• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:37
CET 10:37
KST 18:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband Information Request Regarding Chinese Ladder
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Which season is the best in ASL? [ASL20] Ask the mapmakers — Drop your questions BW General Discussion FlaSh's Valkyrie Copium BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread The Perfect Game Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1017 users

SC2 Ladder Analysis: Division Tiers - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 50 51 52 Next
god deezy yo
Profile Joined November 2010
49 Posts
November 17 2010 23:47 GMT
#41
yeah i gotcha. my bad
Shadowed
Profile Joined August 2010
United States679 Posts
November 17 2010 23:56 GMT
#42
I only have it for the top 100 overall, not top 100 per region so unfortunately I don't.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
November 18 2010 00:03 GMT
#43
I don't think that the divisions are skill-weighted, but rather random-weighted - the reason so many of the top players are in the top divisions is probably that they were some of the very first to get promoted to diamond in the first day or two after the game came out. But in order for Blizz to achieve its stated goals (namely, that the points not be comparable between divisions) the division weighting should be random, otherwise there would be a sense at the top levels that points and skill generally commute.
Additionally, if I've ready ExcaliburZ's MMR posts correctly, the game promotes your league as soon as it's sure that your MMR is high enough with low enough uncertainty - it doesn't wait for you to totally even out to 50-50, just for you to be a certain number of sigmas over the threshold. If that's true, then without movement between divisions in Diamond there couldn't be collection of more skilled players in some divisions than others.
It's possible that divisions can get "promoted," but I think it's unlikely since it's almost certain that all of the division weighting happens when you lose points at promotion; given that the gaps are always multiples of 63, there's really no way to abruptly change players' point totals during a "season" when their league gets promoted.
"It's the torso" "only more so!"
Catreina
Profile Joined April 2010
United States304 Posts
November 18 2010 00:10 GMT
#44
Damnit

This means that I am really a 1400 point diamond, and that Minigun is really 2700 not almost 3000

As always, awesome info ExcaliburZ - When I noticed the points on the top 200 I initially thought MMR, and found this post almost instantly afterwards. Always good to know more about the game we all love.
Wargizmo
Profile Joined March 2010
Australia1237 Posts
Last Edited: 2010-11-18 01:11:45
November 18 2010 01:06 GMT
#45
Take a look at this

http://sc2ranks.com/div/us/diamond/1/players/393
http://sc2ranks.com/div/eu/diamond/1/players/245
http://sc2ranks.com/div/kr/diamond/1/players/80
http://sc2ranks.com/div/sea/diamond/1/players/0

you can see that in every single region there are 5 or 6 divisions that haven't filled up to 100* players yet. It seems likely that these divisions each have a different grading and that it's assigning players to a particular non-full division based on their MMR.

If it just filled up divisions arbitrarily you'd expect there to be just one division with less than 100 players and then when that was full it would just create a new division and start chucking players in there.

From this you can extrapolate that the top ranked divisions are likely to have the best players in, which is very consistent with what you can see from the top 200 list, I would even theorise that of the 500 or so diamond divisions in North America, that there is a fairly even spread of each 'class' but because mostly S-Class ones are represented in the top 200 (since they have the best players) the original post by Excalibur Z includes mostly S-Class divisions.


* I'm assuming that the many divisions with 98/99 people were full but had players getting demoted or banned without the slot having been refilled yet.

Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 18 2010 01:31 GMT
#46
On November 18 2010 10:06 Wargizmo wrote:
Take a look at this

http://sc2ranks.com/div/us/diamond/1/players/393
http://sc2ranks.com/div/eu/diamond/1/players/245
http://sc2ranks.com/div/kr/diamond/1/players/80
http://sc2ranks.com/div/sea/diamond/1/players/0

you can see that in every single region there are 5 or 6 divisions that haven't filled up to 100* players yet. It seems likely that these divisions each have a different grading and that it's assigning players to a particular non-full division based on their MMR.

If it just filled up divisions arbitrarily you'd expect there to be just one division with less than 100 players and then when that was full it would just create a new division and start chucking players in there.

