• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:47
CEST 16:47
KST 23:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)9[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL: S6 Finals played at BlizzCon 2026 Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
Cara Refund Tiket Agoda The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9182 users

The Problem with Marines - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 24 25 26 Next All
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
December 07 2010 08:28 GMT
#21
Marines are sick-good all game long. It's just that every race has splash/AOE effects that will eventually overcome mass marine, so they have to take a supporting role lategame for your gas units. (Unless you can destroy that AOE before it slaughters your marines, of course.)

It would be nice if marines started with 40 hit points and only got 55 after Combat Shields, but w/e.
My strategy is to fork people.
eth3n
Profile Joined August 2010
718 Posts
December 07 2010 08:30 GMT
#22
On December 07 2010 17:26 Santi wrote:
are you serious? can we stop the "THE PROBLEM WITH" Threads. Is so annoying
You know how easy it is for a zerg to mass lings or for a protoss to mass zealots?

lol?
Idra Potter: I don't use avada kedavra because i have self-respect.
SonicBoom
Profile Joined September 2010
United States20 Posts
December 07 2010 08:32 GMT
#23
On December 07 2010 17:11 imBLIND wrote:
It's too damn good in the early game and it's not nearly good enough in the late game.


If marines (and scvs) are too strong against zerg early game, the way to fix that is to buff spine crawlers somehow (cheaper and decrease build time imo).

Marines are great for harassment late game. They're mainly vulnerable to splash damage, as they should be. The marine doesn't need to be stronger
¯\_(ツ)_/¯ ლ(ಠ益ಠლ) (╯°□°)╯︵ ┻━┻
Grack
Profile Joined October 2010
51 Posts
December 07 2010 08:33 GMT
#24
colo/tank/benelings this units counter marines no need for ty.
eoLithic
Profile Joined July 2010
Norway221 Posts
December 07 2010 08:34 GMT
#25
Managed to stop myself from flaming the poster since I`m so tired of these threads, but got some suggestions for solutions VS zerg anyways.

I would reduce the cooldown of creep spread, reduce the build-time for queens as well as reduce the research time for zergling speed.
"You`re a pro or you`re a noob...that`s life"
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 07 2010 08:35 GMT
#26
On December 07 2010 17:28 Consolidate wrote:
Increase unit size.



This is interesting. less clumpage and more surface area would drastically effect marines.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-07 08:39:20
December 07 2010 08:36 GMT
#27
On December 07 2010 17:32 SonicBoom wrote:
Show nested quote +
On December 07 2010 17:11 imBLIND wrote:
It's too damn good in the early game and it's not nearly good enough in the late game.


If marines (and scvs) are too strong against zerg early game, the way to fix that is to buff spine crawlers somehow (cheaper and decrease build time imo).

Marines are great for harassment late game. They're mainly vulnerable to splash damage, as they should be. The marine doesn't need to be stronger


Not really, spines are already insanely good vs marines. Spines aren't the issue. Unless you're suggesting a build time decrease. Which I'd be open to. Anything else is just a nogo.


On December 07 2010 17:35 Fa1nT wrote:
Show nested quote +
On December 07 2010 17:28 Consolidate wrote:
Increase unit size.



This is interesting. less clumpage and more surface area would drastically effect marines.


Same concept as the difference between how hydras and stalkers end up fighting, I'd imagine. There was some youtube video that shows one hydra vs one stalker (hydra doesn't have range, stalker doesn't have blink) and the two are A moved towards each other, they actually kill each other on the same volley. Of course, hydras will prob have range before stalkers have blink, but the point is that mass hydra > mass stalker nonetheless because of unit size.

At the same time, it'd make banelings also a slightly worse counter to marines, which I'm actually all for.

I would like to see this. Have it so marines to clump as tight EVER SO SLIGHTLY.

On December 07 2010 17:36 bokeevboke wrote:
Marines are ok (maybe quite too strong in some situations). But if you think they are OP then try microing them against banelings or storm.

However some interesting facts:
BW Marine 40HP 6 damage - SC2 Marine 45 HP 6 damage.
BW Zealot 160HP 16 damage - SC2 Zealot 150 HP 2x8 damage (which is bad against armor upgrades)
Zergling unchanged.

No you can see why zealots suck against marines.


Zealots were 2x8 dmg in bw too fyi.
nka203
Profile Joined May 2010
United States102 Posts
December 07 2010 08:36 GMT
#28
I think marines are fine as is.... stalkers, zealots, or cannons can deal with early marines and mid-late you have colossi or HTs to deal with them. Ya sure if u wana talk about cost-for cost but 1 stalker can take out several marines no problem.. and move faster. tvz you have a combination of roaches lings and banes which can deal with marines.

siege tanks and positioning? didn't blizzard nerf tanks just to avoid that "static defense" you're talking about? so 2 terrans don't sit for hours waiting for another to attack first?
i love cake
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-12-07 08:42:25
December 07 2010 08:36 GMT
#29
Marines are ok (maybe quite too strong in some situations). But if you think they are OP then try microing them against banelings or storm.

