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Lately I seem to be playing ZvZ consistently around or above 50%, more like 60% of my matches, and I feel that it is starting to have a real negative impact on my enjoyment of 1v1.
Is this trend caused by me and other zergs downvoting JB, SOW and LT, while the other races are downvoting metalopolis, or am I just being dicked with by Battle.net?
Sorry if this thread should rather have been a blog post, wasn't completely sure where to post it.
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Your probably just getting screwed by bnet. I find it hard to believe that among the millions of players on bnet that everyone has the same maps downvoted and are thus causing the mirror matchups.
P.S. The maps suck
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It has been talked about before. Certain times of the day has more of certain races (not a large difference) and down voting is as you say. Zerg favoured maps are down voted by the other races, while you down vote those that are worst for zerg. Means the map pool you have have more z than other races in it.
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hm. i have a map downed and i have been getting a ridiculous amount of TvT.
however just for the sake of bnets bugginess, ill try unchecking and record my results and compare them
unchecking so far hasnt done anything, at least not yet noticeably.
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Lalalaland34490 Posts
You'll need at least 1000 games worth of records for those results to be reliable.
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same here since i downvoted JB, SOW and DQ i get a LOT more ZvZ
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I got few ZvZ, and i haven't veto any map. The most played map is Xel'naga, and i got few more ZvP than ZvT.
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I don't think anyone downvotes Meta... but I would say it definitely plays a part. I play an obscenely high amount of P's and T's when it matches me on Jungle though.
Personally I've downvoted Steppes, Blistering, and Scrap as a T.
On January 18 2011 05:33 Firebolt145 wrote: You'll need at least 1000 games worth of records for those results to be reliable.
No you wouldn't, you could have less than 100 for them to be reliable.
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Just downvote scrap, and meta, and you will almost never play zvz
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Actually, the matchmaking system is looking for your opponent first and then the map is decided. So your down votes aren't affecting who you play or against what race you play.
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I don't downvote. When I get LT or something I just try some stupid stuff like proxyhatch or something. But even without the downvotes I still get alot of ZvZ, like yesterday had 4 zvz's in a row. I was like NO FRIGGIN WAY! RAGE 7POOL!!! Gg's
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I am pretty confident that it is all in your heads. I have heard before (around retail) that you are matched with an opponent and then the map is chosen. This means that both players vetos are taken into account and what maps you have vetoed have no bearing on who you play.
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i assume in upper leagues (diamond,masters) the general opinion for any given race revolves around same maps when it comes about exclusions so chances are this phenomenon is way more noticeable up there than it is on lower leagues where people downvote maps based on subjectivity.
so yeah, if youre diamond or upper this could be the reason you're getting more mirror matches
if it's opponent first, preferences cant cause mirrors
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But still it just makes perfect sense that this increases the likelihood of mirrors. If everyone vetoes maps that are bad for his race and good for others this will cause more mirror matches.
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On January 18 2011 05:43 Moa wrote: I am pretty confident that it is all in your heads. I have heard before (around retail) that you are matched with an opponent and then the map is chosen. This means that both players vetos are taken into account and what maps you have vetoed have no bearing on who you play.
I believe this is correct. It's how they did it in war3, and it's really the only logical way to do it. It would make no sense to choose your opponent based on map preferences.
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I think it's just unlucky draw, I have no downvoted maps and get mostly Zerg opponents too, most often when I go outside my level to a higher one I get Zerg just so i can tank my rating in this matchup.
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Opponent is chosen before map. Maps make no difference as far as what matchups you'll get on ladder.
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If map was chosen before player, then that would make it possible. But since the player is most likely chosen first then all vetoing does is makes certain maps in certain matchups more likely.
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i get zvz 50-70% of my games too and i havent downvoted any maps.. i get it alot on steppes actually
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This is very true actually. It HAS to be. For example: most terrans downvote Scrap Station because zerg is very strong on that map. While zerg players will almost never downvote Scrap Station themselves. This will result into a higher percentage of zerg players playing Scrap Station, thus resulting into more mirror matches. Enough said.
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you shouldnt exclude the possibility of preferences adding some sort of weight though. We know opponents are chosen by MMR so at any point in time there should be a pool of players with roughly the same MMR waiting for a match.
