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Blizzard and the All-In - Page 5

Forum Index > SC2 General
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Mooncat
Profile Joined October 2007
Germany1228 Posts
December 10 2010 23:51 GMT
#81
In my opinion the biggest problem are the maps. Most of them really do their best to keep you from expanding with rocks, debris, positioning and whatnot. Maps have an unbelievably huge impact on the game. You're way more likely to see a long macro game on Metalopolis cross positions than you are on Steppes of War obviously.

So yeah... I think it's Blizzard's responsibility to do something in that regard by rethinking their map pool and changing from showing off their cool new features(gold expos, watch towers, rocks/debris, etc.) to something that allows for longer, more macro oriented games(longer distances, no rocks, no gold expos, adding some map features that become very interesting in the late game, etc.)
"[Lee Young Ho] With this victory, you’ve risen to Bonjwa status."
Foooky
Profile Blog Joined April 2010
Australia205 Posts
December 10 2010 23:52 GMT
#82
On December 11 2010 08:47 Chronoboosted wrote:
Show nested quote +
On December 11 2010 06:51 Pixel. wrote:
think bigger maps/ Nerf Mule/inject larve/chorno boost


User was warned for this post


What was this guy warned for? I think he does bring up a good point about mule nerfing. As we've seen several times in the GSL, a terran player can drop a mule and send all of his SCVs with a few marines to the opponent's base while still getting decent income.


Its obvious that it doesnt contribute to the topic whatsoever. The thread is about whether should 1-2 base play become dominant, whether changes from blizzard would be substantiated. As to what changes are necessary is a topic of balance which is NOT the theme of this thread.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2010-12-10 23:55:43
December 10 2010 23:54 GMT
#83
I think you have to give the players more time to adjust. Vanilla SC had it's own problems with unit compositions and costs (150 mineral spawning pool anyone?).

There is a lot more emphasis with timing attacks because of macro mechanics in the game and you could also make an argument for unit specialization & hard counters as well. The map pool is another deterrent. In the end, give it more time.
hellsan631
Profile Blog Joined March 2010
United States695 Posts
December 11 2010 00:02 GMT
#84
its impossible to make the claim that 1 base or 2 base all-in's are the be all end all of stratigy. Not every game in BW lasts 30+ minuets. sc2 is only 6 months old, and its already advanced to about 4 years into BW game play. Now, given, that's just because of the general level of the players is much higher starting out.

It will always be advantages to take an expansion. Players of equal ability, if they both 2 base, and 1 takes a 3rd, the one who takes the expo will win (given the game lasts long enough). The better people get at unit control, the easier it is to stretch that extra 400 minerals out of units to take an expansion.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2010-12-11 00:39:12
December 11 2010 00:27 GMT
#85
All-ins are strong at the moment, maybe too strong. However no one can really tell for sure if they are "too strong" because the game is still new in terms of how developed strategies are. Blizzard needs to be very careful which they are rightfully doing as they have stated and shown us thus far.

There are some things that I think are questionable from a design perspective. Mules are very powerful because they can both mine minerals extremely fast and stack with SCVs on a mineral patch. This is however not a problem rather than more of a pro of the Terran race. What is a problem is that Terrans can all-in with SCVs early game and still retain a steady (enough) income with mules. Furthermore, when a Terran forgets to mule there is no punishment since you can drop as many mules at a time as you have energy for. I for one think mules need to be tweaked a bit so that they either have:

1) An increased duration but still only mine the same amount of minerals
-and/or-
2) Get rid of the mule energy cost and replace it with a cooldown
The problem with #2 is that it would require the OC to be redesigned because you no longer have to spend energy on mules which would give you extra scans and supply call-downs. The only real way to make it viable would be to get rid of the energy entirely and make all 3 abilities share a global cooldown.

I am also not fond of the relation between Gateways and Warpgates. No one ever settles for Gateways because it requires almost no investment to get Warpgates and they are vastly better. If they moved Warpgate tech to the Twilight Council I think that would be much better from a design perspective as well as making all-ins less strong but still viable.

This is only speculation however, I could very well be mistaken.

