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About the new Korean SC2 Association - Page 5

Forum Index > SC2 General
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Macavity
Profile Joined July 2010
United States83 Posts
November 17 2010 10:12 GMT
#81
On November 17 2010 07:36 Rekrul wrote:
The whole point of this organization is not to take the SC2 Korean scene by the balls like Kespa did for SC1, it's to make sure the teams and players are protected and promoted to max potential.


And why can't teams and players protect and promote themselves? They do in other industries. All this is doing is adding another 'middleman' who will take more of the limited wealth generated by E-Sports.

Great for middlemen. Bad for players. Now there is less money for them.

The fact of the matter is this: in SC1 things were a lot worse for the players than any of you can imagine. I can't go into detail on specifics, but players rights were certainly being violated by terms in the contract which they had no choice to abide by because there was nothing to protect them.


I am not familiar with the South Korean legal system. What are these 'players rights' you are talking about? Can you source them? What legal definition are you referring to when you say 'players rights'?

Were individuals violating contracts? If contracts were violated, the legal system should enforce it. If the legal system doesn't, then that is a problem with the legal system. No association would solve such an issue.

If I am following this correctly, what you are saying is that players signed bad contracts and got taken advantage of.

Things like any prize money earned or revenue generated from event appearances was either somewhat or completely being taken by the sponsors of the teams. The amounts of course varied by teams. Some didn't take much and some took everything. Yes it was bad.


You make it sound as if they were thieves. It sounds like they were doing exactly what the terms of the contract were.

The reason why they could do this is because Kespa was organized by the sponsors and controlled the players. Either the progamer abided by their terms or they didn't get to play.


You make it sound they were not allowed to play Starcraft at all. They could still play Starcraft but not within any KESPA controlled entity.

And while, from a business perspective, the sponsors got more than enough out of marketing from paying X00,000$~equivalent per year to sponsor a team, marketing value is intangible and companies will strive to do whatever they can to make as much real money as they can.


Of course companies will strive to do whatever they can to make as much real money as they can.

So do players.

Heck, who doesn't try to get as much money as possible.

Whether or not turning players into 'slaves' by wringing as much real $ out of them through taking prize money and event appearance pay amongst other things is 'unethical' or not is completely up for debate.


Actually, it isn't. If they voluntarily went into it, they either follow those rules or quit. Comparing a voluntary association to slavery would be a gross distortion.

Remember: the SC1 scene in Korea grew from literally nothing in less than 10 years into a massive industry.


Also remember, South Korea in general has been growing from literally nothing from forty years ago to where they are today with leading industries. The success of Starcraft in South Korea has more to do that it was following the generalized 'growth trend' of the nation and also there was no competition from consoles. In this regard, South Korea reminds me of Japan back in the 1980s.

The rate of growth was phenomenal, and the only reason why this happened was because the sponsors decided to jump in and get involved. If a team originally approached a sponsor and said "hey pay us 400k a year to run our team and we'll wear your logo!" obviously when SC1 in Korea wasn't as big any company would have just laughed at that. Thats why things started off and continued the way they were: Teams had to entice sponsors to sponsor them. So please don't say the sponsors were/are being 'unfair.' It simply had to be that way.


So why the need for an 'association'?

Now, fast forward to present day. The industry in Korea has grown so big that not only do companies not need to violate players' rights, but through news portals and such or players speaking out, it would be suicidal for their images. But, at the same time, the dawn of the SC2 world is a ravenous jungle. Everyone in Korea (players, coaches, sponsors) realize the massive potential to make money.


What are these 'players rights' you keep mentioning? You never define them.

Imagine if there was no sort of unity amongst the players and teams. What would happen?


Competition?

What would happen is the sponsors would have the exact same power over everyone as they did in SC1.


What 'power'? Ironically, the 'power' you are talking about didn't come from any sponsor but from KESPA itself. The last I checked, it was KESPA who was fighting Blizzard, not any sponsor.

Reality is that progamers, managers, coaches, etc. all have no $ and will have to accept deals sooner or later whether they like it or not.


No money? Well, who's fault is that? Can they find no investors? Or have they even bothered to look?

