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[D] Terran play in bigger maps? - Page 12

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Karn3
Profile Joined December 2010
United Kingdom134 Posts
February 05 2011 11:51 GMT
#221
I watched a VOD the other of Idra V MVP on shakuras (biggest map in the pool atm) and it think it shows exactly how a terran should play on a big map and how zerg should respond. Its also an AMAZING game and well worth a watch for sheer entertainment value if nothing else. There is always something that is happening, the multitasking on both parts is simply mind boggling. Its also a really close game, i couldn't tell whow as going to win until the last 5 minutes or so of the near 40 minute game.
http://www.justin.tv/24california/b/278893657
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany674 Posts
February 05 2011 11:56 GMT
#222
i agree with the op, with new, large maps, terran needs tweaks to be able to compete.
Aerakin
Profile Joined January 2011
185 Posts
February 05 2011 12:18 GMT
#223
On February 05 2011 20:56 r3d33m3r wrote:
i agree with the op, with new, large maps, terran needs tweaks to be able to compete.


Why?

Terrans can still compete on Shakuras Plateau, and it is a pretty large map.

To me it seems that people severely over-estimate the power of chronoboost for protoss.

Besides, terrans could explore the the usage of 'macro' OCs. Maybe not something extreme like 5 additionnal OCs, but one or two more than you have bases. After all, they can still be lifted off when you actually need to expend.

Anyhow, I'd rather say we don't have enough data. The only real 'big' ladder map is Shakuras. I mean, if after a somewhat long period of time terran has like a 35-40% win rate on these maps, tweak.

But don't mindlessly tweak. Kinda how Blizzard wasn't mindlessly buffing zerg. It takes time to discover new strategies. What if terran started out weak on these maps and someone found a great way to abuse these maps and THEN Blizzard buffed Terran? Goodbye balance >_>
Vari
Profile Joined September 2010
United States532 Posts
February 05 2011 12:30 GMT
#224
it blows my mind that people seem sure that terran will need to be tweaked to compensate for map size.

it's based on nothing at this point

and is sort of depressing that people seem to think the race is capable of so little.
Stroke Me Lady Fame
imbs
Profile Joined September 2010
United Kingdom320 Posts
February 05 2011 12:44 GMT
#225
14 Rumpleforeskin wrote:

Unlike Zerg and Protoss, Terran cannot use their macro mechanic to increase their production.

wat? u clearly dont understand the game very well if you think this. let me spell it out for you. mules = more income = more production buildings :D
Mercury-
Profile Joined December 2010
Great Britain804 Posts
February 05 2011 12:49 GMT
#226
On February 05 2011 08:57 DarkRise wrote:
Show nested quote +
On February 05 2011 08:50 koppik wrote:
Terran has the slowest economic growth, and it's the slowest to reinforce (overall--hydras off creep reinforce at the same speed as bio). So big, open maps hurt. But the GSL maps for instance aren't that big, and there is terrain that you can control in order to make your army cost-effective enough.


What do you mean slowest econ growth? They have mules and the famous PF to protect their 3rd or 4th expo.

The bigger maps would either make Terrans more aggressive ( more bunker/proxy rushes) or Turtle while doing drops hurting the opponent's econ.
The problem with bigger maps is that their mech is slow so turtling and pushing with a max army is the way to go.
Maps doesn't affect Terrans that much, their so versatile.
PF doesn't help you build workers any faster, unlike chrono or larva mechanics. Think please...
Mercury-
Profile Joined December 2010
Great Britain804 Posts
February 05 2011 12:59 GMT
#227
On February 05 2011 20:44 Dente wrote:
It's hilarious how some people think that mech will be the key on these big maps. Watch goody and strelok getting destroyed with mech by naniwa (collo + mech) on lost temple, a small map.

I can't imagine how much immobility abuse there can be on these big maps. Even with all your tanks together, you have a hard time against a protoss army (blink stalkers, zealots with legspeed, liftphoenixes, immortals). You need perfect emp and perfect positioning. Imagine that you need to spread your tanks out to defend. Protoss would just roll over it.

Maybe thor + MMM will be the future. For me Battlecruisers and tanks feel very weak, while thors feel a little bit less weak (but still awefull). I would love to be able to play anything else then the boring MMM!

Ya agreed, I'm loling at those people who say 'just mech, it worked for Jinro vs MC', it worked for Jinro on LT close and Scrap stations, maps where you can easily make a siege tank beeline to your opponents base. Meching with ineffective 3 food tanks without spider mine support on big maps will be just about impossible. If anything those big maps will favor MMM even more just to keep a semblance of mobility.
ibreakurface
Profile Joined June 2010
United States664 Posts
February 05 2011 13:04 GMT
#228
On February 05 2011 05:17 Bagi wrote:
: how much terran actually relies on 1-2 base plays and constant harass to win their games.

Then dont rely on 1-2 base plays. It's not like terran is bad at macro, it's just their all in strats are fast and easy ways to win as terran if the map allows it. Terran could easily be a turtle race like in BW.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Mercury-
Profile Joined December 2010
Great Britain804 Posts
February 05 2011 13:10 GMT
#229
On February 05 2011 22:04 ibreakurface wrote:
Show nested quote +
On February 05 2011 05:17 Bagi wrote:
: how much terran actually relies on 1-2 base plays and constant harass to win their games.