User was warned for this post
Absence of evidence is not evidence of absence.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
December 11 2010 00:34 GMT
#86
On December 11 2010 08:09 JTouche wrote:
In my opinion All-In Strategies are not going to warrant any rebalancing for the game. All In's are frustrating, but if you react appropriately you can hold it off. There's no All In that is undefeatable. All In's are a legitimate strategy. With a little bit of scouting and experience you will overcome the dreaded All-In.


No offense dude but this is some Bronze-level wisdom.
You can figure out the other half.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-12-11 00:39:41
December 11 2010 00:35 GMT
#87
i think allins on 1base are pretty weak in the zerg matchups. most of times u see an allin work is just because the other player played risky/greedy/abusive and got punished for it

as players get better and refine their solid builds to defend vs all cheese early game u will start think they should buff 1basing just wait and see

it really just comes down to mindgames caliber of players and which maps they play on. if u get metalopolis cross pos between 2 very high level players the odds of allin working is very low while if u have 2 avarage diamond players on steppes of war its pretty unlikely they wont expand...
Progamerpls no copy pasterino
taintmachine
Profile Joined May 2010
United States431 Posts
Last Edited: 2010-12-11 00:45:52
December 11 2010 00:41 GMT
#88
i think blizzard should just do what they've been doing and nerf specific all-ins or buff the responses to them. they haven't always done the best job of this but this seems to be their goal (roach range buff, reaper nerfs, zealot build time nerfs, the beta queen speed nerf). they are making progress, and the game will be more enjoyable to watch and play if all-ins are viable but preventable. we've gone from players abusing one-base all-ins (see 5 rax reaper against zerg) to trying 2 base all-ins (marineking in s2). sc2 has come a long way since beta.

also i really hope GSL4 does not use a random map pool for each series. i think gomtv's choice to remove map veto in S3 led to some bad matches/series and might have hurt the community's view of the game. the veto system will help to at least let players remove the maps that make certain matchups look simply abusive to viewers (hello steppes). i have kind of lost hope in blizzard either improving its own map pool or seeking content from the community.
HarmoniCa
Profile Joined August 2010
Sweden33 Posts
Last Edited: 2010-12-11 00:46:36
December 11 2010 00:43 GMT
#89
Who do you see doing all ins?
Terrans so ask why and foucs on that race mechanis maybe?

Really it all comes down to the mule bec of the extra money it gives you so fast. You can afford loosing your scvs in the all in and still have more minerals then your opponent in worst case. Why not use this as terran? A good player always looking for a advatange.

Its a mechanic problem really the problem is mule gives that extra mineral boost so early if it was later in game like at150energy it would make no sense to all in.

Blizz shud try to balance out the timing of when the ''mineral boost'' kicks in for each race. Dealy the mule i would say to get rid of all ins.

User was warned for this post
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
December 11 2010 00:47 GMT
#90
Agreed. sc2 all-ins are so much stronger. There are all kind of rushes that can be done.

Unlike Broodwar

Zerg - 6 pool, 3 hatch hydra, 3 hatch ling Thats about it.

Terran - 8 rax, 2 fac, hmm

Protoss - 4 gate, 2 gate proxy, 2 gate zealot,
BattleSheen
Profile Joined April 2010
United States58 Posts
December 11 2010 00:47 GMT
#91
ALL Ins are part of the game, and eventually the great players will learn how to deal. I love how blizzard changed the speed of sc2 compared to sc1. sc2 matches are supposed to have more action with typically less bases. taking a lot of bases and turning it into a macro game should be a challenge and an uphill climb. I think the problem of ALL ins being overpowered is due to the youth of sc2. there should always be the possibility to all in, it makes the game more dynamic.

that being said, the players who rely on all ins may be lame (rain vs nestea) but honestly nestea didn't deal with it properly. i'm sure he will have learned his lesson for GSL 4, and so will everyone else in time.
Nuclear Launch Detected
k20
Profile Joined September 2010
United States342 Posts
December 11 2010 00:49 GMT
#92
On December 11 2010 09:34 HalfAmazing wrote:
Show nested quote +
On December 11 2010 08:09 JTouche wrote:
In my opinion All-In Strategies are not going to warrant any rebalancing for the game. All In's are frustrating, but if you react appropriately you can hold it off. There's no All In that is undefeatable. All In's are a legitimate strategy. With a little bit of scouting and experience you will overcome the dreaded All-In.