Without any sort of unity sponsors could abuse this 'desperate' state of teams and give them far less than they are worth, which is not good.


The 'worth' is defined by the buyer.

What is seems you are describing is generalized ignorance on the part of the teams and players who are signing bad contracts without them realizing it.

Instead of making any 'association', why don't we educate the teams and players about their options? Business education is the key, not some middleman 'entity' whose existence will just drain more wealth away from the limited pie that is E-Sports.

The fact is that teams and players, if properly educated, would be making more money without any 'association' than with it. However, I am sure many movers and shakers do not want this to be realized.

The industry is too developed, it would be idiotic for the teams not to form some sort of union to prevent this from happening and get what they deserve.


It would be idiotic to form a union. And trust me, they will get what they deserve!

This is where the new association comes in. It was made to help the teams create a fluid unity amongst each other to ensure that teams' and players' rights are upheld.


What ARE these rights?

It will also help teams communicate and work together to make their marketing value increase.


Every industry that unionizes has their marketing value DECREASE. This is actually very good for the foreign scene of SC 2. This means sponsors will have more incentive to invest in E-Sports outside of South Korea. After all, that is all the union is going to do.

If everyone were out for themselves nobody would win here.


Why not? You don't say. You just go on.

Does TL need to be involved in this right now? No. As far as the Korean scene is concerned, TL isn't something they need to care about at the moment. Sure, it generates a lot of interest in the foreign scene and is very good for GOMtv/Blizzard, but in reality just because TL has some non-koreans living in the OGS house doesn't mean anything.

The rates of growth of the Korean scene and the non-Korean scene will determine when sponsored foreign teams like TL or others might want to get involved with the decision making process in an association like this. While for now it's too early to tell, in my opinion within a year or two we will have LOTS of non-Koreans flying into Korea for tournaments or to live as a professional team, and we will have LOTS of Koreans flying around the world to international events. And then we will need clear lines of communication. But that time is not yet, it's merely beginning.

The SC2 scene is still young. I can definitely see a future where Nazgul/TLAF(orwhomever may be sponsoring the team in the future if TLAF decides to stop) wants to get a lot more involved in the Korean scene/press to help expand the industry in Korea for the good of the foreign scene, TL.net, and the Korean scene (lets face it we all know the fans LOVE seeing non-Koreans do well in Korean tournaments). When that time comes obviously it will happen, so it's pointless for people to just spam posts "TL.net SHOULD BE INVOLVED!"


I'm still waiting for some legal definition of what this thing called 'players rights' are. I'm not familiar with the South Korean legal system, and I am anxious to learn about this.

For now, TL.net or any other foreign team for that matter doesn't have any real reason to get involved. For now, we just have to let the Koreans do their thing in Korea and international teams/tournaments do their thing outside Korea and all do our best as fans, players, casters, sponsors (whichever the hell you are, because if you're reading this you're one of those LOL) to watch, talk about, and promote the scene as much as possible.


Yes. It would be ridiculous for a foreign team to get involved in such an organization when there is more money to be made by being outside it.

I hope that clarified things.


I think you might have done the opposite.

+ Show Spoiler +
On November 17 2010 12:46 Poyo wrote:
Player unions or worker unions are to be expected eventually. E-sports will hopefully model itself upon other successful industries, professional sports or the film industry.

Agents, teams/studios, players/actors its all pretty similar and, in my humble opinion, its only a matter of time before E-sports goes down that road.


Two problems with the above.

One, it is very wrong to compare something like the NFL to... this. Sports (like American football) brings in so much money, such a ridiculous amount, that it is literally impossible to own any team and lose money. Every player gets money in the millions. The last I checked, E-Sports players do not get money anywhere near that amount. Worse, this money is made primarily through winning certain tournaments. The point is that while all the non-players of the NFL are making tons and tons of money, the players are also making tons of money to become super wealthy. Being a professional sports player often means one is wealthy. Being a professional E-Sports player often means one is poor. There is very little money in E-Sports in comparison to real sports. This means any 'union' will just suck up much of what little money there is.

