• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:56
CET 19:56
KST 03:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Buy high-quality undetectable fake counterfeit USD Buy Weed In Sydney telegram @greenplug420 Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Recent recommended BW games It's March 3rd Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Online Quake Live Config Editor Tool Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3271 users

The Problem with Marines - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 26 Next All
canSore
Profile Joined November 2010
132 Posts
December 07 2010 15:19 GMT
#121
mass marines in tvt? I see mass mauraders, but never mass marines. Tanks own that unit.
bad with girls, good with zerg
KevinIX
Profile Joined October 2009
United States2472 Posts
December 07 2010 15:23 GMT
#122
I think marines are fine. There's no problem with marines being the backbone of the Terran army. They have their weaknesses and their strengths.
Liquid FIGHTING!!!
Conotor
Profile Joined October 2010
Canada14 Posts
December 07 2010 15:27 GMT
#123
1. Build a spine-crawler
2. Build a bainling nest

You are now safe from bio rushes.

If Terran masses marines later, get infesters.
john0507
Profile Joined August 2010
164 Posts
December 07 2010 15:28 GMT
#124
If Blizzard at any point expects marine usage to be lessened, Mech play needs to be made viable.
As it is now Terran mech is just a joke.
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
December 07 2010 15:36 GMT
#125
Would increasing the cost of reactors do anything to remedy this, or just screw up the ability to get vikings/medivacs/hellions out in time?

Just a question.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
December 07 2010 15:41 GMT
#126
You clearly never played terran at a high enough level - a lot of your arguments are invalid and you make stuff up to sound more clever
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
December 07 2010 15:43 GMT
#127
On December 08 2010 00:36 bonifaceviii wrote:
Would increasing the cost of reactors do anything to remedy this, or just screw up the ability to get vikings/medivacs/hellions out in time?

Just a question.

I'd think reactors are already pretty decent 50/50, but the build time on it is what makes it 'expensive'.
the farm ends here
FLuE
Profile Joined September 2010
United States1012 Posts
December 07 2010 15:43 GMT
#128
If Blizzard at any point expects marine usage to be lessened, Mech play needs to be made viable.
As it is now Terran mech is just a joke.


I agree. I'd love to have seen the thor be more like a goliath, a bit smaller, a bit weaker, but cheaper and more mobile easier to produce more of them to give an all mech option that would be more viable.

I think the problem with the marine is the same across the board for all the races, the game is to tier 1 dependent right now. Although Roach can't hit air, I see that unit very similar right now, I'd much rather have a crapton of roaches then Ultras or Broodlords and that shouldn't be the case. I always felt like in BW as the game progressed the need for lower tier units vs. higher tier units switched to needing higher tier to win. Just seemed like there became a point in a BW game where if you were still making tier 1 units you were screwed because the tier 2/3 units would just own them.

Seems like in SC2 as the game progresses you just need.. more tier 1 units with some higher tier units sprinkled in.

I've felt for a bit now that one problem with it is that the game is to gas dependent at this point for the higher tiers. It isn't easy to tech switch or mass higher tier units because you won't have the gas to do it or the gas for the upgrades. Means that almost every quality army composition ends up being something like Marine + (Insert Higher Tier Unit) Roach or Ling + (Insert Higher Tier Unit) etc. Basically get much more bang for your buck with a marine with the upgrades or a roach with their upgrades.

tl;dr - Make the higher tier units in the game suck less and cost less and people will make more of them, games will go longer, and be more entertaining.
noD
Profile Blog Joined August 2010
2230 Posts
December 07 2010 15:47 GMT
#129
Saturday I was bored after ufc so i came to watch a broodwar game (dunno who against who) started with a default marine + scv rush then zerg defeated and gone mass zerlings, terran just added bunker and then 3 firebats were enough ... seconds later zerg already had mutas, T done turrets and started massing marines again, Z just gone lurker and raped marines, then again siege tanks were out and a big clash of armies gave T army the win.
Since I dunno which game it was it´s no spoiler, the point is it seems the other units (hellion being firebat) and siege tanks being siege tanks, arent on par to their bw counterpart ...
So we have strong bio and air (except for bc) but we dont have strong mech ....
It feels kind broke right now ....
Beatus
Profile Joined April 2010
Canada101 Posts
December 07 2010 15:53 GMT
#130
+ Show Spoiler +
On December 07 2010 17:17 SuperBigFoot wrote:
Banelings work really well against mass marines. You should try them.

