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Lack of Mappool Rotation - Page 5

Forum Index > SC2 General
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Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-12-24 19:50:59
December 24 2010 19:49 GMT
#81
They just need a good "pro" mappool at the highest tier of ladder with rotation, problem solved, lower leagues can play the simpler maps.

Thing is tourneys can't switch without loads of problems and risk of alienating anyone not on a really established team.
ESV Mapmaking!
italiangymnast
Profile Joined December 2009
United States246 Posts
December 24 2010 19:51 GMT
#82
On December 24 2010 06:52 floor exercise wrote:
Show nested quote +
On December 24 2010 06:39 Plexa wrote:
Actually the problem is Blizzard doesn't care about a healthy rotation of the map pool.

What do you mean? I remember David Kim talking at Blizzcon saying that they were aiming for a variety of maps that cover all sorts of play, macro, rush maps, and those in between. And I recall things being said about not wanting the maps in the ladder to be too technical so everyone can enjoy them

I think they care, they are just kind of clueless and always have been, in every one of their RTS games, when it comes to maps.

The map situation definitely ruins SC2 for me though. I envision a best case scenario for the future where GSL has their own map pool and we all find games via chat and we don't have a ladder to enjoy because the maps are still the same assortment of garbage we've always had. Though this time there will never be a gamei or pgtour or iccup


i disagree - they dont care about maps - iccup.diamond made thread on their bnet forum addressing blizzard with solutions to all the map problems, and there was 40 pages of positive feedback, but there was no blue post or anything relating to the issue. its being constantly bumped to give it attention.

http://us.battle.net/sc2/en/forum/topic/801781456?page=1
this is the link of you wanna support ^
SCII ID: Sanctuary LoL ID: erzin
LittLeD
Profile Joined May 2010
Sweden7973 Posts
Last Edited: 2010-12-24 19:53:52
December 24 2010 19:52 GMT
#83
On December 25 2010 04:44 Numy wrote:
Show nested quote +
On December 25 2010 04:41 LittleeD wrote:
Disagree about the Wc3 part (How it most feel horrible). I've played TFT for 4 years and RoC for 6 years (Yes I still play it occasionally) and the oldest map of them all (Lost Temple) is still my absolute favourite map JUST because I know it so well that I feel absolutely 100 % confident with my builds and strategy executions. There's a whole other side to this I think, given what you said (Wc3 have used a lot of the same maps for a long time) I gain imo MORE excitement than if they'd go around changing the maps every now and then, imo maybe its bad to compare Wc3 and SC1 but in Wc3 the maps were of BIG BIG importance (Obviously for more shops, camps, items etc) but I NEVER got tired of watching the same maps because I felt comfortable watching the pros play them. I knew the strategies (But every once in a while a new one popped up) so I could actually follow the pros in their minds as they played out the game. This is excitement for me, to see players play with 100 % comfort on a map that they've played on a billion times that they know inside and out so that ONLY the micro/macro/strategy and daily shape has anything to do with the outcome.


The difference is War3 had a lot of random elements that changed the way things played. Having a map where you see the same strats on 100% of the time is bad for competition. New maps promote new strategies which spice up the game. I don't see how knowing 100% of what will happen is a good thing.

I never said that a player knows 100 % what his opponent will do because all races had 3-4 strategies to use on all maps (Orc maybe had a tad bit less) so scouting etc is ofc still very important. What I said was that from an observer's perspective you can know before hand the strategies possible on the maps (Given that you've followed the scene for a long time) so based on that you can with excitement follow the pro players in their task to see what strategy they choose to go with and how they'll execute it (Nothing here is white and black, theres a lot of variations to things).

My main point out of all this is that I (as a spectetor) feel GOOD knowing the top notch players know the map they play on to such perfectness that its quite unbelievable. They've played it SooooooOooOoO many times that the strategies are so extremely finely shaped so that you almost get goosebumps. Once again, this might be a bit irrelevant as Wc3 and SC1/SC2 are QUITE different games. I just wanted to point this out as the OP brought it up.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Drium
Profile Blog Joined December 2008
United States888 Posts
December 24 2010 20:02 GMT
#84
We haven't even been through one full ladder season. No the maps haven't all totally changed within a few months.
KwanROLLLLLLLED
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
December 24 2010 20:18 GMT
#85
On December 25 2010 05:02 Lysdexia wrote:
We haven't even been through one full ladder season. No the maps haven't all totally changed within a few months.

