• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:28
CET 13:28
KST 21:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 will not be in the Esports World Cup Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1845 users

SC2 Ladder Analysis: Division Tiers - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 52 Next
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-02-10 20:06:50
February 10 2011 20:04 GMT
#781
This guy has just been promoted:

http://www.sc2ranks.com/la/211989/FelipeESDLA

From this division:

http://www.sc2ranks.com/div/66992/division-ursa-pi

(probably rank S platinum, he had 2,974 more or less)

To this division:

http://www.sc2ranks.com/div/45047/division-drone-whiskey

(confirmed rank D diamond, he is active players with zero bonus pool as of now)

I'd like to emphasize how he was an ACTIVE platinum player but the system still took the time to finally move him to a D rank diamond, even though we have confirmed F and E rank diamond on this LA server.

Why is that? Moving average? That's the answer, but then I have this other question: how to make your moving average smaller in range? Being more stable yourself?
duckamuck
Profile Joined January 2011
Norway12 Posts
February 10 2011 20:28 GMT
#782
I've been "ploughing" fast through the pages here, and many of the findings are very interesting, but people need to understand that if Blizzard uses a "standard" rating system, you cant just infer some random formula out of data. Yes, it may be fruitfull in some cases, but it cant replicate the real system in most cases. As mentioned, most rating systems of these sorts is based on statistical modelling, for example Microsoft uses Bayesian inference in its TrueSkill system to estimate the players' skill. Another example is the ELO rating system used in Chess.

To make a successful model one needs tons of data and slowly test model after model untill one finds one that may be useable. Most likely one needs to start of with some hierarchical bayesian model where one does some empirical Bayes style to update parameters as matches are played.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
February 10 2011 20:31 GMT
#783
On February 11 2011 05:04 SDream wrote:
This guy has just been promoted:

http://www.sc2ranks.com/la/211989/FelipeESDLA

From this division:

http://www.sc2ranks.com/div/66992/division-ursa-pi

(probably rank S platinum, he had 2,974 more or less)

To this division:

http://www.sc2ranks.com/div/45047/division-drone-whiskey

(confirmed rank D diamond, he is active players with zero bonus pool as of now)

I'd like to emphasize how he was an ACTIVE platinum player but the system still took the time to finally move him to a D rank diamond, even though we have confirmed F and E rank diamond on this LA server.

Why is that? Moving average? That's the answer, but then I have this other question: how to make your moving average smaller in range? Being more stable yourself?


A moving average would stabilize faster with enough losses to offset wins, so probably.
Moderator
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-12 10:52:23
February 11 2011 00:49 GMT
#784
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
SDream
Profile Blog Joined November 2010
Brazil896 Posts
February 11 2011 01:00 GMT
#785
You can't ignore that you don't know that offset from the division he came, nor the offset of the division he went.

What if It's a A Rank Gold and he goes to S rank platinum, or S Gold and then goes to A platinum? There will be a difference of 2 division tiers, you can't ignore that, can you?

As I said before, most people go to E Rank diamond, some goes straight to D Rank. It is possible to have a MMR of platinum and still be active and in gold, cause your moving average is not there yet.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-12 10:52:31
February 11 2011 01:19 GMT
#786
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-12 10:52:39
February 11 2011 04:46 GMT
#787
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-12 10:52:46
February 12 2011 06:51 GMT
#788
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
February 12 2011 08:39 GMT
#789
You don't need to be an active player to be promoted, you only need to play against active players. I've spelled this out many many times already.
Moderator
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 12 2011 10:44 GMT
#790
On February 12 2011 17:39 Excalibur_Z wrote:
You don't need to be an active player to be promoted, you only need to play against active players. I've spelled this out many many times already.


I posted a pretty long rant but believe the following three sentences encapsulate my view:

Thanks for this vague and unhelpful statement. I guess you've been right all along and the system is impossible to crack, all the front-end data is irrelevant and everything I've been doing, despite being spot-on, is all some hocus pocus.

You can go fuck yourself, and I'll post my work somewhere else.

User was temp banned for this post.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-02-12 13:57:13
February 12 2011 12:49 GMT
#791
o.O

Anyway, F Rank can't have this objective, it would be silly. It ought to be a consequence, not an intended objective.

The reason I keep believing we have only 2 tiers on gold, platinum and silver is that:

1) I could only confirm 2 tiers with the divisions "filling process".

2) If you look at "max points" on average, it seems that diamond and bronze have the same amount of tiers and silver, gold and platinum have 5 less divisions (as they have 315 less points on average, that would be 5 less divisions). That actually makes sense with leagues offsets being 150 and divisions offsets 63 a little more or a little less than that.

Then I call it S rank for the one that is only 150 points far away from the lowest tier of the other division and then A for the second one.

Considering what I now think I understand better, the moving average, I think it's somewhat safe to assume the same phenomenum as diamond: A rank on silver, gold an platinum are almost as rare as F Rank diamond, S rank gold, silver and platinum are almost as common as E rank diamond.

