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Patch 1.3 on PTR - Page 79

Forum Index > SC2 General
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Prev 1 77 78 79 80 81 186 Next
Airact
Profile Joined April 2010
Finland366 Posts
February 26 2011 11:48 GMT
#1561
I don't know what's with the complaints about the Macro-mechanic alerts.

If you have time to constantly check the left side of the screen for the little alert thingies when every produced unit, upgrade and building appears there too, go for it.

I find it easier just to tap the hotkey to see the Energy/Inject Larva progress bar.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 26 2011 11:49 GMT
#1562
On February 26 2011 20:45 vvJustice wrote:
Lol a lot of Germans are loving the amulet nerf hahaha. Protoss lategame is suppose to be strong brews.


Strong is not equal to unbeatable.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Vintlocke
Profile Joined October 2010
Netherlands18 Posts
February 26 2011 11:50 GMT
#1563
Like, er, it's the PTR. Emphasis on the T, TEST. Isn't the point of throwing the changes out their to TEST them instead of BASHING them? Like someone said before Fungal Growth not hitting air units never made it to it the live servers.

Let's see how things pan out on the PTR first!
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
February 26 2011 11:50 GMT
#1564
On February 26 2011 20:49 mTw|NarutO wrote:
Show nested quote +
On February 26 2011 20:45 vvJustice wrote:
Lol a lot of Germans are loving the amulet nerf hahaha. Protoss lategame is suppose to be strong brews.


Strong is not equal to unbeatable.


says the terran player >.>
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2011-02-26 12:06:41
February 26 2011 11:54 GMT
#1565
On February 26 2011 20:06 Cyberus wrote:
--------------------------------------------------------------------------------
- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.
--------------------------------------------------------------------------------

This is making the game easier once again and I don't think that's a good thing for competition. Someone withbetter macro should be rewarded and now everyone knows when to inject larva etc.


This is making macro in the game easier once again and I think that it's a wonderful thing for competition. Someone with better unit control and decision making should be rewarded and it's good that people will be reminded when they are able to inject larva etc.
Teamwork is awesome... As long as your team is doing all the work!
SelectStaR
Profile Joined January 2011
United Kingdom129 Posts
February 26 2011 11:54 GMT
#1566
Cant F'IN believe Khaydarin Amule is gone!!!!!!
Protoss dont win NOTHING!!!!!! and they keeeeeeeep nurfin us!!!


WTFFFFFFFFFFFFFFFFFFFF
Lead By Example
DusTerr
Profile Blog Joined January 2011
2520 Posts
February 26 2011 11:54 GMT
#1567
Anyone else unable to install the PTR? First I was getting an upgrade loop (never launched live). After trying to relaunch live I had to download something there. Now its saying PTR is offline? (can't d/l).
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
February 26 2011 11:57 GMT
#1568
On February 26 2011 20:06 Cyberus wrote:
- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

ewww didnt see that change and definately dont like it
Naphal
Profile Joined December 2010
Germany2099 Posts
February 26 2011 11:57 GMT
#1569
i hope for more battlecruisers now! =D
Anon06
Profile Blog Joined June 2010
United States203 Posts
Last Edited: 2011-02-26 12:00:39
February 26 2011 11:58 GMT
#1570
Now terran can just blind counter collosi every game since people will favor them. Just like they blind counter mutas with thors every game.

No more warp prism+HT at mineral lines so we will see even less warp prism play then we already do.

Way to nerf the spectator scene. Worst patch to date IMO.
phisku
Profile Blog Joined November 2010
Belgium864 Posts
February 26 2011 11:59 GMT
#1571
Terran nerf again and again
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 26 2011 12:00 GMT
#1572
well as a toss ill just be doing more and more early attacks that have nothing to do with storm its fine

Like for example, since gateway units are the shittest, most cost inefficient in the game any time after 7 minutes, it would make sense for me to use the advantage that they have which is a timing at 6:30 to win the game.

