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[D] Custom Hotkeys - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
Jersey Devil
Profile Joined September 2010
5 Posts
December 07 2010 23:27 GMT
#21
Are the standard keys really that hard? Like I can understand changing maybe one key if you use grid and have the baneling blow up/morph issue, but apart from that, isn't it just going to take you even longer to get used to?
wing43
Profile Joined May 2010
United States3 Posts
December 08 2010 01:43 GMT
#22
On December 08 2010 08:27 Jersey Devil wrote:
Are the standard keys really that hard? Like I can understand changing maybe one key if you use grid and have the baneling blow up/morph issue, but apart from that, isn't it just going to take you even longer to get used to?

some players just want keys to work the way they want to. i know some quake players back in the day that prefer mouse2 for forward moving then w
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
December 08 2010 02:00 GMT
#23
On December 08 2010 10:43 wing43 wrote:
Show nested quote +
On December 08 2010 08:27 Jersey Devil wrote:
Are the standard keys really that hard? Like I can understand changing maybe one key if you use grid and have the baneling blow up/morph issue, but apart from that, isn't it just going to take you even longer to get used to?

some players just want keys to work the way they want to. i know some quake players back in the day that prefer mouse2 for forward moving then w


Ye, i used that as well in quake, coz one player just showed how he plays and left his control setup
Hell
theriv
Profile Joined August 2010
United States149 Posts
December 08 2010 02:03 GMT
#24
def putting space as base cam for very very fast shift+injecting
Shurafa
Profile Joined March 2010
United States79 Posts
Last Edited: 2010-12-08 04:58:10
December 08 2010 04:56 GMT
#25
On December 08 2010 08:27 Jersey Devil wrote:
Are the standard keys really that hard? Like I can understand changing maybe one key if you use grid and have the baneling blow up/morph issue, but apart from that, isn't it just going to take you even longer to get used to?



Tigers Woods was the best golfer in the game game when he decided to change his swing. It took him over a year to make this transition however he is now a better player for it.

The existing Classic hotkey set is clearly sub optimal. Creating a custom hotkey set will greatly improve upon this. I can see this even though I have only played a small number of games with the new layout.

This is also why I have been putting so much thought into the process. I do not want to create a custom set only to find out that that it does not function very well.

Edit: As someone whom has changed Tweaked his hotkeys over the years in a number of RTS games I find it takes about a month to get used to them.
"Impossible Only Means That You Haven't Found The Solution Yet..."
Lil.Sassy
Profile Joined November 2010
United States54 Posts
December 08 2010 06:55 GMT
#26
After making my own optimized hotkeys I've really been thinking why would some of the previous hotkeys even be what they are? Like having build immortal all the way on I or lift on L and things like that
Ughghghg
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-12-08 07:53:06
December 08 2010 07:51 GMT
#27
On December 07 2010 13:29 Shurafa wrote:
FYI Some Bugs I Found:
1. Seems as though when you set the medivac load hotkey and the marine/marauder stim hotkey to the same character it overwrites the last one used. (When set to different hotkeys they work just fine.)

So if you have stim set to 1 and then set the medivac load hotkey to 1 it will override the stim hotkey and show it as unassigned.

2. Similar behavior was found with burrow and morph to baneling. (When set to different hotkeys they work just fine.)

3. When changing the Base Camera to ` and idle worker to alt + ` you are unable to use control + ` to select all idle works. Not sure if the all idle workers hotkey is missing or if this is a bug.


why would you call that a bug? wtf? think before you post a 'bug'
that setup would make zerglings so hard to use
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Ryndika
Profile Blog Joined August 2010
1489 Posts
December 08 2010 09:23 GMT
#28
On December 08 2010 08:27 Jersey Devil wrote:
Are the standard keys really that hard? Like I can understand changing maybe one key if you use grid and have the baneling blow up/morph issue, but apart from that, isn't it just going to take you even longer to get used to?

I dont know why but sc2 ordinary bindings are not ergonomic for me while i can use 45+ keybindings in another game for hours while not getting hurt.

8-0 is just impossible to use and it would decrease my APM more than having like harras groups on f4.



Btw. what ppl bind on f1-4 and f5-8? I found it hard to a-move and horrible for nexus atleast.
F3 + e,e yh right :D
as useful as teasalt
Shurafa
Profile Joined March 2010
United States79 Posts
December 08 2010 15:53 GMT
#29
On December 08 2010 18:23 Ryndika wrote:
Show nested quote +
On December 08 2010 08:27 Jersey Devil wrote:
Are the standard keys really that hard? Like I can understand changing maybe one key if you use grid and have the baneling blow up/morph issue, but apart from that, isn't it just going to take you even longer to get used to?

I dont know why but sc2 ordinary bindings are not ergonomic for me while i can use 45+ keybindings in another game for hours while not getting hurt.

8-0 is just impossible to use and it would decrease my APM more than having like harras groups on f4.



Btw. what ppl bind on f1-4 and f5-8? I found it hard to a-move and horrible for nexus atleast.
F3 + e,e yh right :D



I am using F1-F4 for camera controls. Using it for units is less than optimal imho.