Then dont rely on 1-2 base plays. It's not like terran is bad at macro, it's just their all in strats are fast and easy ways to win as terran if the map allows it. Terran could easily be a turtle race like in BW.
Except that tanks cost more and do less now, spider mines are gone and vikings are more expensive goliaths with less armor.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-02-05 13:14:02
February 05 2011 13:13 GMT
#230
On February 05 2011 21:49 Mercury- wrote:
Show nested quote +
On February 05 2011 08:57 DarkRise wrote:
On February 05 2011 08:50 koppik wrote:
Terran has the slowest economic growth, and it's the slowest to reinforce (overall--hydras off creep reinforce at the same speed as bio). So big, open maps hurt. But the GSL maps for instance aren't that big, and there is terrain that you can control in order to make your army cost-effective enough.


What do you mean slowest econ growth? They have mules and the famous PF to protect their 3rd or 4th expo.

The bigger maps would either make Terrans more aggressive ( more bunker/proxy rushes) or Turtle while doing drops hurting the opponent's econ.
The problem with bigger maps is that their mech is slow so turtling and pushing with a max army is the way to go.
Maps doesn't affect Terrans that much, their so versatile.
PF doesn't help you build workers any faster, unlike chrono or larva mechanics. Think please...

NO protoss is going to chrono their probes past the earlygame, chronoing tech units or upgrades is far better. Think please.

Not to mention that you don't really need more than 50 workers as T because of mules, and that you can get in under 15 minutes.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
February 05 2011 13:36 GMT
#231
Terrans will find a way to deal with it, I imagine. And if they don't, a couple months of being underrepresented can't hurt, zerg has been dealing with that because of small maps.

I imagine if there's a genuine terran imbalance on large maps (can't deal with zerg/toss late game), either we'll go back to small maps, and some big balance changes will happen, or we'll stay on big maps (I hope), and some big balance changes will happen there.

And humbug to the browder comment. There's plenty of examples of terran winning macro games against protoss. You just need to look for macro terran players, instead of the ones that are overreliant on early pushes/pressure. For example: Jinro beat oGsMC past 15 minutes, multiple times, and oGsMC beat jinro before 15 minutes multiple times (at the GSL season 4/3 respectively). Certain players have their strengths and weaknesses, and it doesn't surprise me at all that terran players are just better at the early game, since they always seem to want to end games early, and never bother with a macro game.
danielsan
Profile Joined December 2010
Romania399 Posts
Last Edited: 2011-02-05 16:20:33
February 05 2011 14:17 GMT
#232
Not that your example weighs anything in the discussion about lategame TvP but Ogsmc played poorly vs Jinro and positions were ideal for mech play. That's why it seemed ZOMG MECH PWNS.
VenerableSpace
Profile Joined May 2010
United States463 Posts
February 05 2011 14:30 GMT
#233
This discussion is based upon speculation and theorycrafting. Whereas the reason we are getting. big maps is based upon current trends. Some ppl are so hypocritical when z loses due to close pos or bad maps they are consoled with "don't worry bigger maps will fix z" then finally. We get a map change and t is up? There is not sufficient evidence that t will be up on larger maps but there is sufficient evidence to prove they are the most favored on smaller maps.
Hectic
Profile Blog Joined May 2010
Australia159 Posts
February 05 2011 14:49 GMT
#234
regardless of how terran is affected, i think play on smaller maps is less diverse and larger maps should be used more often for the good of the game. Units can always be rebalanced, theres still 2 expansions to come as well.
Only if you beleive.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
February 05 2011 16:36 GMT
#235
I would love to play more macro terran..
i dunno lol
Arkless
Profile Joined April 2010
Canada1547 Posts
February 05 2011 16:42 GMT
#236
I like new maps being introduced. But I enjoy variety in size. If they just make big 4 player maps, that will suck. This game was never intended for every match to be a 45 min macro fest. Early pressure and all in builds are also apart of the game.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Arkless
Profile Joined April 2010
Canada1547 Posts
Last Edited: 2011-02-05 16:47:08
February 05 2011 16:45 GMT
#237
Sry.... this was a double post.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Arkless
Profile Joined April 2010
Canada1547 Posts
Last Edited: 2011-02-05 16:46:44
February 05 2011 16:46 GMT
#238
Not to mention that you don't really need more than 50 workers as T because of mules, and that you can get in under 15 minutes.



Rofl, have u ever played SC2? Amount of workers, like with every race. Is base dependant.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Blackk
Profile Joined November 2010
South Africa226 Posts
February 05 2011 16:55 GMT
#239
In the long run terran will always find ways to make zerg weep.
hah.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
February 05 2011 16:56 GMT
#240
I dont even think that large maps are bad for T in TvP because its easyer for Ts to splitt up their army. also an endgame transition with adding orbitals and killing SCVs to free up supply is a way to strengthen the T army in a very long game.

heres what I generally think about tvp: on small maps its early game T favored and late game P favored because of obvious reasons. on large maps its early game even because of longer rush distances for T which doesnt hurt P so much and late game is also evened out because P tends to become less mobile as the game progresses and T becomes more mobile and since P wants to attack with one huge ball, its easyer to pick him off with drops and multi attacks.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
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