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SC2 is just an elaborate "rock, paper, scissors"? - Page 4

Forum Index > SC2 General
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J7S
Profile Joined March 2009
Brazil179 Posts
October 15 2010 14:21 GMT
#61
On October 15 2010 22:42 Tropics wrote:
the person who wrote the article in the op is far smarter than the vast majority of the people in this thread

maybe if they actually read the article and considered what the words meant they'd realize he didnt mean "SC2 HAS A HARD COUNTER SYSTEM"


Yea. The article is quite good. It gives a good view of the psychological element of starcraft. Of course it misses some details, but the game is really complex and the objective of his post does not seem to be to explain the game in its entirety.

And still, it does not surprise me that most people here takes the comparison with RPS personally. They probably don't understand what metagame is even when metagame is a huge part of SC2.
"Mein Führer, I can walk!" - Dr. Strangelove
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
October 15 2010 14:29 GMT
#62
On October 15 2010 19:14 Hadraziel wrote:
It would be awesome if you could actually scout during rock paper scissors games
*prepare a paper*
*quick look*
Oh Noes! Scissors incoming!


lololololol who says you can't scout Rock/Paper/Scissors. While I agree that this writer's knowledge of RTS is much less than the size of the article. Remember your comparing 'low-level' RPS with 'high-level' Sc2. General consensus is that at low-level of anything, players are less likely to scout. So here's what could happen at top level of RPS:

-First, try this simple excercise, play a RPS game with yourself, and note first when you choose whether to go Rock, Paper or Scissors. Then note when (THIS IS THE KEY), you actually form the hand-shape. Supposedly Majority of people will make the hand-shape at the start of the final downward swing. That's your scouting right there. A trained eye will be able to scout this and thus be able to react to it. At PRO level, you can imagine the 'intense' RPS battles that goes on in the blink of an eye, wIth it's own fakeouts and techniques. Perhaps when the human race has evolved so the majority will have this kinda of reflex, we may see a site like TL dedicated to RPS with strat forums etc =P

Trying to find out where I read this from, but yea lol spent quite a few hours practicing this when I was 14ish =]
Yotta
Profile Blog Joined August 2010
United States270 Posts
October 15 2010 15:15 GMT
#63
On October 15 2010 23:29 me_viet wrote:
Show nested quote +
On October 15 2010 19:14 Hadraziel wrote:
It would be awesome if you could actually scout during rock paper scissors games
*prepare a paper*
*quick look*
Oh Noes! Scissors incoming!


lololololol who says you can't scout Rock/Paper/Scissors. While I agree that this writer's knowledge of RTS is much less than the size of the article. Remember your comparing 'low-level' RPS with 'high-level' Sc2. General consensus is that at low-level of anything, players are less likely to scout. So here's what could happen at top level of RPS:

-First, try this simple excercise, play a RPS game with yourself, and note first when you choose whether to go Rock, Paper or Scissors. Then note when (THIS IS THE KEY), you actually form the hand-shape. Supposedly Majority of people will make the hand-shape at the start of the final downward swing. That's your scouting right there. A trained eye will be able to scout this and thus be able to react to it. At PRO level, you can imagine the 'intense' RPS battles that goes on in the blink of an eye, wIth it's own fakeouts and techniques. Perhaps when the human race has evolved so the majority will have this kinda of reflex, we may see a site like TL dedicated to RPS with strat forums etc =P

Trying to find out where I read this from, but yea lol spent quite a few hours practicing this when I was 14ish =]
What is stopping players from making the hand shape at the latest moment allowed? Certainly if people are able to interpret another player's hand gesture and react accordingly within the allowed time they'd be able to control their hand to not make a shape before then.
Ganondorf
Profile Joined April 2010
Italy600 Posts
October 15 2010 15:32 GMT
#64
Not this again, some website/blog writer playing a game for 1 hour and then writing an article about it that just shows only one thing: he doesn't know the game.
Empress
Profile Joined October 2010
Canada29 Posts
October 15 2010 15:44 GMT
#65
wut? was too busy lookin at the free cheese sticks ad
I mustn't run away
Purind
Profile Blog Joined April 2004
Canada3562 Posts
October 15 2010 15:59 GMT
#66
On October 15 2010 22:40 canikizu wrote:
Show nested quote +
On October 15 2010 16:10 AdrenalinG wrote:
On October 15 2010 16:05 Rikstah wrote:
Sounds like hes trying to sound smart but hes basically said nothing and come to no useful conclusion.

terran = rock
protoss = scissors
zerg = paper


So
Z > T?


No, it means that zerg armies are paper, terran armies are very sturdy and protoss can cut through armies very quickly with their high tech. It's also a well hidden RPS whine about how rock is overpowered
Trucy Wright is hot
Achilles
Profile Joined August 2010
Canada385 Posts
October 15 2010 16:01 GMT
#67
Can't say I've ever seen scissors outplay rock..
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
out4blood
Profile Joined July 2010
United States313 Posts
October 15 2010 16:05 GMT
#68
While the author is relatively clueless about SC2, the analogy about its relation to RPS is pretty accurate.

SC2 is essentially an elaborate game of RPS where you can scout what they are about to throw and there is a skill requirement to throwing. If I scout you making pure marauders, I can win by adding soe void rays. But on the other hand, if you are just better and can make a crapton more marauders, you might win anyway.

And the author's use of the word "metagame" just goes to show that how everyone else in the world (even the gaming world) uses it is different than how some TL users think it ought to be.
http://sc2sig.com/s/us/1228872-1.png?1290726543
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