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Killing Creep Tumors Without Detection

Forum Index > SC2 General
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Ocedic
Profile Joined April 2010
United States1808 Posts
December 05 2010 03:22 GMT
#1
I haven't seen this technique discussed or used in tournaments yet, so I thought I'd bring it up. The idea is very basic and simple: use AoE damage to kill creep tumors without having to use detection. This technique was used in Brood War a few times, such as using a Corsair to destroy cloaked wraiths with its splash damage.

So in a real game, what's a practical application for this technique? The best one I can devise is using Hellions to kill tumors. The stage in the game that Hellions come out (right around the time Zerg wants to spread creep, meaning tumors are still manageable) and cheap cost of the Hellion makes it a perfect choice.

Some pictures to demonstrate:

First, position a target unit at the location of the creep tumor. Here I'm just using another Hellion.
+ Show Spoiler +
[image loading]


Then, have a Hellion attack the target unit. As long as the fire attack hits the tumor, it will take damage. It takes 7 attacks to kill a creep tumor with the hellion's attack.
+ Show Spoiler +
[image loading]


As you can see, 7 attacks just happens to be the number of hits a Hellion can take from another Hellion as well. We killed the tumor, but sacrificed a Hellion.
+ Show Spoiler +
[image loading]


Use Hellions to attack each other so each one only takes 3/4 hits, and kill the tumor twice as fast!
+ Show Spoiler +
[image loading]


Repair afterward!
+ Show Spoiler +
[image loading]


Alternatively, you could use a Marauder as the target unit, as he will not take bonus damage from the Hellion's attack. However, he cannot be repaired and is slow. But if you're moving out with a timing attack anyways, using a Marauder as the target can be very efficient.

So what are the disadvantages of using this technique?

Cons:

- Unit(s) take damage
- Slower and more micro intensive than using a scan
- Judging positions of tumors that are not at the creep frontier can be tricky

Overall, this should only be useful once in a while when you catch tumors at the edges of the Zerg creep spread. Against clusters of tumors, using a scan ends up being much more efficient. But against a low number of tumors, this can punish the Zerg early on.

I focused on Hellions here, but of course there are other situations where you can utilize this ability. Some examples:

- Siege tank. Curbing the creep spread so that Banelings cannot fight on creep is important during siege pushes.

- Collosus. Use with Zealot target when no observer is available.

Anyhow, that's all I have to say on the subject.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
December 05 2010 03:25 GMT
#2
Its hard to do because it is extremely difficult to know where a creep tumor is placed since creep is large and theres no "center" easily distinguishable. I have seen games were the helions accidently kill the creep tumor when attacking zerglings though =/

+ Show Spoiler +
and if terran knew where it was from scan then he would have killed it
Jaedong :3
grave_Lotus
Profile Joined November 2010
11 Posts
December 05 2010 03:28 GMT
#3
Doesnt seem worth the time to be honest.. unless your hellions are just chilling in your base you might as well use them i suppose.

Interesting read though.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
December 05 2010 03:29 GMT
#4
You only really need to worry about extensive creep spread in mid-late game. By that one one raven will solve all your problems. Yea targeting your siege tanks on marines to kill Lurkers worked in BW but as the above poster pointed out you dont know where the creep tumor started from the creep spreads itself out and in the new patch it spread evenly in all direction so even harder to find source.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Skoundrell
Profile Joined November 2010
United States9 Posts
December 05 2010 03:30 GMT
#5
imagine a a creeped out map from a terrans point of view, you just see a mass of gray, no distinguishable "middle" . And also if this takes place in the early game when he first startes to spread creep, to do this you would have to be literally in his base. with two helions on either end of the creep. this wont happen.
"I may be bad at this game, but your mother is a whore"
Combine
Profile Joined July 2010
United States812 Posts
December 05 2010 03:33 GMT
#6
Seems like too much of a hassle to kill one creep tumor that you aren't even sure you are hitting. Takes way less time for them to just plant another tumor in the same spot.
(ಥ_ಥ)
MindRush
Profile Joined April 2010
Romania916 Posts
December 05 2010 03:34 GMT
#7
i doubt this works in a real game
lategame creep is troubling, but a raven with banshees snipes these guys easily
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Baz
Profile Blog Joined May 2010
United Kingdom289 Posts
December 05 2010 03:40 GMT
#8
As much as I see you have put time into this, unfortunately I think that it has been time wasted due to the fact that, as people have stated, you do not know where the creep tumors are. Other than that, I also just feel that it seems not worth all the effort anyway.

