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Is there any good reason that the 'Faster' game speed setting is not just 'Normal'? It's the default ladder game speed and I don't believe I've ever played at any other setting. This dates back to SC/BW even, where I believe it was 'Fastest' that everyone played on.
The only relevant reason this matters, and for me it doesn't anymore due to habit of translation, are the APM/Income Per minute statistics. Where it's per-game minute which is actually not a true minute as a result of the 'accelerated' game speed.
Does or has anyone ever used slower game modes, why?
UPDATE: MERLIN wins the thread.
On January 06 2011 05:43 MERLIN. wrote: This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard.
How about stop nitpicking things, and just get better.
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because normal is real time and faster is accelerated?
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I had a friend I used to play SC1 - BW on the slowest speed with because we were both bad and could never get what we wanted done on the highest speed - it was pretty fun, easier to micro/macro well.
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slower modes can be useful for practice it gives you a chance to execute at a much higher level than you normally would so you become comfortable with what your play "should" look like
I don't know why the default speed is named "faster" as opposed to normal. Could just be a blizzard tradition (bw, wc3, wc2?)
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They should just make the game run that speed in normal time, and let the campaign be "slower" :p
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On January 06 2011 05:30 Tennet wrote: because normal is real time and faster is accelerated?
nor·mal [nawr-muhl] –adjective 1. conforming to the standard or the common type; usual; not abnormal; regular; natural.
That's relative, who is it accelerated for? Only those who play at slower speeds, if statistically most everyone plays on 'Faster' or accelerated, than that would then be 'Normal'. That's my point, it's not a point worth making, I never said that. I'm at work and the thought just sorta hit me, I still catch myself forgetting the Game vs Real minute difference from time to time.
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So that I can say my APM is way higher that what my replays show...
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I think it's because the animations are ment for the normal speed, evendough we're all used to faster it's not how it's supposed to be.
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Completely agree, even if my life depended on it I couldn't find one reason why the standard faster-speed shouldn't be, well, "normal" - for me it's not the APM, but the game time / game clock. I hate it that you have to distinguish "normal life minutes/seconds" and "ingame minutes/seconds", only because of this retarded "faster" setting. Really beyond stupid.
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On January 06 2011 05:40 Ksyper wrote: I think it's because the animations are ment for the normal speed, evendough we're all used to faster it's not how it's supposed to be.
i dont care about animations, though, i would very much like it for the clock to tick away normal seconds in my real games on battle.net. -.-
I mean, really, this is necessary?
and its kind of lame that a "22 minute" game is played in 15 minutes. i mean what is up with that? what made them think -that- is a good solution?
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This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard.
How about stop nitpicking things, and just get better.
EDIT: Also reading the comments, this game would blow balls and each game would take 1 hour if it was normal time, I like the fact it is accelerated as would any gamer who plays a lot (and is actually good... uhoh there goes a few ppl )
Let's just say, hey good idea... Now games won't get so drawn out. Ever play the game on "normal real-life time?" Holy fuck its boring and slow.
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On January 06 2011 05:42 a_flayer wrote:Show nested quote +On January 06 2011 05:40 Ksyper wrote: I think it's because the animations are ment for the normal speed, evendough we're all used to faster it's not how it's supposed to be. i dont care about animations, though, i would very much like it for the clock to tick away normal seconds in my real games on battle.net. -.- I mean, really, this is necessary? and its kind of lame that a "22 minute" game is played in 15 minutes. i mean what is up with that? what made them think -that- is a good solution? THIS my friends always get confused about the fact that in game time does not equal real time
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Its because the pros all played on Fastest in Starcraft 1.
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I agree with you OP, it's annoying to have to be like "ok so the tool tip says that NP lasts 10 seconds... wait, thats game time, how much is that in standard times?"
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Could someone shed some light on the APM being in game vs real time minutes? Also when playing at "FasteR" in game (aka the regular speed)
It seems to me it is just a name, even if they call it something else it's still going at the same speed it always was.
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I think its simply just a delineation saying that one minute of game time in 'faster' is not actually one minute in real-time (~42sec vs 60sec). While faster speed is the 'norm' now (bc of BW), Blizz felt that it's still important to state this difference explicitly, or at least thats my guess.
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So how do you figure out what your APM is in terms of real time?
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On January 06 2011 05:43 MERLIN. wrote: This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard.
This wins the thread I guess, can't really beat this point
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On January 06 2011 05:43 MERLIN. wrote:This topic ... Is dumb, its "normal" because they imply "Real time" strategy to be played in "real time" but on the "faster" settings it is accelerated real time, such that it is no longer normal and 1 second no longer is the standard. How about stop nitpicking things, and just get better. EDIT: Also reading the comments, this game would blow balls and each game would take 1 hour if it was normal time, I like the fact it is accelerated as would any gamer who plays a lot (and is actually good... uhoh there goes a few ppl  ) Let's just say, hey good idea... Now games won't get so drawn out. Ever play the game on "normal real-life time?" Holy fuck its boring and slow. uhmm
he's not talking about lowering the game speed to normal just cause it's normal, he's talking about perhaps removing the term "faster" and have the faster speed be normal, therefore it wouldn't be 0.8 seconds per irl second or the crap that there is now, 1 ingame second would be 1 real time second and to adjust, just adjust the shooting/moving and all that speed so that the "normal" speed becomes the "faster" speed without any speed changes.
might be something to do for HotS?
basically, faster speed is now called normal speed and normal speed is now called slow (and slower for the slowest current speed) and the build time would actually be in seconds and not the 0.x second that there is today.
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Normal is how the build time seconds are measured in the campaign and in real-time. Notice that Barracks don't actually take 50 seconds to make when playing on Faster.
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