To get the games starting as soon as possible the system could take a shortcut and match say T and T as they both have same exclusions and further T will just clump up the queue.
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Back in the beta i had a long period only getting TvT. So i removed Kulas Ravine and .. delta? Boom non TvTs, or at least fewer since all the zergs had KR downvoted.
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This is true.
I don't see how people can argue against this.
Every zerg downvotes steppes, delta, and jungle, so obviously the remaining maps will have a higher number of zergs to play.
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On January 18 2011 06:03 Fa1nT wrote: This is true.
I don't see how people can argue against this.
Every zerg downvotes steppes, delta, and jungle, so obviously the remaining maps will have a higher number of zergs to play. It means more zerg games will be played on it, which doesn't mean more ZvZ.
I can veto 3 out of 8 maps in the pool. Let's say there are 3 people searching, and each of them are perfect matches for each other. Player 1 vetoed JB, Steppes and DQ. Player 2 and 3 vetoed Blistering Sands, Scrap Station and Lost Temple. Player 1 has 2 out of 8 possible maps if he's up against Player 2 or 3, while 2 and 3 have 5 possible maps they can play on. Does it mean that Player 2 has 2.5 times higher chance of playing against player 3 than he has of playing against Player 1, because there's 5 possible maps instead of 2?
Most likely not. I highly doubt the matchmaker goes "let's make a game on Jungle Basin, let's take the first player that searches for it and pair him up with someone else around the same skill level that also hasn't vetoed it".
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it is obvious that downvoting would increase the amount of mirrors IF the map preferences are checked before choosing opponents. if on the other hand the opponents are first chosen and then a map that both havent downvoted, then it would not increase the amount of mirros, but it would skew the relative frequency with which mirrors take place on certain maps.
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I get a lot of PvP's, but I always thought that was because there are a lot of protoss in mid-diamond level (2700 pt.)
Maybe their are a lot of zergs on your level? Because I have the same maps downvoted for the specific purpose of working on my PvZ, but I still get a ton of PvP's
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On January 18 2011 06:11 Lobo2me wrote:Show nested quote +On January 18 2011 06:03 Fa1nT wrote: This is true.
I don't see how people can argue against this.
Every zerg downvotes steppes, delta, and jungle, so obviously the remaining maps will have a higher number of zergs to play. It means more zerg games will be played on it, which doesn't mean more ZvZ. I can veto 3 out of 8 maps in the pool. Let's say there are 3 people searching, and each of them are perfect matches for each other. Player 1 vetoed JB, Steppes and DQ. Player 2 and 3 vetoed Blistering Sands, Scrap Station and Lost Temple. Player 1 has 2 out of 8 possible maps if he's up against Player 2 or 3, while 2 and 3 have 5 possible maps they can play on. Does it mean that Player 2 has 2.5 times higher chance of playing against player 3 than he has of playing against Player 1, because there's 5 possible maps instead of 2? Most likely not. I highly doubt the matchmaker goes "let's make a game on Jungle Basin, let's take the first player that searches for it and pair him up with someone else around the same skill level that also hasn't vetoed it".
dont think at matchmaking as a process that covers just NOW. a good system always accounts for FUTURE and prepares accordingly. That's how efficiency improves.
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probably boosts a little but there are lots of others threads complaining of how much XvZ mus have appeared, blizz wanted and a lot of people are switching to zerg, just that ...
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i kinda assume the system picks the players 1st, then selects a map - that said i played TvZ 4 times in a row on Blistering Sands the other night which was kinda boring, but thats really my fault for using the same build 4 times in a row ~~
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that's usually what i've noticed too... that if you downvoted all the T (or P) maps then you're more likely to face the races that also downvoted those maps
aka... it'll search those maps only, and with like 8 maps in the pool, that makes it quite easy to find ZvZ being a ton of your matchups
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It would make no sense for Blizzard to do matchmaking in this way. This would be a HUGE mistake on their part. The whole reason why you can only down vote 3 out of the possible 7 maps is because there will always be at least 1 map that is "available" for you to play against ANY opponent.
Lots of confirmation bias going on here is all it is.
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i cant believe there are so many people having this argument the players are picked then the map the maps dont change the match up your vsing alot of zergs because there are alot of zergs at your level.
