
v8 release
Changelog:
Multiple output options
Terran nukes implemented
Nitro packs requirements hopefully fixed this time

Larva cap spawn delay fixed
Forum Index > SC2 General |
CarbonTwelve
Australia525 Posts
![]() v8 release Changelog: Multiple output options Terran nukes implemented Nitro packs requirements hopefully fixed this time ![]() Larva cap spawn delay fixed | ||
Black Gun
Germany4482 Posts
On December 07 2010 17:19 CarbonTwelve wrote: Show nested quote + On December 07 2010 15:22 Black Gun wrote: On December 07 2010 15:18 CarbonTwelve wrote: Then select the race you want, enter what units you want it to get, click start and it will start running and give you the build order to get you what you asked for as fast as possible. Depending on how complicated it is, it may take a while to get to the best build order - use the Completion Likelihood percentage as an indicator (once it gets to 80+% you can feel pretty confident that it's got the best result). hmmm.... a minor suggestion: u should write "completion likelihood" instead of "completion" in the gui. until i read the quoted explanation of yours, i thought the completion field in the gui was a (deterministic) countdown until a preset maximum number of iterations without improvement has passed. (although.... would any1 besides me even care about this distinction? XD) Umm, the GUI does say "Completion likelihood" ![]() not for me.... + Show Spoiler [pic] + ![]() | ||
icezar
Germany240 Posts
On December 07 2010 19:51 CarbonTwelve wrote: Time for a new release. Not a big one, but still figured it was worthy of v8 instead of v7.4 ![]() v8 release Changelog: Multiple output options Terran nukes implemented Nitro packs requirements hopefully fixed this time ![]() Larva cap spawn delay fixed Thank You! You can really see the larva fix, now i get slightly better builds for zerg. It is amazing how for a 9 min mark goal the opening is not so important. You can force any pool or hatch first and the difference is just a few seconds. | ||
insectoceanx
United States331 Posts
On December 07 2010 23:34 icezar wrote: Thank You! You can really see the larva fix, now i get slightly better builds for zerg. It is amazing how for a 9 min mark goal the opening is not so important. You can force any pool or hatch first and the difference is just a few seconds. This is something that should make you ask if the initial opening does not matter should you not use the safest build possible. Someone has a thread on here arguing that hatch first is not that economically superior, and as you have said at the 9 minute mark it does not matter. Now by going hatch first you are giving up map control. A fast pool build however has the benefit of getting a very fast queen, still expoing at 16-18, getting ling speed, or teching roaches or banelings all the while maintaining map control so that you can have a pretty good idea of when you can drone and when you cannot. I have been loving the opening 11 extractor trick 11 pool 10 lord 11 drone extractor trick then scout with this drone Depending on if you have scouted him you can do whatever from this point. I like either going 14 gas 18 expand speedling or throw down my expo faster and get roaches. The fast hatch makes expoing very safe as you can have 2 queens up very fast and start spreading creep right away. If i elect to expo depending on how fast i either use my first or second energy on a creep tumor. | ||
icezar
Germany240 Posts
On December 07 2010 23:49 insectoceanx wrote: Show nested quote + On December 07 2010 23:34 icezar wrote: Thank You! You can really see the larva fix, now i get slightly better builds for zerg. It is amazing how for a 9 min mark goal the opening is not so important. You can force any pool or hatch first and the difference is just a few seconds. This is something that should make you ask if the initial opening does not matter should you not use the safest build possible. Someone has a thread on here arguing that hatch first is not that economically superior, and as you have said at the 9 minute mark it does not matter. Now by going hatch first you are