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Active: 11707 users

Why isn't 'Faster' Game Speed just 'Normal'?

Forum Index > SC2 General
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Xakta
Profile Joined August 2010
United States35 Posts
Last Edited: 2011-01-05 21:02:44
January 05 2011 20:29 GMT
#1
Is there any good reason that the 'Faster' game speed setting is not just 'Normal'? It's the default ladder game speed and I don't believe I've ever played at any other setting. This dates back to SC/BW even, where I believe it was 'Fastest' that everyone played on.

The only relevant reason this matters, and for me it doesn't anymore due to habit of translation, are the APM/Income Per minute statistics. Where it's per-game minute which is actually not a true minute as a result of the 'accelerated' game speed.

Does or has anyone ever used slower game modes, why?

UPDATE: MERLIN wins the thread.
On January 06 2011 05:43 MERLIN. wrote:
This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard.

How about stop nitpicking things, and just get better.
Once you can accept the universe as being something expanding into an infinite nothing which is something, wearing stripes with plaid is easy - Einstein
Tennet
Profile Joined January 2010
United States1458 Posts
January 05 2011 20:30 GMT
#2
because normal is real time and faster is accelerated?
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Complete
Profile Joined October 2009
United States1864 Posts
January 05 2011 20:31 GMT
#3
I had a friend I used to play SC1 - BW on the slowest speed with because we were both bad and could never get what we wanted done on the highest speed - it was pretty fun, easier to micro/macro well.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
January 05 2011 20:33 GMT
#4
slower modes can be useful for practice
it gives you a chance to execute at a much higher level than you normally would so you become comfortable with what your play "should" look like

I don't know why the default speed is named "faster" as opposed to normal. Could just be a blizzard tradition (bw, wc3, wc2?)
more weight
Fa1nT
Profile Joined September 2010
United States3423 Posts
January 05 2011 20:33 GMT
#5
They should just make the game run that speed in normal time, and let the campaign be "slower" :p
Xakta
Profile Joined August 2010
United States35 Posts
January 05 2011 20:36 GMT
#6
On January 06 2011 05:30 Tennet wrote:
because normal is real time and faster is accelerated?


nor·mal   
[nawr-muhl]
–adjective
1.
conforming to the standard or the common type; usual; not abnormal; regular; natural.


That's relative, who is it accelerated for? Only those who play at slower speeds, if statistically most everyone plays on 'Faster' or accelerated, than that would then be 'Normal'. That's my point, it's not a point worth making, I never said that. I'm at work and the thought just sorta hit me, I still catch myself forgetting the Game vs Real minute difference from time to time.
Once you can accept the universe as being something expanding into an infinite nothing which is something, wearing stripes with plaid is easy - Einstein
NormandyBoy
Profile Joined May 2010
France200 Posts
January 05 2011 20:40 GMT
#7
So that I can say my APM is way higher that what my replays show...
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
January 05 2011 20:40 GMT
#8
I think it's because the animations are ment for the normal speed, evendough we're all used to faster it's not how it's supposed to be.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-05 20:42:22
January 05 2011 20:41 GMT
#9
Completely agree, even if my life depended on it I couldn't find one reason why the standard faster-speed shouldn't be, well, "normal" - for me it's not the APM, but the game time / game clock. I hate it that you have to distinguish "normal life minutes/seconds" and "ingame minutes/seconds", only because of this retarded "faster" setting. Really beyond stupid.
"You see....YOU SEE..." © 2010 Sen
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
Last Edited: 2011-01-05 20:43:31
January 05 2011 20:42 GMT
#10
On January 06 2011 05:40 Ksyper wrote:
I think it's because the animations are ment for the normal speed, evendough we're all used to faster it's not how it's supposed to be.


i dont care about animations, though, i would very much like it for the clock to tick away normal seconds in my real games on battle.net. -.-

I mean, really, this is necessary?

and its kind of lame that a "22 minute" game is played in 15 minutes. i mean what is up with that? what made them think -that- is a good solution?
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
Last Edited: 2011-01-05 20:46:37
January 05 2011 20:43 GMT
#11
This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard.