From this you can extrapolate that the top ranked divisions are likely to have the best players in, which is very consistent with what you can see from the top 200 list, I would even theorise that of the 500 or so diamond divisions in North America, that there is a fairly even spread of each 'class' but because mostly S-Class ones are represented in the top 200 (since they have the best players) the original post by Excalibur Z includes mostly S-Class divisions.


* I'm assuming that the many divisions with 98/99 people were full but had players getting demoted or banned without the slot having been refilled yet.



That is interesting. I wonder how many tiers exist per league, then? According to the NA Diamond list, there are only 5 that are currently not full or close to full. I think you're probably right
that each of these represents a different tier, but out of how many, I wonder? 10? 20?

I've noticed that divisions also tend to fill up fairly quickly (within a day or two), so perhaps promotions are put on hold for some players until a new division tier can be opened up if one that isn't full doesn't already exist? I guess it's also possible that the activity level is just that high, but I find that harder to believe.
Moderator
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2010-11-18 01:36:38
November 18 2010 01:35 GMT
#47
Interesting and informative thread as always, thanks Excalibur!
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Wargizmo
Profile Joined March 2010
Australia1237 Posts
Last Edited: 2010-11-18 02:09:36
November 18 2010 01:53 GMT
#48
On November 18 2010 10:31 Excalibur_Z wrote:
Show nested quote +
On November 18 2010 10:06 Wargizmo wrote:
Take a look at this

http://sc2ranks.com/div/us/diamond/1/players/393
http://sc2ranks.com/div/eu/diamond/1/players/245
http://sc2ranks.com/div/kr/diamond/1/players/80
http://sc2ranks.com/div/sea/diamond/1/players/0

you can see that in every single region there are 5 or 6 divisions that haven't filled up to 100* players yet. It seems likely that these divisions each have a different grading and that it's assigning players to a particular non-full division based on their MMR.

If it just filled up divisions arbitrarily you'd expect there to be just one division with less than 100 players and then when that was full it would just create a new division and start chucking players in there.

From this you can extrapolate that the top ranked divisions are likely to have the best players in, which is very consistent with what you can see from the top 200 list, I would even theorise that of the 500 or so diamond divisions in North America, that there is a fairly even spread of each 'class' but because mostly S-Class ones are represented in the top 200 (since they have the best players) the original post by Excalibur Z includes mostly S-Class divisions.


* I'm assuming that the many divisions with 98/99 people were full but had players getting demoted or banned without the slot having been refilled yet.



That is interesting. I wonder how many tiers exist per league, then? According to the NA Diamond list, there are only 5 that are currently not full or close to full. I think you're probably right
that each of these represents a different tier, but out of how many, I wonder? 10? 20?

I've noticed that divisions also tend to fill up fairly quickly (within a day or two), so perhaps promotions are put on hold for some players until a new division tier can be opened up if one that isn't full doesn't already exist? I guess it's also possible that the activity level is just that high, but I find that harder to believe.


I would hope there aren't too many tiers that are lower than E-Class, once you start inflating people's points by 400 or 500 they become even more meaningless than they already are. Or are you suggesting that perhaps there are more classes inbetween?, the 63 point thing doesn't seem like it's a coincidence though.

Having a division fill up in two days doesn't seem that fast, when you consider there are 86,000 platinum players in NA (according to sc2 ranks), I don't think it's too unreasonable that a few hundred of those would be getting promoted every few days.

In fact doing the math if 6 divisions (one for each tier) filled up every two days since Sc2's release you'd have 342 divisions, which is actually less than the 500 we currently have... so if you assume there were a lot of divisions created very fast initially after release (like 150 or so) that seems like about the exact speed you'd be seeing divisions fill up, once every couple of days per tier.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
Minigun
Profile Blog Joined August 2010
619 Posts
November 18 2010 02:23 GMT
#49
One thing I don't understand is, can't you play people from other divisions? aka, wouldn't they all be similar? 0-0
“Quiet people have the loudest minds.” ― Stephen Hawking
starcraft2leverage
Profile Joined October 2010
United States207 Posts
November 18 2010 02:38 GMT
#50
On November 18 2010 11:23 Minigun wrote:
One thing I don't understand is, can't you play people from other divisions? aka, wouldn't they all be similar? 0-0


