anyway? What's the difference if you can't tell if it's 5 of 15.

It also leaves the vikings extremely vulnerable to a thor shot.


It's extremely important in conservative TvT (Tank-Viking-Marine mirror) because depending on how many resources you spend in vikings you can either win the battle through air dominance with the right amount of vikings or lose the ground battle because you build way too much vikings.
Not able to "count" the amount of vikings or even guess it, although they are all scouted on the screen, really hurts the TvT and creates a luck factor in my opinion. I'd guess if you have to spend alot of micro in the viking flower it's more or less a tolerable thing, but pre patch it was too easy and even post patch it's too easy in my opinion
So good catch OP, like I already said. But I do hope it get's at least a bit nerfed in the future...


Though it also lets the other player make a single Thor and splash your entire Viking fleet, especially since a traditional TvT player is going to have tech labbed factories, an armoury and probably vehicle weapon upgrades anyway. It has its upsides and downsides.
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
March 25 2011 06:52 GMT
#44
viking flower? now it's viking circle
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 25 2011 06:56 GMT
#45
can you stack muta and attack them with this?
Warturtle - DOTA 2 is KING
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-03-25 09:09:11
March 25 2011 09:08 GMT
#46
Even ignoring this, you can still do an approximation of the flower by just patrolling them in an area slightly larger than the size of the unit. Same effect for all attacking at once. That was the only fix they did, your patrol just has to be between two spots that are further than the size of the unit.
Creator of sc2unmasked.com
Soleron
Profile Blog Joined September 2010
United Kingdom1324 Posts
March 25 2011 10:53 GMT
#47
On March 25 2011 18:08 oOOoOphidian wrote:
Even ignoring this, you can still do an approximation of the flower by just patrolling them in an area slightly larger than the size of the unit. Same effect for all attacking at once. That was the only fix they did, your patrol just has to be between two spots that are further than the size of the unit.


And it looks even more silly, and you still can't count the number of Vikings in it. Great job Blizzard.
Wochtulka
Profile Joined October 2010
Czech Republic66 Posts
March 25 2011 11:21 GMT
#48
That is very nice sir.
Dommk
Profile Joined May 2010
Australia4865 Posts
March 25 2011 11:28 GMT
#49
On March 25 2011 13:25 Mailing wrote:
It never needed to be removed in the first place.

If you see a ball of vikings spinning, would you attack it with air anyway? What's the difference if you can't tell if it's 5 of 15.

It also leaves the vikings extremely vulnerable to a thor shot.

Someone said it best here on TL awhile ago about the change, it gave even more defenders advantage to a match up that already favors the defender quite heavily.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
March 25 2011 11:42 GMT
#50
I always thought, how the hell is blizzard going to remove the flower...
and now im sure, it isn't possible
I want to fly
senor_gomez
Profile Joined June 2010
United States162 Posts
March 25 2011 13:15 GMT
#51
Sockfolder, who is da man, also released a video called Mineral Boosting 2.0 which boosts mining by ~4% using a cool movement technique. The video explaining this doesn't have nearly enough views.

crystyxn
Profile Joined November 2010
Romania254 Posts
March 25 2011 13:21 GMT
#52
nice find but blizzard will probably patch it
"You should be the one putting pressure on your opponent, not the other way around." - Artosis
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-03-25 13:33:58
March 25 2011 13:28 GMT
#53
since it allows banshees and vikings to still stack onto each other this will probably be removed as well. (the reason the other trick was removed, armored banshee ftw)
gruff
Profile Joined September 2010
Sweden2276 Posts
March 25 2011 13:34 GMT
#54
On March 25 2011 22:15 senor_gomez wrote:
Sockfolder, who is da man, also released a video called Mineral Boosting 2.0 which boosts mining by ~4% using a cool movement technique. The video explaining this doesn't have nearly enough views.

http://www.youtube.com/watch?v=pEYsv0YWunY


Didn't know this. Might be fun to to even if it doesn't give that much in gain.
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
March 25 2011 13:34 GMT
#55
On March 25 2011 15:10 tenordrummer wrote:
Show nested quote +
On March 25 2011 13:25 Mailing wrote:
It never needed to be removed in the first place.