giving up map control. A fast pool build however has the benefit of getting a very fast queen, still expoing at 16-18, getting ling speed, or teching roaches or banelings all the while maintaining map control so that you can have a pretty good idea of when you can drone and when you cannot. I have been loving the opening 11 extractor trick 11 pool 10 lord 11 drone extractor trick then scout with this drone Depending on if you have scouted him you can do whatever from this point. I like either going 14 gas 18 expand speedling or throw down my expo faster and get roaches. The fast hatch makes expoing very safe as you can have 2 queens up very fast and start spreading creep right away. If i elect to expo depending on how fast i either use my first or second energy on a creep tumor. I think that is a little at the limit, from what i see pool before OV tends not to be so good. | ||
alcaras
United States67 Posts
Similarly, a way to select how many "bases" want to be on for a certain build. e.g. Is this a one-base, two-base, or three base? And finally, it'd be nice to just select a number of unit producing structures (e.g. 3 1 2 rax fact star) and select what units we'd like out of them and then optimize to maximize production time (instead of going for raw numbers of units -- right now I use a separate spreadsheet to reverse engineer how many units I should be going for). Thank you for this amazing piece of software! | ||
aeon235
2 Posts
Keep up the good work! | ||
CarbonTwelve
Australia525 Posts
On December 07 2010 22:26 Black Gun wrote: Show nested quote + On December 07 2010 17:19 CarbonTwelve wrote: On December 07 2010 15:22 Black Gun wrote: On December 07 2010 15:18 CarbonTwelve wrote: Then select the race you want, enter what units you want it to get, click start and it will start running and give you the build order to get you what you asked for as fast as possible. Depending on how complicated it is, it may take a while to get to the best build order - use the Completion Likelihood percentage as an indicator (once it gets to 80+% you can feel pretty confident that it's got the best result). hmmm.... a minor suggestion: u should write "completion likelihood" instead of "completion" in the gui. until i read the quoted explanation of yours, i thought the completion field in the gui was a (deterministic) countdown until a preset maximum number of iterations without improvement has passed. (although.... would any1 besides me even care about this distinction? XD) Umm, the GUI does say "Completion likelihood" ![]() not for me.... + Show Spoiler [pic] + ![]() Interesting. Have you set up custom fonts in your display settings? Or a non-standard theme? The font used in the labels and window titles is different to normal, so I'm guessing there isn't enough room for 'likelihood' in the label, hence it's not displaying it. Here's what it should look like: ![]() | ||
CarbonTwelve
Australia525 Posts
On December 08 2010 05:16 aeon235 wrote: I love this program. Bug with Terran nuke though: Arm Nuke action should require a Factory. Thanks for that, didn't know about that requirement ![]() | ||
awesomoecalypse
United States2235 Posts
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CarbonTwelve
Australia525 Posts
On December 08 2010 07:46 awesomoecalypse wrote: I can't wait for this to get updated to reflect the new patch. 35-second Phoenixes have some truly frightening possibilities Yeah I'm kinda uncertain what I want to do about that. When I first started I was considering supporting multiple versions (so you'd select if you want to test against v1.1 or v1.2), but it'd be kind of nasty to try and set it up and then I figured that SC2 doesn't have PTRs, so everyone should only ever be using the same version. Now Blizzard has gone and screwed me over ![]() I think in the end I'll just have to leave it as supporting whatever the live version is. The alternative requires duplicating so much code that I really don't think it'll be worth the effort for those short periods of overlap (ie, when PTR is up). | ||
Vrynn
France3 Posts