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Yeah, I think it's just Blizz match making. Seriously, I get PvP more than any other MU and it seriously infuriates me being that I hate PvP like no other haha. I start to think its because my win percentage against Z and T is probably above 70% while my win percentage against P is probably around 40% so do even out my wins, they throw a bunch of PvPs at me until I have an acceptable amount of losses to satisfy Blizz's hate for me haha.
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Lol man its the maps you down voting its bound to happen that you get zvz . If you don't like zvz don't down vote any maps. Its the price you have to pay when you want a macro map. You could also learn how to play on the maps that you don't like
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Well, lol. I removed the downvote on LT, and my second match after that was ZvZ on LT. :p
7 out of 11 last games: ZvZ.
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why would you downvote LT as a zerg? and why metalopolis as any other race. the only one i downvoted is DQ. stupid map :D
e: and i get alot of PvZ's myself, so i guess the amount of zerg players is just increasing
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On January 18 2011 07:02 Dezire wrote: why would you downvote LT as a zerg?
Cliff drops
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On January 18 2011 06:01 danielsan wrote: you shouldnt exclude the possibility of preferences adding some sort of weight though. We know opponents are chosen by MMR so at any point in time there should be a pool of players with roughly the same MMR waiting for a match.
To get the games starting as soon as possible the system could take a shortcut and match say T and T as they both have same exclusions and further T will just clump up the queue.
On January 18 2011 06:21 danielsan wrote:Show nested quote +On January 18 2011 06:11 Lobo2me wrote:On January 18 2011 06:03 Fa1nT wrote: This is true.
I don't see how people can argue against this.
Every zerg downvotes steppes, delta, and jungle, so obviously the remaining maps will have a higher number of zergs to play. It means more zerg games will be played on it, which doesn't mean more ZvZ. I can veto 3 out of 8 maps in the pool. Let's say there are 3 people searching, and each of them are perfect matches for each other. Player 1 vetoed JB, Steppes and DQ. Player 2 and 3 vetoed Blistering Sands, Scrap Station and Lost Temple. Player 1 has 2 out of 8 possible maps if he's up against Player 2 or 3, while 2 and 3 have 5 possible maps they can play on. Does it mean that Player 2 has 2.5 times higher chance of playing against player 3 than he has of playing against Player 1, because there's 5 possible maps instead of 2? Most likely not. I highly doubt the matchmaker goes "let's make a game on Jungle Basin, let's take the first player that searches for it and pair him up with someone else around the same skill level that also hasn't vetoed it". dont think at matchmaking as a process that covers just NOW. a good system always accounts for FUTURE and prepares accordingly. That's how efficiency improves.
i've been speculating about it some more.
taking into account the argument of efficiency- it's planning for future matchmaking i assume the system's main goals are: 1. match as fast as possible 2. assure it's future options are not limited by prioritizing on a basis of first-come,first-served
This insurance should come by map downvoting analysis. As this is the only example that comes to my mind.... if you're familiar with Einstein's Logic Problem you should know it's easiest to be solved by converting each house to a table/matrix and simple overlays.
Now imagine each player with it's map preferences as a matrix. Any duplicate matrix (same race downvotes) would limit future options. So the logical action is to discard them first- mirror matches
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About a month ago I got sick of some maps and finally downvoted them. Since I run sc2gears all the time I can get some hard data about my matchups:
Downvoted: Steppes, DQ, Jungle. 122 replays: 1. ZvP: 38% 2. ZvT: 34% 3. ZvZ: 29%
No downvotes. 144 replays 1. ZvP: 42% 2. ZvZ: 34% 3. ZvT: 24%
So I got more ZvZ's and less ZvT's. My winrate ZvT went from 52% to 72% though 
Full data: + Show Spoiler +
Although my stats apparently were not even below 50% win on the downvoted maps, I still hate em...
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If I recall correctly, Blizz has confirmed that the player you face is chosen before the map is chosen, meaning that map downvotes have no effect on who you face. That agrees with my experience, as well.
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.... I'm going to pretend there is alot of trolling and that people aren't this ..... whatever. the map is decided after two players match. Vetoes don't do anything except mean you cant play the player you match on those 3-6 maps. Blizzard has said this many times in the past.....
