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[D] Terran play in bigger maps? - Page 11

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theBOOCH
Profile Joined November 2010
United States832 Posts
February 05 2011 08:16 GMT
#201
Yeah, I think it will be almost impossible to push against a zerg late game on a really big map. However, most of the GSL maps have nice features like chokes or destructible rocks that shorten the distance that make them very appealing.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Skogsbaret
Profile Joined February 2009
Sweden45 Posts
Last Edited: 2011-02-05 08:28:02
February 05 2011 08:18 GMT
#202
Urghh wrong thread >-<
infinitely
Profile Joined December 2010
Canada89 Posts
February 05 2011 08:30 GMT
#203
I'm not so worried about zerg actually, more protoss. I feel that mech + ghost will start to shine late game on these big maps. Ghosts are just too good against p to not use, and with templars going to be there almost every game, bio will perhaps become more of a make a few of a couple rax, harass. Will definitely be interesting to see what happens.
Don't forget your detection!
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 05 2011 08:40 GMT
#204
On February 05 2011 08:23 5unrise wrote:
Show nested quote +
On February 05 2011 05:50 PredY wrote:
i've been playing those big maps for some time and i can tell you, we'll see more of 2/3 base timing pushes with big upgrades
also using fast units especially hellions and medivac drops, can even see some players using speed reapers. obviously it all depend on maps layout but that is the general idea. i hope all the scv+marine bitbybits terrans and i-can-only-4gate protoss players vanish.


Predy, do you think that big maps will compeletely negate the marine scv allin? I personally don't think so but I want to know the opinions of a high level terran.

I like how it makes the allin less powerful, but in my opinion that should always remain a viable cheese. Do you think it would still have potential on these maps?

well i think it's gonna be always viable, same is in BW, you can always proxy rax and go for marine all-in even on those new maps. the point is and i hope i'm right, the larger and better map the more defenders advantage, thus the zerg will be able to prepare and if he has good ovie positioning, he will scout it in advance and can hold if of well if he puts a spine or two, because the natural isn't wide open.
it's not like on steppes where you scout terran going down the ramp with scvs and you can't even put up a spine because it won't finish in time. i still hope cheese will be around, but the players will have to be more tricky, which i like.
http://www.twitch.tv/czelpredy
tainted muffin
Profile Joined August 2010
United States158 Posts
February 05 2011 08:48 GMT
#205
Good Terran macro is harassing so the other race doesn't get an advantage.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 05 2011 09:38 GMT
#206
On February 05 2011 06:13 sadyque wrote:
Show nested quote +
On February 05 2011 06:00 PredY wrote:
i still find it funny people actually think terran is "weaker" after 10 or so minutes. that's just ridiculous. marine/marauder gives you edge in early/mid game. what do you expect when you don't win right away, that you can combat collosi/HTs with mainy T1 and T1.5 units? get real. how about trying to play to terran late game strengs as well - mech/air tech. the thing that it's not yet figured out doesn't mean "oohh terran won't win anything on big maps". cut the crap already, seriously getting sick of it.

[+ Show Spoiler +
QUOTE]On February 05 2011 05:58 FabledIntegral wrote:
On February 05 2011 05:50 PredY wrote:
i've been playing those big maps for some time and i can tell you, we'll see more of 2/3 base timing pushes with big upgrades
also using fast units especially hellions and medivac drops, can even see some players using speed reapers. obviously it all depend on maps layout but that is the general idea. i hope all the scv+marine bitbybits terrans and i-can-only-4gate protoss players vanish.


Larger maps only decrease the effectiveness of a 4gate marginally

yep, but also you can more easily scout if he is going proxy pylons, also takes more time for his gateway units to get to your base, can't put that much early pressure so you can scout more etc..


