• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:18
CET 11:18
KST 19:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool39Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5444 users

Thoughts on Design - Removing Gameplay for Balance

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 8 Next All
GhostFall
Profile Blog Joined March 2010
United States830 Posts
March 05 2011 11:41 GMT
#1
Hello. This is going to be a discussion on the design of Starcraft 2 as a game. Right now I believe Starcraft 2 is at a very important point right now. Starcraft is getting more attention than ever. People are so focused right now on balancing Starcraft, finding sponsors, bringing money into the game, etc. All this is extremely important, but I believe a equally important aspect of the game is being left behind. Something no one is talking about or seem to care about. I'm talking about design of the game.

Now I recognize this is a competitive game. People are going to be more concerned about balance. What do they care about design as long as everything is balanced? But you have to understand, the lifeblood of an e-sport aren't the competitive players. It's the people watching. It's the casuals that might play a couple hours a week. While it is extremely important to keep the game balanced, it is even more important to keep the games exciting and fresh for the casual players, the watchers of the Starcraft tournaments. It is super important to keep the game varied for players of all levels.

The way Blizzard seems to be pulling the direction of the game is very worrying to me. They seem to be streamlining the game, making sure the current metagame strategies remain balanced and remain the dominant strategies. This is extremely dangerous. Now matter how balanced a game is, Starcraft 2 must have variety at the highest level of play. Pros may not care, but the people watching do. Starcraft 2 may be the most balanced game in the world, but if the games play out similarly, observers will become bored and stop watching. Less observers = less interest = less sponsors = the death of SC2 as an esport.

Let me give an example of what I'm talking about.
Briefly skim through the Starcraft 1 Patch Notes.
http://wiki.teamliquid.net/starcraft/Patches

Now skim through the Starcraft 2 Patch Notes.
http://wiki.teamliquid.net/starcraft2/Patch_Notes

Notice anything different between the Starcraft 1 and Starcraft 2 changes. Starcraft 1 only had tweaks and changes to the stats of units. The tech tree was never altered. No upgrade were ever removed. The only changes were changes to damage, changes to hp, build times. Just pure number changes.

Look at the Starcraft 2 changes. Look how drastic some of these changes are:

Nitro Packs speed upgrade now has a Factory Requirement.
Barracks requirement changed from Command Center to Supply Depot.
Flux Vanes speed upgrade removed.
Khaydarin Amulet upgrade (+25 starting energy) has been removed.

There are several more gameplay changes used to balance the game. Fungal stopping blink, removal of energy, etc. I'm not saying all these changes were bad. Some have proven to be incredibly good for strategic development, such as the Flux Vane removal. Some have proven to be very effective in balancing the game.

However, what should be very worrying to players, is how blizzard is completely OK with just removing gameplay elements from the game to balance it out. Blizzard was completely OK with removing Terran cheese. Blizzard is completely OK with contemplating removing warping storms. The reason Starcraft 1 has always been hailed as one of the best designed strategy games of all time is because back then Blizzard never removed strategies. They tweaked key units in certain strategies to alter their strength and speed. Never did they out right move an upgrade into another tier. Never did they flat out remove a key upgrade.

The point of this post was not to convince you that the way Blizzard is balancing the game is bad. It is to bring awareness to just how Blizzard is balancing the game. Players, casual, enthusiasts, and pros alike, should be wary of gameplay changes. Blizzard has generally been pretty good on keep such changes to a minimum, but it is slowly becoming a disturbing trend. When a balance change is proposed in a patch, think hard about whether or not that change will remove or completely invalidate current strategies. It is OK to make a strategy weaker or strong, but the outright removal of a style of play is something no one should ever hope for. When pros are surveyed for their thoughts on balance, please keep in mind just how far reaching non-number value balance changes are.

This has been some thoughts on design. Please keep it in mind.
Animostas
Profile Blog Joined August 2009
United States568 Posts
Last Edited: 2011-03-05 11:48:20
March 05 2011 11:47 GMT
#2
I do think that some of the larger balance changes in Starcraft 2 are reasonable. For example, I think that Reapers really were a problem for Zergs and that it had to be changed. The Khydarian Amulet is also a bit too strong, in that it shuts down late game harass a little too easily.