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On January 18 2011 07:26 imareaver3 wrote: If I recall correctly, Blizz has confirmed that the player you face is chosen before the map is chosen, meaning that map downvotes have no effect on who you face. That agrees with my experience, as well. It does. Go zerg, take out scrap station, xel naga, and metalpolis/losttemple. You will almost never get a zvz. On the other hand, i took out Jungle Basin, delta, and steppes and i ALWAYS get zvz. Its quite simple, all the other zergs your level are taking out the same maps, and the terrans do NOT take out those maps, so you have less terrans to face.
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On January 18 2011 07:28 koolaid1990 wrote:Show nested quote +On January 18 2011 07:26 imareaver3 wrote: If I recall correctly, Blizz has confirmed that the player you face is chosen before the map is chosen, meaning that map downvotes have no effect on who you face. That agrees with my experience, as well. It does. Go zerg, take out scrap station, xel naga, and metalpolis/losttemple. You will almost never get a zvz. On the other hand, i took out Jungle Basin, delta, and steppes and i ALWAYS get zvz. Its quite simple, all the other zergs your level are taking out the same maps, and the terrans do NOT take out those maps, so you have less terrans to face.
That's a general statement; I have Steppes, Delta, and JB knocked out and I never get ZvZ's.
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its because all other zergs are also thumbing those down, so naturally you re going to get matched up against them more.
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On January 18 2011 06:03 Razz wrote: Back in the beta i had a long period only getting TvT. So i removed Kulas Ravine and .. delta? Boom non TvTs, or at least fewer since all the zergs had KR downvoted.
Delta was around in the beta? I don't remember that... I do, however, remember IZ
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On January 18 2011 06:11 Lobo2me wrote:Show nested quote +On January 18 2011 06:03 Fa1nT wrote: This is true.
I don't see how people can argue against this.
Every zerg downvotes steppes, delta, and jungle, so obviously the remaining maps will have a higher number of zergs to play. It means more zerg games will be played on it, which doesn't mean more ZvZ. I can veto 3 out of 8 maps in the pool. Let's say there are 3 people searching, and each of them are perfect matches for each other. Player 1 vetoed JB, Steppes and DQ. Player 2 and 3 vetoed Blistering Sands, Scrap Station and Lost Temple. Player 1 has 2 out of 8 possible maps if he's up against Player 2 or 3, while 2 and 3 have 5 possible maps they can play on. Does it mean that Player 2 has 2.5 times higher chance of playing against player 3 than he has of playing against Player 1, because there's 5 possible maps instead of 2? Most likely not. I highly doubt the matchmaker goes "let's make a game on Jungle Basin, let's take the first player that searches for it and pair him up with someone else around the same skill level that also hasn't vetoed it".
This is the correct line of reasoning.
Suppose we have 7 maps in our pool and 3 vetoes per person. In a 1v1, how many unique maps can be vetoed in total? 6 if the two people all veto different maps. With 6 maps vetoed at the most, there will ALWAYS be at least a single map that is not vetoed by either player. Therefore for every 2 people on ladder, there will always be a map that they agree to play on, so there is no reason why any 2 people cannot be matched up, so your vetoes have nothing to do with who you play.
On January 18 2011 07:24 _anansi wrote:About a month ago I got sick of some maps and finally downvoted them. Since I run sc2gears all the time I can get some hard data about my matchups: Downvoted: Steppes, DQ, Jungle. 122 replays: 1. ZvP: 38% 2. ZvT: 34% 3. ZvZ: 29% No downvotes. 144 replays 1. ZvP: 42% 2. ZvZ: 34% 3. ZvT: 24% So I got more ZvZ's and less ZvT's. My winrate ZvT went from 52% to 72% though  Full data: + Show Spoiler +Although my stats apparently were not even below 50% win on the downvoted maps, I still hate em...
There difference here is 5-6 games. That doesn't mean enough. One daylast week I got 50% ZvP and yesterday I got 4 ZvZ, 3 ZvP and a single ZvT. Do those numbers hold any significance? No. Those numbers aren't conclusive.
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Yeah I mean its obvious really. If Zergs tend to downvote certain maps, then all Zs are only playing on the maps they downvoted so Zs will more likely meet on those maps since those are the only ones they are playing.
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I get ZvP most of the time -.-
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I think you're right because all zergs downvote steppes LT and jungle, so that must increase mirrors somewhat.
