IMBALANCED! - Introduction - Page 71
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If you have criticism, you need to address the content, not the hosts. Idra and Artosis are 2 (1.5) Zerg players, but you can't point that out and then blanket them as biased. Respond to the content. You can't tell them to "get 2 Terran and Protoss players". That's fucking obtuse advice. "Yo just get 4 more high level players to record with you." Yes, I think everyone sees the value in getting it, but it's not practical. Respond to the content and use evidence / logic to back up your claims. | ||
Leach
United States536 Posts
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Jinsho
United Kingdom3101 Posts
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Ziktomini
United Kingdom377 Posts
On August 17 2011 02:09 On_Slaught wrote: Zerg isn't as weak anymore as when this show started. Also, have they done an episode since Artosis become Protoss? Going to be hilarious if not. They may actually disagree on something then. Artosis was switching to Toss when they did the first episode. | ||
neoghaleon55
United States7435 Posts
On August 17 2011 02:06 Fleebenworth wrote: Why would there be another episode? It's pretty obvious the only point of the show was to allow two myopic players to complain about a unit that it turns out is fine. Collosi Voidray were really imbalanced against zerg during the time of these videos...blizzard had to fix it with the infestor buff, I'm sure blizz knew what they were doing here. | ||
XiGua
Sweden3085 Posts
Jokes aside, I really like these two discuss SC2 :D Make it happen again! | ||
Condor Hero
United States2931 Posts
GO GO GO | ||
Darclite
United States1021 Posts
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ProxyKnoxy
United Kingdom2576 Posts
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Veriol
Czech Republic502 Posts
On August 17 2011 02:51 neoghaleon55 wrote: Collosi Voidray were really imbalanced against zerg during the time of these videos...blizzard had to fix it with the infestor buff, I'm sure blizz knew what they were doing here. infestor buff?how exactly did get infestor buffed blizz added like 10 damage to armored unit on fungal growth. I just wonder how exactly this turned infestor from unit that nobody even think about. into OMGWTF takes no skill unit and nowadays into infestor-> win-> zerg no skill race im facing this every day at ladder/forums O.O Explain pls | ||
Condor Hero
United States2931 Posts
On August 17 2011 03:44 Veriol wrote: infestor buff?how exactly did get infestor buffed blizz added like 10 damage to armored unit on fungal growth. I just wonder how exactly this turned infestor from unit that nobody even think about. into OMGWTF takes no skill unit and nowadays into infestor-> win-> zerg no skill race im facing this every day at ladder/forums O.O Explain pls 100% dps buff... plus more to armored | ||
Veriol
Czech Republic502 Posts
the dps ,,buff,, was merely a necessity coz 8s dps was just joke and as for more to armored i dont see how 45 damage instead of 36 damage to armored made suddenly zerg the ,,op race,, i just dont see it sorry | ||
corpuscle
United States1967 Posts
On August 17 2011 03:44 Veriol wrote: infestor buff?how exactly did get infestor buffed blizz added like 10 damage to armored unit on fungal growth. I just wonder how exactly this turned infestor from unit that nobody even think about. into OMGWTF takes no skill unit and nowadays into infestor-> win-> zerg no skill race im facing this every day at ladder/forums O.O Explain pls The damage didn't change, but the duration did. Same amount of damage in half the time -> double the DPS. Fungal went from a root that did moderate damage to a DPS spell that happens to root. | ||
sabas123
Netherlands3122 Posts
u crazy, that they even can kill a tank in 1 fungel??? how do we need to deal with np than!! | ||
Veriol
Czech Republic502 Posts
On August 17 2011 04:07 corpuscle wrote: The damage didn't change, but the duration did. Same amount of damage in half the time -> double the DPS. Fungal went from a root that did moderate damage to a DPS spell that happens to root. u said it the damage didnt change so it still deals moderate damage the only thing that now matter is that medivacs cant overheal the dps and this alone just cant make it imbalanced unit IMO | ||
Condor Hero
United States2931 Posts