Everyone gains and loses points the same from wins and losses, the difference is the starting point when you join diamond. You got an extra 300 or so points when you joined, others got 63 or none or whatevs. All else equal then, someone in a different division with the same record as you beating the same exact opponents at the same time will have a different amount of points given the difference in the starting points.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 18 2010 03:01 GMT
#51
On November 18 2010 10:53 Wargizmo wrote:
Show nested quote +
On November 18 2010 10:31 Excalibur_Z wrote:
On November 18 2010 10:06 Wargizmo wrote:
Take a look at this

http://sc2ranks.com/div/us/diamond/1/players/393
http://sc2ranks.com/div/eu/diamond/1/players/245
http://sc2ranks.com/div/kr/diamond/1/players/80
http://sc2ranks.com/div/sea/diamond/1/players/0

you can see that in every single region there are 5 or 6 divisions that haven't filled up to 100* players yet. It seems likely that these divisions each have a different grading and that it's assigning players to a particular non-full division based on their MMR.

If it just filled up divisions arbitrarily you'd expect there to be just one division with less than 100 players and then when that was full it would just create a new division and start chucking players in there.

From this you can extrapolate that the top ranked divisions are likely to have the best players in, which is very consistent with what you can see from the top 200 list, I would even theorise that of the 500 or so diamond divisions in North America, that there is a fairly even spread of each 'class' but because mostly S-Class ones are represented in the top 200 (since they have the best players) the original post by Excalibur Z includes mostly S-Class divisions.


* I'm assuming that the many divisions with 98/99 people were full but had players getting demoted or banned without the slot having been refilled yet.



That is interesting. I wonder how many tiers exist per league, then? According to the NA Diamond list, there are only 5 that are currently not full or close to full. I think you're probably right
that each of these represents a different tier, but out of how many, I wonder? 10? 20?

I've noticed that divisions also tend to fill up fairly quickly (within a day or two), so perhaps promotions are put on hold for some players until a new division tier can be opened up if one that isn't full doesn't already exist? I guess it's also possible that the activity level is just that high, but I find that harder to believe.


I would hope there aren't too many tiers that are lower than E-Class, once you start inflating people's points by 400 or 500 they become even more meaningless than they already are. Or are you suggesting that perhaps there are more classes inbetween?, the 63 point thing doesn't seem like it's a coincidence though.

Having a division fill up in two days doesn't seem that fast, when you consider there are 86,000 platinum players in NA (according to sc2 ranks), I don't think it's too unreasonable that a few hundred of those would be getting promoted every few days.

In fact doing the math if 6 divisions (one for each tier) filled up every two days since Sc2's release you'd have 342 divisions, which is actually less than the 500 we currently have... so if you assume there were a lot of divisions created very fast initially after release (like 150 or so) that seems like about the exact speed you'd be seeing divisions fill up, once every couple of days per tier.


Remember that leagues are split 20% each among active players, but the required activity period is not known. If we said 7 days, that's only 20,000 Plat players that are active. Maybe those people (and the 100k other active players from the past week) get promoted with a frequency enough to fill a division tier every 2 days, but that seems like a lot of league hopping. I guess it's not impossible, though.

I don't think there are tiers in between what I found, but it wouldn't surprise me if there were additional ones beyond those. I don't think Blizzard necessarily needs to be concerned with the value of points because a) they're constantly inflating anyway and b) the larger the division modifier, the lower the skill of the division, which only serves to produce a smoother gradient for the entire ladder. If you had a tier that had a division modifier of +630, but the players therein were just that bad such that they were averaging 1300 (current bonus pool max is over 1500), then on paper they would still be competitive with many players even though in reality they're far behind.

Side note: I wonder if division tiers interact with the bonus pool in any way? For example, maybe a new tier is introduced every time the bonus pool max increases by 63? Baseless speculation there, but I wonder.
Moderator
vanick
Profile Joined August 2010
United States53 Posts
Last Edited: 2010-11-18 03:17:32
November 18 2010 03:16 GMT
#52
On November 18 2010 05:58 Lightspeed wrote:
I'm not sure I understand correctly. If you were promoted to Scout Kilo you would end up with 315 more ladderpoints than if you were promoted to Medic Mu? Where's the sense in this, what would be the reasoning?