The reason for that is cause:

1) The system will prefer to put you on a worst league first ->

2) Most players are most likely to get better little by little, but not slowly enough for the moving average to be able to put you on a new division without skipping entirally division tiers, that's because the 79th placed guy can't really beat the 78th placed guy 100% of the time, then a high enough moving average that requires 63+ equivalent on points of MMR will most often than not be present ->

3) As it will promote you only once, you'll be stuck on that division tier and will just ever move again if you are promoted again, where everything I said will happen again.

Master league then would promote people faster, cause it won't require your moving average to be confortable on 1 division tier, it will be enough to just be confortable on master.

I think that it is it.

Even though we can't crack the system 100%, I feel like I understand it enough to know where I stand among the active players, I think that the active, inactive differences are the mistery I am most curious about now.

Thanks for your contributions michael, see you.
Eeryck
Profile Blog Joined September 2010
United States184 Posts
February 12 2011 16:44 GMT
#792
Just tossing this out there.

You figured out that:
Post promotion points = unspent bonus pool +73
Points offset between diamond and masters is 150
Points offset between known diamond divisions is 63

It is assumed that:
Points offset between all divisions is 150
If tiers in lower divisions exist they are at 63 point offset

Then there is the data point that just got left behind once the promotion was solved at unspent bonus pool +73. There was still the fact that promotions were happening and the point loss was a multiple of 63 (the original assumption)

Why did the original assumption work out so neatly, when the actual method was unspent bonus pool +73?

Do the three data points we know plus the old method plus the assumptions possibly give a way to determine additional tiers for the continuous ladder?

?
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2011-02-12 17:40:29
February 12 2011 17:38 GMT
#793
Heey, I just got promoted, to:

Diamond: 2169 pts, Division Dragoon Echo

Umm, I honestly forget what division I was in and how many points I had, but I think you can find out from sc2 ranks?? If anyone wants to, my username is ffadicted.200

bnet profile: http://us.battle.net/sc2/en/profile/2143320/1/ffadicted/

It's worth noting that at the time of promotion, there were NOT 100 in my division, and the division is not in the OP, so it leads me to beleive that it's a new divison?

The highest amount of points seems a bit low, so maybe it's a low ranked division, which kind of upsets me cuz I wanted to be in a higher ranked one idk why I didn't
SooYoung-Noona!
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
February 12 2011 18:25 GMT
#794
On February 13 2011 01:44 Eeryck wrote:
Just tossing this out there.

You figured out that:
Post promotion points = unspent bonus pool +73
Points offset between diamond and masters is 150
Points offset between known diamond divisions is 63

It is assumed that:
Points offset between all divisions is 150
If tiers in lower divisions exist they are at 63 point offset

Then there is the data point that just got left behind once the promotion was solved at unspent bonus pool +73. There was still the fact that promotions were happening and the point loss was a multiple of 63 (the original assumption)

Why did the original assumption work out so neatly, when the actual method was unspent bonus pool +73?

Do the three data points we know plus the old method plus the assumptions possibly give a way to determine additional tiers for the continuous ladder?



The point loss wasn't 63 in all cases, it just was for me and a couple of other people. For the others who had exact match histories we had those jotted off to the side as unexplainable anomalies. It wasn't until Master league where we noticed the pattern that we were able to go back and see if it fit, which it did (which was very disappointing because it clouds all of the offsets). Because of that, we may not be able to find the offsets of the other leagues and their division tiers (we had to rely on the top 200 to get the ones we know).
Moderator
gondolin
Profile Blog Joined September 2007
France332 Posts
February 12 2011 19:12 GMT
#795
One thing that I don't like about this system of new rating = 73 + unspent bonus pool is that it can lead to abuse: the latter you start (so the more bonus pool you have), and the faster you get promoted (so the less bonus point you spent), the better your new rating will be. This is troublesome because some time to get promoted faster you need to lose game, so losing games can be helpfull for the rating! Of course you will always converge to the same rating, but if there are tourmanents with a rating cut-off at a precise time, it could lead to abuses.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
February 12 2011 19:28 GMT
#796
On February 13 2011 04:12 gondolin wrote:
One thing that I don't like about this system of new rating = 73 + unspent bonus pool is that it can lead to abuse: the latter you start (so the more bonus pool you have), and the faster you get promoted (so the less bonus point you spent), the better your new rating will be. This is troublesome because some time to get promoted faster you need to lose game, so losing games can be helpfull for the rating! Of course you will always converge to the same rating, but if there are tourmanents with a rating cut-off at a precise time, it could lead to abuses.


I can kind of understand that. If you were to just say "starting tournament, 2k Master players only" then that would discriminate against the Master player who had 500 points but a record of like 10-2 who may be playing the top 100 players in every game. I don't think this information will change anything with regard to tournament invites, but it's good to be aware anyway.
Moderator
SDream
Profile Blog Joined November 2010
Brazil896 Posts
February 12 2011 20:12 GMT
#797
On February 13 2011 02:38 ffadicted wrote:
Heey, I just got promoted, to:

Diamond: 2169 pts, Division Dragoon Echo

Umm, I honestly forget what division I was in and how many points I had, but I think you can find out from sc2 ranks?? If anyone wants to, my username is ffadicted.200

bnet profile: http://us.battle.net/sc2/en/profile/2143320/1/ffadicted/

It's worth noting that at the time of promotion, there were NOT 100 in my division, and the division is not in the OP, so it leads me to beleive that it's a new divison?

