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Lack of Mappool Rotation - Page 3

Forum Index > SC2 General
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onmach
Profile Blog Joined March 2009
United States1241 Posts
December 24 2010 02:31 GMT
#41
I just got dropped 3 times from battle.net in games I was winning so I'm going to rage a bit.

God I fucking hate blizzard's iron grip on match making. They are going to ruin this game like they did war3 by not allowing some third party who gives a shit to control the map pool. Has anyone confronted them on this? I can't recall any interviews where people asked in a hard nosed way why this map pool is so static. Does blizzard even realize how crappy this is for the players?
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 24 2010 03:02 GMT
#42
On December 24 2010 11:31 onmach wrote:
I just got dropped 3 times from battle.net in games I was winning so I'm going to rage a bit.

God I fucking hate blizzard's iron grip on match making. They are going to ruin this game like they did war3 by not allowing some third party who gives a shit to control the map pool. Has anyone confronted them on this? I can't recall any interviews where people asked in a hard nosed way why this map pool is so static. Does blizzard even realize how crappy this is for the players?


I just want to say that I think we should let the game be out longer than 6 months of retail release to truly make any statements or become frustrated with regards to the map pool. For all we know the map pool may change with the following ladder season after all.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
sevia
Profile Joined May 2010
United States954 Posts
December 24 2010 03:34 GMT
#43
I have a bad feeling that Blizzard is waiting until the release of the Map Marketplace (Q2 2011) before they get serious about improving the map pool. It seems like people will be so desperate for new maps at that point that it could make Blizzard (and the map makers) some serious profit.

I really hope I'm wrong, but this is Kotick.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
WarSong
Profile Joined November 2010
Canada126 Posts
Last Edited: 2010-12-24 04:15:41
December 24 2010 04:12 GMT
#44
On December 24 2010 06:49 majestouch wrote:
Show nested quote +
On December 24 2010 06:39 Plexa wrote:
Actually the problem is Blizzard doesn't care about a healthy rotation of the map pool.

winner winner chicken dinner, bliz's philosophy is as follows--make as much profit with the least investment it works pretty well for them look at wow a game that hasn't changed since day1 (in terms of skill level) every "boss" is a culmination of old bosses with new textures throw on an "expansion" and its a "brand new game"~ custom map creators are the only way tournaments and such can be fair, however, the average player who isn't in a clan/team won't be able to practice on said maps, therefore, lowering the number of up-and-coming gamers


you apparently don't know one single thing about the diversity of WoW endgame content. i suspect you played in the molten core days where, yes, that one instance was fairly repetitive. guess what, MC was the first real endgame raiding content ever released. I've played with some of the best guilds in the game, and experienced each instance when it was new content, so i can actually authoritatively enlighten your misconceptions. BWL was extremely fun, nothing like MC, and at least twice as challenging. then you jump to AQ40, one of the most challenging instances in the history of the game (relative to its time) and, after that, the elite few good enough to make it that far tried their hands on Naxx40, the hardest instance ever released.
not to mention the small, yet extremely fun, 20man instances that each had their own distinct feel.

oh yeah, then there were three expansions after that. [edit]of course let us not forget that endgame raiding is only one of the countless things to do in WoW, there being so much more to the game than just a conglomeration of bosses to kill.[edit]

OF COURSE SOME BOSSES ARE GUNNA BE SOMEWHAT SIMILAR TO PAST BOSSES. you have classes that attack, classes that heal, and classes that tank. you're usually gunna end up killing a bunch of bosses. welcome to RPGs. it's like you expect zealots to suddenly be able to attack air after a few weeks of their boring, monotonous "only attack ground" mechanic. maybe sc2 should evolve into a First Person Shooter after a while? since we apparently want every single facet of the game to constantly change each second, into something more exciting, challenging and grandiose.

long story short, WoW is an incredible game, both artistically and otherwise. it's fun, diverse, challenging at times (and if you think otherwise, you never cleared pre-nerf sunwell) and satisfying: everything a game requires. but don't let 12million players fool you, best to stay away (since you'd obviously end up playing a Human Paladin).

your ignorant "LOL i'll jump on the 'hate on WoW' bandwagon cause i can't think for myself" clump of run-on text gives me great assurance that your father is also your brother.