I've two comments/questions though. The first is that when I launch your tool (no matter the version), the tabs (settings/target/waypoint etc.) got not labels in them. This is only a graphic glitch but is there a way to fix that (may be I've to download a library I dunno) ? My second question is more about adding a bit of realism to the Protoss BO. Is it possible to consider that everytime you warp a building, one probe is out of the mineral line for 2 seconds. That may be nothing but as nobody build all their base directly at their mineral line it would give more realistic timers for the targets,specially in front of timed T push. However, the tool is really great. So that's just a minor "interesting" (imo) upgrade. PS: I've been noticing that sometimes the program is putting 4 probes@Gas (on the same assim.). This has already been underlined before but shouldn't you put the gas saturation at 3 (except if I'm wrong, there is no interest to put four instead of 3). The only reason I may see is that the program pulled out a probe from the gas line to build the latest buildind and put it back after. | ||
manicshock
Canada741 Posts
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friendo
46 Posts
I use a Mac - any chance of someone putting up a web interface for this? | ||
CarbonTwelve
Australia525 Posts
On December 08 2010 07:55 Vrynn wrote: Hi Carbon12 ! First of all, thanks for your tool ! It's great ! Often it really gave me unconventional ways to build a long-term BO. Cool, it's great to hear that ![]() The first is that when I launch your tool (no matter the version), the tabs (settings/target/waypoint etc.) got not labels in them. This is only a graphic glitch but is there a way to fix that (may be I've to download a library I dunno) ? Someone else has had a similar issue (there's an item on the google code for that). Unfortunately I don't have a way to replicate it, and without that I can't do much to fix it. I suspect it might have something to do with fonts though (similar to the issue Black Gun has with completion & other labels). Either way, I'll be switching to a cross platform GUI hopefully sometime soon, so the issue should just go away at that point ![]() My second question is more about adding a bit of realism to the Protoss BO. Is it possible to consider that everytime you warp a building, one probe is out of the mineral line for 2 seconds. That may be nothing but as nobody build all their base directly at their mineral line it would give more realistic timers for the targets,specially in front of timed T push. It already does that. Most buildings built cause a probe to be pulled off the mineral line for 10s (I think assimilators it's 4s, and nexi 30s). PS: I've been noticing that sometimes the program is putting 4 probes@Gas (on the same assim.). This has already been underlined before but shouldn't you put the gas saturation at 3 (except if I'm wrong, there is no interest to put four instead of 3). The only reason I may see is that the program pulled out a probe from the gas line to build the latest buildind and put it back after. A lot of people report this issue, but it's because I use Piousflea's measurements for income rates which suggests that some geysers need 4 workers for full saturation. As such I assume there's one close geyser and one far away, so the second geyser might have 4 workers on it if it's a gas intensive build. You can look at his measurements here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055 | ||
CarbonTwelve
Australia525 Posts
On December 08 2010 08:12 manicshock wrote: I was wondering, is it possible to set it up so that if I'm going bunker at waypoint 1 can it salvage it later like set it up so salvage at waypoint 2? I hadn't considered salvaging before. I can add that in. On December 08 2010 08:24 friendo wrote: wow this looks really interesting I use a Mac - any chance of someone putting up a web interface for this? Sorry, a web interface won't be possible due to the design of the program. However, as above I'm planning to convert it to a cross platform system, so hopefully once the GUI is done then it won't be much more involved to get it to compile for other systems. | ||
