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Active: 1174 users

The Problem with Marines - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 26 Next All
canSore
Profile Joined November 2010
132 Posts
December 07 2010 15:19 GMT
#121
mass marines in tvt? I see mass mauraders, but never mass marines. Tanks own that unit.
bad with girls, good with zerg
KevinIX
Profile Joined October 2009
United States2472 Posts
December 07 2010 15:23 GMT
#122
I think marines are fine. There's no problem with marines being the backbone of the Terran army. They have their weaknesses and their strengths.
Liquid FIGHTING!!!
Conotor
Profile Joined October 2010
Canada14 Posts
December 07 2010 15:27 GMT
#123
1. Build a spine-crawler
2. Build a bainling nest

You are now safe from bio rushes.

If Terran masses marines later, get infesters.
john0507
Profile Joined August 2010
164 Posts
December 07 2010 15:28 GMT
#124
If Blizzard at any point expects marine usage to be lessened, Mech play needs to be made viable.
As it is now Terran mech is just a joke.
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
December 07 2010 15:36 GMT
#125
Would increasing the cost of reactors do anything to remedy this, or just screw up the ability to get vikings/medivacs/hellions out in time?

Just a question.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
December 07 2010 15:41 GMT
#126
You clearly never played terran at a high enough level - a lot of your arguments are invalid and you make stuff up to sound more clever
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
December 07 2010 15:43 GMT
#127
On December 08 2010 00:36 bonifaceviii wrote:
Would increasing the cost of reactors do anything to remedy this, or just screw up the ability to get vikings/medivacs/hellions out in time?

Just a question.

I'd think reactors are already pretty decent 50/50, but the build time on it is what makes it 'expensive'.
the farm ends here
FLuE
Profile Joined September 2010
United States1012 Posts
December 07 2010 15:43 GMT
#128
If Blizzard at any point expects marine usage to be lessened, Mech play needs to be made viable.
As it is now Terran mech is just a joke.


I agree. I'd love to have seen the thor be more like a goliath, a bit smaller, a bit weaker, but cheaper and more mobile easier to produce more of them to give an all mech option that would be more viable.

I think the problem with the marine is the same across the board for all the races, the game is to tier 1 dependent right now. Although Roach can't hit air, I see that unit very similar right now, I'd much rather have a crapton of roaches then Ultras or Broodlords and that shouldn't be the case. I always felt like in BW as the game progressed the need for lower tier units vs. higher tier units switched to needing higher tier to win. Just seemed like there became a point in a BW game where if you were still making tier 1 units you were screwed because the tier 2/3 units would just own them.

Seems like in SC2 as the game progresses you just need.. more tier 1 units with some higher tier units sprinkled in.

I've felt for a bit now that one problem with it is that the game is to gas dependent at this point for the higher tiers. It isn't easy to tech switch or mass higher tier units because you won't have the gas to do it or the gas for the upgrades. Means that almost every quality army composition ends up being something like Marine + (Insert Higher Tier Unit) Roach or Ling + (Insert Higher Tier Unit) etc. Basically get much more bang for your buck with a marine with the upgrades or a roach with their upgrades.

tl;dr - Make the higher tier units in the game suck less and cost less and people will make more of them, games will go longer, and be more entertaining.
noD
Profile Blog Joined August 2010
2230 Posts
December 07 2010 15:47 GMT
#129
Saturday I was bored after ufc so i came to watch a broodwar game (dunno who against who) started with a default marine + scv rush then zerg defeated and gone mass zerlings, terran just added bunker and then 3 firebats were enough ... seconds later zerg already had mutas, T done turrets and started massing marines again, Z just gone lurker and raped marines, then again siege tanks were out and a big clash of armies gave T army the win.
Since I dunno which game it was it´s no spoiler, the point is it seems the other units (hellion being firebat) and siege tanks being siege tanks, arent on par to their bw counterpart ...
So we have strong bio and air (except for bc) but we dont have strong mech ....
It feels kind broke right now ....
Beatus
Profile Joined April 2010
Canada101 Posts
December 07 2010 15:53 GMT
#130
+ Show Spoiler +
On December 07 2010 17:17 SuperBigFoot wrote:
Banelings work really well against mass marines. You should try them.

User was warned for this post



Yea no one probably thought about doing banelings against Foxer.
?
bobucles
Profile Joined November 2010
410 Posts
December 07 2010 15:55 GMT
#131
On December 08 2010 00:28 john0507 wrote:
If Blizzard at any point expects marine usage to be lessened, Mech play needs to be made viable.
As it is now Terran mech is just a joke.
Terran mech, not viable. Ha! That's a good one.

Try building more than one banshee next time. They're amazing support units.
Pewt
Profile Joined June 2010
Canada201 Posts
December 07 2010 15:56 GMT
#132
On December 08 2010 00:55 bobucles wrote:
Show nested quote +
On December 08 2010 00:28 john0507 wrote:
If Blizzard at any point expects marine usage to be lessened, Mech play needs to be made viable.
As it is now Terran mech is just a joke.
Terran mech, not viable. Ha! That's a good one.

Try building more than one banshee next time. They're amazing support units.

Biomech is viable, not pure mech.

