|
On November 15 2010 07:44 Karliath wrote: Do you guys not want Steppes of War because it is small? Is it actually broken that you have to remove it?
My vote is for Shakuras Plateau. Any 4 player map should have people spawning in random locations for 1v1. It is mindblowingly ridiculous that, from the start, you know that your opponent is in 1 of 2 locations. It's a 2v2 map. Take it away. It's effectively a 3 player map. 3 player maps were quite common in BW without any issues, so I don't see a real need to remove it on that basis alone.
|
Your enemy can't spawn where your ally would normally be on the map (it's still got 2v2 rules) on Shakuras
|
They should implement the Shakuras spawn style on metalopolis and lost temple. Imagine how awful Shakuras would be if you could have those close spawns. I'm guessing Karliath is some random P who 4gated to diamond.
|
On November 15 2010 08:06 Luckbox wrote: They should implement the Shakuras spawn style on metalopolis and lost temple. Imagine how awful Shakuras would be if you could have those close spawns. I'm guessing Karliath is some random P who 4gated to diamond.
That is a good idea. Close positions metalopolis is like steppes. It's a pretty bad map if it's close positions.
|
On November 15 2010 08:05 Tump wrote: Your enemy can't spawn where your ally would normally be on the map (it's still got 2v2 rules) on Shakuras
that actually improves the map a lot, i wasnt aware of this
although i dont think it would be cool to add this feature to LT and metalopolis, that would just take away from the variance of these maps, close spots on neither of those are necessarily imba
|
On November 15 2010 07:50 happyness wrote:Show nested quote +On November 15 2010 07:45 sqrt wrote:On November 15 2010 07:43 fabiano wrote: I would like to see all maps removed.
But if we could only remove 1, DQ would be my choice. Horrible map. Wait...what's wrong with DQ, it allows for the greatest variety of strategies. You can have short distance, long distance, you can expand, you can drop... The short distances are VERY short and P and T can take there backdoor expo easily while Z has to take the vulnerable expo. It is a HORRIBLE map for zerg
DQ lets zerg get free map control All the different routes and shit are retarded as fuck, this map is so good for zerg like wow they will win every fucking battle flanking the shit out of your army
|
Blistering sands needs the back rocks moved closer to the front choke. Jungle basin needs to be removed all together.
|
both steppes and blistering but the rocks in the backs = blistering's got to go :p
|
Scrap station when i face zerg.
|
Really? People hate Blistering Sands the most?
How about Lost Temple.. it's blatantly imbalanced towards Terran.
|
Delta Quadrant. Please. So, so bad.
|
I hate DQ more than I do Steppes as a Zerg.
|
Delta Quadrant is a broken god damn map and I do not understand why it isn't at the top of the votes. Obviously enough protoss aren't being cliff abused on it yet. Pick up your game terrans. Far worse than Kulas, which was horrid.
Shakuras gets votes? Seriously? The best map in the pool currently?
Steppes is great to have in the map pool as the blood-bath of SC2. As Zerg, I still want it in. I believe a decent style for it will be evolved - and it has the best ZvZ of any map.
A more useful vote would be for which map people LIKE the best. Less idiot 4-gaters voting down good maps then.
|
Although i am a zerg player, i really mis desert oasis and kulas ravine. Those maps where just to awesome cause you just needed to have some different builds.
I really wouldn’t like again to lose a map where the "standard" things are different like blistering sand.
|
On November 15 2010 08:13 OmgIRok wrote:Show nested quote +On November 15 2010 07:50 happyness wrote:On November 15 2010 07:45 sqrt wrote:On November 15 2010 07:43 fabiano wrote: I would like to see all maps removed.
But if we could only remove 1, DQ would be my choice. Horrible map. Wait...what's wrong with DQ, it allows for the greatest variety of strategies. You can have short distance, long distance, you can expand, you can drop... The short distances are VERY short and P and T can take there backdoor expo easily while Z has to take the vulnerable expo. It is a HORRIBLE map for zerg DQ lets zerg get free map control All the different routes and shit are retarded as fuck, this map is so good for zerg like wow they will win every fucking battle flanking the shit out of your army Holy shit you are a stupid, stupid man.
Tiny push distances from all spawns. Natural you need armored to remove rocks from. Gold base with rocks. Cliff at your natural. Third siegable from all flanks. Third wide open, and to the side of ramp. Gold siegable from enemy third. Every map path contains tiny choke points.
Clearly, a zerg favoured map.
|
Its kind of funny. I want to vote for Blistering Sands but when I go through sc2gears, that's by far my best map. =D
49 games, 43 wins. woot woot!
Therefore, out of this list I pick Jungle Basin. It's a really really race-imbalanced map, with Zerg having an incredibly difficult time as soon as they need to take a third base. Works great for Protoss, as the protected natural and small ramp lets them 1 gate expand to their hearts content. Meh map for Terran, I don't see anything particularly good or bad for that race.
I play Terran with a little Zerg on the side.
|
Steppes of war. That map is just too close to be fun (says a cheese-hating random).
|
Zerg is brutal on jungle. I also hate playing terran on blister so idno.
|
Blistering Sands is terrible. I'm pretty sure the distance within your main from your backdoor to your ramp is longer than the outside distance between them. If your opponent bounces back and forth you can't keep up. And if you're T and you've gone mech god help you. Sure you probably have your natural with that build, but you're so incredibly slow and immobile that you wanna rip your hair out.
Jungle Basin isn't as bad since its a longer outside path between ramp and backdoor, but the proxy pylon spot needs to go.
|
In order of awful:
Delta Quadrant Steppes of War Jungle Basin Blistering Sands Xel Naga Caverns -------------- Above this line are maps that are terrible Lost Temple -------------- Below this line are maps that give great games Metalopolis Scrap Station Shakuras Plateau
|
|
|
|