So what you are saying the 99% of pro players are stupid enough to go marine/marauder/viking in late game vs zealot/stalker/collosi and they should try tanks and bc/banshee? Really? I would love to see one try.
And what are you talking about 4 gate scouting ??? How is it easier to scout a proxy pylon that can hide anywhere on a larger map or the 4 gate or what? And how exactly does it take more time for his units to get to your base if they warp in shit at a PROXY pylon (proxy!=in-base-500squares-away-pylon)


So you don't think you can go Anything but bio vs protoss /facepalm so many things come to mind... like jinro vs mc if you have ever watched gsl....... also Drewbie goes BC alot vs toss if the game alows it, so open your mind and don't think that there is only one style.
~~~Liquid Fighting (SC2)~~~
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 05 2011 09:39 GMT
#207
On February 05 2011 06:48 mahnini wrote:
my biggest concern with larger maps is how siege pushes will work over large distances. with the way banelings work, it doesn't require a significant investment to threaten an attack and can stall a push for a pretty long time.


that sir is one of the only valid points made on this thread, but i guess time will tell ^_^
~~~Liquid Fighting (SC2)~~~
Sniffy
Profile Joined September 2010
Australia290 Posts
Last Edited: 2011-02-05 09:44:11
February 05 2011 09:42 GMT
#208
Terran will be more than fine. Bigger maps will make their lategame harrassment options even more powerful.

Those who still think that Terran can't actually macro well need to understand that just because their own ability to macro sucks, doesn't mean there aren't plenty of Terrans macroing like bosses and winning as we speak.

I play at least one awesome macro Terran on ladder each day.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 05 2011 09:42 GMT
#209
On February 05 2011 08:04 Zarahtra wrote:
Show nested quote +
On February 05 2011 07:49 Chise wrote:
I kind of feel that Terran lategame only feels weak because of the current metagame.
Terran has a lot more ways to harass than Protoss and Zerg, yet the way most Terrans play is still by going for straight attacks where they mostly use T1/T1,5 units, that are supposed to lose to T3 units. Harassing will become even stronger on larger maps. I can't tell for sure if this kind of playstyle will be good for Terran, but it sounds like a possibility to me.

What annoys me a bit when talking about terran is the fact z/p think terran players actually want to use rine/rauder. The problem is, further down the line, there is very little to be thrilled getting. This acts differently between the MUs.

TvP:
Ghost good
Tank sucks
Raven good
Banshee good, though a bit niche
Thor decent but slow
BC bad

TvZ:
Ghost bad(if they fixed shift+snipe it'd be sooo awesome...)
Tank good
Raven niche good
Banshee niche good
Thor good for 1 role, controlling surrounding air space/forcing multi box(ugh always forget the term )
BC bad

There's nothing really that we've got that makes me think "ohh if I get this unit, I'm in good shape". Heck I'm by far more turned on by my +attack upgrades than any of those units. Especially TvZ, we don't have anything except t1 to deal with mutas anyway(ok thors guarded by turrets...) so that forces t1 anyway(and on bigger maps = mutas are better, so go figure...).

Edit: Btw I'm glad we're getting bigger maps. I just don't think it's very bright balancing the races to small maps and then expecting everything to be fine on huge maps.



Tanks are good PVT Battle cruisers are good PVT, i mean watch jinro play GSL or watch Drewbies stream you will learn that all units have a place.. and when you say thor decent, i feel that thors are actually amazing since they eat the whole colossi splash.
~~~Liquid Fighting (SC2)~~~
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 05 2011 09:46 GMT
#210
It is actually hilarious how many people think that this nerfs terran in any sort of way, all races are are subject to less effective all ins... Even the 4 gate will take much longer, especially if you kill the probe/pylon. i think people should take the new maps with stride... since lets be honest everyone hates a good 3-4 of the current maps, especially zerg.
~~~Liquid Fighting (SC2)~~~
imbs
Profile Joined September 2010
United Kingdom320 Posts
February 05 2011 10:15 GMT
#211
lets think about wat makes or breaks a big map macro game.