Black Gun
Germany4482 Posts
On December 08 2010 07:55 Vrynn wrote: My second question is more about adding a bit of realism to the Protoss BO. Is it possible to consider that everytime you warp a building, one probe is out of the mineral line for 2 seconds. no guarantee, but some pages ago, carbontwelve said that its assumed that workers need 5 seconds of travel time on average for each building being built. (5 seconds to the building location, 5 seconds back.) PS: I've been noticing that sometimes the program is putting 4 probes@Gas (on the same assim.). This has already been underlined before but shouldn't you put the gas saturation at 3 (except if I'm wrong, there is no interest to put four instead of 3). The only reason I may see is that the program pulled out a probe from the gas line to build the latest buildind and put it back after. there are threads on tl which clearly show that not all geysers are fully saturated with 3 workers only. (particularly those located diagonal from ur cc.) his script assumes that 1 of the 2 geysers of each base is of this type, so that u need 7 scvs on gas per base for perfect gas saturation. edit: i second the request for salvaging bunkers. that would be very helpful. and btw yes, i indeed dont use the custom font settings. im using tahoma for almost any windows texts. | ||
FEiN
United Kingdom91 Posts
1 OC 1 Planetary 1 Thor 2 Marines The current line of build orders is looking like this, + Show Spoiler + 10 Supply Depot 10 Refinery 14 Command Center 17 Command Center 18 Barracks (Naked) 19 Move SCV To Gas 25 Command Center 31 Refinery 31 Orbital Command 33 Move SCV To Gas 33 Orbital Command 33 Move SCV To Gas 34 Supply Depot 37 Calldown MULE 37 Command Center 38 Calldown MULE 38 Move SCV To Gas 46 Refinery 46 Command Center 48 Supply Depot 48 Refinery 51 Refinery 54 Calldown MULE 55 Command Center 57 Refinery 58 Refinery 59 Refinery 60 Move SCV To Gas 61 Refinery 61 Refinery 61 Move SCV To Gas 61 Refinery 63 Command Center 65 Command Center 72 Supply Depot 74 Move SCV To Gas 81 Move SCV To Gas 81 Calldown MULE 85 Refinery 86 Move SCV To Gas 86 Command Center 86 Move SCV To Gas 87 Move SCV To Gas 88 Move SCV To Gas 88 Refinery 88 Move SCV To Gas 88 Move SCV To Gas 89 Move SCV To Gas 89 Refinery 89 Refinery 90 Move SCV To Gas 92 Command Center 92 Move SCV To Gas 92 Move SCV To Gas 93 Command Center 97 Move SCV To Gas 98 Move SCV To Gas 99 Move SCV To Gas 99 Move SCV To Gas 99 Move SCV To Gas 100 Move SCV To Gas 100 Command Center 100 Move SCV To Gas 100 Move SCV To Gas 100 Move SCV To Gas 102 Move SCV To Gas 103 Move SCV To Gas 103 Move SCV To Gas 103 Move SCV To Gas 103 Calldown MULE 103 Refinery 103 Move SCV To Gas 108 Move SCV To Gas 108 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Refinery 112 Refinery 112 Calldown MULE 112 Refinery 113 Move SCV To Gas 113 Move SCV To Gas 113 Move SCV To Gas 113 Move SCV To Gas 113 Move SCV To Gas 115 Move SCV To Gas 115 Marine 117 Refinery 123 Command Center 123 Move SCV To Gas 124 Calldown MULE 124 Move SCV To Gas 124 Move SCV To Gas 124 Move SCV To Gas 124 Move SCV To Gas 124 Move SCV To Gas 125 Move SCV To Gas 127 Orbital Command 129 Refinery 132 Orbital Command 135 Calldown MULE 136 Move SCV To Gas 136 Move SCV To Gas 138 Move SCV To Gas 138 Command Center 138 Refinery 138 Move SCV To Gas 138 Move SCV To Gas 139 Move SCV To Gas 140 Calldown MULE 140 Move SCV To Gas 140 Move SCV To Gas 142 Refinery 142 Refinery 142 Command Center 143 Move SCV To Gas 147 Calldown MULE 147 Refinery 147 Refinery 147 Command Center 147 Move SCV To Gas 147 Move SCV To Gas 154 Refinery 158 Move SCV To Gas 158 Move SCV To Gas 161 Move SCV To Gas 163 Move SCV To Gas 163 Command Center 163 Command Center 163 Move SCV To Gas 163 Move SCV To Gas 163 Move SCV To Gas 163 Move SCV To Gas 163 Factory (Naked) 163 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 165 Refinery 165 Move SCV To Gas 165 Move SCV To Gas 166 Orbital Command 167 Orbital Command 167 Orbital Command 167 Calldown MULE 167 Refinery 167 Orbital Command 167 Refinery 167 Orbital Command 167 