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Why isn't 'Faster' Game Speed just 'Normal'? - Page 4

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gr8ape
Profile Joined July 2008
Canada302 Posts
January 05 2011 22:19 GMT
#61
On January 06 2011 07:07 Liquid`Nazgul wrote:
Simply said: To please the noobs.

If Faster was Normal, and it'd be too fast for a bad player he would consider this game to be too difficult. If Faster is Faster and it is too fast for a bad player he will tell himself it is because everyone plays at a setting faster than what it is intended for. And instead of hate for the game he develops appreciation for people who can play it above Normal.

All these people saying because 1 second is not 1 second anymore are seriously ridiculous lol. If Faster was called Normal then 1 second would be 1 second and everything below normal would be slower than 1 second.

Not much else to discuss here. On TL everyone would understand if it was called Normal, but it's a choice Blizzard makes and it doesn't really harm us.


Then how do you explain all ladder matches are played on faster?


I think there is no rational explanation and blizzard could not be damned to give us one even if they tried.
adius
Profile Joined May 2007
United States249 Posts
January 05 2011 22:22 GMT
#62
What? No, "normal" is calibrated to the speed that an SCV moves at in real life, but they realized that would be too slow of a pace to play the game at on a regular basis, so they made "faster" the speed ladder games are played at.

Don't believe me? Watch the SCVs working next time you're going by the space construction site on the way to sector 54 to grab a Warp Burger. That's how fast they really move.
farseerdk
Profile Joined May 2010
Canada504 Posts
January 05 2011 22:24 GMT
#63
Legacy from BW. The originally intended everyone to play at normal, but people played on fastest instead. The original BW ladder was on "normal".
Perspective is merely an angle.
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
January 05 2011 22:25 GMT
#64
Its something to "confuse" players, as all players at the start think that fastest is actual 1on1 for game to real time; while its not.

That this also messes with APM and all that stuff is just annoying.

Would be clearly better to make it "normal" just for name conversion.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 05 2011 22:41 GMT
#65
On January 06 2011 05:51 Xakta wrote:
Show nested quote +
On January 06 2011 05:43 MERLIN. wrote:
This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard.


This wins the thread I guess, can't really beat this point



That doesn't make sense at all.. If you're going by that logic then "REAL time" would be exactly that, and I've never seen a probe, or scv, or drone.. infact it was blizzard who createdt hem and blizzard who decided how long it should take to "build"/"train"/"grow"/"hatch"/"whateveryouwanttocallit" so they, in turn also get to decide what is normal.. and well that's just how I see it, it's just a name for something, if you call it something else it's still the same thing..
meh no matter which way you look at it the question is moot.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Xakta
Profile Joined August 2010
United States35 Posts
January 05 2011 22:46 GMT
#66
On January 06 2011 07:41 thurst0n wrote:
no matter which way you look at it the question is moot.


That's my stance on the matter at this point.
Once you can accept the universe as being something expanding into an infinite nothing which is something, wearing stripes with plaid is easy - Einstein
Shinkugami
Profile Joined November 2010
England74 Posts
January 05 2011 23:10 GMT
#67
BECAUSE IT'S SLOW AS FUCK

Seriously... If you tell me it's enjoyable to play with everything going at sub-snail speed, you're a liar.
Rock on !
Soulish
Profile Joined April 2010
Canada1403 Posts
January 05 2011 23:23 GMT
#68
On January 06 2011 05:48 Endymion wrote:
I agree with you OP, it's annoying to have to be like "ok so the tool tip says that NP lasts 10 seconds... wait, thats game time, how much is that in standard times?"


8 seconds.
me all in, he drone drone drone, me win
Anru
Profile Joined April 2010
United States17 Posts
January 05 2011 23:28 GMT
#69
I think everyone is missing the main reason that Blizzard has everyone play on Faster instead of just naming it Normal.

Notice the build times of everything are whole numbers (such as marine training time is 25 seconds). By balancing numbers on Normal, they can use whole numbers and just set the ratios between the build times to balance the game. Then just speed up the game so everything isn't slow.