User was warned for this post



Yea no one probably thought about doing banelings against Foxer.
?
bobucles
Profile Joined November 2010
410 Posts
December 07 2010 15:55 GMT
#131
On December 08 2010 00:28 john0507 wrote:
If Blizzard at any point expects marine usage to be lessened, Mech play needs to be made viable.
As it is now Terran mech is just a joke.
Terran mech, not viable. Ha! That's a good one.

Try building more than one banshee next time. They're amazing support units.
Pewt
Profile Joined June 2010
Canada201 Posts
December 07 2010 15:56 GMT
#132
On December 08 2010 00:55 bobucles wrote:
Show nested quote +
On December 08 2010 00:28 john0507 wrote:
If Blizzard at any point expects marine usage to be lessened, Mech play needs to be made viable.
As it is now Terran mech is just a joke.
Terran mech, not viable. Ha! That's a good one.

Try building more than one banshee next time. They're amazing support units.

Biomech is viable, not pure mech.

And guess what bio unit supports mech in biomech armies?
Euriti
Profile Joined September 2010
Denmark72 Posts
December 07 2010 15:56 GMT
#133
On December 08 2010 00:47 noD wrote:
Saturday I was bored after ufc so i came to watch a broodwar game (dunno who against who) started with a default marine + scv rush then zerg defeated and gone mass zerlings, terran just added bunker and then 3 firebats were enough ... seconds later zerg already had mutas, T done turrets and started massing marines again, Z just gone lurker and raped marines, then again siege tanks were out and a big clash of armies gave T army the win.
Since I dunno which game it was it´s no spoiler, the point is it seems the other units (hellion being firebat) and siege tanks being siege tanks, arent on par to their bw counterpart ...
So we have strong bio and air (except for bc) but we dont have strong mech ....
It feels kind broke right now ....


Transitions from 2 rax pressure in to BW siege tanks and buffed hellions.

No, not a great idea.
dbkim92
Profile Joined December 2010
Australia30 Posts
December 07 2010 15:59 GMT
#134
But i do think the original poster had hit the nail on the head pertaining to the question of the number of TvZ's ending in a marine+scv allin. The marine is just quintessential to almost all terran compositions and as the game progresses to mid-late stages, just get killed too easily
Mr_Kyo
Profile Joined November 2010
United States269 Posts
December 07 2010 16:00 GMT
#135
Its a well-rounded unit only vulnerable to splash. So, of course, if opponent doesnt have splash yet they are very effective. They seem to fit the role the designers had in mind: a strong unit that is absolutely destroyed by splash. I do not see a problem and I'm not convinced you "need" massive amounts marines mid-game.
noD
Profile Blog Joined August 2010
2230 Posts
December 07 2010 16:10 GMT
#136
On December 08 2010 00:56 Euriti wrote:
Show nested quote +
On December 08 2010 00:47 noD wrote:
Saturday I was bored after ufc so i came to watch a broodwar game (dunno who against who) started with a default marine + scv rush then zerg defeated and gone mass zerlings, terran just added bunker and then 3 firebats were enough ... seconds later zerg already had mutas, T done turrets and started massing marines again, Z just gone lurker and raped marines, then again siege tanks were out and a big clash of armies gave T army the win.
Since I dunno which game it was it´s no spoiler, the point is it seems the other units (hellion being firebat) and siege tanks being siege tanks, arent on par to their bw counterpart ...
So we have strong bio and air (except for bc) but we dont have strong mech ....
It feels kind broke right now ....


Transitions from 2 rax pressure in to BW siege tanks and buffed hellions.