Nice concept but unfortunately just not practical IMO
Xanczor
Profile Blog Joined July 2010
United States254 Posts
December 05 2010 03:42 GMT
#9
Wastea too much apm to be actually used. Ur much better off getting a raven
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
sjschmidt93
Profile Joined April 2010
United States2518 Posts
December 05 2010 03:45 GMT
#10
Another reason for terran's to refuse to get a raven.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
December 05 2010 03:46 GMT
#11
Most zerg decent players are placing 3-4 creep tumours and spreading them simultaneously in the same direction. In this scenario it would be too difficult to do this.
Moderator
denzelz
Profile Blog Joined November 2009
United States604 Posts
December 05 2010 03:48 GMT
#12
How many siege tank splashes would it take to kill a tumor? I feel like that is a much more practical and economical way to get rid of tumors.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
December 05 2010 03:53 GMT
#13
Make one Raven. Problem solved.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 05 2010 03:55 GMT
#14
Remember that a scan could instead be used for a Mule. So Scans really are quite expensive.

If you go Ghost tech anyways, and then happen to have enough money for an extra nuke just to kill 2-3 creep tumors, I think that would be worth it (saves 1-3 scans, or 260-780 minerals vs what it takes for 1 nuke).
Plus the zerg player might think their drones are being nuked, bringing their drones outside of the base and therefore possibly losing all of them xD

For those saying it's too much APM... it really doesn't require that much time. It's 260 minerals (before repair costs) that we're talking about vs a few clicks.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Stone
Profile Joined February 2009
United Kingdom155 Posts
Last Edited: 2010-12-05 03:56:30
December 05 2010 03:55 GMT
#15
alternatively, you could bring 1 hellion + 2 scvs. target one scv with the hellion while the other scv repairs it. the 2nd scv shouldnt take splash. i dont know how many hits an scv can take, may require stopping the hellion half way through to repair.
Drayne
Profile Joined February 2010
Canada239 Posts
Last Edited: 2010-12-05 04:07:19
December 05 2010 03:56 GMT
#16
I never saw a corsair gunning a cloaked wraith in bw... who did that?
im curious, how can a decently microed wraith be taken down by that technique.
i know Bisu and some other toss did kill a cople lurkers with Archons/zealots, but lurkers cant move while burrowed, and wraiths are really fast...

As for your trick, you have to be carefull, ok cool you want to save a scan to get an extra mule BUT you use 3 scvs in your picture, those scvs are on creep , they actualy walk there, you lose 3 scvs mining for (X) seconds AND repairing your hellions cost money, then you have to actualy do all those actions, making it harder for you to use that time to harrass plus your giving out info on what your building.

If your a zerg going on 14 hatch and see 2 hellions coming on your creep attacking eachother to kill a tumor then run away, the only thing u can really do is L O L OL O L OL, 5q
Think about it, a queen is 150 minerals, can infuse and shit tumors, if you waste that much money (scvs mining, hellions repair, hellions) AND time (move there, move there, attack this one, then this one, get scvs, repair bla bla bla bla) to kill 1 tumor and have no hp left to harrass, no way this is even close to being worth it, this is fancy like that mining trick where zerg put nydus at gold expo and micro mine it in beta. LO LO L OLL.

And i dont think a decent zerg would give you all free time on creep early on, dont forget queens are always there, doubt they would just stand there and laugh. but still.
Your better off trying to fight lings zerg use to defend over the creeps tumors and hope to splash it
Acritter
Profile Joined August 2010
Syria7637 Posts
December 05 2010 04:08 GMT
#17
It seems to me like the best use of this would be with Colossi. First, they deal 30 damage per hit, and second, Protoss units have shields rather than actual health. Unfortunately, this thrilling knowledge is made slightly less so by the fact that if you have Colossi you will have had the ability to produce Observers for the past couple of minutes.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
December 05 2010 04:09 GMT
#18
Do you really want to save mules that much? I mean, I know you're not getting those minerals faster, but by late game where you have 3+ OC's, scans come pretty frequently. You can destroy a game's worth of creep spread with all that energy piling up. Or better yet.. just get a freakin Raven. I heard those are pretty good units.
Jaedong <3 HOOK'EM HORNS!
MindRush
Profile Joined April 2010
Romania916 Posts
December 05 2010 04:14 GMT
#19
On December 05 2010 12:56 Drayne wrote:
I never saw a corsair gunning a cloaked wraith in bw... who did that?
im curious, how can a decently microed wraith be taken down by that technique.
i know Bisu and some other toss did kill a cople lurkers with Archons/zealots, but lurkers cant move while burrowed, and wraiths are really fast...

