• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:08
CEST 09:08
KST 16:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues25LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
LiquidDota to reintegrate into TL.net Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1560 users

Patch 1.3 on PTR - Page 78

Forum Index > SC2 General
Post a Reply
Prev 1 76 77 78 79 80 186 Next
Faraday
Profile Joined April 2009
United States553 Posts
February 26 2011 11:30 GMT
#1541
Remove the kaydarin amulet from ht's? This is totttaall BBSSSS

Why not remove the whole protoss race altogether!!!!! Blizzard ...you have really disappointed me...
what happened, happened...
Dauntless
Profile Joined May 2010
Norway548 Posts
February 26 2011 11:30 GMT
#1542
On February 26 2011 20:20 Appendix wrote:
Show nested quote +
On February 26 2011 20:03 Alpina wrote:
New fungal vs. stalkers:



Patch 1.4
° Infestor
- Infestor no longer has any spells
- Infestors are now shiny yellow
- Infestor can now produce up to 8 scarabs
- Infestor now belongs to Protoss
- Infestor is now called Reaver


+ Show Spoiler +
[image loading]


Would be like the only unit that really counters marines.. =)
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Seam
Profile Blog Joined April 2010
United States1093 Posts
February 26 2011 11:30 GMT
#1543
On February 26 2011 20:27 sqrt wrote:
Show nested quote +
On February 26 2011 20:03 Alpina wrote:
New fungal vs. stalkers:

http://www.youtube.com/watch?v=8lSeH0U8H4M&feature=player_embedded


Interesting, didn't think you would be able to just walk away from it, but oh well.



He actually did walk away from the first one.

It's so slow ><
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
February 26 2011 11:32 GMT
#1544
So are the changes to the custom games section good?

Does it resemble BW more? Especially the "by category" looks usefull.

Any thoughts on this?
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
February 26 2011 11:32 GMT
#1545
On February 26 2011 20:28 Zaros wrote:
if the amulet doesnt come back im switching to terran .


Watch a bit of oGsMC to get yourself back into the protoss mood.
7h30n
Profile Joined March 2010
Croatia120 Posts
February 26 2011 11:32 GMT
#1546
On February 26 2011 20:30 Dauntless wrote:
Show nested quote +
On February 26 2011 20:20 Appendix wrote:
On February 26 2011 20:03 Alpina wrote:
New fungal vs. stalkers:

http://www.youtube.com/watch?v=8lSeH0U8H4M&feature=player_embedded


Patch 1.4
° Infestor
- Infestor no longer has any spells
- Infestors are now shiny yellow
- Infestor can now produce up to 8 scarabs
- Infestor now belongs to Protoss
- Infestor is now called Reaver


+ Show Spoiler +
[image loading]


Would be like the only unit that really counters marines.. =)


Just when I thought I need to incorporate Infestors in my play! :D
dump
Profile Joined August 2010
Japan514 Posts
February 26 2011 11:33 GMT
#1547
On February 26 2011 20:01 Somnolence wrote:
Show nested quote +
On February 26 2011 18:52 Cheeselicker wrote:
I'm glad that the game is getting balanced, but I'm also worried that the game will just become boring.


I think it is more important for all races to become equally capable of winning before whining about lack of choices. Diversity can be added latter.

These changes are fine.


If I quit playing SC2 it'll be because it's boring, not because I have a 60% chance of losing against a particular race.
Nayl
Profile Joined March 2010
Canada413 Posts
February 26 2011 11:34 GMT
#1548
On February 26 2011 20:25 Lurk wrote:
Show nested quote +
On February 26 2011 20:17 Nayl wrote:
On February 26 2011 20:12 Lurk wrote:
On February 26 2011 20:06 Cabinet Sanchez wrote:
When are we going to see bunkers get 80% value back on salvage instead of 100%?


Bunkers effectively cast 125 minerals now (lost mining time, .7 minerals per second, 35 seconds), and you only get 100 back. That's 80% for you.

And besides, getting only 80 minerals back on salvage wouldn't change the game at all. It would just reduce jealousy from other races.


This is a dumb argument.

According to this logic, all zerg buildings would cost more and more money as the game goes on.

No the bunker does not cost 125 minerals.


You cannot directly compare terran and zerg econ as both are fundamentally different. For example, i cannot produce 7 scvs simultaneously.

All i'm saying is that if i build a bunker, i'm going to have 125 minerals less than if i didn't build a bunker. I can later salvage the bunker but i'll still have 25 minerals less than if i didn't build a bunker at all. It's the same with mules and scans. People like to argue that scans are "free" since they only cost energy - but i will still have 270 minerals less than if i didn't scan - cause of the lose mule. If that isn't "cost" to you than name it something else. Fact is that it's reducing the resources i would otherwise have.

As the races different econ mechanics are not directly comparable, the only valid method is to compare the if- with the if-not- scenario like i did above.

Edit: And yes, zerg buildings cost not only their minerals + 50 (from the drone) but also an increasing amount of minerals in lost mining time that accumulates over time. That's why you need to be careful as zerg not to suffocate your econ by building too many buildings at the same time. It's not "infinite" though but rather like "building cost" + 50 minerals + ~42 minerals per minute.


what.

Let's completely ignore the benefits you gain from building a bunker. or any zerg buildings. or anything in the game!

You build a bunker, which prevents your workers from getting killed. Suddenly your bunker benefited you tons of more resource than its cost. Terran is opting to build the bunker because of these kind of benefits, and if you are really going to add lost mining time, you have to factor in all these things.

Again, its just dumb to add all these in to each buildings cost, there is no end to it.
Forumite
Profile Joined February 2011
Sweden3280 Posts
February 26 2011 11:35 GMT
#1549
I can accept the terran changes, Infestor hp-buff and Zealot charge-buff and I hope they make it into the game, I can´t however understand the Amulet, Vortex and Fungal changes.