+ Show Spoiler +
and, yes, we all pray for the day that the current map pool is cleared and replaced with professionally created and balanced maps.
please give shakuras plateau back.
Til water is gone, til shade is gone: into the Blight with teeth bared, to spit in Sightblinder's eye on the Last Day.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 24 2010 04:19 GMT
#45
On December 24 2010 10:48 Steel wrote:
Since Blizzard is associated with the GSL, since the GSL makes a lot of money, and finally since the GSL is going to need new maps to satisfy the pro-games and the viewers, new maps will be made. Believe it or not the Starcraft 2 pro-scene is profitable.

Well if GSL changes maps before the ladder maps are changed, the pros will rage because they can't practice easily. Read post.
WarSong
Profile Joined November 2010
Canada126 Posts
December 24 2010 04:28 GMT
#46
On December 24 2010 13:19 neobowman wrote:
Show nested quote +
On December 24 2010 10:48 Steel wrote:
Since Blizzard is associated with the GSL, since the GSL makes a lot of money, and finally since the GSL is going to need new maps to satisfy the pro-games and the viewers, new maps will be made. Believe it or not the Starcraft 2 pro-scene is profitable.

Well if GSL changes maps before the ladder maps are changed, the pros will rage because they can't practice easily. Read post.

pretty sure he's saying that BLIZZARD will present new maps for GOM, meaning that the ladder maps will also be changed. obviously if the GSL is using certain maps, those maps need to be in the ladder rotation, and Blizzard doesn't have down's syndrome (despite what most people apparently believe and yet spend their every moment of free time glued to Blizzard games).
Til water is gone, til shade is gone: into the Blight with teeth bared, to spit in Sightblinder's eye on the Last Day.
TheUberMango
Profile Joined December 2010
United States77 Posts
December 24 2010 04:33 GMT
#47
Blizzard? This is the reason why we don't want eSport companies related with Blizzard, they're under Blizzard's power. We don't want Blizzard maps, we want iCCup maps. GomTV just hosts the games, and Blizzard decides the map pool. At least 2 maps every month would be decent, but keep solid maps like LT and Metalopolis would be nice, as they are the best maps for newbies in SC2.
Fear the mango! update, ok I honestly didn't know there was a mod named Mango when I made this
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
December 24 2010 04:36 GMT
#48
The Koreans will make some new maps for GSL, which will be practiced in great detail by the teams over there. Blizzard will see the quality of these maps and adapt them into the ladder rotation. It's that simple.

There's no reason for Blizzard to adopt ICCUP maps when ICCUP is so small time, at least internationally. And seeing as the NA scene isn't the biggest SC2 scene, it only stands to reason that the new maps will be done with Korea.
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
December 24 2010 05:30 GMT
#49
eventually someone smart enough will get angry enough with Blizz servers and well get private servers again aka The abyss 2.0

Until that day all we have is Blizz saying "maps aren't out job, why would you expect us to do anything with the maps. Just because we have complete control over the ladder map pool for every SC2 server. Doesn't mean its our responsibility to change the maps ever!"
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 24 2010 06:01 GMT
#50
On December 24 2010 13:19 neobowman wrote:
Show nested quote +
On December 24 2010 10:48 Steel wrote:
Since Blizzard is associated with the GSL, since the GSL makes a lot of money, and finally since the GSL is going to need new maps to satisfy the pro-games and the viewers, new maps will be made. Believe it or not the Starcraft 2 pro-scene is profitable.

Well if GSL changes maps before the ladder maps are changed, the pros will rage because they can't practice easily. Read post.

fuck the rage, do it anyways. GSL players have their own proteams/clans to practice with anyways
Writerptrk
Askesis
Profile Joined September 2010
216 Posts
December 24 2010 09:44 GMT
#51
I fully disagree with you about balance being pretty much finished. There will be two expansion packs, and those will completely change the game, more likely than not.

It would be like SC1 players saying that balancing the game was pretty much finished before BW came out. And we have two expansions to get through (though they will most likely not be as revolutionary as BW was to SC...how can you compete with the lurker and DT?)

It will take YEARS before this game is done balancing. We are essentially playing a beta right now when thinking of the finished SC2 project. This is the reason I think way too many people are complaining way too much right now about balance


Now, for your points about maps, I pretty much agree. I think map rotation is critical to the long-term enjoyment of the game. I really do not have a problem with the current maps. I'm not one of these map-ragers that are so common. However, I don't want to play these maps forever. Maybe switching out 25% of the maps every 4 months, or one map every month, or anything.

However, I'm not extremely optimistic. BW was only the way it was because of the third-party leagues. WC3 is an example of their attitide toward the ladder maps. Perhaps they will be different with SC2 (and we can only hope they are) and listen to the community about maps), but I'm not too confidant.

but I am honestly not optimistic. In BW, it only happened because of the third-party ladders. You can look at WC3 as an example of Blizzard's feelings.

Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
December 24 2010 09:50 GMT
#52
I like that all the map's play differently. It means in a BO7 different skills win different maps and that means you need to be well rounded. I've had a look at some of the Iccup maps, quite like that Inferno one (name escapes me.) Maybe changing 1 or 2 every other month or so would keep it fresh, you don't want a complete overhaul of the pool confusing everyone. Slow gradual changes and additions. That being said.. delta quadrant being missing from the game files wouldn't upset me very much.
戦いの中に答えはある
Askesis
Profile Joined September 2010
216 Posts
December 24 2010 09:50 GMT
#53
On December 24 2010 13:19 neobowman wrote:
Show nested quote +
On December 24 2010 10:48 Steel wrote:
Since Blizzard is associated with the GSL, since the GSL makes a lot of money, and finally since the GSL is going to need new maps to satisfy the pro-games and the viewers, new maps will be made. Believe it or not the Starcraft 2 pro-scene is profitable.

Well if GSL changes maps before the ladder maps are changed, the pros will rage because they can't practice easily. Read post.

Are you trying to say that pros practice for GSL on ladder, not in custom games with their teammates? Pretty positive you are wrong.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
December 24 2010 09:54 GMT
#54
Just let blizzard do their thing. New maps will eventually come.
Forever the best, IMMvp <3
andeh
Profile Blog Joined August 2009
United States904 Posts
December 24 2010 09:59 GMT
#55
The community just has to do it. Its amazing that pros say that just using new maps is bad because they're not on the ladder. But then they say just laddering and not doing any custom games is bad practice.

Its weird to feel how blizzard is driving this game into the ground
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 24 2010 10:02 GMT
#56
When the ladder resets, I think that Blizzard will swap some things around in that mappool. I can't believe that they will keep it like wc3 and let us play the same maps for 10 years.

Every day there should be 1 different map in the pool. And there should be somewhere close to 20 maps to start with. The rotation should be random but there should be a healthy mix of 2-3 and 4-player maps.
I had a good night of sleep.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
December 24 2010 10:06 GMT
#57
it's quite funny because

blizzard says: we want tournament organizators to pick their own maps (yes they said that at blizzcon)
tournament organizators say: we can't use custom maps because they are not on ladder and people can't practise them (which is a terrible excuse in my oppinion)

blizzard has terrible custom map system based on popularity but i believe if custom maps were introduced in tournaments people would actually like to play them, AND DON"T FORGET CHAT CHANNELS ARE COMING, which is probably the thing we were waiting for and people of all skill levels can actually arrange these custom games.

i say tournament organizators need to stop their fucking excuses and add custom maps (iccup team would be glad to help im sure). don't go the "blizzard will eventually introduce new maps" because it's rubbish, look at wc3, and even if they do they'd be rubbish anyway.
http://www.twitch.tv/czelpredy
Roggay
Profile Joined April 2010
Switzerland6320 Posts
December 24 2010 10:26 GMT
#58
The major issue I have with sc2 is indeed the mappool rotation (or the lack of it). Blizzard doesnt realise the importance of the ladder in practice, if they want new map added in tournament they need to change the way they see the ladder. They need to introduce new maps in addition to some old one and to take advices from good mapmakers. Unfortunately it seems like they don't value the importance of maps enough.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
December 24 2010 10:31 GMT
#59
On December 24 2010 09:04 ghermination wrote:
Blizzard probably isn't going to switch up the map pool for a year, if ever, until HoTS is released. Until then they're happy that they've made a lot of money and still have two more games to sell you. With Activision at the reigns i wouldn't be surprised to see a $20 map pack come out at some point. Or maybe a $25 "Balance pack" that actually makes the game fun and competitive?


hahaha, funny cause it's true anyone? I'd give it a year untill they start selling portrait/decal/color packs
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 24 2010 10:35 GMT
#60
On December 24 2010 08:55 SmoKim wrote:
Show nested quote +
On December 24 2010 07:46 MorroW wrote:
yes its the best way really. blizzard should make it possible for others to make their own "ladder server" so blizzard dont have to keep up with the gsl mlg map pools at same time gsl mlg are not forced to play the blizzard maps


i would love if that happened


Never, ever going to happen. Not in a million years, so long as activision still has a clamp tight on blizzard's balls (not that I think it would probably happen even if Blizzard was independent from activision still...)
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
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