The issue is that there's a lot of grievous issues with the existing maps that would have been immediately tweaked with a community-created map pool.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 25 2010 08:07 GMT
#86
On December 25 2010 04:52 LittleeD wrote:
Show nested quote +
On December 25 2010 04:44 Numy wrote:
On December 25 2010 04:41 LittleeD wrote:
Disagree about the Wc3 part (How it most feel horrible). I've played TFT for 4 years and RoC for 6 years (Yes I still play it occasionally) and the oldest map of them all (Lost Temple) is still my absolute favourite map JUST because I know it so well that I feel absolutely 100 % confident with my builds and strategy executions. There's a whole other side to this I think, given what you said (Wc3 have used a lot of the same maps for a long time) I gain imo MORE excitement than if they'd go around changing the maps every now and then, imo maybe its bad to compare Wc3 and SC1 but in Wc3 the maps were of BIG BIG importance (Obviously for more shops, camps, items etc) but I NEVER got tired of watching the same maps because I felt comfortable watching the pros play them. I knew the strategies (But every once in a while a new one popped up) so I could actually follow the pros in their minds as they played out the game. This is excitement for me, to see players play with 100 % comfort on a map that they've played on a billion times that they know inside and out so that ONLY the micro/macro/strategy and daily shape has anything to do with the outcome.


The difference is War3 had a lot of random elements that changed the way things played. Having a map where you see the same strats on 100% of the time is bad for competition. New maps promote new strategies which spice up the game. I don't see how knowing 100% of what will happen is a good thing.

I never said that a player knows 100 % what his opponent will do because all races had 3-4 strategies to use on all maps (Orc maybe had a tad bit less) so scouting etc is ofc still very important. What I said was that from an observer's perspective you can know before hand the strategies possible on the maps (Given that you've followed the scene for a long time) so based on that you can with excitement follow the pro players in their task to see what strategy they choose to go with and how they'll execute it (Nothing here is white and black, theres a lot of variations to things).

My main point out of all this is that I (as a spectetor) feel GOOD knowing the top notch players know the map they play on to such perfectness that its quite unbelievable. They've played it SooooooOooOoO many times that the strategies are so extremely finely shaped so that you almost get goosebumps. Once again, this might be a bit irrelevant as Wc3 and SC1/SC2 are QUITE different games. I just wanted to point this out as the OP brought it up.


Yeah, WC3 is a different game. I can't talk about that, but I'm pretty sure people get sick and tired of watching the same games on the same map in Starcraft.
David Dark
Profile Joined July 2010
Poland100 Posts
December 25 2010 12:35 GMT
#87
Well blizzard takes notes on UMCs and made a 'best map' competition in the past. Maybe they are just waiting untill the game balance gets more stable and then they will throw more maps into the pool and rotate them from time to time...

...

I hope
Hey dude, nice shot.
baskerville
Profile Blog Joined April 2010
541 Posts
December 27 2010 13:46 GMT
#88
blizz is not waiting or lost or bla...bla ... friggin bla
their business strategy is unfolding and the community is up to bat:
as in YOU go create a new thread on blizzbook, firmly constructively and politely arguing that the amount of maps has yet to be addressed by them, and that this is a vital missing part of their brilliant sc2 product, YOU put your money where your mouth is...
a gazillion new threads alongside the iicup's is better than posting in said thread... that's one way for blizz to notice (just sheer space it will take, extra work for closing them, avoiding to comment on the high posting numbers... etc)

I value this thread (although I think many a poster are not discussing the real issues at stake) and the discussion and actions it can muster, so my post could be construed as a bump, yesyes!
http://www.teamliquid.net/mirror/smilies/random-big.gif
MythicalMage
Profile Joined May 2010
1360 Posts
December 27 2010 13:51 GMT
#89
In Brood War maps WERE balance. Protoss winning too many games? The mappers made maps specifically bad for Protoss. A certain Terran dominating every tournament? The mappers made a map or two that "countered" that player. That's how BW remained competitive, and that's what SC2 needs.
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