As for your trick, you have to be carefull, ok cool you want to save a scan to get an extra mule BUT you use 3 scvs in your picture, those scvs are on creep , they actualy walk there, you lose 3 scvs mining for (X) seconds AND repairing your hellions cost money, then you have to actualy do all those actions, making it harder for you to use that time to harrass plus your giving out info on what your building.

If your a zerg going on 14 hatch and see 2 hellions coming on your creep attacking eachother to kill a tumor then run away, the only thing u can really do is L O L OL O L OL, 5q
Think about it, a queen is 150 minerals, can infuse and shit tumors, if you waste that much money (scvs mining, hellions repair, hellions) AND time (move there, move there, attack this one, then this one, get scvs, repair bla bla bla bla) to kill 1 tumor and have no hp left to harrass, no way this is even close to being worth it, this is fancy like that mining trick where zerg put nydus at gold expo and micro mine it in beta. LO LO L OLL.

And i dont think a decent zerg would give you all free time on creep early on, dont forget queens are always there, doubt they would just stand there and laugh. but still.
Your better off trying to fight lings zerg use to defend over the creeps tumors and hope to splash it


pretty sure Fantasy used valkyrie to kill observer once, atacking his e-bay
also, Boxer killed DTs by using tank splash targetting his own SCV
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
December 05 2010 04:19 GMT
#20
i think some people have also considered using tank splash to do this same thing, cept both of them are way too time consuming/hard to judge the position of tumors to have this pay off.
bleh
echO [W]
Profile Joined July 2010
United States1495 Posts
December 05 2010 04:20 GMT
#21
I seem to remember QXC doing this.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
DystopiaX
Profile Joined October 2010
United States16236 Posts
December 05 2010 04:21 GMT
#22
I'd rather get a Raven. Don't understand why more people don't; they're awesome units anyway and if I'm doing banshee harass or something it's easy to get one after, tech labs already up.
Danze
Profile Joined September 2010
Australia219 Posts
Last Edited: 2010-12-05 04:23:01
December 05 2010 04:22 GMT
#23
Seems silly to me. Waste of units. Waste of time. When you push out around mid game you tend to scan the tumors anyway / use raven.

If zerg had lurkers however, this would be a different story ^^
Accidentally pissing on toilet rolls since 1991.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
December 05 2010 04:24 GMT
#24
The reason why it was a cool trick in BW was because a) the unit you're sacrificing was cheaper than the unit you're killing (using tank/reaver splash on marine/zealot for lurker is a good trade, damaging a corsair to yellow health in order to kill a bunch of wraiths is a good trade) and b) there's a pressing need to kill the unit (lurker is killing our natural and we want to mine asap, DT killing hatchery, for example).

Here, you are getting rid of a creep tumor and trading it for hellion HP (and very few minerals repairing them). It's not a good trade. Creep tumors are free. It will only cost the zerg the attention it takes to move a queen over and poop a tumor out. Attention is the only thing it costs, and as the terran you'll be spending more attention getting rid of the creep tumor than the zerg would recovering it

There's also absolutely no pressing need to get rid of the tumor right away. It's not like a lurker killing your natural, where the sooner you get rid of it, the sooner you can mine. If you absolutely had to go on creep NOW in order to exploit a certain timing window, and you really want to get rid of creep tumors, you're not gonna take your sweet ass time waiting on a hellion to shoot 7 times. The only two times I can think of where you absolutely have to get rid of the creep tumor and you can't wait on a raven or a scan is if he's 1) creeped into your natural and you can't land your CC 2) zerg used queen drops to poop inside your base. If that's happening, you're probably so behind that you might as well do the cute hellion trick and feel good about yourself
Trucy Wright is hot
awu25
Profile Joined April 2010
United States2003 Posts
December 05 2010 04:28 GMT
#25
what's your solution when the creep tumor is impossible to guess where it is
your example shows 1 creep tumor with no creep around it making it very easy to just go to the center
in the real game, you'll just be killing your own units
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
December 05 2010 04:35 GMT
#26
If you have the apm to pull this off, awesome :D Much cheaper than spending a scan or getting a raven out. Hats off to you OP!
Sup.
universalwill
Profile Blog Joined August 2010
United States654 Posts
December 05 2010 04:36 GMT
#27
why do terran players hate ravens so much? i just don't get it. they're an amazing spellcaster. and scans don't cost 270 minerals, they just delay the speed at which those 270 minerals are mined.

this idea is cute, but it's stupid. do you ever see yourself taking the time out of a game to find the exact center of a creep patch, bring 2 hellions out, have them attack each other, hope no speedlings run out to kill them, and then driving them back home and taking scvs off of mining and spending minerals to heal them JUST TO KILL ONE CREEP TUMOR?