If you see a ball of vikings spinning, would you attack it with air anyway? What's the difference if you can't tell if it's 5 of 15.

It also leaves the vikings extremely vulnerable to a thor shot.



or a well placed fungal growth! :D

One of the unsung effects of the infester buff is that countering broods with vikings will now be harder, since fungal (always an "okay" counter to vikings) will now do 30% more damage and do it quicker.
like a school bus through a bunch of kids
daffodil
Profile Joined October 2010
Australia109 Posts
March 25 2011 13:43 GMT
#56
post-patch it's very difficult to get all vikings in the 'flower'. most of the time at least one viking is too close to the patrol point and does not move. that's easily remedied with another patrol+(hold), however. it's not a perfect replacement
RifleCow
Profile Joined February 2008
Canada637 Posts
Last Edited: 2011-03-25 13:48:52
March 25 2011 13:48 GMT
#57
On March 25 2011 22:15 senor_gomez wrote:
Sockfolder, who is da man, also released a video called Mineral Boosting 2.0 which boosts mining by ~4% using a cool movement technique. The video explaining this doesn't have nearly enough views.

http://www.youtube.com/watch?v=pEYsv0YWunY


This trick doesn't work anymore.

If they include viking flower they should make shadows stack so that a darker shadow means more vikings; like in broodwar with muta stacking.
hohoho
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
March 25 2011 13:58 GMT
#58
Awesome find dude, I hate blizzard for taking out my paTROLLing overlords :D
@ostojiy
sockfolder
Profile Joined September 2010
United States9 Posts
March 25 2011 18:32 GMT
#59
Just to clarify the Mineral Boosting 2.0 trick since some people seem to have found it, it does still work, but I thought it was too ineffective to really advertise. To put it simply, it increases mining speed by like 1% on half the patches and 7% on the others, generally the farther ones that are not mining at the beginning. The real ineffectiveness though is just that you can't spam it like the original trick, so it is impossible to boost more than around 2 workers. But you do have actions to spam at the beginning, so I guess you can get 5 more minerals or something. The most practical variation of the trick is probably having zerglings patrolling in your minerals (as shown in the second half of the video).
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 25 2011 18:44 GMT
#60
Oh, the internet. Always finding ways to break everything in the most arcane ways possible. I don't know why Blizzard even tries to prevent this stuff.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
March 27 2011 06:16 GMT
#61
Hahahahahahahaaaaa, the forces of the internet prevail over the evil dictator Blizzard once again!

I'm so excited that I can flower again ^^
Thanks!
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
March 27 2011 06:19 GMT
#62
I give this 1 week.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Tippany
Profile Blog Joined March 2010
United States765 Posts
March 27 2011 06:19 GMT
#63
Really hate that change. Not only does it kill the uniqueness of it, but now I can't patrol my probe to block a hatch because it refuses to patrol short distances.
Real action, my dream.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 27 2011 16:42 GMT
#64
On March 25 2011 13:25 Mailing wrote:
It never needed to be removed in the first place.

If you see a ball of vikings spinning, would you attack it with air anyway? What's the difference if you can't tell if it's 5 of 15.

It also leaves the vikings extremely vulnerable to a thor shot.


Sure does make a big difference when you're playing tvt and you're both going bio + tank + vikings.
The spice must flow
oGm`REM
Profile Joined March 2011
United States870 Posts
March 27 2011 16:47 GMT
#65
Ah great... patch incoming t-minus 1 week.
<3 Viking Flower (You will be missed)
oriGinal Mixers '99 - www.smiteam.net
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 27 2011 16:52 GMT
#66
Do you live to exploit the starcraft 2 engine or something ^_^ Whatever your motivation I'm glad it's there.

Blizzard should hire you for QoS work :0
I'll always be your shadow and veil your eyes from states of ain soph aur.
tsuxiit
Profile Joined July 2010
1305 Posts
March 27 2011 16:58 GMT
#67
Hey sockfolder, couldn't you double the effect of that trick by issuing a shift-return cargo command close to the hatchery, thus negating the "mineral-patch-to-hatchery" deceleration as well?
sTsCompleted
Profile Blog Joined May 2010
United States380 Posts
March 27 2011 17:02 GMT
#68
very cool. I look forward to seeing it used
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-03-27 17:10:57
March 27 2011 17:06 GMT
#69
Wow Blizzard, you just got owned :D GG sir

On March 27 2011 15:19 moose162 wrote:
Really hate that change. Not only does it kill the uniqueness of it, but now I can't patrol my probe to block a hatch because it refuses to patrol short distances.

