slowest 15 minutes ever.
Why isn't 'Faster' Game Speed just 'Normal'? - Page 2
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lithiumsorbet
United States24 Posts
slowest 15 minutes ever. | ||
Keitzer
United States2509 Posts
On January 06 2011 05:36 Xakta wrote: nor·mal [nawr-muhl] –adjective 1. conforming to the standard or the common type; usual; not abnormal; regular; natural. That's relative, who is it accelerated for? Only those who play at slower speeds, if statistically most everyone plays on 'Faster' or accelerated, than that would then be 'Normal'. That's my point, it's not a point worth making, I never said that. I'm at work and the thought just sorta hit me, I still catch myself forgetting the Game vs Real minute difference from time to time. 40 sec real time = 60 sec in game the clock just goes faster... that's all it stands for, no hidden or double meaning remember, blizzard is a big company and spends little time on simple things like this (and the map pool, lalawlawl) | ||
lindn
Sweden833 Posts
On January 06 2011 05:51 dabom88 wrote: Normal is how the build time seconds are measured in the campaign and in real-time. Notice that Barracks don't actually take 50 seconds to make when playing on Faster. he's not asking why it's named that, he's asking why not faster isn't just called normal | ||
butter
United States785 Posts
On January 06 2011 05:31 Iamsmart wrote: I had a friend I used to play SC1 - BW on the slowest speed with because we were both bad and could never get what we wanted done on the highest speed - it was pretty fun, easier to micro/macro well. Exactly. Some people want to play on slow settings. If the fastest was called Normal, then there'd have to be Slow, Slower, Even Slower, Just About the Slowest, and Wow You Must be a Granma settings. | ||
dabom88
United States3483 Posts
On January 06 2011 05:53 lindn wrote: he's not asking why it's named that, he's asking why not faster isn't just called normal Because normal is how the build time seconds are measured in the campaign and in real-time. Notice that Barracks don't actually take 50 seconds to make when playing on Faster. | ||
Yoshi Kirishima
United States10318 Posts
This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard. How about stop nitpicking things, and just get better. EDIT: Also reading the comments, this game would blow balls and each game would take 1 hour if it was normal time, I like the fact it is accelerated as would any gamer who plays a lot (and is actually good... uhoh there goes a few ppl ) Let's just say, hey good idea... Now games won't get so drawn out. Ever play the game on "normal real-life time?" Holy fuck its boring and slow. Before you comment you should at least know what the topic is about. Also, who are you to judge what to make threads about? Also, I too am a little disappointed, i remember I read somewhere a statement from Blizzard (may be only a blue post?) where they said they would address and change the "tradition" of making the "faster" setting the standard setting, and instead actually create a legit faster than standard setting. It seems they've failed though ![]() I also don't understand why the campaign is played on Normal. Assuming they simply felt the speed was better for single player, perhaps keeping Campaign on Normal and Multi on Faster makes it sound more fun to [new] players? It sounds more appealing than, let's say, Campaign being on Slow or Slower while Multi is played on Normal. (It makes the Campaign less appealing I mean, because [new] people will think "oh, i'm on slow mode...") That's the only reason why they may have changed it. Well, other than the tradition thing and perhaps simply because they didn't have the time to change things around. | ||
Supamang
United States2298 Posts
most of us play on the fastest game setting, but blizzard thinks thats too fast for newbies so they start us out at a slower speed. but since i guess blizzard doesnt want to call all of their newer player base "slow" or "slower", they named it "normal" instead | ||
MrMotionPicture
United States4327 Posts
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Sewi
Germany1697 Posts
Its the same with everything, like: (last few seconds of vid have the answer in it) + Show Spoiler + | ||
Pharaun
Germany150 Posts
I also don't understand why the campaign is played on Normal. actually, you can go to the options in SP and set the gamespeed to faster...hell, i would have died to play the campaign (3 or 4 times now) on normal speed. | ||
Deleted User 135096
3624 Posts
On January 06 2011 05:50 LazyMacro wrote: So how do you figure out what your APM is in terms of real time? easy, just multiply your in game APM by 1.395 | ||
emythrel
United Kingdom2599 Posts
Slow for the real complete gaming noobs Normal for the casual campaign player fast for the more skillful campaign player faster for the the more skilled this has been the norm for 25 years in pretty much every game i've played that had speed settings. The "normal" speed sat at roughly real time and then the online and competitive players always played on the fastest speed possible. This is why we play on ladder at faster, because its competitive and much more exciting and difficult on faster. | ||
Kelberot
Brazil364 Posts
He's not asking what's the difference between faster and normal, or why is it that way. He's asking why isnt the normal speed the accelerated version since that's the speed we play on 99.99% of our games, meaning the NORMAL is never used, and just makes for confusing timers (like the example someone gave of playing a 22 minute game when in reality he spent 15 minutes). The only reason I can think of is, if faster was normal, then you couldnt have a faster speed than normal, and the game would look kinda odd having "slower, slow, normal" speeds, but no fast. But I agree all the timers should be conversed on the faster settings (for patch notes and everything), if you're not gonna name it normal. [edit] What butter said | ||
emythrel
United Kingdom2599 Posts
On January 06 2011 05:58 Sewi wrote: Obvious reason: This game goes to "faster" Its the same with everything, like: (last few seconds of vid have the answer in it) + Show Spoiler + http://www.youtube.com/watch?v=xGGwY6rPDmw this is the best explaination i've seen so far. | ||
lofung
Hong Kong298 Posts
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MERLIN.
Canada546 Posts
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GWBushJr
Canada35 Posts
On January 06 2011 05:33 alphafuzard wrote: slower modes can be useful for practice it gives you a chance to execute at a much higher level than you normally would so you become comfortable with what your play "should" look like I don't know why the default speed is named "faster" as opposed to normal. Could just be a blizzard tradition (bw, wc3, wc2?) Wc3 used "Fast" -fastest setting as the "Normal" one where 8 seconds on a cooldown was 8 seconds in "Fast" but not any of the lower settings | ||
ibreakurface
United States664 Posts
On January 06 2011 05:51 Xakta wrote: This wins the thread I guess, can't really beat this point Fastest is in real time too... All of space and time doesn't accelerate from the norm. Yes 40 seconds= 60 seconds on fastest, but that's because it was made this way, they could make it so 40 seconds = 40 seconds and everything is just accelerated. | ||
Backpack
United States1776 Posts
On January 06 2011 06:08 MERLIN. wrote: So the main arguments is instead of keeping it the way it is, you want to SPEED UP everything, to accomidate the time, but slow down the time of the game to normal speed... So worker will now build faster mine faster but time will be regular... OR they could keep the system the way it is, why fix something that isn't broken. You are completing missing the point of this thread as are the people saying "Merlin wins the thread." He is asking why "faster" isn't *NAMED* "normal" since it is the default speed. Nobody wants to change the speed, just the names. edit: after rereading the OP it seems that even he is confused as to what he's trying to say. This thread has two different discussions going on at the same time. | ||
Brandus
148 Posts
Pretty sloppy from design standpoint because the clock speed/apm counts are skewed | ||
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