SubtleArt
Profile Blog Joined January 2010
2710 Posts
December 05 2010 05:00 GMT
#28
how do you even know where the tumor is. Also too inefficient and impractical but a cool idea nonetheless for games riding on 1 creep tumor
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
FinestHour
Profile Joined August 2010
United States18466 Posts
December 05 2010 05:02 GMT
#29
Wasn't there already a thread about this except having siege tanks in the picture instead of helions?

And like people said. Raven. Starport with the techlab can also make banshees can make banshees as well after its done.
thug life.                                                       MVP/ex-
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
December 05 2010 05:16 GMT
#30
you can also force fire on empty ground with the hellion attack and kill the creep tumor.
i dunno lol
namedplayer
Profile Joined June 2010
844 Posts
December 05 2010 05:23 GMT
#31
i think this is pretty useful. sometimes I fail killing tumor because not enough scan time or something. maybe that kind of situation is right time to use this.
You know what I'm talking about
Vandal_heart
Profile Joined November 2010
United Kingdom88 Posts
December 05 2010 05:51 GMT
#32
On December 05 2010 14:16 OPSavioR wrote:
you can also force fire on empty ground with the hellion attack and kill the creep tumor.


How does that work?
byFar
Profile Joined August 2010
United States8 Posts
December 05 2010 07:26 GMT
#33
seems like it would take way to much time
FishFuzz99
Profile Joined February 2010
United States152 Posts
December 05 2010 07:30 GMT
#34
All though it's not quite practical, you could emp them, I believe.
VMCTrojan
Profile Joined April 2010
10 Posts
December 05 2010 07:42 GMT
#35
this guy spent too much time watching stork target lurkers with reavers..
Triceratops? Thats cool. But you know whats cooler? Only every other dinosaur ever.
KevinIX
Profile Joined October 2009
United States2472 Posts
December 05 2010 10:03 GMT
#36
How do you know where the creep tumor is? It's invisible.
Liquid FIGHTING!!!
yrag89
Profile Joined July 2008
Malaysia315 Posts
December 05 2010 10:13 GMT
#37
This can work to kill those tumors that you saw but it just manage to dug inside before you were able to kill it.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
December 05 2010 14:17 GMT
#38
I thought you have found a way to know where the tumor is.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-12-05 14:26:03
December 05 2010 14:25 GMT
#39
On December 05 2010 19:03 KevinIX wrote:
How do you know where the creep tumor is? It's invisible.


You can imagine where it is depending where the creep ends, but this one need practice. Or you can float a building and move over the creep so you see where exactly it is.

Anyway someone already posted such creep tumor killing this like few months ago.
You should never underestimate the predictability of stupidity
vesicular
Profile Blog Joined March 2010
United States1310 Posts
December 05 2010 16:43 GMT
#40
On December 05 2010 23:25 Alpina wrote:
Show nested quote +
On December 05 2010 19:03 KevinIX wrote:
How do you know where the creep tumor is? It's invisible.


You can imagine where it is depending where the creep ends, but this one need practice. Or you can float a building and move over the creep so you see where exactly it is.


Oh a building! Wow, now I can spend money on a building to float over tumors to see them, just so I can then hurt my own units and spend more money to repair them, all while not mining with the SCV's that are repairing, when I could have just scanned instead to do the same thing.

Not really seeing much upside to this strat to be honest.
STX Fighting!
StayFrosty
Profile Joined February 2010
Canada743 Posts
December 05 2010 16:46 GMT
#41
seems like way too much work
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2010-12-05 16:53:03
December 05 2010 16:51 GMT
#42
i like it old school. tanks gangbanging a single marine.
age: 84 | location: california | sex: 잘함
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
December 05 2010 16:55 GMT
#43
Well this is getting a lot of hate. Imo if you go for sone early hellion play, and your opponent has a spine crawler and speedlings after the initial harass you leave the base, and now your jellions don't do anything.