Two, the film industry in America is a complete disaster. It is so bad that movies are now no longer made in Hollywood. These unions are driving business away from places like California. Much of California's financial woes (and we are talking beyond Greece here) is due to these unions. So if you love Starcraft 2, the last thing you want is any film industry type union for it.
Alphaes
Profile Joined April 2010
United States651 Posts
Last Edited: 2010-11-17 10:29:27
November 17 2010 10:24 GMT
#82
On November 17 2010 19:12 Macavity wrote:
+ Show Spoiler +
On November 17 2010 07:36 Rekrul wrote:
The whole point of this organization is not to take the SC2 Korean scene by the balls like Kespa did for SC1, it's to make sure the teams and players are protected and promoted to max potential.


And why can't teams and players protect and promote themselves? They do in other industries. All this is doing is adding another 'middleman' who will take more of the limited wealth generated by E-Sports.

Great for middlemen. Bad for players. Now there is less money for them.

The fact of the matter is this: in SC1 things were a lot worse for the players than any of you can imagine. I can't go into detail on specifics, but players rights were certainly being violated by terms in the contract which they had no choice to abide by because there was nothing to protect them.


I am not familiar with the South Korean legal system. What are these 'players rights' you are talking about? Can you source them? What legal definition are you referring to when you say 'players rights'?

Were individuals violating contracts? If contracts were violated, the legal system should enforce it. If the legal system doesn't, then that is a problem with the legal system. No association would solve such an issue.

If I am following this correctly, what you are saying is that players signed bad contracts and got taken advantage of.

Things like any prize money earned or revenue generated from event appearances was either somewhat or completely being taken by the sponsors of the teams. The amounts of course varied by teams. Some didn't take much and some took everything. Yes it was bad.


You make it sound as if they were thieves. It sounds like they were doing exactly what the terms of the contract were.

The reason why they could do this is because Kespa was organized by the sponsors and controlled the players. Either the progamer abided by their terms or they didn't get to play.


You make it sound they were not allowed to play Starcraft at all. They could still play Starcraft but not within any KESPA controlled entity.

And while, from a business perspective, the sponsors got more than enough out of marketing from paying X00,000$~equivalent per year to sponsor a team, marketing value is intangible and companies will strive to do whatever they can to make as much real money as they can.


Of course companies will strive to do whatever they can to make as much real money as they can.

So do players.

Heck, who doesn't try to get as much money as possible.

Whether or not turning players into 'slaves' by wringing as much real $ out of them through taking prize money and event appearance pay amongst other things is 'unethical' or not is completely up for debate.


Actually, it isn't. If they voluntarily went into it, they either follow those rules or quit. Comparing a voluntary association to slavery would be a gross distortion.

Remember: the SC1 scene in Korea grew from literally nothing in less than 10 years into a massive industry.


Also remember, South Korea in general has been growing from literally nothing from forty years ago to where they are today with leading industries. The success of Starcraft in South Korea has more to do that it was following the generalized 'growth trend' of the nation and also there was no competition from consoles. In this regard, South Korea reminds me of Japan back in the 1980s.

The rate of growth was phenomenal, and the only reason why this happened was because the sponsors decided to jump in and get involved. If a team originally approached a sponsor and said "hey pay us 400k a year to run our team and we'll wear your logo!" obviously when SC1 in Korea wasn't as big any company would have just laughed at that. Thats why things started off and continued the way they were: Teams had to entice sponsors to sponsor them. So please don't say the sponsors were/are being 'unfair.' It simply had to be that way.


So why the need for an 'association'?

Now, fast forward to present day. The industry in Korea has grown so big that not only do companies not need to violate players' rights, but through news portals and such or players speaking out, it would be suicidal for their images. But, at the same time, the dawn of the SC2 world is a ravenous jungle. Everyone in Korea (players, coaches, sponsors) realize the massive potential to make money.


What are these 'players rights' you keep mentioning? You never define them.

Imagine if there was no sort of unity amongst the players and teams. What would happen?


Competition?

What would happen is the sponsors would have the exact same power over everyone as they did in SC1.


What 'power'? Ironically, the 'power' you are talking about didn't come from any sponsor but from KESPA itself. The last I checked, it was KESPA who was fighting Blizzard, not any sponsor.