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If I downvote Scrap, Blistering and Xel'Naga I pretty much do not get PvZ ever. I add scrap back to the pool and all I play is PvZ on scrap. I wonder why... lolfreewinforzerg.
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i play on xelnaga like 50% of the time.
downvoted blistering, steppes, and delta quad.
still i get a lot of PvPs
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On January 18 2011 08:25 fraktoasters wrote: There difference here is 5-6 games. That doesn't mean enough. One daylast week I got 50% ZvP and yesterday I got 4 ZvZ, 3 ZvP and a single ZvT. Do those numbers hold any significance? No. Those numbers aren't conclusive.
Yea, I guess you're right that a few games would make a lot of difference in the numbers. But it's the only real data I have before and after downvoting which isn't based on my impressions of which matchups I get.
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i get PvP SOOO much, it's probably 50% of my matchups, and i have scrap station, blistering, and steppes downvoted.
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Im terran and I downvoted blistering sands and steppes of war...
I never see Zerg on LT, JB or Delta Quadrant for some reason... so the majority of my games are vs T or P...
I do believe downvoting maps is having a huge impact on race MU's...
And someone said most T downvote scrap station? Why would I down vote scrap station. My natural is very easy to capture there, and the zergs third is very hard to capture. All I have to do is harrass, harrass, harrass and deny his third and I have an easy time there...
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On January 18 2011 08:25 fraktoasters wrote:Show nested quote +On January 18 2011 06:11 Lobo2me wrote:On January 18 2011 06:03 Fa1nT wrote: This is true.
I don't see how people can argue against this.
Every zerg downvotes steppes, delta, and jungle, so obviously the remaining maps will have a higher number of zergs to play. It means more zerg games will be played on it, which doesn't mean more ZvZ. I can veto 3 out of 8 maps in the pool. Let's say there are 3 people searching, and each of them are perfect matches for each other. Player 1 vetoed JB, Steppes and DQ. Player 2 and 3 vetoed Blistering Sands, Scrap Station and Lost Temple. Player 1 has 2 out of 8 possible maps if he's up against Player 2 or 3, while 2 and 3 have 5 possible maps they can play on. Does it mean that Player 2 has 2.5 times higher chance of playing against player 3 than he has of playing against Player 1, because there's 5 possible maps instead of 2? Most likely not. I highly doubt the matchmaker goes "let's make a game on Jungle Basin, let's take the first player that searches for it and pair him up with someone else around the same skill level that also hasn't vetoed it". This is the correct line of reasoning. Suppose we have 7 maps in our pool and 3 vetoes per person. In a 1v1, how many unique maps can be vetoed in total? 6 if the two people all veto different maps. With 6 maps vetoed at the most, there will ALWAYS be at least a single map that is not vetoed by either player. Therefore for every 2 people on ladder, there will always be a map that they agree to play on, so there is no reason why any 2 people cannot be matched up, so your vetoes have nothing to do with who you play. Show nested quote +On January 18 2011 07:24 _anansi wrote:About a month ago I got sick of some maps and finally downvoted them. Since I run sc2gears all the time I can get some hard data about my matchups: Downvoted: Steppes, DQ, Jungle. 122 replays: 1. ZvP: 38% 2. ZvT: 34% 3. ZvZ: 29% No downvotes. 144 replays 1. ZvP: 42% 2. ZvZ: 34% 3. ZvT: 24% So I got more ZvZ's and less ZvT's. My winrate ZvT went from 52% to 72% though  Full data: + Show Spoiler +Although my stats apparently were not even below 50% win on the downvoted maps, I still hate em... There difference here is 5-6 games. That doesn't mean enough. One daylast week I got 50% ZvP and yesterday I got 4 ZvZ, 3 ZvP and a single ZvT. Do those numbers hold any significance? No. Those numbers aren't conclusive. Best post in this thread. Honestly, this begs the question: Which maps are played on the most on ladder? My guess would be Zel'Naga and Metal.
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I don't think it's about mirror matchups, but Zerg in general. My last 10 games were all PvZ
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You would have to not only analyze the frequency of races, but also which maps come up as well.