On August 17 2011 04:17 Veriol wrote: u said it the damage didnt change so it still deals moderate damage the only thing that now matter is that medivacs cant overheal the dps and this alone just cant make it imbalanced unit IMO Okay how about we double storm dps. Don't even need bonus to armored or sticking units in place. I'm not ready to say that Infestors are overpowered or imbalanced. It is far too well rounded as a spell caster. It's got something for big, important units (neural), for small groups of units (fungal), and for air + harass (infested terran). It is a joke how Destiny can win so many games with Infestors essentially. Again, I'm not saying it's imbalanced but something needs to change. It's just really bad game design by Blizzard for a race to be okay massing 1 unit and not make the others. | ||
karpo
Sweden1998 Posts
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Herculix
United States946 Posts
On August 17 2011 04:20 Condor Hero wrote: Okay how about we double storm dps. Don't even need bonus to armored or sticking units in place. I'm not ready to say that Infestors are overpowered or imbalanced. It is far too well rounded as a spell caster. It's got something for big, important units (neural), for small groups of units (fungal), and for air + harass (infested terran). It is a joke how Destiny can win so many games with Infestors essentially. Again, I'm not saying it's imbalanced but something needs to change. It's just really bad game design by Blizzard for a race to be okay massing 1 unit and not make the others. it would be bad game design if it were possible to do that with any race, but you can't so... learn some timings and come back with a legitimate reason why infestors are op. also, if something needs to change, it's obviously because you have a problem with it, and if you have a problem with it you're either being a whiny baby who wants to play a strat and not change what you do when new things mess you up, or you think it's imbalanced and even if you changed what you did it wouldn't matter | ||
NASAmoose
United States231 Posts
On August 17 2011 04:30 Herculix wrote: it would be bad game design if it were possible to do that with any race, but you can't so... learn some timings and come back with a legitimate reason why infestors are op. also, if something needs to change, it's obviously because you have a problem with it, and if you have a problem with it you're either being a whiny baby who wants to play a strat and not change what you do when new things mess you up, or you think it's imbalanced and even if you changed what you did it wouldn't matter ...what? He's saying that infestors are the be all end all unit for zerg. Not only are they very powerful compared to other spellcasters in the game, they also require far less micro. I agree with him. | ||
zeek0us
United States67 Posts
On August 17 2011 04:33 NASAmoose wrote: ...what? He's saying that infestors are the be all end all unit for zerg. Not only are they very powerful compared to other spellcasters in the game, they also require far less micro. I agree with him. Infestors may be the best zerg unit, but they're no easier to micro than any other spellcaster. It's reasonable that infestors are good because they're the only useful offensive zerg caster. Corruption is a minor benefit on the rare occasion that it actually comes into play. Queens are purely base wardens. So we have infestors, which cost the same as HT and 50 gas less than a ghost. But unlike ghosts or HTs, infestors are worthless without energy. And without support, they're just as easy to kill as any other unattended caster. As far as micro requirements, you're just wrong. Infestors require the same amount of micro as any spellcaster -- fungal is just like FF, storm, or EMP. NP is like feedback or snipe. You have to be just as careful not to expose your spellcaster while getting in range (and with NP, you can use the energy and lose the infestor before it does anything). Infested terrans are the easiest to use, but auto turrets last 6x longer and has better DPS and come from a flying unit that also serves as a detector. I'm not saying infestors aren't good. Other races have good casters, but they aren't as necessary to use as infestors are because Toss and Terran have other units worth a shit. | ||
Condor Hero
United States2931 Posts
On August 17 2011 04:30 Herculix wrote: it would be bad game design if it were possible to do that with any race, but you can't so... learn some timings and come back with a legitimate reason why infestors are op. also, if something needs to change, it's obviously because you have a problem with it, and if you have a problem with it you're either being a whiny baby who wants to play a strat and not change what you do when new things mess you up, or you think it's imbalanced and even if you changed what you did it wouldn't matter I can't tell if you're retarded or not but I said twice already I'm not ready to say Infestors are OP. | ||
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