However some interesting facts:
BW Marine 40HP 6 damage - SC2 Marine 45 HP 6 damage.
BW Zealot 160HP 16 damage - SC2 Zealot 150 HP 2x8 damage (which is bad against armor upgrades)
Zergling unchanged.

Now you can see why zealots suck against marines.
Its grack
sixghost
Profile Blog Joined November 2007
United States2096 Posts
December 07 2010 08:37 GMT
#30
On December 07 2010 17:36 FabledIntegral wrote:
Show nested quote +
On December 07 2010 17:32 SonicBoom wrote:
On December 07 2010 17:11 imBLIND wrote:
It's too damn good in the early game and it's not nearly good enough in the late game.


If marines (and scvs) are too strong against zerg early game, the way to fix that is to buff spine crawlers somehow (cheaper and decrease build time imo).

Marines are great for harassment late game. They're mainly vulnerable to splash damage, as they should be. The marine doesn't need to be stronger


Not really, spines are already insanely good vs marines. Spines aren't the issue. Unless you're suggesting a build time decrease. Which I'd be open to. Anything else is just a nogo.

I really disagree with this. If spines were stronger against marines I don't think zergs would be having these problems with T.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
iopq
Profile Blog Joined March 2009
United States1111 Posts
Last Edited: 2010-12-07 08:39:36
December 07 2010 08:39 GMT
#31
On December 07 2010 17:36 bokeevboke wrote:
Marines are ok (maybe quite too strong in some situations). But if you think they are OP then try microing them against banelings or storm.

However some interesting facts:
BW Marine 40HP 6 damage - SC2 Marine 45 HP 6 damage.
BW Zealot 160HP 16 damage - SC2 Zealot 150 HP 2x8 damage (which is bad against armor upgrades)
Zergling unchanged.

No you can see why zealots suck against marines.

afaik zealots did 2x8 in BW as well which is why zerg keeping up with armor upgrades could still let zerglings survive two shots from zealots
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 07 2010 08:39 GMT
#32
On December 07 2010 17:39 iopq wrote:
Show nested quote +
On December 07 2010 17:36 bokeevboke wrote:
Marines are ok (maybe quite too strong in some situations). But if you think they are OP then try microing them against banelings or storm.

However some interesting facts:
BW Marine 40HP 6 damage - SC2 Marine 45 HP 6 damage.
BW Zealot 160HP 16 damage - SC2 Zealot 150 HP 2x8 damage (which is bad against armor upgrades)
Zergling unchanged.

No you can see why zealots suck against marines.

afaik zealots did 2x8 in BW as well


They did. Which si why they sucked vs 5 armored ultras.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2010-12-07 08:46:48
December 07 2010 08:39 GMT
#33
On December 07 2010 17:17 SuperBigFoot wrote:
Banelings work really well against mass marines. You should try them.


Micro works really well against banelings. You should try it.
On December 07 2010 17:19 Durn wrote:
Show nested quote +
On December 07 2010 17:15 Zerokaiser wrote:
I nicer approach would be to make maps where Zerg can get a spine crawler up before a 2rax all-in.

I think the map pool is more at fault than the marine. It's a fantastic unit, but let's get some bigger maps before we start fucking with the foundation of the terran arsenal.


This. I think Blizzard needs to look at the core of the game first which is the maps.

Think about when a commentator begins the game. They don't straight up say "well marines counter zerglings pretty well so it'll be gg eventually." Most (decent) ones begin with analyzing positions on the map and there are few circumstances where Zerg is truly safe from the power of the marine. However IN THOSE FEW SITUATIONS, the marine's effectiveness is nothing due to Zerg's abiliity to defend so well.
Thusly, the problem is not necesarily the unit, but rather the situations the unit is in.


The map pool does have an impact on the effectiveness of the marine, but that's dependent, not independent of the balance between units. You can't go around changing dependent variables like the map pool and expect to standardize all the maps. We need to change the source of the problem before we start touching the maps, because I don't want to play on the same maps just to have a balanced game.

God damn. Lemme clear stuff up.

1. I play Terran
2. Fact: Marines are too strong in the early game and not strong enough in the late game due to higher tech units
3. Another fact: You absolutely need marines in any Terran matchup or else you're gonna die to hordes of T1 units or air units, both of which are extremely common.
4. To avoid dealing with the late game problem of "I need marines, but they die too easily," players are overproducing them, scv+marine rush in the early game, or trying to find an alternative which doesn't always work.
5. I'm not whining, I'm not proposing radical balance changes; I'm just fucking talking about the marine.
im deaf
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-12-07 08:46:06
December 07 2010 08:42 GMT
#34
On December 07 2010 17:37 sixghost wrote:
Show nested quote +
On December 07 2010 17:36 FabledIntegral wrote:
On December 07 2010 17:32 SonicBoom wrote:
On December 07 2010 17:11 imBLIND wrote:
It's too damn good in the early game and it's not nearly good enough in the late game.


If marines (and scvs) are too strong against zerg early game, the way to fix that is to buff spine crawlers somehow (cheaper and decrease build time imo).