The intent behind the design of the system is you only focus on your own division. Your ranking is correct within your division but you were never intended to find your place within a league because for most players that could be discouraging. Keeping things limited to 100 makes progressing in a ladder much easier to quantify. At the top end obviously people care a lot more about inter-division rankings. The Masters and Grand Masters leagues will address a lot of this desire I think, but we're kind of stuck until then.
StrifeCro
Profile Joined April 2010
United States69 Posts
November 18 2010 04:13 GMT
#53
On November 18 2010 11:38 starcraft2leverage wrote:
Show nested quote +
On November 18 2010 11:23 Minigun wrote:
One thing I don't understand is, can't you play people from other divisions? aka, wouldn't they all be similar? 0-0


Everyone gains and loses points the same from wins and losses, the difference is the starting point when you join diamond. You got an extra 300 or so points when you joined, others got 63 or none or whatevs. All else equal then, someone in a different division with the same record as you beating the same exact opponents at the same time will have a different amount of points given the difference in the starting points.


you might be right on the starting points when u get promoted to diamond but this is by far the smallest difference. people have played so many games some ppl up to 1000-2000 so this is just about meaningless. by far the biggest difference is you get more points per win and lose less points per lose versus the same people. maybe you are 3000 points in your division but you might gain/lose points like a 2500 player from a "s-class division", which is why you were able to get 3000 points in this first place.
Minigun
Profile Blog Joined August 2010
619 Posts
November 18 2010 04:25 GMT
#54
On November 18 2010 13:13 StrifeCro wrote:
Show nested quote +
On November 18 2010 11:38 starcraft2leverage wrote:
On November 18 2010 11:23 Minigun wrote:
One thing I don't understand is, can't you play people from other divisions? aka, wouldn't they all be similar? 0-0


Everyone gains and loses points the same from wins and losses, the difference is the starting point when you join diamond. You got an extra 300 or so points when you joined, others got 63 or none or whatevs. All else equal then, someone in a different division with the same record as you beating the same exact opponents at the same time will have a different amount of points given the difference in the starting points.


you might be right on the starting points when u get promoted to diamond but this is by far the smallest difference. people have played so many games some ppl up to 1000-2000 so this is just about meaningless. by far the biggest difference is you get more points per win and lose less points per lose versus the same people. maybe you are 3000 points in your division but you might gain/lose points like a 2500 player from a "s-class division", which is why you were able to get 3000 points in this first place.


I see. Well I can't wait for grand masters league then, to put all this to rest ^_^ .
“Quiet people have the loudest minds.” ― Stephen Hawking
StrifeCro
Profile Joined April 2010
United States69 Posts
November 18 2010 04:28 GMT
#55
On November 18 2010 13:25 Minigun wrote:
Show nested quote +
On November 18 2010 13:13 StrifeCro wrote:
On November 18 2010 11:38 starcraft2leverage wrote:
On November 18 2010 11:23 Minigun wrote:
One thing I don't understand is, can't you play people from other divisions? aka, wouldn't they all be similar? 0-0


Everyone gains and loses points the same from wins and losses, the difference is the starting point when you join diamond. You got an extra 300 or so points when you joined, others got 63 or none or whatevs. All else equal then, someone in a different division with the same record as you beating the same exact opponents at the same time will have a different amount of points given the difference in the starting points.


you might be right on the starting points when u get promoted to diamond but this is by far the smallest difference. people have played so many games some ppl up to 1000-2000 so this is just about meaningless. by far the biggest difference is you get more points per win and lose less points per lose versus the same people. maybe you are 3000 points in your division but you might gain/lose points like a 2500 player from a "s-class division", which is why you were able to get 3000 points in this first place.