Refinery 167 Refinery 167 Move SCV To Gas 167 Move SCV To Gas 167 Calldown MULE 167 Orbital Command 167 Orbital Command 167 Orbital Command 171 Refinery 171 Move SCV To Gas 171 Refinery 172 Move SCV To Gas 172 Refinery 172 Command Center 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Command Center 175 Orbital Command 175 Calldown MULE 175 Orbital Command 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Command Center 175 Orbital Command 175 Calldown MULE 175 Orbital Command 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Orbital Command 175 Calldown MULE 175 Calldown MULE 175 Move SCV To Gas 175 Move SCV To Gas 176 Calldown MULE 178 Move SCV To Gas 181 Calldown MULE 181 Command Center 181 Move SCV To Gas 181 Move SCV To Gas 181 Move SCV To Gas 184 Calldown MULE 184 Move SCV To Gas 184 Refinery 184 Calldown MULE 184 Move SCV To Gas 184 Refinery 184 Calldown MULE 184 Barracks Reactor 184 Refinery 184 Calldown MULE 184 Calldown MULE 184 Calldown MULE 184 Move SCV To Gas 186 Command Center 188 Calldown MULE 188 Move SCV To Gas 188 Orbital Command 188 Move SCV To Gas 188 Calldown MULE 188 Move SCV To Gas 188 Move SCV To Gas 188 Orbital Command 188 Refinery 188 Refinery 188 Calldown MULE 188 Refinery 188 Move SCV To Gas 188 Calldown MULE 188 Command Center 188 Move SCV To Gas 188 Move SCV To Gas 188 Move SCV To Gas 188 Command Center 188 Move SCV To Gas 188 Command Center 188 Command Center 188 Refinery 189 Move SCV To Gas 189 Refinery 189 Calldown MULE 189 Refinery 189 Command Center 189 Move SCV To Gas 189 Move SCV To Gas 189 Move SCV To Gas 189 Move SCV To Gas 190 Calldown MULE 190 Armory 190 Refinery 190 Refinery 190 Move SCV To Gas 190 Move SCV To Gas 190 Move SCV To Gas 190 Move SCV To Gas 190 Move SCV To Gas 191 Refinery 191 Refinery 191 Refinery 191 Orbital Command 191 Move SCV To Gas 191 Move SCV To Gas 191 Refinery 191 Calldown MULE 191 Calldown MULE 191 Calldown MULE 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Calldown MULE 191 Orbital Command 191 Calldown MULE 191 Command Center 193 Orbital Command 193 Refinery 193 Move SCV To Gas 193 Orbital Command 193 Refinery 193 Move SCV To Gas 193 Orbital Command 193 Refinery 193 Calldown MULE 193 Command Center 193 Calldown MULE 193 Calldown MULE 193 Orbital Command 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Move SCV To Gas 193 Move SCV To Gas 193 Move SCV To Gas 193 Move SCV To Gas 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Refinery 193 Calldown MULE 193 Move SCV To Gas 193 Move SCV To Gas 193 Move SCV To Gas 193 Move SCV To Gas 193 Calldown MULE 193 Calldown MULE 193 Refinery 193 Refinery 193 Refinery 193 Refinery 193 Refinery 193 Refinery 193 Refinery 193 Move SCV To Gas 193 Command Center 193 Move SCV To Gas 193 Move SCV To Gas 193 Command Center 193 Calldown MULE 193 Calldown MULE 193 Refinery 193 Move SCV To Gas 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Refinery 193 Calldown MULE 193 Calldown MULE 193 Refinery 193 Command Center 193 Refinery 193 Calldown MULE 193 Calldown MULE 193 Orbital Command 193 Refinery 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Marine 194 Move SCV To Gas 194 Factory Tech Lab 194 Refinery 194 Calldown MULE 194 Refinery 194 Command Center 194 Orbital Command 194 Calldown MULE 194 Command Center 194 Orbital Command 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Refinery 194 Calldown MULE 194 Refinery 194 Refinery 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Refinery 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Orbital Command 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Move SCV To Gas 194 Calldown MULE 194 Orbital Command 194 Calldown MULE 194 Orbital Command 194 Orbital Command 194 Command Center 194 Move SCV To Gas 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Refinery 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Orbital Command 194 Orbital Command 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Orbital Command 194 Calldown MULE 194 Refinery 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Orbital Command 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Orbital Command 194 Thor Waypoint 1 failed: 24:59.94: 40701M 72553G 87E 200/200S Income: 1170M 5801G Buildings: 74 Refinery 1 Barracks 37 Orbital Command 1 Factory 1 Armory 1 Reactor 1 Tech Lab Units: 192 SCV 2 Marine 1 Thor Research: Is there nothing which says if(current == target){ DONT BUILD MORE } ? | ||