Marines are great for harassment late game. They're mainly vulnerable to splash damage, as they should be. The marine doesn't need to be stronger


Not really, spines are already insanely good vs marines. Spines aren't the issue. Unless you're suggesting a build time decrease. Which I'd be open to. Anything else is just a nogo.

I really disagree with this. If spines were stronger against marines I don't think zergs would be having these problems with T.


How would you suggest that we make spines even STRONGER than they are when they already hard counter marines? They two-shot marines, while reducing marine attack from 6 to 4, aka 33%. At the same time they outrange marines so marines can't even poke in.

What do you possibly suggest? Things are different once stim comes out (and does combat shields make a dif?) but that's not the issue I believe concerning the all-ins. Unles you're talking about midgame, which if so I apologize I misinterpreted, since mass marine midgame is also incredibly predominant.

PS. To OP's response above, I think templar taking out marines how they do is utterly retarded. People complain about how gas heavy templar is, which is irrelevant when they are pretty much only pumping out templar/zealots. When you have 6 gas, making a decent number of templar is no problem when the rest of your army is chargelots! I feel like carpet storming just ruins the game in some parts, and I thought that when I was Z as well. No skill required there really. Think storm majorly needs to be altered.

EDIT: No idea how it'd be altered though to keep a balanced perspective and keep it strong .
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-12-07 08:45:43
December 07 2010 08:43 GMT
#35
Everything about these cheeses would be solved if Zerg could:

- Salvage Spines like those dirty Terrans(Except Jinro <3)
- Structure spawned creep damaged enemy workers over time (4-5dps)
- Blizzard realise zerg has fundamental problems at several points in the game.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
December 07 2010 08:45 GMT
#36
How about allowing hatchery to spread creep before it's finished building? I don't see how that would be abused.
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
December 07 2010 08:45 GMT
#37
Storm and or Collosus are surprisingly effective, especially when you use observers properly to scout the map and have the macro/micro to keep your army up. if I can do it with 50-70~ average apm I'm sure the T I'll be beating with 150~ can find some way around this dreaded problem.

I said and/OR for the haters and trolls ^^. lol
LiquidDota Staff
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 07 2010 08:47 GMT
#38
On December 07 2010 17:45 ddrddrddrddr wrote:
How about allowing hatchery to spread creep before it's finished building? I don't see how that would be abused.


It was abused in beta by make hatch --> cancel --> build spines in enemy base.
positron.
Profile Joined May 2010
634 Posts
December 07 2010 08:47 GMT
#39
In TvZ the map pool has got to be balanced first. We can't fix the roof while the base is in tatter. If we leave the maps as they are then you are trying to balance two variables at once. Isn't the biggest complain the marines get there so fast Z can't get their defense up in time? If you nerf marines now then when the maps get bigger we would need to do some more adjustments.
nalgene
Profile Joined October 2010
Canada2153 Posts
December 07 2010 08:47 GMT
#40
He's using marines ( only minerals with exceptions to upgrades and other tech buildings )
to trade for gas units
he'll eventually just make the zerg lose through insufficient gas units later into the game when they lose hydras/banelings/mutas/roaches/

why they took away this useful unit in favour of a unit that seems good in turtle situations...


they already nerfed stim from 100% to 50% when they made sc2...? and went from 0.625 and 0.3125 to 0.86 and 0.57
but they did so by adding 15 more hp to them

Marines can hit air/ground/moves quite fast and only cost minerals where as
tanks/thors/banshees/vikings/ravens/bcs all move kind of slow and cost a lot of gas

Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Prev 1 2 3 4 5 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 587
mouzStarbuck 66
trigger 35
SHIN 25
StarCraft: Brood War
Shuttle 2814
Mini 1453
Sea 1442
Horang2 987
EffOrt 863
Zeus 729
Light 660
Soma 533
Soulkey 463
actioN 207
[ Show more ]
hero 168
Snow 137
Pusan 111
Rush 96
Mong 87
Free 72
Aegong 64
ToSsGirL 61
Sea.KH 60
Hyun 50
scan(afreeca) 45
sorry 36
Barracks 30
Sacsri 23
yabsab 19
Noble 17
Bale 16
Shine 16
soO 16
Rock 16
GoRush 15
zelot 11
ajuk12(nOOB) 11
Terrorterran 8
Dota 2
Gorgc4967
qojqva1634
Dendi1442
syndereN244
XcaliburYe173
BananaSlamJamma82
LuMiX0
Counter-Strike
fl0m7358
olofmeister2085
byalli572
zeus246
Super Smash Bros
Mew2King69
Heroes of the Storm
Khaldor5
Other Games
gofns35429
tarik_tv8679
Trikslyr1776
B2W.Neo986
Lowko858
hiko593
Hui .224
XaKoH 217
Dewaltoss15
Organizations
Dota 2
PGL Dota 2 - Main Stream1600
StarCraft 2
IntoTheiNu 716
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 60
• iHatsuTV 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 13
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade874
Upcoming Events
Monday Night Weeklies
1h 14m
OSC
9h 14m
The PondCast
2 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
3 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Patches Events
6 days
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.