They made the +25e upgrades because they wanted warped-in templars to have 75e for a storm, there´s no point to those if they take it away from the one unit where it makes a difference.

I want to see some build time changes, reduced build time for Carrier and Mothership, so you don´t need 100% chronoboost just to get them to the time a Battlecruiser finishes.
:3
vvJustice
Profile Joined December 2010
30 Posts
February 26 2011 11:35 GMT
#1550
They should just make Khaydarin Amulet the way it was in BW. Increase high templar maximum energy by 50 and increase high templar starting energy from 50 to 62. Seems fair IMO since you still need 75 energy to storm.
sqrt
Profile Blog Joined August 2010
1210 Posts
Last Edited: 2011-02-26 11:39:29
February 26 2011 11:35 GMT
#1551
On February 26 2011 20:30 Seam wrote:
Show nested quote +
On February 26 2011 20:27 sqrt wrote:
On February 26 2011 20:03 Alpina wrote:
New fungal vs. stalkers:

http://www.youtube.com/watch?v=8lSeH0U8H4M&feature=player_embedded


Interesting, didn't think you would be able to just walk away from it, but oh well.



He actually did walk away from the first one.

It's so slow ><


And from several others, the clump of Stalkers didn't have a problem dodging that thing. Fortunetly unstim marines can't dodge it, they are too slow, unfortunetly stim marines can (their speed is 3.37, while the Stalker is 2.9).
@
Conventer
Profile Joined May 2010
Poland72 Posts
February 26 2011 11:36 GMT
#1552
i think toss without khaydarin amulet will be a bit harder now vs mass infantry terran...
Seranetho
Profile Joined July 2010
France91 Posts
February 26 2011 11:38 GMT
#1553
The protoss nerf is huge, but wtf with those alarms ? Allow this only in Bronze league but not further, are we playing a competitive game ?
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
fjjotizz
Profile Joined May 2010
Sweden153 Posts
February 26 2011 11:38 GMT
#1554
I have my doubts on some of the new maps, but the balance, I cannot do other than to bow my head.
"I'm a creepy guy. Tasteless, if it would make my units move faster, I would peek in everyones window in Seoul."
Willes
Profile Joined April 2010
Germany199 Posts
February 26 2011 11:39 GMT
#1555
amulet removing was a good move, protoss lategame is really strong enough, now P players can, like Z with infestors, try to defend open attackwindows while waiting for energy on casters...

this whining here is ridicilous, srsly
Marcury
Profile Joined September 2009
Canada141 Posts
February 26 2011 11:40 GMT
#1556
Later stim and no amulet? Time to 4 gate every pvt!
hifriend
Profile Blog Joined June 2009
China7935 Posts
February 26 2011 11:44 GMT
#1557
Soooo the amulet nerf is huge. Protoss will be more forced into robo tech than ever, what a completely one dimensional race that's forced to focus on getting one unit out if they want to deal any meaningful amount of damage. Also removes the only really viable form of mineral line harass protoss had.

Really hope this doesn't go through. The gateway +2/+2 mix with storm and immortals was such an interesting pvt style and even if it does well right now terrans haven't had time to figure it out 100%. It's so fucking rare to see a terran use emp properly vs a unit comp that's largely dependant on energy (as if the fact that 1000's of potential damage on shields wasn't enough to justify getting ghosts out and using them).
vvJustice
Profile Joined December 2010
30 Posts
February 26 2011 11:45 GMT
#1558
Lol a lot of Germans are loving the amulet nerf hahaha. Protoss lategame is suppose to be strong brews.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
February 26 2011 11:48 GMT
#1559
On February 26 2011 20:39 Willes wrote:
amulet removing was a good move, protoss lategame is really strong enough, now P players can, like Z with infestors, try to defend open attackwindows while waiting for energy on casters...

this whining here is ridicilous, srsly



Its not ridiculous, protoss only has one option now vs bio and that is collosus, now once the terran gets enough vikings the collosus will die very fast and it will be gateway units vs bio, which is such a slaughter the bio will easily clean up. After and while that is happening what can protoss do? Build high templar to have about 2-3 storms ready and have to wait 45 second every time they warp in a templar just to have it EMPed by a ghost?

What else is an option? Transition into carriers? oh wait they have vikings thats not going to work.
How about more collosus? Well just as you lose your entire army of collosus it will take too long to recover them even if you took out the bio ball with your first engagement.

I'm just going to state that it doesnt look good for protoss in the mid-lategame anymore.
shaaw
Profile Joined April 2010
Spain97 Posts
February 26 2011 11:48 GMT
#1560
I hate the HT nerf... now if terran gets a decent EMP u cant warp in more templars and storm And u cant warp in 1 or 2 templar to defend drops...
Prev 1 76 77 78 79 80 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 172
StarCraft: Brood War
sSak 208
Zeus 136
Larva 40
Noble 12
Dewaltoss 6
Dota 2
Dendi48
League of Legends
JimRising 586
Counter-Strike
Stewie2K910
Super Smash Bros
hungrybox1049
Mew2King14
Other Games
summit1g7763
WinterStarcraft566
XaKoH 224
Nina49
Organizations
Other Games
gamesdonequick344
BasetradeTV31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Sammyuel 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos778
Upcoming Events
RSL Revival
2h 52m
Maestros of the Game
9h 52m
BSL Team Wars
11h 52m
Afreeca Starleague
1d 2h
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1d 3h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs Speed
Larva vs Soma
LiuLi Cup
3 days
The PondCast
4 days
Korean StarCraft League
5 days
[ Show More ]
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.