You can still patrol a probe the width of a hatchery.
:)
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 27 2011 17:08 GMT
#70
On March 27 2011 15:19 moose162 wrote:
Really hate that change. Not only does it kill the uniqueness of it, but now I can't patrol my probe to block a hatch because it refuses to patrol short distances.

Why can't you just hold position it?
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 27 2011 17:11 GMT
#71
On March 25 2011 12:50 Inschato wrote:
Show nested quote +
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


That would likely require a complete change in design philosophy if all their past patches are any indicator, they've had a ton of chances to make such a "realization" and have not yet done so and I fail to see any reason why they will in the future.
Nah, they kept the muta magic box trick, they just seem to keep it whenever it doesn't screw up balance.
Workers and town centres are the ultimate counter to turtles.
tsuxiit
Profile Joined July 2010
1305 Posts
March 27 2011 17:12 GMT
#72
On March 28 2011 02:11 Silmakuoppaanikinko wrote:
Show nested quote +
On March 25 2011 12:50 Inschato wrote:
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


That would likely require a complete change in design philosophy if all their past patches are any indicator, they've had a ton of chances to make such a "realization" and have not yet done so and I fail to see any reason why they will in the future.
Nah, they kept the muta magic box trick, they just seem to keep it whenever it doesn't screw up balance.


Those aren't the same thing at all.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
March 27 2011 17:13 GMT
#73
Blizz will patch as soon as they get the chance probably.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
PlayerSFoxeR
Profile Joined November 2010
Ireland44 Posts
March 27 2011 17:16 GMT
#74
The real tragedy here is not being able to patrol spin a probe carrying vespene gas anymore
It looked so cool.

This methods kinda weird to get used to but it definitely works. Although sometimes i have 1 viking who refuses to join the fun :SS
Tnx to shield battery!
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
March 27 2011 17:27 GMT
#75
sick find, thanks!
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
parn
Profile Joined December 2010
France296 Posts
Last Edited: 2011-03-27 17:40:36
March 27 2011 17:39 GMT
#76
This show how lost is the Blizzard Team about SC2: trying to patch minor things, failing miserably, while successfully applying useless modifications like Bunker build time. They don't know what to do, and they don't know how to do it.

Do you feel those 10 years of RTS management knowledge?
We are what we repeatedly do. Excellence, then, is not an act, but a habit.
bovineblitz
Profile Joined September 2010
United States314 Posts
March 27 2011 18:04 GMT
#77
On March 27 2011 15:19 moose162 wrote:
Really hate that change. Not only does it kill the uniqueness of it, but now I can't patrol my probe to block a hatch because it refuses to patrol short distances.

You still can, just have it patrol slightly further
stevarius
Profile Joined August 2010
United States1394 Posts
March 27 2011 19:32 GMT
#78
Could someone just give me the buttons I need to hit to do this?

I couldn't understand it from the video after listening to it twice. D:
¯\_(ツ)_/¯
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
March 27 2011 19:38 GMT
#79
On March 27 2011 15:16 MuteZephyr wrote:
Hahahahahahahaaaaa, the forces of the internet prevail over the evil dictator Blizzard once again!

I'm so excited that I can flower again ^^
Thanks!


You do realize this will get patched, right? That the "evil dictator" Blizzard still has the power to balance the game?
parn
Profile Joined December 2010
France296 Posts
March 27 2011 20:28 GMT
#80
On March 28 2011 04:38 Omegalisk wrote:
Show nested quote +
On March 27 2011 15:16 MuteZephyr wrote:
Hahahahahahahaaaaa, the forces of the internet prevail over the evil dictator Blizzard once again!

I'm so excited that I can flower again ^^
Thanks!


You do realize this will get patched, right? That the "evil dictator" Blizzard still has the power to balance the game?