I see. Well I can't wait for grand masters league then, to put all this to rest ^_^ .


i just made those numbers up btw and wasn't really referring to you or anything just as an example, but i believe excalibur's numbers here are pretty much spot on so scout kilo is only -315 anyways so more like 3000 same as 2685 in an s-class division.
Minigun
Profile Blog Joined August 2010
619 Posts
November 18 2010 04:31 GMT
#56
On November 18 2010 13:28 StrifeCro wrote:
Show nested quote +
On November 18 2010 13:25 Minigun wrote:
On November 18 2010 13:13 StrifeCro wrote:
On November 18 2010 11:38 starcraft2leverage wrote:
On November 18 2010 11:23 Minigun wrote:
One thing I don't understand is, can't you play people from other divisions? aka, wouldn't they all be similar? 0-0


Everyone gains and loses points the same from wins and losses, the difference is the starting point when you join diamond. You got an extra 300 or so points when you joined, others got 63 or none or whatevs. All else equal then, someone in a different division with the same record as you beating the same exact opponents at the same time will have a different amount of points given the difference in the starting points.


you might be right on the starting points when u get promoted to diamond but this is by far the smallest difference. people have played so many games some ppl up to 1000-2000 so this is just about meaningless. by far the biggest difference is you get more points per win and lose less points per lose versus the same people. maybe you are 3000 points in your division but you might gain/lose points like a 2500 player from a "s-class division", which is why you were able to get 3000 points in this first place.


I see. Well I can't wait for grand masters league then, to put all this to rest ^_^ .


i just made those numbers up btw and wasn't really referring to you or anything just as an example, but i believe excalibur's numbers here are pretty much spot on so scout kilo is only -315 anyways so more like 3000 same as 2685 in an s-class division.


Oh sorry I didn't mean that the way it sounded. Yeah I know what you are saying. I know I am not near #1 player because my points are that high.

That was my fault .

Thanks for explaining it.
“Quiet people have the loudest minds.” ― Stephen Hawking
Wfat
Profile Blog Joined November 2009
Australia108 Posts
November 18 2010 05:05 GMT
#57
I don't understand how a ranking system just based on points can provide an accurate measure of skill. Take myself for example:


I started on SEA and was terrible for the first ~50 ladder games. My win percentage was very good >60% on SEA up until recently when I've been having more difficulty beyond 2000 points. I think that this can be attributed to playing bad players early on such that my skill improved much faster than my MMR.

As I got better I began playing on my NA account (as SEA players got free access at some stage). At this stage I was significantly better than when I had started on SEA and so I began playing good players much more quickly, so my MMR increased rapidly and then flat-lined, at a rate much faster than my skill. My win percentage on NA is thus much worse ~50%, and I have far less points than I do on my SEA account (1543), even though both accounts have relatively low amounts of bonus points.

I started playing about 1 month or so after release, so was placed in brand new divisions on both SEA and NA regions.

Summary:
So in SEA I benefitted from having my skill improve much faster than my MMR >60% win ratio, whereas in NA my skill was relatively constant so my win rate has always been approximately 50%.

Thus, how can points accurately represent skill when it does not account for differential increases in player skill?

My accounts for reference:
SEA account - Studyharder
NA account - Wfat
StrifeCro
Profile Joined April 2010
United States69 Posts
November 18 2010 05:10 GMT
#58
On November 18 2010 14:05 Wfat wrote:
I don't understand how a ranking system just based on points can provide an accurate measure of skill. Take myself for example:


I started on SEA and was terrible for the first ~50 ladder games. My win percentage was very good >60% on SEA up until recently when I've been having more difficulty beyond 2000 points. I think that this can be attributed to playing bad players early on such that my skill improved much faster than my MMR.

As I got better I began playing on my NA account (as SEA players got free access at some stage). At this stage I was significantly better than when I had started on SEA and so I began playing good players much more quickly, so my MMR increased rapidly and then flat-lined, at a rate much faster than my skill. My win percentage on NA is thus much worse ~50%, and I have far less points than I do on my SEA account (1543), even though both accounts have relatively low amounts of bonus points.

I started playing about 1 month or so after release, so was placed in brand new divisions on both SEA and NA regions.

Summary:
So in SEA I benefitted from having my skill improve much faster than my MMR >60% win ratio, whereas in NA my skill was relatively constant so my win rate has always been approximately 50%.

Thus, how can points accurately represent skill when it does not account for differential increases in player skill?