Reality is that progamers, managers, coaches, etc. all have no $ and will have to accept deals sooner or later whether they like it or not.


No money? Well, who's fault is that? Can they find no investors? Or have they even bothered to look?

Without any sort of unity sponsors could abuse this 'desperate' state of teams and give them far less than they are worth, which is not good.


The 'worth' is defined by the buyer.

What is seems you are describing is generalized ignorance on the part of the teams and players who are signing bad contracts without them realizing it.

Instead of making any 'association', why don't we educate the teams and players about their options? Business education is the key, not some middleman 'entity' whose existence will just drain more wealth away from the limited pie that is E-Sports.

The fact is that teams and players, if properly educated, would be making more money without any 'association' than with it. However, I am sure many movers and shakers do not want this to be realized.

The industry is too developed, it would be idiotic for the teams not to form some sort of union to prevent this from happening and get what they deserve.


It would be idiotic to form a union. And trust me, they will get what they deserve!

This is where the new association comes in. It was made to help the teams create a fluid unity amongst each other to ensure that teams' and players' rights are upheld.


What ARE these rights?

It will also help teams communicate and work together to make their marketing value increase.


Every industry that unionizes has their marketing value DECREASE. This is actually very good for the foreign scene of SC 2. This means sponsors will have more incentive to invest in E-Sports outside of South Korea. After all, that is all the union is going to do.

If everyone were out for themselves nobody would win here.


Why not? You don't say. You just go on.

Does TL need to be involved in this right now? No. As far as the Korean scene is concerned, TL isn't something they need to care about at the moment. Sure, it generates a lot of interest in the foreign scene and is very good for GOMtv/Blizzard, but in reality just because TL has some non-koreans living in the OGS house doesn't mean anything.

The rates of growth of the Korean scene and the non-Korean scene will determine when sponsored foreign teams like TL or others might want to get involved with the decision making process in an association like this. While for now it's too early to tell, in my opinion within a year or two we will have LOTS of non-Koreans flying into Korea for tournaments or to live as a professional team, and we will have LOTS of Koreans flying around the world to international events. And then we will need clear lines of communication. But that time is not yet, it's merely beginning.

The SC2 scene is still young. I can definitely see a future where Nazgul/TLAF(orwhomever may be sponsoring the team in the future if TLAF decides to stop) wants to get a lot more involved in the Korean scene/press to help expand the industry in Korea for the good of the foreign scene, TL.net, and the Korean scene (lets face it we all know the fans LOVE seeing non-Koreans do well in Korean tournaments). When that time comes obviously it will happen, so it's pointless for people to just spam posts "TL.net SHOULD BE INVOLVED!"


I'm still waiting for some legal definition of what this thing called 'players rights' are. I'm not familiar with the South Korean legal system, and I am anxious to learn about this.

For now, TL.net or any other foreign team for that matter doesn't have any real reason to get involved. For now, we just have to let the Koreans do their thing in Korea and international teams/tournaments do their thing outside Korea and all do our best as fans, players, casters, sponsors (whichever the hell you are, because if you're reading this you're one of those LOL) to watch, talk about, and promote the scene as much as possible.


Yes. It would be ridiculous for a foreign team to get involved in such an organization when there is more money to be made by being outside it.

I hope that clarified things.


I think you might have done the opposite.

+ Show Spoiler +
On November 17 2010 12:46 Poyo wrote:
Player unions or worker unions are to be expected eventually. E-sports will hopefully model itself upon other successful industries, professional sports or the film industry.

Agents, teams/studios, players/actors its all pretty similar and, in my humble opinion, its only a matter of time before E-sports goes down that road.


Two problems with the above.

One, it is very wrong to compare something like the NFL to... this. Sports (like American football) brings in so much money, such a ridiculous amount, that it is literally impossible to own any team and lose money. Every player gets money in the millions. The last I checked, E-Sports players do not get money anywhere near that amount. Worse, this money is made primarily through winning certain tournaments. The point is that while all the non-players of the NFL are making tons and tons of money, the players are also making tons of money to become super wealthy. Being a professional sports player often means one is wealthy. Being a professional E-Sports player often means one is poor. There is very little money in E-Sports in comparison to real sports. This means any 'union' will just suck up much of what little money there is.