harass; terran easily has best
defenders advantage/ability to turtle; terran easily has best
highest effective army food; terran easily has best (w/ mules)
unit efficiency; toss barely best, terran only second best
mobility; zerg best, terran only second best ;_;

its actually a joke that terran whine about it. their truest fear about bigmaps is that a bunch of their freewin builds lose effectiveness.
carbon_based
Profile Joined December 2010
United States46 Posts
February 05 2011 10:32 GMT
#212
i've been playing a lot of games on the PTR and let me say it is bad for terran right now. i'm a protoss player at the low-master level and i have no love for terran at the moment. i cant remember the last terran i beat on the retail ladder i'm that serious, i have beaten very high master level zergs and protoss i'm not just a garbage player im just struggling greatly against T on the ladder currently, however these maps on the PTR really do just cripple a terran player, and with wider chokes the best answer, which is a macro oriented map creep with siege tanks, is less of an option as well. i am tempted to agree with most posters and say terran players are getting their just desserts, but really it'd probly be better if terran bio just got a nerf and they made siege tanks a little big stronger, not as strong as they used to be but de-neuter them, and bigger maps are in order, but not this big, i really think if they switched positions of the main/natural on metalopolis, used the new lost temple, and just get rid of junk like delta quadrant, it would be much better than putting terran in a far-away corner where they can't hope to harass you until they have medivacs.
http://www.sc2ranks.com/us/1830689/zugzwang
Touch
Profile Joined August 2010
Canada475 Posts
February 05 2011 10:41 GMT
#213
On February 05 2011 18:46 Yamulo wrote:
It is actually hilarious how many people think that this nerfs terran in any sort of way, all races are are subject to less effective all ins... Even the 4 gate will take much longer, especially if you kill the probe/pylon. i think people should take the new maps with stride... since lets be honest everyone hates a good 3-4 of the current maps, especially zerg.
You only mentioned 4 gate, which is easily dependable by competent Terrans. The most "all in" race is still Terran, because unless we are seriously ahead in the early game, late game is nearly unplayable.
Sieg
danielsan
Profile Joined December 2010
Romania399 Posts
Last Edited: 2011-02-05 11:03:14
February 05 2011 10:53 GMT
#214
New maps are a tactical nightmare for any mech play. so many 2nd routes, impossible to have a contain up by the opponent's expo. "No more MMM" they said, how about setting a camp site with tanks, some PDDs, maybe bunkers and turrets and watch the other go past it?

I mean seriously, all those P players with 1 control group mobile ball wondering around and swarming Z players, just play for once a Custom as T vs your own race and try to leapfrog tanks on a small map. You might notice it's more demanding than attack move. then try it on these ridiculous new ones.

Last but not least I really facepalm seeing the overall conception that terran can't macro as if protoss or zerg are some kind of masterminds at expanding. Ever come to notice "immobility" and expanding are somewhat opposed terms?
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
Last Edited: 2011-02-05 10:54:50
February 05 2011 10:53 GMT
#215
Firstly, even if Terran will become Up, I strongly prefer balance around bigger maps before balance around small maps. So for me this is a good thing no matter how I think about it.

Scondly, the maps arrnt even out yet, we dont know hoe it will turn out, IMO no reason to worry about the balance just yet.

Lastly, if it turns out that Terran really needs his harrasment, I would like the dropships being faster again. (this I would like on both small and big maps)

edit: typo
Always look on the bright side of life
Rumpleforeskin
Profile Joined November 2010
Australia16 Posts
February 05 2011 11:14 GMT
#216
I agree with a lot of what has been said in this thread concerning Terran relying on strong early-mid game advantages to win games. Larger maps certainly causes this to become less effective because of the distances involved. Although people regularly complain about Terran's aggressive style, that is the style that Terran must use due to the nature of their macro mechanic and production facilities.

Unlike Zerg and Protoss, Terran cannot use their macro mechanic to increase their production. This means fewer SVCs, slower teching, and slower replenishment. True, mules can more than make up for the deficit of SCVs, but their macro mechanic cannot be used to bolster their army like Protoss and Zerg can. As such, longer maps will mean that Terran will need to CRUSH their opposing Zerg or Protoss first army in late game battles in order to defeat the '300 food army' style that Zerg can use, and Protoss can also use to an extent with warp gates. Terran simply cannot reinforce their attacks the same way Zerg and Protoss can, particularly if mutas are on the field. Even if they could, things like siege tanks and thors aren't produced fast enough to be useful as reinforcements. Terran must rely on their army there and then.