Why wouldn't you go kill creep tumors, all I see people saying is oh you couldn't find them, but I can promise you, you'd get really good at pin pointing them fast. It's just too demanding on some people, and the slightest advantage is everything, so if you can so that, why wouldn't you...

I like the fact that I could maybe get an extra mule while teching to banshee, so a few more marines on ground, or help againsts the zergs increasing speed of the ground army. Just because it's hard and doesn't do much doesn't signify that it's a bad thing. Try it out a few times. What's cooler than seeing your dead on the creep tumors with your hellions and you kill them.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2010-12-05 16:59:12
December 05 2010 16:58 GMT
#44
Well, nice to know this. Maybe one day, when Flash transit to SC2, this will be featured in a pimpest play vod.

Getting a raven is a hassle, in the sense that raven's spells takes greater priority over bio units. So if you group it with your main army, you can't click stim. Too hard for 1a2a3a lmao.
Rasva_Pallo
Profile Joined September 2010
Finland126 Posts
December 05 2010 17:22 GMT
#45
I think once builds are perfected enough and players good enough something like this early in the game, killing creep tumors without wasting MULE energy can really make the zerg be scared maybe even forcing him to make extra spine crawler.
I think it's really nice and useful idea by the OP. I hope to see this kinda stuff used in the future of sc2.
Whatever, go to ---> wesnoth.org
sLiniss
Profile Blog Joined May 2009
United States849 Posts
December 05 2010 17:29 GMT
#46
It's a neat trick... but I don't know if taking the time to look for the center, pulling part of your army out, and pulling some SCV's is worth the time.

+ Creep tumors cost close to zero since they use up energy (usually from a queen that's sole purpose is to poop out tumors)
junemermaid
Profile Joined September 2006
United States981 Posts
December 05 2010 17:35 GMT
#47
Just use a scan. Jesus.
the UMP says YER OUT
xhuwin
Profile Blog Joined June 2007
United States476 Posts
December 05 2010 17:36 GMT
#48
On December 05 2010 13:14 MindRush wrote:
Show nested quote +
On December 05 2010 12:56 Drayne wrote:
I never saw a corsair gunning a cloaked wraith in bw... who did that?
im curious, how can a decently microed wraith be taken down by that technique.
i know Bisu and some other toss did kill a cople lurkers with Archons/zealots, but lurkers cant move while burrowed, and wraiths are really fast...

As for your trick, you have to be carefull, ok cool you want to save a scan to get an extra mule BUT you use 3 scvs in your picture, those scvs are on creep , they actualy walk there, you lose 3 scvs mining for (X) seconds AND repairing your hellions cost money, then you have to actualy do all those actions, making it harder for you to use that time to harrass plus your giving out info on what your building.

If your a zerg going on 14 hatch and see 2 hellions coming on your creep attacking eachother to kill a tumor then run away, the only thing u can really do is L O L OL O L OL, 5q
Think about it, a queen is 150 minerals, can infuse and shit tumors, if you waste that much money (scvs mining, hellions repair, hellions) AND time (move there, move there, attack this one, then this one, get scvs, repair bla bla bla bla) to kill 1 tumor and have no hp left to harrass, no way this is even close to being worth it, this is fancy like that mining trick where zerg put nydus at gold expo and micro mine it in beta. LO LO L OLL.

And i dont think a decent zerg would give you all free time on creep early on, dont forget queens are always there, doubt they would just stand there and laugh. but still.
Your better off trying to fight lings zerg use to defend over the creeps tumors and hope to splash it


pretty sure Fantasy used valkyrie to kill observer once, atacking his e-bay
also, Boxer killed DTs by using tank splash targetting his own SCV


This was a pimpest play from 2005, Boxer vs Pusan. Here:

xyn
Mezro
Profile Blog Joined August 2010
United States15 Posts
December 05 2010 18:07 GMT
#49
This is also possible in 2 colossus attacks, and if you pull your colossus back quickly, they won't hurt whatever unit you target. This can be used with any splash unit to target any cloaked unit. IE killing dt's with banelings.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
December 05 2010 18:08 GMT
#50
i saw this in a casted game... and he knew where it was cuz it just finished building
I'm like badass squared | KeitZer.489
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
December 05 2010 18:26 GMT
#51
its a waste of APM 9/10 situations you will h ave far better thans to do than attack your own units hoping to not get caught or have ANY distractions.
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