This has already already been patched one time.
We are what we repeatedly do. Excellence, then, is not an act, but a habit.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
March 27 2011 20:30 GMT
#81
awesome find!
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 27 2011 20:34 GMT
#82
That's how I was doing it to begin with O_O

How did everyone else do it?
Orange Goblin
Profile Joined May 2010
218 Posts
March 27 2011 20:59 GMT
#83
On March 25 2011 13:00 LetoAtreides82 wrote:
Show nested quote +
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


How does it help the game to hide the number of units you have? It doesn't even make sense for planes to stack up on top of each other. Hopefully this will be patched soon.


These kind of posts make me so goddamn mad.

Have you any idea what Starcraft is? Why it's the most interesting multiplayer game ever?
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 27 2011 22:08 GMT
#84
On March 28 2011 05:59 Orange Goblin wrote:
Show nested quote +
On March 25 2011 13:00 LetoAtreides82 wrote:
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


How does it help the game to hide the number of units you have? It doesn't even make sense for planes to stack up on top of each other. Hopefully this will be patched soon.


These kind of posts make me so goddamn mad.

Have you any idea what Starcraft is? Why it's the most interesting multiplayer game ever?


Yea I know what Starcraft is, I just want to know how many vikings my opponent has so that I can get just enough vikings to break the wall.
The spice must flow
Combine
Profile Joined July 2010
United States812 Posts
March 27 2011 22:13 GMT
#85
Hopefully they actually leave it in the game, it adds some dynamic to it. Nice sockfolder, always coming up with tricks :p. So many tricks that people keep finding after release, pretty cool.
(ಥ_ಥ)
Tracedragon
Profile Joined December 2010
United States948 Posts
March 27 2011 22:15 GMT
#86
;-; patching fail on Blizzard's part.
Do the impossible, see the invisible. Row, row, fight the power!
Char711
Profile Blog Joined October 2010
United States862 Posts
Last Edited: 2011-03-27 22:20:40
March 27 2011 22:20 GMT
#87
On March 28 2011 07:08 LetoAtreides82 wrote:
Show nested quote +
On March 28 2011 05:59 Orange Goblin wrote:
On March 25 2011 13:00 LetoAtreides82 wrote:
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


How does it help the game to hide the number of units you have? It doesn't even make sense for planes to stack up on top of each other. Hopefully this will be patched soon.


These kind of posts make me so goddamn mad.

Have you any idea what Starcraft is? Why it's the most interesting multiplayer game ever?


Yea I know what Starcraft is, I just want to know how many vikings my opponent has so that I can get just enough vikings to break the wall.

You asked how it helped and then basically gave one of the reasons. It is something that takes just that tiny bit more of skill and knowledge but makes a unit dramatically better. You can't just whine and say, "But it makes the game harder for me, Johnny Bronze!" I just use "Johnny Bronze" as a placeholder, of course; it doesn't matter if you're in masters even (though I don't understand how someone that high up would actually think this).

StarCraft is supposed to be a hard game. That's why there are professional players.
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
Nazarid
Profile Joined February 2010
United States445 Posts
March 27 2011 22:35 GMT
#88
as much as i love the flower... it does kind of cheapen the game, as you can no longer count how many vikings they have which... well makes it so you can never judge the correct amt of vikings to make so you over make them and lose because you made to many vikings this is indeed a game of deception and economy but something like this is a Imbalance even to the pros who i am sure find it frustrating to be unable to count the vikings. i am an avid user of the viking flower and win many many TvT games because my opponents over make vikings then lose the ground war... every time its because of the flower nothing else... just them not being able to make an accurate count, muta stacking some would argue is just as deceiving ... its not really as you can judge about how many mutas they have by how fast they kill something.
Randomize the world, and Life shall be given.
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2011-03-27 23:01:47
March 27 2011 23:00 GMT
#89
If you p + shift h across the map with an OL or slow unit in the group they will stack even if it is far outside of their normal magic box provided there's nothing to attack in the way. Pretty useful for mutas, it's pretty much BW style magic box but executed a bit differently.