So, can a late game Terran army compete with a late game Protoss or Zerg army? This will, of course, come down to the terrain of the particular map. Take Zerg for example. Some terrain features (e.g. gold base on metal) can be highly abusable with broodlords, forcing Terran into viking. Zerg can tech switch into ultralisk relatively easily at that point, assuming (s)he has the foresight to put down an ultra den earlier. In maps with alot of cliffs, I see Terran potentially having huge trouble crushing an army like they really need to to make up for that reinforce problem. Protoss late game units also seem to be more than a match for Terran late game units. Once both colossus and HTs are on the field, the Terran will be hard pressed to crush that army.

But we just need to wait and see how the metagame evolves with large maps. I hope I made sense here and didn't sound like I had no idea what I was talking about.
dementrio
Profile Joined November 2010
678 Posts
February 05 2011 11:22 GMT
#217
Hai, i am a zerg player who was at around 2700 diamond and was about to get promoted into masters.

I recently started laddering as terran out of boredom, got demoted to plat and I am currently matched against gold-silver opponents. That my terran sucks is to be expected, but that I lose to gold players is not. My macro is OK, I know how to keep my money low and how to expand and get upgrades. after all I am a zerg player. But if I am not able to set up and maintain a stranglehold position right in front of the zerg's natural I simply get overwhelmed in the late game. It is just impossible to keep up with zerg's mobility, so you have to be in their face forcing them to devote all their resources to deal with your push/contain.
If you sit in your half of the map and keep up in bases you will get harassed to death. No static defense can keep up with 30+mutas that are instantly replenished as they lose them, and you can't really leave 20 food at each base to avoid instantly losing them as soon as you move out.

What idra says about "turtle terran", it is strong but is just another sort of all-in. instead of a 2 base timing push you are preparing a 3 or 4 base allin, you harass and defend harass until you push and if that fails you lose.

My problem with this game is that there are units that once in a critical mass are an instant game winner, so the only way you can deal with that is preventing their number from getting too high. mutas, colossi and to an extent thors and void rays are examples.

All the zerg players that go "terran QQ learn how macro", what do you have to say about protoss lategame which is right now stronger than zerg's? learn to macro better? Machine says he needs to prevent the toss from getting a 4th in zvp, otherwise it will be very hard for z to win the game. This is exactly what terrans have to say about zerg. It's easy to say "learn how to play lategame" when it's the others that have to do it. You don't have many options, although I would like to be proven wrong.

danielsan
Profile Joined December 2010
Romania399 Posts
Last Edited: 2011-02-05 11:41:23
February 05 2011 11:40 GMT
#218
You should notice most balanced maps or at least situations are the ones with expo-as-you-advance. But somehow Blizzard insists on having absolutely awkward placements and routes for anything that comes after natural and these new ones are a perfect example.

And these ridiculous ULTIMATE BATTLE-like centers more suited for Braveheart showdowns.
Smigi
Profile Joined April 2010
United States328 Posts
February 05 2011 11:42 GMT
#219
On February 05 2011 05:37 Vezex wrote:
Terran will likely end up developing into a turtle and mass (off 2 or 3 base) into a big push style.

You can already see hints of it on shakuras.

Things like drops and banshee harass will still be good, but much more difficult to do since the obvious thing for a protoss or zerg player to do is get phoenix or mutas out and take map control on larger maps.


Agreed.

Terran is being used very gimmicky right now. it will develop into huge pushes and go into crazy defensive macro games with a large amount of medivac/banshee/hellion harassment everywhere.

also note, that as the maps get bigger, expansions are farther apart.. therefore defending expansions from harass will be much more difficult, terran players should take note of that fact ^^.
Drone then Own
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-02-05 11:48:04
February 05 2011 11:44 GMT
#220
It's hilarious how some people think that mech will be the key on these big maps. Watch goody and strelok getting destroyed with mech by naniwa (collo + mech) on lost temple, a small map.

I can't imagine how much immobility abuse there can be on these big maps. Even with all your tanks together, you have a hard time against a protoss army (blink stalkers, zealots with legspeed, liftphoenixes, immortals). You need perfect emp and perfect positioning. Imagine that you need to spread your tanks out to defend. Protoss would just roll over it.

Maybe thor + MMM will be the future. For me Battlecruisers and tanks feel very weak, while thors feel a little bit less weak (but still awefull). I would love to be able to play anything else then the boring MMM!
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