The highest amount of points seems a bit low, so maybe it's a low ranked division, which kind of upsets me cuz I wanted to be in a higher ranked one idk why I didn't


Thanks to Master league, we have a huge number of diamond divisions not filled, some are pretty old actually.
Gofarman
Profile Joined June 2010
Canada646 Posts
February 13 2011 17:57 GMT
#798
This thread to forever to find, but I finally managed to find it.


I was Promoted to Diamond (from Plat) about 30 minutes ago

My sc2ranks profile is: http://sc2ranks.com/us/341638/Gofarman

My record at time of promotion was 310/297 (6 game played since sc2ranks last updated)

-12/-10/+21/+17/+11/+11 that was the last 6 games played *(was promoted after the bold game)

My points at time of promotion was 2931 (in platinum) after promotion was 2750 a loss of 181 during promotion.

I went from Rank 1 of Division Baneling X-Ray to Rank 9 Tyrador Chi.

Idk if this will help you guys out at all but that's what I have got.
duckamuck
Profile Joined January 2011
Norway12 Posts
February 13 2011 19:07 GMT
#799
On February 12 2011 19:44 michaelhasanalias wrote:
Show nested quote +
On February 12 2011 17:39 Excalibur_Z wrote:
You don't need to be an active player to be promoted, you only need to play against active players. I've spelled this out many many times already.


I posted a pretty long rant but believe the following three sentences encapsulate my view:

Thanks for this vague and unhelpful statement. I guess you've been right all along and the system is impossible to crack, all the front-end data is irrelevant and everything I've been doing, despite being spot-on, is all some hocus pocus.

You can go fuck yourself, and I'll post my work somewhere else.

User was temp banned for this post.


I was supposed to answer your "im offended" post, which I havent had the chance to before now since i've been away for some time, but it seems like you have deleted that one. Never the less I intend to answer it any way. The reason for writing what I did is because you dont seem to understand how these systems are built, namely on Bayesian analysis. It's not my intention to "stfu noob, Im a statistician, I know how this works", but rather to point out that you are missing a vital point. For example how the standard deviation (also known as the "sigma", allthough it could be any greek letter) is used to decided if a player is sufficiently enough inside a determined interval which would qualify you for promotion. You might hit some nails/catch the essence with your formulae, but your method doesnt describe accurately how the ranking system works (assumed that when people says it's confirmed that they use approx. the WoW system, its actually confirmed). If you've ever tried to publish something in a serious journal, you would know the endless back and forth between you and the refs before they accept your paper, so I don't understand the sudden "f*ck off" attitude.

Now, I just started getting into the system, and I hope to do some testing with Bayesian models shortly since Im quite familiar with models of such types. If we could join forces in finding a accurate description of the system Im more than willing to contribute.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2011-02-13 19:18:31
February 13 2011 19:18 GMT
#800
Nice post, it's interesting that he doesn't understand his formula cannot be accurate when the most complicated aspects of it are an addition and multiplication symbol.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Prev 1 38 39 40 41 42 52 Next
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Cure vs ClemLIVE!
Solar vs TBD
Classic vs herO
WardiTV721
IndyStarCraft 134
LiquipediaDiscussion
RongYI Cup
11:00
Group A
ByuN vs TriGGeR
herO vs Rogue
RotterdaM561
Harstem258
Rex120
BRAT_OK 106
3DClanTV 71
CosmosSc2 34
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 561
Harstem 258
IndyStarCraft 134
Rex 120
BRAT_OK 106
CosmosSc2 34
StarCraft: Brood War
Calm 2732
Rain 1900
GuemChi 1047
Horang2 745
BeSt 674
Hyuk 583
Stork 516
Mini 404
Larva 393
Soma 322
[ Show more ]
ggaemo 265
Last 206
Snow 174
Soulkey 173
hero 129
Zeus 125
Mong 104
Hyun 94
Backho 83
Killer 81
Barracks 67
Sharp 57
Mind 47
Shinee 45
Shuttle 38
Bale 37
soO 37
ToSsGirL 36
[sc1f]eonzerg 35
Movie 28
ajuk12(nOOB) 20
JYJ 19
910 16
zelot 16
Free 14
Noble 14
HiyA 12
GoRush 10
Terrorterran 9
Icarus 6
Dota 2
XcaliburYe440
Dendi375
Counter-Strike
olofmeister1897
byalli916
shoxiejesuss818
x6flipin619
allub252
Other Games
Liquid`RaSZi1302
B2W.Neo1078
crisheroes314
XaKoH 169
Hui .123
ToD103
Mew2King71
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1549
Upcoming Events
RongYI Cup
22h 32m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 4h
Serral vs TBD
RongYI Cup
1d 22h
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
[ Show More ]
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.