I agree that some of these major changes should stay to a minimum, but I don't find it too much of a problem. The game will work itself out eventually.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 05 2011 11:51 GMT
#3
It's because SC2 gameplay was much more flawed when it went to beta, and even live. Some concepts just were really poorly thought-out and hence they needed to change a lot of stuff. Like the alpha Roaches and the early Reapers... how could they even put them in the game in the first place?

SCBW had a lot of imba stuff but every race had them so they balanced each other out... And I think there's a pretty significant luck factor as well in that the game became as good as it is. I guess the biggest change was spawning pool cost.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Drium
Profile Blog Joined December 2008
United States888 Posts
March 05 2011 11:52 GMT
#4
There are still 2 expansions that will bring large gameplay changes including new units, so I wouldn't be too worried about this even if they are removing stuff now.
KwanROLLLLLLLED
SlapMySalami
Profile Joined August 2010
United States1060 Posts
March 05 2011 11:54 GMT
#5
Terran cheese is not removed, it is still pretty darn rampant.

On March 05 2011 20:47 Animostas wrote:
I do think that some of the larger balance changes in Starcraft 2 are reasonable. For example, I think that Reapers really were a problem for Zergs and that it had to be changed. The Khydarian Amulet is also a bit too strong, in that it shuts down late game harass a little too easily.

I agree that some of these major changes should stay to a minimum, but I don't find it too much of a problem. The game will work itself out eventually.



The reason reapers were nerfed is because reaper/ling 2s were dominating the 2s scene. It was literally impossible for comps like P/P to beat this. I do not have a source I think it was in an interview.


marineking will u huk my bigtt1 ilu
lofung
Profile Joined October 2010
Hong Kong298 Posts
March 05 2011 11:55 GMT
#6
On March 05 2011 20:52 Drium wrote:
There are still 2 expansions that will bring large gameplay changes including new units.

no. probably not. read the recent interview.
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
March 05 2011 12:00 GMT
#7
On March 05 2011 20:51 Shikyo wrote:
It's because SC2 gameplay was much more flawed when it went to beta, and even live. Some concepts just were really poorly thought-out and hence they needed to change a lot of stuff. Like the alpha Roaches and the early Reapers... how could they even put them in the game in the first place?

SCBW had a lot of imba stuff but every race had them so they balanced each other out... And I think there's a pretty significant luck factor as well in that the game became as good as it is. I guess the biggest change was spawning pool cost.


I believe it's also the fact that they didn't create the structure from ground up. I read somewhere that the BW designers had a formula for the techtrees. This is not to take anything away from the Starcraft 2 designers. It's a great and very fun game, but it is build up on a system they didnt create and sometimes doing changes on a very stable system you didn't design from ground up can lead to all kinds of unforeseeable outcomes.

To me it is understandable to tweak the game in the way they have to do it now. Suddenly what was in BW plays out completely different in SC2. And what was added might sit way too loose in the system.
NoobSkills
Profile Joined August 2009
United States1603 Posts
March 05 2011 12:03 GMT
#8
On March 05 2011 20:55 lofung wrote:
Show nested quote +
On March 05 2011 20:52 Drium wrote:
There are still 2 expansions that will bring large gameplay changes including new units.

no. probably not. read the recent interview.


Blizzard has lied before about games, patches, expansions. The game will actually most likely contain more units if it didn't why would anyone pay for it? The hella boring campaign which you can play one race in? No thanks if there are no new units I will pirate it.

I personally think blizzard has a dart board with every in game aspect on it and they also have another board with things like remove, totally modify, increase, decrease, and fuck with the gamer's heads.