Could there also be a mechanic that tries to balance out what maps are played on over a given statistical period? Whether it's on a per-player basis or system-wide on the server, if it makes sure players are playing an equivalent number of games on each map then that can skew the percentages of racial matches as well.
Say there's 9 maps, and conveniently there are no overlapping downvotes by race. You are Terran 3 maps you would never play on (0%/0%/0%)) 3 maps you would only ever play Terran and Zerg on (50%/50%/0%) 3 maps you would only ever play Terran and Protoss on (50%/0%/50%) Overall you would have a balanced map selection, but a 50%/25%/25% racial matchup ratio if there were an equal number of players for each race.
Now imagine if there's a mechanic that makes sure every map gets an equal number of games on it, but there's an overlap between two races downvotes. Since the third race is the only one that allows playing on those 1-3 maps, and those maps are below quota, it will force the third race to play mirror matchups on those maps to make up the difference.
It may not choose the exact map you play on until it finds an opponent, but it may be more inclined to find opponents based on what isn't vetoed.
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Downvoting might cause some change in your matchup frequency, but I don't think that it would be of any major significance. However, you should probably downvote blistering instead of any of the maps you currently have, since I'm pretty sure that basically every protoss (and probably terran) has done so already.
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For the record, I used just had a streak where I played TvT mirrors for like 75% of my games. After losing to a Protoss for the 90000000000th time at fucking blistering sands, I downvoted Sands, making it my first downvote. Haven't played nearly as many TvT's since.
This seems to defy the logic of the OP, which is why I think it's Blizzard's bugginess.
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Think of it this way. If you downvoted that map, then other zergs downvoted that map, meaning you guys share the same map pool. Now T and P downvote 3 other maps, meaning you guys can't play on 6 of the maps in the map pool. The chances of you playing on the maps that you and the other zerg have in common is higher than the others.
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Random situation: Your MMR is matched with a terran player, and you are zerg. It sees that you have downvoted two separate maps but you shared the third one. You subsequently have 5 maps eliminated from your joint map pool, and the choice is taken from there.
Random situation #2: Your MMR is matched with what happens to be another zerg player. You have both downvoted the exact same maps. You subsequently lose 3 maps from the map pool. The choice is made with more possible maps than in the first scenario.
This is how it works. It doesn't check to see who has which maps downvoted in order to avoid pairing those people who have opposite maps downvoted from playing each other. You just have a very limited set of maps at your disposal, which is fine. You will experience playing way more zergs than anyother race as zerg if you happen to be playing on scrap station, but that is completely irrelevant to the process of selecting your opponent. It's as random as playing random and getting zerg 4 times in a row, map downvotes don't matter at all.
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I don't downvote any map and i've played about 2 terrans on the ladder over the last 4 or 5 days, about 7 zergs and about 25 protosses or so, i think bnet is just in a sick mood for ladders, atm and ancedotally, i've heard the same from a lot of other protosses while discussing at the start of the game, it's lead to a lot more cheese from protoss players sick of playing each other but hey
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On January 18 2011 07:16 Yurie wrote:Cliff drops
Also, the bug where you can tell where a zerg player spawned at the start of the game.
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1001 YEARS KESPAJAIL22272 Posts
VETOED MAPS have LITTLE INFLUENCE on your odds of getting a particular matchup.
BNET, we assume since this is the most logical way, chooses an opponent first based on MMR and availability, then chooses the map.
No matter what combination of vetoes you and someone else has, there will always be a map available to play on. You will always have some maps that aren't down-voted by either player.
At the very least, vetoing maps will increase your chances of facing certain races on certain maps.
ZvZ on Scrap Station will be more common, yes, but ZvZ in general won't necessarily be more common, because there will always be maps where ZvT and ZvP can happen. BNET should not try to let you play on one map all the time, or on all maps all the time. As far as we know the maps are chosen at random after an opponent is chosen.
Caveat: some days it feels like bnet favors one map over all the rest.. if this is true then your vetoes can affect the prevalence of mirror matchups. But again we don't know what happens behind the scenes, and it seems illogical for bnet to do this.
So again: MAP VETOES can affect the prevalence of mirror matchups on certain maps, but NOT IN GENERAL because there will always be available maps to play on regardless of your combination of vetoed maps.
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Pretty sure it matches you with an opponent before a map is chosen. It's a very human thing to see patterns in randomness.
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