From there it's very easy/fast to just a+click and right click to keep the mutas grouped. I usually do this anyway to keep my mutas in a tight group, but with p and h thrown in it starts (1) long before you actually get to the place (2) requires less apm/time to setup.
redeux
Profile Joined November 2010
United States148 Posts
March 27 2011 23:07 GMT
#90
I want the viking flower back. As a zerg player nothing satisfies me more than a chain fungal on their flower.
former masters zerg na/eu. took extended break, getting back into things.1v1 / 2v2 stream: twitch.tv/redeuxtv
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 27 2011 23:51 GMT
#91
On March 28 2011 07:20 Char711 wrote:
Show nested quote +
On March 28 2011 07:08 LetoAtreides82 wrote:
On March 28 2011 05:59 Orange Goblin wrote:
On March 25 2011 13:00 LetoAtreides82 wrote:
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


How does it help the game to hide the number of units you have? It doesn't even make sense for planes to stack up on top of each other. Hopefully this will be patched soon.


These kind of posts make me so goddamn mad.

Have you any idea what Starcraft is? Why it's the most interesting multiplayer game ever?


Yea I know what Starcraft is, I just want to know how many vikings my opponent has so that I can get just enough vikings to break the wall.

You asked how it helped and then basically gave one of the reasons. It is something that takes just that tiny bit more of skill and knowledge but makes a unit dramatically better. You can't just whine and say, "But it makes the game harder for me, Johnny Bronze!" I just use "Johnny Bronze" as a placeholder, of course; it doesn't matter if you're in masters even (though I don't understand how someone that high up would actually think this).

StarCraft is supposed to be a hard game. That's why there are professional players.
No not really, it doesn't make the game better at all when the effect of scouting is nullified.

It's like you can make all your buildings invisible by some random trick or exploit and it completely nullifies any scouting. Performing the flower doesn't take any skill, it's not like that you plan ahead and place your tech in a location that you don't think is likely to be scouted or at the last second stop a scouting SCV from seeing it.

It doesn't help the game at all when you can nullify scouting with a stupid trick that takes no skill to perform whatsoever, it helps the game when you get to make the decision to hide your real viking numbers by putting them not in one place and suddenly surprise the opponent by revealing you have a lot more vikings than he thought and win the game by that.

Come on, would you approve if you could perform a similar trick to make a dark shrine invisible, I mean, take the shakuras bug, I'm sure you agree it's good that it's patched, it takes no skill whatsoever to place a dark shrine, pylon, or spire there, you just have to know, and it nullifies scouting.

Now, if it took skill to pull off I can see where you're going, it's a good thing they kept the magic box because it actually takes skill to perform.
Workers and town centres are the ultimate counter to turtles.
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2011-03-28 00:11:42
March 28 2011 00:06 GMT
#92
Hiding the number of vikings with the flower trick TvT is lame imo. A viking count can be crucial in that match up so that's probably why Blizzard is taking it away. Stacking for other air units seems fine though..
Noxie
Profile Blog Joined April 2010
United States2227 Posts
March 28 2011 00:09 GMT
#93
Lets call this one sockfolding

Greats posts dude!
CodECleaR
Profile Joined November 2010
United States395 Posts
March 28 2011 00:38 GMT
#94
Very cool.
When GSL/TSL players look at this thread and use the new viking flower, you can be ":D"
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
FinestHour
Profile Joined August 2010
United States18466 Posts
March 28 2011 00:43 GMT
#95
Oh snap. New trick to keep in mind.
thug life.                                                       MVP/ex-
Rhyme
Profile Joined May 2010
United States1069 Posts
April 18 2011 15:23 GMT
#96
SlayerS_MMA used this today: http://www.gomtv.net/2011gslsponsors3/vod/64712 @ 17:25
dont ever say that
Hushfield
Profile Blog Joined July 2010
Belgium80 Posts
April 25 2011 14:01 GMT
#97
Awesome! The sockfolder strikes again. I hereby grant you the title of "The Newton of SC2", based on Newton's awesomeness ranking as can be seen here: http://www.rankopedia.com/Best-Inventor/Discoverer-ever/Step1/8099/.htm
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 25 2011 15:03 GMT
#98
Nice, thanks for this
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
mind0killer
Profile Joined April 2011
United States26 Posts
April 26 2011 19:30 GMT
#99
Thank you for helping to find and share these flaws so that Blizzard can patch them out :
fear is the mind killer
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2011-04-26 19:37:58
April 26 2011 19:36 GMT
#100
On April 27 2011 04:30 mind0killer wrote:
Thank you for helping to find and share these flaws so that Blizzard can patch them out :


I sense sarcasm.

