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Thoughts on Design - Removing Gameplay for Balance - Page 8

Forum Index > SC2 General
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MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
March 14 2011 03:58 GMT
#141
On March 06 2011 12:40 randplaty wrote:
BW was a much less ambitious project. BW had "core" units that did decently well against all units. Terran had goliaths and marines. Zerg had hydras and Toss had goons.

SC2 introduced bonuses for "armored" or "light." In a sense Blizzard introduced more imbalance in the specific units in order to create a more dynamic game. There are a lot more hard counters. Every unit has a hard counter. This is VERY different from BW. Hydras are owned by collossus. Stalkers are owned by marauders. This just did not happen to hydras and goonz in BW.

Blizzard refuses to nerf or buff any of the core units in SC2... so these huge imbalances exist. The marine, hydra, and stalker will not receive any changes because they're afraid that small changes to these units will completely change the game... which might be true. The problem is that there are huge imbalances within these core units which are causing the imbalances in the game. Because Blizzard is too scared to balance the core units, they are using peripheral changes to peripheral units and upgrades in order to balance the game. This may or may not work. We will see.

Examples:
Blizzard refuses to change the Stalker when it's clearly the problem with the PvT matchup.... so they have to do drastic changes to Khaydarian Amulet and Stim.

Blizzard refuses to change the marine when it's clearly the problem with TvZ... and therefore they have to do bunker changes and infestor changes.


You know Goliaths don't do a full 20 damage to Mutas right...
And you also know that Hydras don't do a full 10 vs Marines right... keke.

TearDrop
Profile Joined January 2011
63 Posts
March 14 2011 07:45 GMT
#142
On March 06 2011 09:54 Kicks wrote:
Show nested quote +
On March 05 2011 20:54 SlapMySalami wrote:


The reason reapers were nerfed is because reaper/ling 2s were dominating the 2s scene. It was literally impossible for comps like P/P to beat this. I do not have a source I think it was in an interview.




You don't really believe they nerfed reapers because of 2v2 do you?

Morrow (before switching to zerg) popularized a brainless 5rax reaper into marine/marauder that was literally impossible for zerg to stop.


Actually, the reaper build time nerf was more than enough to make mass reaper beatable. But additionally to that blizzard did the reaper speed change, which was explicitally because of 2on2.
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