How about stop nitpicking things, and just get better.

EDIT: Also reading the comments, this game would blow balls and each game would take 1 hour if it was normal time, I like the fact it is accelerated as would any gamer who plays a lot (and is actually good... uhoh there goes a few ppl )

Let's just say, hey good idea... Now games won't get so drawn out. Ever play the game on "normal real-life time?" Holy fuck its boring and slow.
"A bullet to the head will solve your problems."
awu25
Profile Joined April 2010
United States2003 Posts
January 05 2011 20:46 GMT
#12
On January 06 2011 05:42 a_flayer wrote:
Show nested quote +
On January 06 2011 05:40 Ksyper wrote:
I think it's because the animations are ment for the normal speed, evendough we're all used to faster it's not how it's supposed to be.


i dont care about animations, though, i would very much like it for the clock to tick away normal seconds in my real games on battle.net. -.-

I mean, really, this is necessary?

and its kind of lame that a "22 minute" game is played in 15 minutes. i mean what is up with that? what made them think -that- is a good solution?

THIS
my friends always get confused about the fact that in game time does not equal real time
Zombo Joe
Profile Joined May 2010
Canada850 Posts
January 05 2011 20:46 GMT
#13
Its because the pros all played on Fastest in Starcraft 1.
I am Terranfying.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
January 05 2011 20:48 GMT
#14
I agree with you OP, it's annoying to have to be like "ok so the tool tip says that NP lasts 10 seconds... wait, thats game time, how much is that in standard times?"
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 05 2011 20:48 GMT
#15
Could someone shed some light on the APM being in game vs real time minutes?
Also when playing at "FasteR" in game (aka the regular speed)

It seems to me it is just a name, even if they call it something else it's still going at the same speed it always was.

P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
January 05 2011 20:49 GMT
#16
I think its simply just a delineation saying that one minute of game time in 'faster' is not actually one minute in real-time (~42sec vs 60sec). While faster speed is the 'norm' now (bc of BW), Blizz felt that it's still important to state this difference explicitly, or at least thats my guess.
Administrator
LazyMacro
Profile Blog Joined August 2010
976 Posts
January 05 2011 20:50 GMT
#17
So how do you figure out what your APM is in terms of real time?
Xakta
Profile Joined August 2010
United States35 Posts
January 05 2011 20:51 GMT
#18
On January 06 2011 05:43 MERLIN. wrote:
This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard.


This wins the thread I guess, can't really beat this point

Once you can accept the universe as being something expanding into an infinite nothing which is something, wearing stripes with plaid is easy - Einstein
lindn
Profile Joined July 2010
Sweden833 Posts
January 05 2011 20:51 GMT
#19
On January 06 2011 05:43 MERLIN. wrote:
This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard.

How about stop nitpicking things, and just get better.

EDIT: Also reading the comments, this game would blow balls and each game would take 1 hour if it was normal time, I like the fact it is accelerated as would any gamer who plays a lot (and is actually good... uhoh there goes a few ppl )

Let's just say, hey good idea... Now games won't get so drawn out. Ever play the game on "normal real-life time?" Holy fuck its boring and slow.

uhmm

he's not talking about lowering the game speed to normal just cause it's normal, he's talking about perhaps removing the term "faster" and have the faster speed be normal, therefore it wouldn't be 0.8 seconds per irl second or the crap that there is now, 1 ingame second would be 1 real time second and to adjust, just adjust the shooting/moving and all that speed so that the "normal" speed becomes the "faster" speed without any speed changes.

might be something to do for HotS?

basically, faster speed is now called normal speed and normal speed is now called slow (and slower for the slowest current speed) and the build time would actually be in seconds and not the 0.x second that there is today.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
January 05 2011 20:51 GMT
#20
Normal is how the build time seconds are measured in the campaign and in real-time. Notice that Barracks don't actually take 50 seconds to make when playing on Faster.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
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