My accounts for reference:
SEA account - Studyharder
NA account - Wfat


points can very accurately reflect skill level, at least if your playing enough and trying hard. its just because sea server is much weaker than NA server, you cant compare points across different servers.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-11-18 05:33:01
November 18 2010 05:18 GMT
#59
w00t represent kelercian x-ray!!

I'll break back into top 10 soon enough!

So now is this (below) technically correct? I'm trying to understand exactly what this means...

On November 18 2010 08:25 Wargizmo wrote:
Show nested quote +
On November 18 2010 08:05 DooMDash wrote:
On November 18 2010 07:58 Wargizmo wrote:
Excalubur_Z you are fucking awesome, this means Sc2ranks can actually plug these values into their website and give an accurate rating of the top 200.

And it totally makes sense now why David Kim, who is in Scout Kilo (an E-Rank division) is always way lower in the top 200 than in Sc2 ranks, because his actual rating is always 315 points less than displayed.

So this is how it works? Because this would make sense to me then.

So in theory don't you have an easier time being in the top 200 if you are in these S ranked divisions?


Not really, because when people in an E-class division are placed initially they get given 315 free bonus points, so their rating is always going to be 315 higher than what it should be no matter what. That's why some people lose a ton of points when they get promoted and others don't lose much at all.

If Dayvie for example had been placed in Medic Mu and played exactly the same games as he has done already, then he would have exactly 315 points less now than what he currently has but would be in exactly the same position on the top 200 list (because of the division).


Also I'm assuming this (below) can't be answered because we don't have the ability to interpret all of the data?

On November 18 2010 08:27 Shadowed wrote:
The part I'm wondering is, how do they define ranks? As far as I know, divisions are created on the fly based on demand, so the assignment of rank makes little sense.


And are the modifiers arbitrary? How was 63 determined? Sry it's late and I might have missed this

I'll pose this question as well...

In division K-Xray the bolded players were in the top 200, and the non-bolded players did not appear.. Why and how did this happen?

1 Katari (2,856)
2 MasterAsia (2,682)
3 EGMachine (2,513)
4 Bamboocha (2,419)
5 FreshShock (2,276)
6 RaNGirLxD (2,267)

"We have unfinished business, I and he."
gdTyrael
Profile Joined October 2010
49 Posts
November 18 2010 05:29 GMT
#60
Excalibur, If I may ask your personal opinion, do you think "division promotion" would be a good idea?

I mean, supposing your really "bad" and when you got into Diamond you were placed at a junk division, but after some time your MMR got really high and you became a pro player, and you just stand out from everyone in your division, it doesnt make too much sense for you to stay there.. and to the fact that blizzard seems to care about divisions.
Prev 1 2 3 4 5 50 51 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 204
ProTech116
StarCraft: Brood War
Shuttle 958
actioN 734
Larva 290
Mini 275
Hyun 169
Pusan 138
Sharp 116
Killer 115
Zeus 95
ZerO 93
[ Show more ]
PianO 91
Dewaltoss 74
Light 64
Rush 52
sorry 51
soO 23
NotJumperer 20
Hm[arnc] 8
ajuk12(nOOB) 5
Dota 2
XaKoH 561
XcaliburYe147
League of Legends
JimRising 456
C9.Mang0193
Counter-Strike
olofmeister812
shoxiejesuss547
Super Smash Bros
Westballz21
Other Games
summit1g11935
Happy480
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick682
StarCraft: Brood War
UltimateBattle 73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH259
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota246
League of Legends
• Lourlo1085
• Jankos1040
• Stunt519
Upcoming Events
Wardi Open
2h 23m
StarCraft2.fi
7h 23m
Replay Cast
14h 23m
The PondCast
1d
OSC
1d 6h
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
1d 14h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
BSL 21
3 days
Sziky vs OyAji
Gypsy vs eOnzErG
[ Show More ]
OSC
3 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
4 days
OSC
4 days
BSL 21
4 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
4 days
Wardi Open
5 days
StarCraft2.fi
5 days
Replay Cast
5 days
StarCraft2.fi
6 days
PiGosaur Monday
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.