All kidding aside I don't think they actually know what they're doing with this game. Some things that probably should be balanced are being ignored where some other things were removed or changed that could have stayed that way. When they said reapers in 2v2 were not balanced that was the end all. They're seriously thinking like this? If so good luck with that pro scene that you guys claim you wanted to support. Hopefully they just STOP patching the game and actually just let the meta game and map pool develop first then see what must be changed. When X strategy is dominating the scene against Y race after 4 weeks then you can spend 2 additional weeks deciding on a logical way to modify something to make the matchup even.
lunar3force
Profile Joined January 2010
78 Posts
March 05 2011 12:04 GMT
#9
I agree with op. While I like playing SC2 as it is nice and fun game, watching it is pretty boring and uninteresting compared to BW. Units themself lack any excited abilities and its ussually just clash of mass a-move in centar of map with sligh simple micro.Just compare anything in SC2 to late game mayhem between Terran vs Zerg in BW. Hope Hots will bring same interesting twists is game dynamics.
Zeiryuu
Profile Joined March 2010
Philippines231 Posts
Last Edited: 2011-03-05 12:26:35
March 05 2011 12:25 GMT
#10
I'm pretty much OK with how Blizzard makes changes to the game. They can make "drastic" changes because they have PTR.

To add, SC2's appeal as an esport not only depends on how good or perfectly balanced the game is but also on how good the progamers appeal to the fans, with their unique gameplays, as well.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
March 05 2011 12:28 GMT
#11
I agree with the spirit and theme of the OP. Blunt instruments don't fix balance issues well.
No logo (logo)
arbitrageur
Profile Joined December 2010
Australia1202 Posts
March 05 2011 12:31 GMT
#12
I disagree with the spirit and theme of the OP. If they perceive an imbalance, what's so bad about making favourable changes to the metagame as a side consequence of balancing it. 5 rax reaper? Lol.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-03-05 12:45:08
March 05 2011 12:43 GMT
#13
intention of sc1 was by far no esport title, while it was on the board with sc2 creation. So while sc1 found its balance due to the players. sc2 had it in there already, and now the players find the imbalances the staff never thought of. (and since those imbalances are found one by one and everyone screams imbalance they have to patch it out since when its imba people stop fighting against it in a creative way)


PS: 5 rax reaper was a free win for zerg, because everyone went for reapers, its like you play against a zerg, going for mutas every game around the 10 minute mark. Roaches/queen before the spine done with the aggression, waiting for the marauder gathering energie on queens to heal the spines slowly going for infestors, building a snipeable spire to trick the reapers into a death trap. I miss these times ^^.
Appendix
Profile Joined July 2009
Sweden979 Posts
Last Edited: 2011-03-05 13:01:46
March 05 2011 12:56 GMT
#14
Kinda off topic, but in the Patch changes for SC1, patch 1.06 is identical to patch 1.14. I think patch 1.14 has the wrong notes.

On topic. No, I dont like the way they dont seem to have a general idea of how each race should function. This directionless approach has very little appeal to me.

EDIT: It seems its 1.06 that is wrong
--------------------------------------------------------------------------------
- patch 1.06 - (Battle.net client patch)
--------------------------------------------------------------------------------
- Adds Battle.net support for Warcraft II: Battle.net Edition.
- Adds command completion to Battle.net chat. It can be accessed by pressing
the <tab> key.
- Fixes some minor battle.net issues.
- Displays cancel dialog in situations when server is busy.
hun13
Profile Joined December 2010
55 Posts
March 05 2011 13:07 GMT
#15
I think the OP is actualy asking for better maps with out realizing it.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
March 05 2011 13:34 GMT
#16
Because SC2 was designed to be an esports, it was designed to be watched, but that doesn't just mean variety, it means clarity as well. If you have too many units, too many upgrades, etc., that sucks as well.

I'm not saying I agree with the changes, but this is my outlook: Blizzard is preparing for HoS and its new units and upgrades (hopefully) by removing the unnecessary ones here now. Not to mention SC2 will have two expansion packs as opposed to SC's only BW
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Rabiator
Profile Joined March 2010
Germany3948 Posts
March 05 2011 13:50 GMT
#17
Starcraft 2 and its abilities are much more volatile compared to BW. Back then you had no MBS or even unlimited unit selection and the unit movement AI was terrible. You lost a huge amount of efficiency to that complicated control. Thus it wasnt really that necessary to take out any ability in BW because none of them were able to remove an entire army like the "Archon toilet" is able in SC2.