Now, if only i could remember what build that was...
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
February 26 2011 12:01 GMT
#1573
On February 26 2011 20:48 shaaw wrote:
I hate the HT nerf... now if terran gets a decent EMP u cant warp in more templars and storm And u cant warp in 1 or 2 templar to defend drops...


Mmm, aren't you supposed to be rewarded for using a micro ability well?
Just feedback the ghosts and you'll be fine.
https://steamcommunity.com/id/*tlusernamehere*/
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
February 26 2011 12:01 GMT
#1574
On February 26 2011 21:00 BrTarolg wrote:
well as a toss ill just be doing more and more early attacks that have nothing to do with storm its fine

Like for example, since gateway units are the shittest, most cost inefficient in the game any time after 7 minutes, it would make sense for me to use the advantage that they have which is a timing at 6:30 to win the game.

Now, if only i could remember what build that was...


I think it's a 4 warp gate attack? Am i right?
Nycaloth
Profile Joined October 2010
147 Posts
February 26 2011 12:02 GMT
#1575
Huge changes indeed... but lets see how many of them will make it into the actual game with the next patch. bunker build time has also been changed in PTR 1.2 iirc, but then blizzard changed their mind. My thoughts on the balance changes:

Mothership: justified and called for, imo. the ability to kill an arbitrary number of units with a few archons and a vortex is a bit too much.

Bunkers: as Z, i welcome the increased build time! :D though i think that changed to the bunker should rather revolve around the salvage mechanic to introduce more of a risk in bunker rushing. i would like to see some experimenting with the following: bunkers cant be salvaged while under attack (punishes aggressive bunker placement), or salvage refund is proportional to the HP left on the bunker (ensures that damage dealt to a bunker is actual damage to the T).

Stim: 30s is quite a lot, but it is a very strong upgrade an some experimentation on how this will affect T bio isnt wrong.

BCs: who gets those, anyway?

Infestor: seriously? this is a straight and potent nerf to the unit. iirc, fungal has been a projectile at various points in the beta, but was made instantaneous for a reason (as evident from the video posted above). the spell does symbolic damage at best, so the increase wont do much: a bit more then next to nothing will still be almos next to nothing, especially when offset by the generally larger health pool of armoured units. On top of that, the shorter duration will make the spell nigh-useless in the only aspect it shined in, namely immobilising units. i, for one, never saw fungal as a damage spell, and things like trapping medivacs and taking them down with IT will be much harder to the reduced duration. the increased DPS might make it so that medivacs can no longer offset the damage on marines, so that the spell can actually kill them if cast repeatedly, but again, i never saw damage as the important point in FG.
"I'm still confused, but on a higher level" ~Fermi
Stuv
Profile Blog Joined June 2010
Netherlands942 Posts
February 26 2011 12:02 GMT
#1576
We will just wait and see, All this QQ is useless.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
February 26 2011 12:03 GMT
#1577
Wow the fungal change . Thanks for more micro blizz, thats always welcomed. Please add more things that require micro.
Kill the Deathball
Daniello
Profile Joined February 2011
Poland127 Posts
February 26 2011 12:04 GMT
#1578
I hope that amulet will not be removed, it's absurd.
leo23
Profile Blog Joined November 2010
United States3075 Posts
February 26 2011 12:05 GMT
#1579
Ah, as a Z I love this infestor buff. It will do more damage over time, which allows me to win these roach v roach battles assuming my opponent have no infestors. It is also good for Bio balls since I got tired of fungal growing them and they got healed so fast by medivacs. Good patch in my opinion!
banelings
vvJustice
Profile Joined December 2010
30 Posts
February 26 2011 12:06 GMT
#1580
On February 26 2011 20:49 mTw|NarutO wrote:
Show nested quote +
On February 26 2011 20:45 vvJustice wrote:
Lol a lot of Germans are loving the amulet nerf hahaha. Protoss lategame is suppose to be strong brews.


Strong is not equal to unbeatable.


Nothing is unbeatable in this game friend.
Prev 1 77 78 79 80 81 186 Next
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