I would suggest using your less than optimal keys for things that you do not needs to spam like:

Research Building
Proxy Pylon
Scount
"Impossible Only Means That You Haven't Found The Solution Yet..."
soso.501
Profile Blog Joined September 2010
32 Posts
December 08 2010 17:35 GMT
#30
I think the only change I'll make will be to move Lift/Land Building from L to something like Q.
Boundless
Profile Joined July 2010
Canada588 Posts
December 08 2010 17:41 GMT
#31
Definitely going to move the backspace key to the spacebar. That might allow for faster queen macro.
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 08 2010 17:55 GMT
#32
I really miss the goTo hotkeys from Age of Empires. Accessing your barracks/stables/siege workshops just by pressing Z/X/C without having to hotkey them every single game was so convenient. Also having hotkeys for selecting all idle military, all military, all infantry units etc was great. In Starcraft you have to manually key bind units and building each match (minor issue) and use the whole 0-9 range with its horrible ergonomics (major issue).

I really wish someone would combine the Quality of Starcraft II with the interface of Age of Empires 3.
Kemy
Profile Joined November 2010
105 Posts
Last Edited: 2010-12-08 18:08:17
December 08 2010 18:07 GMT
#33
Are Hotkey settings saved on the server/account or on my pc?

If not saved online, tournies such as MLG are gonna be a huge mess with all the changes that have to be made prior to each match. Imagine all the failures that will happen if sby forgets to change even 1 single hotkey...
GiantHandBanana
Profile Joined April 2010
United States51 Posts
December 08 2010 18:10 GMT
#34
I play random, so it took me a while to go through and tweak things to my liking, but I figured I'd share a few of my changes in case anyone is looking for ideas:

- I changed the worker command for basic buildings to f, then the most basic unit producing structures for each race to f also (i.e. ff builds a gateway for toss, barracks for terran, and hatch for zerg)

- I changed the toss/terran mains to d, just because fd is easier than fc/fn

- I changed stop to x, to save a bit of face if I misclick at the beginning (workers won't stop mining; I thought about just changing scv and select larva to e or something instead, but decided to try this way first and like it well enough)

- Patrol is now q and hold position is now g (partially out of laziness, partially because...)

- Control groups 890 are yhn, respectively. I don't have a problem hitting 7, but anything beyond that is a bit cumbersome and yhn are much more accessible.

- F1-F4 are cameras (changed idle workers to `), as are shift + sdfv

- Someone else also mentioned base camera to space; I did that too. Spacebar queen macro is superior.

- Last notification is caps lock

- Jump to current unit (I think default is ctrl+f or something) is shift+z

- Pretty much anything else on the right side of the keyboard was remapped because I'm lazy, usually to f. (metabolic boost, immortals, planetary fortress, the four armory upgrades became wedf, lift/land to z, etc)

- Any state changing is now ed (burrow (banelings went to f), siege, viking transform, warp mode, etc)

- Sentry/queen spells were rebounded, just to avoid accidental presses since they were next to each other (cv -> cf for queen, fg -> fe for sentry)

...yeah I can't play on default settings anymore >_<
GiantHandBanana
Profile Joined April 2010
United States51 Posts
December 08 2010 18:14 GMT
#35
On December 09 2010 03:07 Kemy wrote:
Are Hotkey settings saved on the server/account or on my pc?

If not saved online, tournies such as MLG are gonna be a huge mess with all the changes that have to be made prior to each match. Imagine all the failures that will happen if sby forgets to change even 1 single hotkey...

They're saved on the server, so you can use them from anywhere as long as you're logged in to your own account.
photomuse
Profile Joined August 2010
United States102 Posts
December 17 2010 19:04 GMT
#36
On December 07 2010 13:29 Shurafa wrote:
1. Seems as though when you set the medivac load hotkey and the marine/marauder stim hotkey to the same character it overwrites the last one used. (When set to different hotkeys they work just fine.)

2. Similar behavior was found with burrow and morph to baneling. (When set to different hotkeys they work just fine.)


1: This is because you can stim marines in bunkers (in the campaign at least) and also unload/load. So they can't be the same hotkey because they are on the same command panel.

2: This is because you can burrow a speedling and also morph to baneling, so they can't be the same hotkey.
photomuse
Profile Joined August 2010
United States102 Posts
December 17 2010 19:12 GMT
#37
My primary hotkeys:

DFG - Macro Control Groups (nexus, buildings, pylon as toss)
CVB - Army Control Groups
AS - build command (basic,advanced) as worker)
2 - Cancel Build order
WERT - Primary build keys (most common things)
QASZX - Build less common things
WERT - Upgrades
ASW3 - Spells
T - Attack
R - Stop
E - Hold Position

Regards
GORECHESTRA
Profile Joined October 2010
Germany22 Posts
December 26 2010 13:01 GMT
#38
this thread is great. as a european player who's not having access to 1.2.0 yet, this provided some interesting information.

still, i've got some questions.

1 - it's been asked before but went unanswered (or i just didnt look right).. can you indeed modify _every single_ key except shift/alt/ctrl? so it's possible to relocate the current backspace, space and tab functions?

2 - does alt give multiple purpose to just the group hotkeys, or is it possible to use alt with all the other hotkeys aswell?

thanks in advance
Allscorpion
Profile Joined April 2010
United Kingdom319 Posts
December 26 2010 13:34 GMT
#39
can we reassign backspace to F for example for easier spawn larva?
Day[9] Made me do it
GORECHESTRA
Profile Joined October 2010
Germany22 Posts
December 27 2010 09:36 GMT
#40
come on, help out the guys who're blessed with less test server. it's christmas.
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