Two, the film industry in America is a complete disaster. It is so bad that movies are now no longer made in Hollywood. These unions are driving business away from places like California. Much of California's financial woes (and we are talking beyond Greece here) is due to these unions. So if you love Starcraft 2, the last thing you want is any film industry type union for it.


It sounds like you are mostly disagreeing with everything here just for the sake for disagreeing, (or are just being heavily anti-union). Carefully read the other thread if you want more details of the what the organization is trying to achieve.
What this
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
November 17 2010 10:42 GMT
#83
Just a note to the above guy

Kespa controlled all of SC:BW in korea (the only real market).

Kespa was controlled by the sponsors, so in effect it was a complete monopoly. You either did what kespa wanted and played on a kespa team or you didn't play. There was no real "free market" or anything like that, it was all settup so all new players would be forced to play on a Kespa team (draft), and be forced to play in such conditions if they wanted to play SC:BW competitively.

Also there are no legal rights (I believe) to "Entertainers" in korea, especially those under 18, and slave contracts are extremely normal.

It seems the teams/players are forming this to collective bargain with sponsors and probably with gomtv. It seems to be non profit, and the leader is a guy against "forced" practice (aka slave teams). It definitely seems to be a positive effort, and I'm sure rek has some inside information/insight far above anyone else in this thread.
Warturtle - DOTA 2 is KING
Ganjamaster
Profile Blog Joined May 2010
Argentina475 Posts
November 17 2010 13:30 GMT
#84
On November 17 2010 19:12 Macavity wrote:
Show nested quote +
On November 17 2010 07:36 Rekrul wrote:
The whole point of this organization is not to take the SC2 Korean scene by the balls like Kespa did for SC1, it's to make sure the teams and players are protected and promoted to max potential.


And why can't teams and players protect and promote themselves? They do in other industries. All this is doing is adding another 'middleman' who will take more of the limited wealth generated by E-Sports.

Great for middlemen. Bad for players. Now there is less money for them.

Show nested quote +
The fact of the matter is this: in SC1 things were a lot worse for the players than any of you can imagine. I can't go into detail on specifics, but players rights were certainly being violated by terms in the contract which they had no choice to abide by because there was nothing to protect them.


I am not familiar with the South Korean legal system. What are these 'players rights' you are talking about? Can you source them? What legal definition are you referring to when you say 'players rights'?

Were individuals violating contracts? If contracts were violated, the legal system should enforce it. If the legal system doesn't, then that is a problem with the legal system. No association would solve such an issue.

If I am following this correctly, what you are saying is that players signed bad contracts and got taken advantage of.

Show nested quote +
Things like any prize money earned or revenue generated from event appearances was either somewhat or completely being taken by the sponsors of the teams. The amounts of course varied by teams. Some didn't take much and some took everything. Yes it was bad.


You make it sound as if they were thieves. It sounds like they were doing exactly what the terms of the contract were.

Show nested quote +
The reason why they could do this is because Kespa was organized by the sponsors and controlled the players. Either the progamer abided by their terms or they didn't get to play.


You make it sound they were not allowed to play Starcraft at all. They could still play Starcraft but not within any KESPA controlled entity.

Show nested quote +
And while, from a business perspective, the sponsors got more than enough out of marketing from paying X00,000$~equivalent per year to sponsor a team, marketing value is intangible and companies will strive to do whatever they can to make as much real money as they can.


Of course companies will strive to do whatever they can to make as much real money as they can.

So do players.

Heck, who doesn't try to get as much money as possible.

Show nested quote +
Whether or not turning players into 'slaves' by wringing as much real $ out of them through taking prize money and event appearance pay amongst other things is 'unethical' or not is completely up for debate.


Actually, it isn't. If they voluntarily went into it, they either follow those rules or quit. Comparing a voluntary association to slavery would be a gross distortion.

Show nested quote +
Remember: the SC1 scene in Korea grew from literally nothing in less than 10 years into a massive industry.