No, not a great idea.


ahahaha i loled
sorry my point was not clear
In bw every unit is strong and have a direct approach against each other, almost none (except hydras) are good for everything...
perhaps blizz could do a mass buff or make units more specific instead of throwing nerfs after nerfs ...
Scar
Profile Joined November 2010
Netherlands26 Posts
December 07 2010 16:10 GMT
#137
I do not agree that marines are necessary TvP lategame. Nearly every high level match I've ever seen has the terran with a lategame composition of mass marauder/medivac/viking/ghost or whatever. Marines die to T3 protoss units very fast it's as simple as that. They don't take storm or colossi very well and don't belong in big numbers in a lategame Terran composition. Only in small numbers behind marauders to do some more cheap dps. I do agree they're a little too strong early game but there's definately no easy fix for that on terran side.
Pewt
Profile Joined June 2010
Canada201 Posts
December 07 2010 16:16 GMT
#138
On December 08 2010 01:10 Scar wrote:
I do not agree that marines are necessary TvP lategame. Nearly every high level match I've ever seen has the terran with a lategame composition of mass marauder/medivac/viking/ghost or whatever. Marines die to T3 protoss units very fast it's as simple as that. They don't take storm or colossi very well and don't belong in big numbers in a lategame Terran composition. Only in small numbers behind marauders to do some more cheap dps. I do agree they're a little too strong early game but there's definately no easy fix for that on terran side.
And Terran struggles TvP late game.

(The only reason that Terran doesn't make Marines in late game TvP is because they die so fast to AoE, not because the other Terran units are "better" barring that).
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
December 07 2010 16:21 GMT
#139
Well the future of Terran play will be players like Jinro... he doesn't do this silly marine stuff. Even when he all-ins its got more thought behind it than "I'll just make marines".

Terrans haven't figured out that they can macro up and play for the long haul if they actually expand. Jinro often takes his third against Z before the Z does, not many terrans are doing that, especially in Korea.

The marine stuff is a trend that will die off when people figure out the race and match ups more. More and more terrans are going out in the GSl because their opponents are learning how to defend the marine all ins.
When there is nothing left to lose but your dignity, it is already gone.
Pewt
Profile Joined June 2010
Canada201 Posts
December 07 2010 16:24 GMT
#140
On December 08 2010 01:21 emythrel wrote:
Well the future of Terran play will be players like Jinro... he doesn't do this silly marine stuff. Even when he all-ins its got more thought behind it than "I'll just make marines".

Terrans haven't figured out that they can macro up and play for the long haul if they actually expand. Jinro often takes his third against Z before the Z does, not many terrans are doing that, especially in Korea.

The marine stuff is a trend that will die off when people figure out the race and match ups more. More and more terrans are going out in the GSl because their opponents are learning how to defend the marine all ins.
Not sure if you read the post rather than just the title, but it addresses a lot more than marine/scv all ins against Zerg.
Prev 1 5 6 7 8 9 26 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#42
SteadfastSC406
TKL 367
IndyStarCraft 175
BRAT_OK 151
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 406
TKL 367
IndyStarCraft 175
BRAT_OK 151
UpATreeSC 115
JuggernautJason98
StarCraft: Brood War
Sea 29914
Britney 28211
Shuttle 606
Mini 155
Nal_rA 86
NaDa 12
soO 6
ajuk12(nOOB) 3
Dota 2
LuMiX1
Counter-Strike
fl0m3529
pashabiceps2897
Heroes of the Storm
MindelVK15
Other Games
gofns57385
tarik_tv18136
Grubby3340
Gorgc2574
Beastyqt803
B2W.Neo786
ceh9631
KnowMe240
ArmadaUGS147
C9.Mang0144
Hui .87
Trikslyr57
Organizations
Other Games
BasetradeTV214
Counter-Strike
PGL106
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 168
• Reevou 7
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix12
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota250
League of Legends
• Nemesis6257
• TFBlade1021
Other Games
• imaqtpie914
• Shiphtur245
Upcoming Events
Replay Cast
5h 4m
PiGosaur Cup
1d 6h
Replay Cast
1d 14h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Ultimate Battle
3 days
Light vs ZerO
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.