They won't have to mess with times like 12.25 seconds to balance.
Chance55
Profile Joined October 2010
United States55 Posts
January 05 2011 23:31 GMT
#70
Is anybody else extremely confused by the OP?

He starts out asking a good question, if "faster (or fastest, or whatever it's called)" is the DEFAULT speed for multiplayer, then why is that not considered the "normal" speed, with APM, build times, game clock, etc... adjusted for that time. He's not asking for any actual speeds to be changed, simply saying why isn't the multiplayer default speed labeled "normal," and supporting time based information calibrated to that speed. FWIW I agree with the original post, the multiplayer default speed (the one current used) should be LABELED as normal, and "normal" times should be set to that speed.

Then Merlin goes and posts something totally irrelvant to the OPs question:
On January 06 2011 05:43 MERLIN. wrote:
This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard.

How about stop nitpicking things, and just get better.


There is no "real time" it's a non realistic video game. The "real time" it theoretically takes to build something or move X distance is just arbitrary amounts of time created by blizzard. It's not like we are playing a realism based FPS or something and "faster" meant that people moved at a speed beyond that of real life humans, starcraft has no "real life" compaison.

If fastest is the default multiplayer speed, then that's the speed build times and stuff should be labelled for, and the speed the game clock should run at, and the speed APM should calculate for. To do otherwise is silly.



And then the OP inexplicably says "Merlin win's the thread"... What???
universalwill
Profile Blog Joined August 2010
United States654 Posts
January 05 2011 23:36 GMT
#71
in sc1, the standard speed was normal. players felt that normal speed was too slow, and so they played on faster speed. blizzard kept it that way for starcraft 2, i suppose since people are used to things being timed based on faster speed.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
January 05 2011 23:40 GMT
#72
On January 06 2011 06:40 Xakta wrote:
My original post went by the logic that 'Normal' is defined by the standards and norms of relevant parties, which I still believe is correct. However, it is indeed a 'Real-Time Strategy' game first and foremost and what everyone playing considers 'normal' is sorta irrelevant to the fact that 'Faster' is indeed faster than real-time.

If everyone that played Street Fighter IV sat around drinking tea during battles before peacefully declaring a draw, would it then no longer be a fighting game?


What?

Yes it would.

I don't know why people think that real-time in the context of a video game genre implies that it has to be consistent with how we measure time in real-life. It doesn't imply that at all, it just helps us get a feel for it when it is 1:1 and we will find a way to figure out how the game clocks everything each real-life second.

Real-time just means that there is a continuous in-game clock (unless the game halts) that every action is based off of, unlike turn-based games which clock the game in turns, and turns are can be infinite or infinitesimal.

So that is not an argument for Normal speed.

The only argument is that Blizzard said so. They did that probably for new players to the real-time strategy genre (probably the same reason they did it in the original). That's probably why single-player defaults to it as well Practice League and the Challenges (well it's forced in Challenges).

Otherwise, Faster is the standard for multiplayer and competition, because those players tend to demand faster speeds, which makes the game a bit harder as you have less time to think about your actions, so it makes competition more interesting.

There's your "why." (not necessarily for the OP, as he seems to not care anymore)












TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
March 18 2011 05:33 GMT
#73
On January 06 2011 07:24 farseerdk wrote:
Legacy from BW. The originally intended everyone to play at normal, but people played on fastest instead. The original BW ladder was on "normal".


This. Stupid tradition -.-

User was warned for this post
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
politik
Profile Joined September 2010
409 Posts
March 18 2011 05:46 GMT
#74
Same reason as bonus pool and leagues, tricking noobs into thinking they aren't terrible.
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-03-18 05:57:35
March 18 2011 05:57 GMT
#75
the biggest problem changing faster to normal is that all the info like cooldown and build time would be really awkward. such as 11.667 seconds or 43.245 seconds (random numbers). no point in changing what we're already used to.

for example fungal growth lasts 8 seconds in normal time. if it's in faster mode, you can look at the in game clock and count 8 seconds. however if everything was changed, then fungal growth would now show a 5.33 second duration which would just be weird
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