I wish they kept this.. all it does it let players control their units better... there is alot of AOE damage vs air in the game, blizzard should man up.


On April 26 2011 Blizzard stupidly wrote:

Fixed a bug where players were still able to stack flying units on top of each other.

http://us.battle.net/sc2/en/forum/topic/1213111662

FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
hugman
Profile Joined June 2009
Sweden4644 Posts
April 26 2011 20:17 GMT
#101
Blizzard keeping a close eye on whatever sockfolder does :D
trancey_
Profile Joined May 2010
Germany729 Posts
Last Edited: 2011-04-26 20:24:25
April 26 2011 20:19 GMT
#102
pls delete this post
mind0killer
Profile Joined April 2011
United States26 Posts
April 26 2011 20:28 GMT
#103
On April 27 2011 04:36 NuKedUFirst wrote:
Show nested quote +
On April 27 2011 04:30 mind0killer wrote:
Thank you for helping to find and share these flaws so that Blizzard can patch them out :


I sense sarcasm.

I wish they kept this.. all it does it let players control their units better... there is alot of AOE damage vs air in the game, blizzard should man up.


Show nested quote +
On April 26 2011 Blizzard stupidly wrote:

Fixed a bug where players were still able to stack flying units on top of each other.

http://us.battle.net/sc2/en/forum/topic/1213111662



New trick... fungal flower XD
fear is the mind killer
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
April 26 2011 20:39 GMT
#104
haha, blizzard should hire you like some companies hire hackers for their safety.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 26 2011 20:41 GMT
#105
On March 25 2011 12:14 ArvickHero wrote:
why does Blizzard have to keep patching away any cool trick that's "not intended by design" :\ I'm glad they werent patching BW past a year or so, otherwise it could've been bye bye Muta stacking


Bye bye muta stacking welcome TvZ imbalance
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Navillus
Profile Joined February 2011
United States1188 Posts
April 26 2011 20:50 GMT
#106
I really wish Blizzard would realize that just because something is not intended does not make it automatically bad, the viking flower was useful but didn't give some broken advantage and I really hope that Blizz doesn't either notice this or decide to do anything and finally realizes part of what makes some games great are the little unintended tricks people find.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Dr_Jones
Profile Joined March 2011
Norway252 Posts
August 15 2012 12:58 GMT
#107
On March 25 2011 22:21 crystyxn wrote:
nice find but blizzard will probably patch it


I guess they never knew about it
wubwubwubwubwubwubwubwubwubwubwubwub I love me some dubstep wubwubwubwubwubwubwubwubwubwubwubwub
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
August 15 2012 13:36 GMT
#108
On March 25 2011 13:00 LetoAtreides82 wrote:
Show nested quote +
On March 25 2011 12:47 Ezekyle wrote:
Let's hope Blizzard realises that these cool tricks actually help the game and lets it stay in this time.


How does it help the game to hide the number of units you have? It doesn't even make sense for planes to stack up on top of each other. Hopefully this will be patched soon.


It actually does make sense for air units to stack up in the same spot. The reason air units behave this way and ground units don't is because air units fly (trust me on this one), and thus have a "height", that height can be different for every unit. So while you're seeing them all stack up in the same spot, in "reality", they're simply flying at different heights. For clarity, in the game they're simply shown as stacked on the same spot (the same reason battlecruisers and ultralisks are so small in-game when in "reality" they should be many times larger).
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
August 15 2012 13:37 GMT
#109
--- Nuked ---
Bojas
Profile Joined December 2010
Netherlands2397 Posts
August 15 2012 13:49 GMT
#110
On August 15 2012 22:37 JonIrenicus wrote:
May I ask how is this trick useful?

In tvt you can get a slightly quicker volley off since they are all stacked they are all instantly in range, but vikings aren't used as much anymore. Same counts for tvp before storm is researched I guess. In TvZ I'd never dare use this - one fungal and your pretty flower lost you the game.
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
August 15 2012 13:51 GMT
#111
--- Nuked ---
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