No offense dude but this is some Bronze-level wisdom.

Explain
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
December 11 2010 00:49 GMT
#93
On December 11 2010 09:43 HarmoniCa wrote:
Who do you see doing all ins?
Terrans so ask why and foucs on that race mechanis maybe?

Really it all comes down to the mule bec of the extra money it gives you so fast. You can afford loosing your scvs in the all in and still have more minerals then your opponent in worst case. Why not use this as terran? A good player always looking for a advatange.

Its a mechanic problem really the problem is mule gives that extra mineral boost so early if it was later in game like at150energy it would make no sense to all in.

Blizz shud try to balance out the timing of when the ''mineral boost'' kicks in for each race. Dealy the mule i would say to get rid of all ins.


if blizzard delay the mule, they should reduce chrono boost time and decrease the # of larve being injected...

Or else terran will get outmacroed harder by zerg and cannot hold off protoss rushes
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
December 11 2010 00:53 GMT
#94
I think if the maps were larger, like other people stated, there would be less all-in builds. And I also think the game will evolve and all-ins will not be as common. Just takes time.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2010-12-11 00:58:54
December 11 2010 00:58 GMT
#95
On December 11 2010 09:53 MrMotionPicture wrote:
I think if the maps were larger, like other people stated, there would be less all-in builds. And I also think the game will evolve and all-ins will not be as common. Just takes time.

I believe Blizzard's intentions are to have a large variety of maps that would require diverse players to be the most successful. The reason they like small maps is that it promotes aggression which is more fun to watch for a spectator. This is especially true for people who don't particularly know whats going on.
Absence of evidence is not evidence of absence.
Mohdoo
Profile Joined August 2007
United States15743 Posts
December 11 2010 01:00 GMT
#96
A lot of people seem to be commenting without actually keeping up on the recent gsl games. Not one is saying all in strats should be completely removed. They have just become a large majority of the games played right now, and it is making the game repetitive and less enjoyable to watch.
Andre112
Profile Joined September 2010
Canada52 Posts
December 11 2010 01:22 GMT
#97
I would suggest make risk of losing an all-in higher.

I don't like the fact that all-in failed or retreated, and they can just go back and tutrle up, while i can't do anything even tho I'm ahead.

I'm a zerg player.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
December 11 2010 01:39 GMT
#98
On December 11 2010 09:43 HarmoniCa wrote:
Who do you see doing all ins?
Terrans so ask why and foucs on that race mechanis maybe?

Really it all comes down to the mule bec of the extra money it gives you so fast. You can afford loosing your scvs in the all in and still have more minerals then your opponent in worst case. Why not use this as terran? A good player always looking for a advatange.

Its a mechanic problem really the problem is mule gives that extra mineral boost so early if it was later in game like at150energy it would make no sense to all in.

Blizz shud try to balance out the timing of when the ''mineral boost'' kicks in for each race. Dealy the mule i would say to get rid of all ins.

User was warned for this post


delay the mule so terrans get raped harder by protoss all-in? wow seriously gtfo

and no, its not only terrans who do all-ins, i rarely ever do it and most players ive met who does 1base all-in'ish styles are protoss
lowercase
Profile Joined September 2010
Canada1047 Posts
December 11 2010 01:41 GMT
#99
All-ins are kind of fashionable, but people need to learn how to deal with them. Sentry first instead of stalker is a good way to get some extra safety in the early game as Protoss. I still don't understand how 14 hatch FE is supposed to be the best way to stop an early all-in for Zerg, though. Little zerglings are obsessed with fast-expanding, methinks.
That is not dead which can eternal lie...
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 11 2010 01:42 GMT
#100
I think the easiest way to solve the all-in issue is to have better maps. That either means blizzard has to up their quality or allow the community to take over.
When they see MC Probe, all the ladies disrobe.
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