If you want to blame anything then blame the "unlimited unit selection" and the macro mechanics which make the game much faster compared to BW. Sure they were also put in by Blizzard, but the dev team has to live with them now and a complete redesign on the macro mechanics seems very unlikely. Personally I would think it entirely reasonable to cut the efficiency of MULE, spawn larva and chronoboost in half and that would make the game much more stable.
If you cant say what you're meaning, you can never mean what you're saying.
ABCSFirebird
Profile Joined December 2010
Germany90 Posts
March 05 2011 14:18 GMT
#18
Actually i think the improved UI is one major reason why SC2 is so much more popular than BW outside of Korea. As a former war3 player i wouldn't tolerate the BW UI at all nowadays.

But i share the OPs apprehension. SC2 doesn't seem to be as well designed (balance wise) as war3 or BW, which now results in forcing Blizzard to make more drastic changes - and this is kinda dangerous.
On the other hand i think that even casual gamers and observers notice when something isn't really balanced. It is probably even more likely that a game with a lot of broken units will be more monotone since everybody will do the same thing over and over again. Reapers jumping on and off cliffs for example might be exciting for a while, but there would have been a point where everyone got bored by it.
This is ten percent luck, twenty percent skill - Fifteen percent concentrated power of will - Five percent pleasure, fifty percent pain ..
Rashid
Profile Joined March 2011
191 Posts
Last Edited: 2011-03-05 14:23:02
March 05 2011 14:19 GMT
#19
that's because Dustbin Browder is an idiot. SC2 gameplay and balancing has got to be the dumbest and most backwards in today's RTS standards, which isn't suprising since all the CnC games Browder was involved in were horribly inbalanced.

As an example, back in the days of BW, all races have pretty much equal chances of winning whether it be early, mid, or late game. Of course, Dustbin Browder for some reason thinks that this is a bad thing, thus he changed it so that in SC2, certain matchups have racial specific strengths in early, mid, and late game. TvZ, ZvP is a freaking joke, since T has no hope of defeating Z late game while Z has no hope defeating P late game. I even remembered once in an interview where Dustbin Browder mocks the 2 rax SCV all-in as 'rubbish', when in fact it's his whole rubbish system that's forcing Terran players to all-in every game against every Zerg that goes 14 hatch.

User was temp banned for this post.
Tef
Profile Joined April 2008
Sweden443 Posts
Last Edited: 2011-03-05 15:07:10
March 05 2011 15:01 GMT
#20
I think the OP is over analysing the situation. The reason why we never saw any tech tree changes in SC:BW was because it was more tedious to implement and test for programmers. I doubt it was because they didn't want to, you have to consider multiplayer and singleplayer was a single game in SC:BW but are two seperate games in SC2. With the new editor and test environment for SC2 changing tech trees are super easy for Blizzard.
Dont fuck up, dont fuck yourself
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group A
Sharp vs Scan
Rain vs Mong
Afreeca ASL 9559
StarCastTV_EN135
LiquipediaDiscussion
Replay Cast
09:00
WardiTV Mondays #75
CranKy Ducklings115
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech118
MindelVK 11
StarCraft: Brood War
Calm 9342
Bisu 3674
Flash 3146
Horang2 2636
Hyuk 970
Jaedong 931
BeSt 511
Larva 351
Zeus 304
Stork 231
[ Show more ]
Pusan 226
Leta 100
Dewaltoss 78
Killer 71
NotJumperer 53
PianO 51
ToSsGirL 50
Nal_rA 34
Shinee 32
Backho 29
Bale 23
yabsab 23
Hm[arnc] 19
GoRush 16
soO 11
Movie 10
ForGG 9
Noble 7
Terrorterran 7
Dota 2
XcaliburYe285
canceldota103
League of Legends
Reynor95
Counter-Strike
olofmeister1769
zeus468
edward70
Other Games
ceh9682
shoxiejesuss245
Happy238
Fuzer 207
crisheroes179
Livibee124
Sick117
Mew2King69
ViBE37
Organizations
Other Games
gamesdonequick622
StarCraft: Brood War
UltimateBattle 170
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 40
• StrangeGG 27
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
1h 42m
Monday Night Weeklies
6h 42m
Sparkling Tuna Cup
23h 42m
Afreeca Starleague
23h 42m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 22h
Afreeca Starleague
1d 23h
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
[ Show More ]
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.