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Hello TL,
I'm a gold random player and I was matched up against some protoss from diamond. I randomed as T and lost, and later I checked his match history, he had around 25 losses each game lasting only 1-2 seconds, which means he left each one of those.
Just curious, is that done in order to match up against lower players and get "free wins"? It sounds like a really stupid thing to do.
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I'm not sure if he's doing it for that reason, but yes - that is one reason why people would do that.
Might sound stupid to you, but some people really want those portraits.
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Do those portaits have anything to do with intentionally losing?
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well youd lose, then be at the same mmr when you get free wins seems kinda silly.
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To blizzard, I would ask if they've considered putting a time requirement of at least 1 minute(or whatever they find to be an adequate amount of time) to ladder games.
If the game doesn't last a minute, there are no gains or losses in MMR and points.
Even a worker rush lasts more than 1 minute. This would probably significantly hinder these individuals trying to game the system and no one else.
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The problem with that is on the loading screen you could potentially identify if it is "worth" playing an opponent and then quitting otherwise.
For instance, if you regularly get beaten by player X, if you see him on the loading screen you could just quit and not lose any points.
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The one problem with allowing people to leave in the first minute is they can always leave instantly if they don't like their matchup. If they see a race they suck against they could just leave, or they get a map they suck on they also can leave. It probably would be an even bigger ladder abuse to allow people no loss or gain in the first minute. Honestly there is almost no way to get rid of all ladder abuse but they got rid of a large majority of it.
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On October 29 2010 18:44 qui wrote: The problem with that is on the loading screen you could potentially identify if it is "worth" playing an opponent and then quitting otherwise.
For instance, if you regularly get beaten by player X, if you see him on the loading screen you could just quit and not lose any points.
Aw its a XvY. I hate playing against Y race...leave so I only have to play against something else. Or, I hate this map. BS map and then leave.
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Lmao would love to watch idrA's face while laddering then. 90% of the time people would just leave rather than face him(or other pros)
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On October 29 2010 18:45 ReketSomething wrote:Show nested quote +On October 29 2010 18:44 qui wrote: The problem with that is on the loading screen you could potentially identify if it is "worth" playing an opponent and then quitting otherwise.
For instance, if you regularly get beaten by player X, if you see him on the loading screen you could just quit and not lose any points. Aw its a XvY. I hate playing against Y race...leave so I only have to play against something else. Or, I hate this map. BS map and then leave.
this is even worse. it just makes the ladder more unhealthy by skipping stronger opponents/specific races
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Dumb. It's bad in habit and it makes no sense. The only legit reason i can see is if you REALLY want that portrait (which is even a stretch).
First of all, if you want those wins, just go play and win, that's why you're so high ranked, because you're so good.
Second, even when you get your wins back, you'll probably be lower because you were playing against low rated people at the time.
Third, it's not a test of your own skill as you're playing against "lower" people.
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Only good for win massing... I would rather be in top 200 than have lots of wins. In fact lots of wins with lots of losses makes u look shit or mediocre in this system.
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i think the most common reason why people do that is to train their offrace/switching race. he probably wants to lower his mmr to start over as a different race.
did you see his most commonly used race?
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Getting your 6th pvp in a row can be annoying, so I have left some games when I get too many mirror matchups in a row.
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On October 29 2010 18:40 epik640x wrote: To blizzard, I would ask if they've considered putting a time requirement of at least 1 minute(or whatever they find to be an adequate amount of time) to ladder games.
If the game doesn't last a minute, there are no gains or losses in MMR and points.
Even a worker rush lasts more than 1 minute. This would probably significantly hinder these individuals trying to game the system and no one else.
I love this idea cause my computer seems a tendency to disconnect me while games are loading, so it would fix that problem too.
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Well, ~1300 Diamond Random player here.. I lost a lot of games (unluckily I got a lot of mirror matches, and I'm a random player) recently so my MMR got worse, so bad that I ended up meeting plat and gold players... which I of course would crunch pretty bad. The thing is however I hadn't lost so many (ELO) points, while now when I met gold/plat I get a lot of points for it.
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This used to happen alot in wc3, I personally tried it once to see if the problem was as severe as people said, and damn right it was
in Wc3 you could Quit about 10 games in a row and play trash players and win 25+ in a row before any real change in player skill and the change is still minuscule so you could probably go higher than that I didn't because well its boring and defeats the purpose id rather try to go 25-0 than go 25-10.
I really hope this doesn't work in sc2 I got sick of abusers who thought they were hot shit in Wc3 I don't need those BM kids to invade my SC2 :<
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On October 29 2010 18:49 Zarahtra wrote:Lmao would love to watch idrA's face while laddering then. 90% of the time people would just leave rather than face him(or other pros) 
You'd still lose rating and MMR for quitting immediately, and Idra would gain both.
The proposal is for games under a certain time limit (1 or 2 minutes) not be counted towards the achievements and meta-achievements that require ladder wins.
Not that this has much of anything to do with the OP's problem. I highly doubt the guy was tanking his rating to get achievement credit.
He was probably tanking his rating because he wanted to get a win streak on the way back up. Not everyone enjoys a fair fight.
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On October 29 2010 19:05 Sad[Panda] wrote: This used to happen alot in wc3, I personally tried it once to see if the problem was as severe as people said, and damn right it was
in Wc3 you could Quit about 10 games in a row and play trash players and win 25+ in a row before any real change in player skill and the change is still minuscule so you could probably go higher than that I didn't because well its boring and defeats the purpose id rather try to go 25-0 than go 25-10.
I really hope this doesn't work in sc2 I got sick of abusers who thought they were hot shit in Wc3 I don't need those BM kids to invade my SC2 :<
From my experience Sc2's matchmaking adapts really fast to your skill level. After losing those 10 games I bet it would only take like 6-8 games for the system to replace you to somewhere close of where you were before forfeiting those 10 games.
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