CarbonTwelve
Australia525 Posts
On December 08 2010 09:01 FEiN wrote: Pretty awesome, from a programming standpoint why is this happening? My target, 1 OC 1 Planetary 1 Thor 2 Marines The current line of build orders is looking like this, + Show Spoiler + 10 Supply Depot 10 Refinery 14 Command Center 17 Command Center 18 Barracks (Naked) 19 Move SCV To Gas 25 Command Center 31 Refinery 31 Orbital Command 33 Move SCV To Gas 33 Orbital Command 33 Move SCV To Gas 34 Supply Depot 37 Calldown MULE 37 Command Center 38 Calldown MULE 38 Move SCV To Gas 46 Refinery 46 Command Center 48 Supply Depot 48 Refinery 51 Refinery 54 Calldown MULE 55 Command Center 57 Refinery 58 Refinery 59 Refinery 60 Move SCV To Gas 61 Refinery 61 Refinery 61 Move SCV To Gas 61 Refinery 63 Command Center 65 Command Center 72 Supply Depot 74 Move SCV To Gas 81 Move SCV To Gas 81 Calldown MULE 85 Refinery 86 Move SCV To Gas 86 Command Center 86 Move SCV To Gas 87 Move SCV To Gas 88 Move SCV To Gas 88 Refinery 88 Move SCV To Gas 88 Move SCV To Gas 89 Move SCV To Gas 89 Refinery 89 Refinery 90 Move SCV To Gas 92 Command Center 92 Move SCV To Gas 92 Move SCV To Gas 93 Command Center 97 Move SCV To Gas 98 Move SCV To Gas 99 Move SCV To Gas 99 Move SCV To Gas 99 Move SCV To Gas 100 Move SCV To Gas 100 Command Center 100 Move SCV To Gas 100 Move SCV To Gas 100 Move SCV To Gas 102 Move SCV To Gas 103 Move SCV To Gas 103 Move SCV To Gas 103 Move SCV To Gas 103 Calldown MULE 103 Refinery 103 Move SCV To Gas 108 Move SCV To Gas 108 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Move SCV To Gas 109 Refinery 112 Refinery 112 Calldown MULE 112 Refinery 113 Move SCV To Gas 113 Move SCV To Gas 113 Move SCV To Gas 113 Move SCV To Gas 113 Move SCV To Gas 115 Move SCV To Gas 115 Marine 117 Refinery 123 Command Center 123 Move SCV To Gas 124 Calldown MULE 124 Move SCV To Gas 124 Move SCV To Gas 124 Move SCV To Gas 124 Move SCV To Gas 124 Move SCV To Gas 125 Move SCV To Gas 127 Orbital Command 129 Refinery 132 Orbital Command 135 Calldown MULE 136 Move SCV To Gas 136 Move SCV To Gas 138 Move SCV To Gas 138 Command Center 138 Refinery 138 Move SCV To Gas 138 Move SCV To Gas 139 Move SCV To Gas 140 Calldown MULE 140 Move SCV To Gas 140 Move SCV To Gas 142 Refinery 142 Refinery 142 Command Center 143 Move SCV To Gas 147 Calldown MULE 147 Refinery 147 Refinery 147 Command Center 147 Move SCV To Gas 147 Move SCV To Gas 154 Refinery 158 Move SCV To Gas 158 Move SCV To Gas 161 Move SCV To Gas 163 Move SCV To Gas 163 Command Center 163 Command Center 163 Move SCV To Gas 163 Move SCV To Gas 163 Move SCV To Gas 163 Move SCV To Gas 163 Factory (Naked) 163 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 164 Move SCV To Gas 165 Refinery 165 Move SCV To Gas 165 Move SCV To Gas 166 Orbital Command 167 Orbital Command 167 Orbital Command 167 Calldown MULE 167 Refinery 167 Orbital Command 167 Refinery 167 Orbital Command 167 Refinery 167 Refinery 167 Move SCV To Gas 167 Move SCV To Gas 167 Calldown MULE 167 Orbital Command 167 Orbital Command 167 Orbital Command 171 Refinery 171 Move SCV To Gas 171 Refinery 172 Move SCV To Gas 172 Refinery 172 Command Center 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Command Center 175 Orbital Command 175 Calldown MULE 175 Orbital Command 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Command Center 175 Orbital Command 175 Calldown MULE 175 Orbital Command 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Move SCV To Gas 175 Orbital Command 175 Calldown MULE 175 Calldown MULE 175 Move SCV To Gas 175 Move SCV To Gas 176 Calldown MULE 178 Move SCV To Gas 181 Calldown MULE 181 Command Center 181 Move SCV To Gas 181 Move SCV To Gas 181 Move SCV To Gas 184 Calldown MULE 184 Move SCV To Gas 184 Refinery 184 Calldown MULE 184 Move SCV To Gas 184 Refinery 184 Calldown