And guess what bio unit supports mech in biomech armies?
Euriti
Profile Joined September 2010
Denmark72 Posts
December 07 2010 15:56 GMT
#133
On December 08 2010 00:47 noD wrote:
Saturday I was bored after ufc so i came to watch a broodwar game (dunno who against who) started with a default marine + scv rush then zerg defeated and gone mass zerlings, terran just added bunker and then 3 firebats were enough ... seconds later zerg already had mutas, T done turrets and started massing marines again, Z just gone lurker and raped marines, then again siege tanks were out and a big clash of armies gave T army the win.
Since I dunno which game it was it´s no spoiler, the point is it seems the other units (hellion being firebat) and siege tanks being siege tanks, arent on par to their bw counterpart ...
So we have strong bio and air (except for bc) but we dont have strong mech ....
It feels kind broke right now ....


Transitions from 2 rax pressure in to BW siege tanks and buffed hellions.

No, not a great idea.
dbkim92
Profile Joined December 2010
Australia30 Posts
December 07 2010 15:59 GMT
#134
But i do think the original poster had hit the nail on the head pertaining to the question of the number of TvZ's ending in a marine+scv allin. The marine is just quintessential to almost all terran compositions and as the game progresses to mid-late stages, just get killed too easily
Mr_Kyo
Profile Joined November 2010
United States269 Posts
December 07 2010 16:00 GMT
#135
Its a well-rounded unit only vulnerable to splash. So, of course, if opponent doesnt have splash yet they are very effective. They seem to fit the role the designers had in mind: a strong unit that is absolutely destroyed by splash. I do not see a problem and I'm not convinced you "need" massive amounts marines mid-game.
noD
Profile Blog Joined August 2010
2230 Posts
December 07 2010 16:10 GMT
#136
On December 08 2010 00:56 Euriti wrote:
Show nested quote +
On December 08 2010 00:47 noD wrote:
Saturday I was bored after ufc so i came to watch a broodwar game (dunno who against who) started with a default marine + scv rush then zerg defeated and gone mass zerlings, terran just added bunker and then 3 firebats were enough ... seconds later zerg already had mutas, T done turrets and started massing marines again, Z just gone lurker and raped marines, then again siege tanks were out and a big clash of armies gave T army the win.
Since I dunno which game it was it´s no spoiler, the point is it seems the other units (hellion being firebat) and siege tanks being siege tanks, arent on par to their bw counterpart ...
So we have strong bio and air (except for bc) but we dont have strong mech ....
It feels kind broke right now ....


Transitions from 2 rax pressure in to BW siege tanks and buffed hellions.

No, not a great idea.


ahahaha i loled
sorry my point was not clear
In bw every unit is strong and have a direct approach against each other, almost none (except hydras) are good for everything...
perhaps blizz could do a mass buff or make units more specific instead of throwing nerfs after nerfs ...
Scar
Profile Joined November 2010
Netherlands26 Posts
December 07 2010 16:10 GMT
#137
I do not agree that marines are necessary TvP lategame. Nearly every high level match I've ever seen has the terran with a lategame composition of mass marauder/medivac/viking/ghost or whatever. Marines die to T3 protoss units very fast it's as simple as that. They don't take storm or colossi very well and don't belong in big numbers in a lategame Terran composition. Only in small numbers behind marauders to do some more cheap dps. I do agree they're a little too strong early game but there's definately no easy fix for that on terran side.
Pewt
Profile Joined June 2010
Canada201 Posts
December 07 2010 16:16 GMT
#138
On December 08 2010 01:10 Scar wrote:
I do not agree that marines are necessary TvP lategame. Nearly every high level match I've ever seen has the terran with a lategame composition of mass marauder/medivac/viking/ghost or whatever. Marines die to T3 protoss units very fast it's as simple as that. They don't take storm or colossi very well and don't belong in big numbers in a lategame Terran composition. Only in small numbers behind marauders to do some more cheap dps. I do agree they're a little too strong early game but there's definately no easy fix for that on terran side.
And Terran struggles TvP late game.

(The only reason that Terran doesn't make Marines in late game TvP is because they die so fast to AoE, not because the other Terran units are "better" barring that).
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
December 07 2010 16:21 GMT
#139
Well the future of Terran play will be players like Jinro... he doesn't do this silly marine stuff. Even when he all-ins its got more thought behind it than "I'll just make marines".

Terrans haven't figured out that they can macro up and play for the long haul if they actually expand. Jinro often takes his third against Z before the Z does, not many terrans are doing that, especially in Korea.

The marine stuff is a trend that will die off when people figure out the race and match ups more. More and more terrans are going out in the GSl because their opponents are learning how to defend the marine all ins.
When there is nothing left to lose but your dignity, it is already gone.
Pewt
Profile Joined June 2010
Canada201 Posts
December 07 2010 16:24 GMT
#140
On December 08 2010 01:21 emythrel wrote:
Well the future of Terran play will be players like Jinro... he doesn't do this silly marine stuff. Even when he all-ins its got more thought behind it than "I'll just make marines".

Terrans haven't figured out that they can macro up and play for the long haul if they actually expand. Jinro often takes his third against Z before the Z does, not many terrans are doing that, especially in Korea.

The marine stuff is a trend that will die off when people figure out the race and match ups more. More and more terrans are going out in the GSl because their opponents are learning how to defend the marine all ins.
Not sure if you read the post rather than just the title, but it addresses a lot more than marine/scv all ins against Zerg.
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