Also remember, South Korea in general has been growing from literally nothing from forty years ago to where they are today with leading industries. The success of Starcraft in South Korea has more to do that it was following the generalized 'growth trend' of the nation and also there was no competition from consoles. In this regard, South Korea reminds me of Japan back in the 1980s.

Show nested quote +
The rate of growth was phenomenal, and the only reason why this happened was because the sponsors decided to jump in and get involved. If a team originally approached a sponsor and said "hey pay us 400k a year to run our team and we'll wear your logo!" obviously when SC1 in Korea wasn't as big any company would have just laughed at that. Thats why things started off and continued the way they were: Teams had to entice sponsors to sponsor them. So please don't say the sponsors were/are being 'unfair.' It simply had to be that way.


So why the need for an 'association'?

Show nested quote +
Now, fast forward to present day. The industry in Korea has grown so big that not only do companies not need to violate players' rights, but through news portals and such or players speaking out, it would be suicidal for their images. But, at the same time, the dawn of the SC2 world is a ravenous jungle. Everyone in Korea (players, coaches, sponsors) realize the massive potential to make money.


What are these 'players rights' you keep mentioning? You never define them.

Show nested quote +
Imagine if there was no sort of unity amongst the players and teams. What would happen?


Competition?

Show nested quote +
What would happen is the sponsors would have the exact same power over everyone as they did in SC1.


What 'power'? Ironically, the 'power' you are talking about didn't come from any sponsor but from KESPA itself. The last I checked, it was KESPA who was fighting Blizzard, not any sponsor.

Show nested quote +
Reality is that progamers, managers, coaches, etc. all have no $ and will have to accept deals sooner or later whether they like it or not.


No money? Well, who's fault is that? Can they find no investors? Or have they even bothered to look?

Show nested quote +
Without any sort of unity sponsors could abuse this 'desperate' state of teams and give them far less than they are worth, which is not good.


The 'worth' is defined by the buyer.

What is seems you are describing is generalized ignorance on the part of the teams and players who are signing bad contracts without them realizing it.

Instead of making any 'association', why don't we educate the teams and players about their options? Business education is the key, not some middleman 'entity' whose existence will just drain more wealth away from the limited pie that is E-Sports.

The fact is that teams and players, if properly educated, would be making more money without any 'association' than with it. However, I am sure many movers and shakers do not want this to be realized.

Show nested quote +
The industry is too developed, it would be idiotic for the teams not to form some sort of union to prevent this from happening and get what they deserve.


It would be idiotic to form a union. And trust me, they will get what they deserve!

Show nested quote +
This is where the new association comes in. It was made to help the teams create a fluid unity amongst each other to ensure that teams' and players' rights are upheld.


What ARE these rights?

Show nested quote +
It will also help teams communicate and work together to make their marketing value increase.


Every industry that unionizes has their marketing value DECREASE. This is actually very good for the foreign scene of SC 2. This means sponsors will have more incentive to invest in E-Sports outside of South Korea. After all, that is all the union is going to do.

Show nested quote +
If everyone were out for themselves nobody would win here.


Why not? You don't say. You just go on.

Show nested quote +
Does TL need to be involved in this right now? No. As far as the Korean scene is concerned, TL isn't something they need to care about at the moment. Sure, it generates a lot of interest in the foreign scene and is very good for GOMtv/Blizzard, but in reality just because TL has some non-koreans living in the OGS house doesn't mean anything.

The rates of growth of the Korean scene and the non-Korean scene will determine when sponsored foreign teams like TL or others might want to get involved with the decision making process in an association like this. While for now it's too early to tell, in my opinion within a year or two we will have LOTS of non-Koreans flying into Korea for tournaments or to live as a professional team, and we will have LOTS of Koreans flying around the world to international events. And then we will need clear lines of communication. But that time is not yet, it's merely beginning.

The SC2 scene is still young. I can definitely see a future where Nazgul/TLAF(orwhomever may be sponsoring the team in the future if TLAF decides to stop) wants to get a lot more involved in the Korean scene/press to help expand the industry in Korea for the good of the foreign scene, TL.net, and the Korean scene (lets face it we all know the fans LOVE seeing non-Koreans do well in Korean tournaments). When that time comes obviously it will happen, so it's pointless for people to just spam posts "TL.net SHOULD BE INVOLVED!"