MULE 184 Barracks Reactor 184 Refinery 184 Calldown MULE 184 Calldown MULE 184 Calldown MULE 184 Move SCV To Gas 186 Command Center 188 Calldown MULE 188 Move SCV To Gas 188 Orbital Command 188 Move SCV To Gas 188 Calldown MULE 188 Move SCV To Gas 188 Move SCV To Gas 188 Orbital Command 188 Refinery 188 Refinery 188 Calldown MULE 188 Refinery 188 Move SCV To Gas 188 Calldown MULE 188 Command Center 188 Move SCV To Gas 188 Move SCV To Gas 188 Move SCV To Gas 188 Command Center 188 Move SCV To Gas 188 Command Center 188 Command Center 188 Refinery 189 Move SCV To Gas 189 Refinery 189 Calldown MULE 189 Refinery 189 Command Center 189 Move SCV To Gas 189 Move SCV To Gas 189 Move SCV To Gas 189 Move SCV To Gas 190 Calldown MULE 190 Armory 190 Refinery 190 Refinery 190 Move SCV To Gas 190 Move SCV To Gas 190 Move SCV To Gas 190 Move SCV To Gas 190 Move SCV To Gas 191 Refinery 191 Refinery 191 Refinery 191 Orbital Command 191 Move SCV To Gas 191 Move SCV To Gas 191 Refinery 191 Calldown MULE 191 Calldown MULE 191 Calldown MULE 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Move SCV To Gas 191 Calldown MULE 191 Orbital Command 191 Calldown MULE 191 Command Center 193 Orbital Command 193 Refinery 193 Move SCV To Gas 193 Orbital Command 193 Refinery 193 Move SCV To Gas 193 Orbital Command 193 Refinery 193 Calldown MULE 193 Command Center 193 Calldown MULE 193 Calldown MULE 193 Orbital Command 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Move SCV To Gas 193 Move SCV To Gas 193 Move SCV To Gas 193 Move SCV To Gas 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Refinery 193 Calldown MULE 193 Move SCV To Gas 193 Move SCV To Gas 193 Move SCV To Gas 193 Move SCV To Gas 193 Calldown MULE 193 Calldown MULE 193 Refinery 193 Refinery 193 Refinery 193 Refinery 193 Refinery 193 Refinery 193 Refinery 193 Move SCV To Gas 193 Command Center 193 Move SCV To Gas 193 Move SCV To Gas 193 Command Center 193 Calldown MULE 193 Calldown MULE 193 Refinery 193 Move SCV To Gas 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Refinery 193 Calldown MULE 193 Calldown MULE 193 Refinery 193 Command Center 193 Refinery 193 Calldown MULE 193 Calldown MULE 193 Orbital Command 193 Refinery 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Calldown MULE 193 Marine 194 Move SCV To Gas 194 Factory Tech Lab 194 Refinery 194 Calldown MULE 194 Refinery 194 Command Center 194 Orbital Command 194 Calldown MULE 194 Command Center 194 Orbital Command 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Refinery 194 Calldown MULE 194 Refinery 194 Refinery 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Refinery 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Orbital Command 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Move SCV To Gas 194 Calldown MULE 194 Orbital Command 194 Calldown MULE 194 Orbital Command 194 Orbital Command 194 Command Center 194 Move SCV To Gas 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Refinery 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Orbital Command 194 Orbital Command 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Orbital Command 194 Calldown MULE 194 Refinery 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Orbital Command 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Calldown MULE 194 Orbital Command 194 Thor Waypoint 1 failed: 24:59.94: 40701M 72553G 87E 200/200S Income: 1170M 5801G Buildings: 74 Refinery 1 Barracks 37 Orbital Command 1 Factory 1 Armory 1 Reactor 1 Tech Lab Units: 192 SCV 2 Marine 1 Thor Research: Is there nothing which says if(current == target){ DONT BUILD MORE } ? It's just a problem with planetary fortresses being broken. Because it never satisfies the PF requirement it spends all its time trying to maximise econ in the hope that that will help it achieve the result within the time limit. I'll get PFs fixed up soon (tonight most likely). | ||
Tiutababo
Singapore11 Posts
Is it possible to add inbase OC as an addtional terran building, so that the program will consider building those for extra income (mules) and extra supply? | ||
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