Why isn't 'Faster' Game Speed just 'Normal'? - Page 3
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azhang
United States178 Posts
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Aelfric
Turkey1496 Posts
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bonifaceviii
Canada2890 Posts
Single player can still default to a slower speed, but that should be labelled "slower" and make the clock slower than an actual clock. | ||
Xakta
United States35 Posts
On January 06 2011 06:18 azhang wrote: How can your arguement for merlin be correct? who says that a Real Time Strategy can be argued as in real time, i mean when was the last time you could make a factory in a minute, i mean seriouslty I think you're confusing this with 'Awesome Starcraft' where Terran will now be required to apply for and receive the proper permits before constructing factories and other buildings. | ||
sleepingdog
Austria6145 Posts
His whole point is, that the "faster" settings should the normal game time. There's no need for acceleration if literally every game is played on "faster". This way the "seconds" as displayed for buildtime/research/etc. would actually mean "seconds" and not some random number that you need to re-calculate to get real-time seconds. For the ppl arguing that noobs need slower speeds. Well, duh, every other strategy game I know calls them "slow" and "slower" with "normal" being the general standard everybody plays on. | ||
KaiserW
United States87 Posts
On January 06 2011 05:51 lindn wrote: + Show Spoiler + On January 06 2011 05:43 MERLIN. wrote: This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard. How about stop nitpicking things, and just get better. EDIT: Also reading the comments, this game would blow balls and each game would take 1 hour if it was normal time, I like the fact it is accelerated as would any gamer who plays a lot (and is actually good... uhoh there goes a few ppl ![]() Let's just say, hey good idea... Now games won't get so drawn out. Ever play the game on "normal real-life time?" Holy fuck its boring and slow. uhmm he's not talking about lowering the game speed to normal just cause it's normal, he's talking about perhaps removing the term "faster" and have the faster speed be normal, therefore it wouldn't be 0.8 seconds per irl second or the crap that there is now, 1 ingame second would be 1 real time second and to adjust, just adjust the shooting/moving and all that speed so that the "normal" speed becomes the "faster" speed without any speed changes. might be something to do for HotS? basically, faster speed is now called normal speed and normal speed is now called slow (and slower for the slowest current speed) and the build time would actually be in seconds and not the 0.x second that there is today. I agree with lindn; this is how I interpreted the OPost as well, and I have pondered over this myself. I really do not understand how the OPoster could award the 'win' to Merlins post. He obviously didn't really comprehend what the OP was asking, as he assumes its QQ. On January 06 2011 06:08 MERLIN. wrote: So the main arguments is instead of keeping it the way it is, you want to SPEED UP everything, to accomidate the time, but slow down the time of the game to normal speed... So worker will now build faster mine faster but time will be regular... OR they could keep the system the way it is, why fix something that isn't broken. Precisely. It may not be broken, but its a unnecessary layer of complexity. Why not keep it simple? 1 minute real time=1 minute game time; yet the actual speed of the gameplay is equal to 'Faster'. Just like you explained. | ||
andiCR
Costa Rica2273 Posts
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Fenrax
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United States5018 Posts
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Xakta
United States35 Posts
On January 06 2011 06:32 KaiserW wrote: I agree with lindn; this is how I interpreted the OPost as well, and I have pondered over this myself. I really do not understand how the OPoster could award the 'win' to Merlins post. He obviously didn't really comprehend what the OP was asking, as he assumes its QQ. My original post went by the logic that 'Normal' is defined by the standards and norms of relevant parties, which I still believe is correct. However, it is indeed a 'Real-Time Strategy' game first and foremost and what everyone playing considers 'normal' is sorta irrelevant to the fact that 'Faster' is indeed faster than real-time. If everyone that played Street Fighter IV sat around drinking tea during battles before peacefully declaring a draw, would it then no longer be a fighting game? | ||
Tivo
United States121 Posts
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MOOG
United States188 Posts
But despite all that I do agree with you-default ladder should be labeled normal speed. Removes time conversions for ladder games. | ||
Nchantress
United States12 Posts
On January 06 2011 05:43 MERLIN. wrote: This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard. How about stop nitpicking things, and just get better. EDIT: Also reading the comments, this game would blow balls and each game would take 1 hour if it was normal time, I like the fact it is accelerated as would any gamer who plays a lot (and is actually good... uhoh there goes a few ppl ![]() Let's just say, hey good idea... Now games won't get so drawn out. Ever play the game on "normal real-life time?" Holy fuck its boring and slow. Ding ding ding, winner! It's annoying when people don't realize this and assume the in-game clock is in real time and not adjusted according to game speed. | ||
bonifaceviii
Canada2890 Posts
On January 06 2011 06:45 Nchantress wrote: It's annoying when people don't realize this and assume the in-game clock is in real time and not adjusted according to game speed. We realize this, the question posed in the thread is "why". And it's a good question. | ||
Stratos_speAr
United States6959 Posts
On January 06 2011 06:08 MERLIN. wrote: So the main arguments is instead of keeping it the way it is, you want to SPEED UP everything, to accomidate the time, but slow down the time of the game to normal speed... So worker will now build faster mine faster but time will be regular... OR they could keep the system the way it is, why fix something that isn't broken. Or you could not be dense and realize the the problem people have with this is that APM, spell durations, the in game clock and build times are all out of whack because of this stupid system. They just need to change the game clock to go in real time and change all durations on spells and whatnot to show what time they actually last depending on the speed. | ||
sylverfyre
United States8298 Posts
Really now blizzard, why do you have to be so obtuse with your game time/real time bass-ackwardness? | ||
darmousseh
United States3437 Posts
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Nchantress
United States12 Posts
On January 06 2011 06:48 Stratos_speAr wrote: Or you could not be dense and realize the the problem people have with this is that APM, spell durations, the in game clock and build times are all out of whack because of this stupid system. They just need to change the game clock to go in real time and change all durations on spells and whatnot to show what time they actually last depending on the speed. Something like altering the time/seconds based on game speed would be severely confusing for most of the user base. Personally I wouldn't have a problem if Force Field showed a different duration in Faster than compared to Normal, but people new to the game would be confused when switching from campaign/ai matches to multi-player. Or if the game clock showed X time had passed even though a given spells duration didn't last Y seconds as the tool tip stated. Yes, most people play on Faster but let's be honest most people playing the game don't know the clock is sped up in Faster and the seconds displayed by tool tips are true to real time. The people that do realize this discrepancy understand why the difference is there and aren't effected by it at all. The only thing it would do is serve to confuse people who didn't know anything was different in the first place - it would have 0 effect on people playing at a competitive level. Having said all that, APM should be measured in real time because it's related directly to actions happening in real time where as other things are happening in game time despite the fact APM in SC2 is usually just for e-peen status. | ||
Liquid`Nazgul
22427 Posts
If Faster was Normal, and it'd be too fast for a bad player he would consider this game to be too difficult. If Faster is Faster and it is too fast for a bad player he will tell himself it is because everyone plays at a setting faster than what it is intended for. And instead of hate for the game he develops appreciation for people who can play it above Normal. All these people saying because 1 second is not 1 second anymore are seriously ridiculous lol. If Faster was called Normal then 1 second would be 1 second and everything below normal would be slower than 1 second. Not much else to discuss here. On TL everyone would understand if it was called Normal, but it's a choice Blizzard makes and it doesn't really harm us. | ||
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GHOSTCLAW
United States17042 Posts
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MrShank
Canada144 Posts
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