I'm still waiting for some legal definition of what this thing called 'players rights' are. I'm not familiar with the South Korean legal system, and I am anxious to learn about this.

Show nested quote +
For now, TL.net or any other foreign team for that matter doesn't have any real reason to get involved. For now, we just have to let the Koreans do their thing in Korea and international teams/tournaments do their thing outside Korea and all do our best as fans, players, casters, sponsors (whichever the hell you are, because if you're reading this you're one of those LOL) to watch, talk about, and promote the scene as much as possible.


Yes. It would be ridiculous for a foreign team to get involved in such an organization when there is more money to be made by being outside it.

Show nested quote +
I hope that clarified things.


I think you might have done the opposite.

+ Show Spoiler +
On November 17 2010 12:46 Poyo wrote:
Player unions or worker unions are to be expected eventually. E-sports will hopefully model itself upon other successful industries, professional sports or the film industry.

Agents, teams/studios, players/actors its all pretty similar and, in my humble opinion, its only a matter of time before E-sports goes down that road.


Two problems with the above.

One, it is very wrong to compare something like the NFL to... this. Sports (like American football) brings in so much money, such a ridiculous amount, that it is literally impossible to own any team and lose money. Every player gets money in the millions. The last I checked, E-Sports players do not get money anywhere near that amount. Worse, this money is made primarily through winning certain tournaments. The point is that while all the non-players of the NFL are making tons and tons of money, the players are also making tons of money to become super wealthy. Being a professional sports player often means one is wealthy. Being a professional E-Sports player often means one is poor. There is very little money in E-Sports in comparison to real sports. This means any 'union' will just suck up much of what little money there is.

Two, the film industry in America is a complete disaster. It is so bad that movies are now no longer made in Hollywood. These unions are driving business away from places like California. Much of California's financial woes (and we are talking beyond Greece here) is due to these unions. So if you love Starcraft 2, the last thing you want is any film industry type union for it.


I wholeheartedly agree with all of your observations and concerns regarding the unionization of a "niche" market segment, there is simply not enough money to distribute between players, organizations and regulatory agencies to make it worth it. Including more barriers to the business will only result in the decrease of its networth.
My hoes be the thickest, my dro.. the stickiest
Omitson
Profile Joined August 2010
58 Posts
November 17 2010 14:03 GMT
#85
Interesting read.
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
November 17 2010 15:38 GMT
#86
I just wanted to drop by and say thank you, Rekrul. Your posts are always incredibly informative. TL would be worse without you.
zul
Profile Blog Joined February 2010
Germany5427 Posts
November 17 2010 15:52 GMT
#87
thanks for the extra insight.
keep it deep! @zulison
Smix *
Profile Blog Joined January 2009
United States4549 Posts
November 17 2010 16:39 GMT
#88
Thank you for this read
TranslatorBe an Optimist Prime, Not a Negatron // twitter @smixity
BlinkNudie
Profile Joined May 2008
Malaysia49 Posts
November 17 2010 16:42 GMT
#89
This article is awesome for those lost souls in TL~ Thank you!
=)~ Newbie
Innsmouth-Zerg
Profile Joined August 2010
Austria137 Posts
Last Edited: 2010-11-17 17:29:37
November 17 2010 17:17 GMT
#90
Macavity

it seems to me you have very limited knowledge how unions work in the real world.
There for all your arguments are tainted and can not be taken seriously.
Edit: At least the ones you make against a Union.

A team- players union would be amazingly good for every team / player in that union.

