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On November 15 2010 07:44 Karliath wrote: Do you guys not want Steppes of War because it is small? Is it actually broken that you have to remove it?
My vote is for Shakuras Plateau. Any 4 player map should have people spawning in random locations for 1v1. It is mindblowingly ridiculous that, from the start, you know that your opponent is in 1 of 2 locations. It's a 2v2 map. Take it away.
what? i wasnt aware of starting positions on that map not being random (i voted it down too as i said), is this true? how do starting positions work on this map?
On November 15 2010 07:46 Chimpalimp wrote: Why can't I vote for 8-9 of them?
because TL.net polls dont allow for that
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On November 15 2010 07:45 sqrt wrote:Show nested quote +On November 15 2010 07:43 fabiano wrote: I would like to see all maps removed.
But if we could only remove 1, DQ would be my choice. Horrible map. Wait...what's wrong with DQ, it allows for the greatest variety of strategies. You can have short distance, long distance, you can expand, you can drop...
The short distances are VERY short and P and T can take there backdoor expo easily while Z has to take the vulnerable expo. It is a HORRIBLE map for zerg
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Personally i dont like to play at steppes of way, because i am a zerg user. But i like to have a big mix of map so taking it off i wouldnt like. All these maps bring some differences so its very hard to pick one. So i have to say bring in more instead
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To be honest I don't really like to play on small maps, so I feel uneasy playing on steppes, desert, jungle. I also dislike some 4 player maps like Lost temple or Metalopolis, don't get me wrong these are great maps when you spawn cross positions; but when you spawn close positions, you can definitely witness the flaws of these maps.
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blistering is the obvious first then delta quadrant, from a zerg pov >:[
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Blistering sands is a great map. It isn't that small of a map, and it is the only map where all the turtles can't simply guard a single choke. Ya big babies, Zerg can't wall off either choke.
Steppes of war is my vote, mainly because I think they'll remove Terran-Quadrant anyway.
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On November 15 2010 07:48 OmgIRok wrote: How does Jungle Basin not have the most votes? There are like 3 expos on the map total, rush distance is retarded, and every game I've played on this map versus Zerg I am against a 6/7 pool
im not sure wtf you are talking about, the rush distance on jungle basin is rather long actually
imho the map really favors toss in pvz, and pvt is also easier than on most other maps for toss. other matchups i cant really comment although id imagine the map to be terrible for zerg in any matchup
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On November 15 2010 07:54 raph wrote: blistering is the obvious first then delta quadrant, from a zerg pov >:[
Blistering sands is an excellent Zerg map
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Where is the vote for none?
You can down vote maps for a reason, if you don't like a map you don't have to play it. Personally I hope more maps get added in and Desert Oasis gets re-added as that map is actually really good for players not too stupid to think of different ways to play it.
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Where's the option for all of them?
We've been playing the same maps for 9 months, even if they WEREN'T absolute shit, it's time for a change.
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does anyone know where to find a chart listing the rush distances on all ladder maps in seconds? that would be handy
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I get the impression that everyone here would like to see games where no one engages for the first hour and a half.
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Jungle Basin. Blistering sands is kind of annoying but hey, it's aesthetically pleasing to my eyes. I personally enjoy steppes of war even with the obvious tendency to rush, it's nice to such a short distance map in the pool.
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Jungle Basin and Steppes are the only maps I consider vetoing, so those i guess. If i just had to choose one i'd definitely pick Jungle Basin, that map is just stupid.
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On November 15 2010 07:45 sqrt wrote:Show nested quote +On November 15 2010 07:43 fabiano wrote: I would like to see all maps removed.
But if we could only remove 1, DQ would be my choice. Horrible map. Wait...what's wrong with DQ, it allows for the greatest variety of strategies. You can have short distance, long distance, you can expand, you can drop...
Dropped tanks can wail away at BOTH naturals, and it kinda sucks for Zerg.
On November 15 2010 07:50 summerloud wrote:Show nested quote +On November 15 2010 07:44 Karliath wrote: Do you guys not want Steppes of War because it is small? Is it actually broken that you have to remove it?
My vote is for Shakuras Plateau. Any 4 player map should have people spawning in random locations for 1v1. It is mindblowingly ridiculous that, from the start, you know that your opponent is in 1 of 2 locations. It's a 2v2 map. Take it away. what? i wasnt aware of starting positions on that map not being random (i voted it down too as i said), is this true? how do starting positions work on this map?
You can't spawn directly above or below your opponent. http://wiki.teamliquid.net/starcraft2/Shakuras_Plateau
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On November 15 2010 08:00 diesirae wrote: I get the impression that everyone here would like to see games where no one engages for the first hour and a half. Believe it or not, some people find macro games interesting.
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Blistering sands because every game turns into huge T1/T1.5 fights over the stupid rocks.
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WHERES THE NONE OPTION!?!??!?!
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steppes. while i think that basin and DQ put zerg at a strong disadvantage, they're not even close to steppes in terms of how bad they are for zerg. the rush distance, as everyone and their cousin knows, is so short, that you can't safely choose between making drones and making lings, because if he moves out, you can't have an army ready in time. i end up alternating between lings and drones for every larva spawn and throwing down unnecessary spine crawlers because i need to be safe just in case he moves out.
it's so frustrating that a terran or protoss can put me at an economic disadvantage just because of the map. in the past few days i've just been 7pooling and roach rushing on that map. i can't stand it anymore. the higher rated i get, the worse that map becomes.
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Crap station needs to go imo.
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