You get better and most importantly fairer deals for everybody in that union.
stand up defend or lay down and die
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
November 17 2010 19:18 GMT
#91
This association isn't really a union anyways. LOL @ Macavity's post btw.
why so 진지해?
polgas
Profile Blog Joined April 2010
Canada1762 Posts
November 17 2010 20:23 GMT
#92
Maybe the B team players will finally get paid.
Leee Jaee Doong
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
November 17 2010 23:26 GMT
#93
This is a bit ironic... People often consider "socialism" to be a dirty word, but when you explain them why organising a union (KESPA2) to protect the workers (progamers) from being exploited by ruthless capitalists (sponsoring corporations), pretty much everyone is really happy about it.
drlame
Profile Joined February 2010
Sweden574 Posts
November 17 2010 23:38 GMT
#94
On November 18 2010 04:18 Rekrul wrote:
This association isn't really a union anyways. LOL @ Macavity's post btw.


I'd like to know some of the answers to his questions as well. Much of his analysis was sound to me, imo, Macavity's post deserves more than a "LOL" from you.
Char711
Profile Blog Joined October 2010
United States862 Posts
November 18 2010 00:44 GMT
#95
On November 18 2010 08:38 drlame wrote:
Show nested quote +
On November 18 2010 04:18 Rekrul wrote:
This association isn't really a union anyways. LOL @ Macavity's post btw.


I'd like to know some of the answers to his questions as well. Much of his analysis was sound to me, imo, Macavity's post deserves more than a "LOL" from you.

I agree in at least that, for something Rek was taking so seriously, you can't just give flippant responses to everyone's rebuttals (which, I'm sorry, is what I'm actually seeing for most of the follow-ups).
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
heyitsme
Profile Joined June 2008
153 Posts
November 18 2010 01:08 GMT
#96
When a bunch of sponsors will jump into SC2, there will also be a need for an association for them... in order for the smaller companies to be able to contribute into e-sports without getting stomped because they can't compete financially.

Look at the western model in the major professional sports, there's always an association for the owners and one for the players.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
November 18 2010 01:24 GMT
#97
You guys should keep demanding serious and comprehensive follow-up replies to your posts from Rekrul. He totally owes it to all of you. Appeal to his journalistic integrity and ethics. I'm sure that'll work.
shell
Profile Joined October 2010
Portugal2722 Posts
Last Edited: 2010-11-18 01:28:01
November 18 2010 01:26 GMT
#98
On November 18 2010 10:08 heyitsme wrote:
When a bunch of sponsors will jump into SC2, there will also be a need for an association for them... in order for the smaller companies to be able to contribute into e-sports without getting stomped because they can't compete financially.

Look at the western model in the major professional sports, there's always an association for the owners and one for the players.



I think you are right! There is a need for a team association to defend their rights and the players and a sponsors/leagues association to make competions happen and insure their provit!

The problem with Kespa for what i understand is that they act for the leagues, sponsors and control de teams and players and that makes the all deals unfair because it's all controled by one and not all of them can get fair deals!

If they make this new "kespa" by the players and for the players they will get more money in a cleaner and heathier environment.
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
positron.
Profile Joined May 2010
634 Posts
November 18 2010 02:06 GMT
#99
On November 17 2010 19:12 Macavity wrote:


Show nested quote +
The reason why they could do this is because Kespa was organized by the sponsors and controlled the players. Either the progamer abided by their terms or they didn't get to play.


You make it sound they were not allowed to play Starcraft at all. They could still play Starcraft but not within any KESPA controlled entity.



Well yes you can play but in what tournament and on what team? It seems to me that everything is controlled by kespa.

Can anyone fill me in on what exactly has kespa been doing that would be called violating players' rights? Are they offering contracts and deals that is unfair to the players?
Char711
Profile Blog Joined October 2010
United States862 Posts
November 18 2010 04:28 GMT
#100
On November 18 2010 10:24 Slow Motion wrote:
You guys should keep demanding serious and comprehensive follow-up replies to your posts from Rekrul. He totally owes it to all of you. Appeal to his journalistic integrity and ethics. I'm sure that'll work.

You're right, writing such a long post in order to respond to an issue shows that you're not serious about it at all. After all, it's not like you were responding to what everyone was already saying about it or anything.

We're not saying he owes us anything. We're just asking that, if he replies, it actually gets down to the core issues rather than just reading through and casually dismissing most of the arguments, especially considering how cogent most of them are.

Besides, Rekrul's a good guy and his posts are usually awesome -- I see no reason why it's not something we couldn't appeal to.
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
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