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SC2 is just an elaborate "rock, paper, scissors"? - Page 3

Forum Index > SC2 General
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Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
October 15 2010 10:25 GMT
#41
There are elements of RockPaperScissor, however there is information gathering and hiding while balancing the evolving economy process with tech and army build. It is much more complex than RPS. Also countering depends on your overall in-game situation (economy, tech, production structures, micro capabilities, map design), there are no "simple" counters at a unit-level.
21 is half the truth
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 15 2010 10:28 GMT
#42
balance
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
October 15 2010 10:28 GMT
#43
Good article. Doesn't fit the e-sports scene on this site with its abstractions and imprecisions which for some reason a lot of people in the thread stumble way too hard on. But it does a nice job of explaining the competitive quality of the game.
I <3 the internet, I <3 you
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2010-10-15 10:33:43
October 15 2010 10:32 GMT
#44
The writer of the article doesn't know what gamers mean with rock paper scissors. That and a million other mistakes he made.

Starcraft II = an army of rock paper scissor lizard spocks against an army of rock paper scissor lizard spocks.


I fucking hate articles that are well written with 70% truth in it and 30 % lies. Then everybody believes what they read and become all happy and shit.
Luckily this author was capable to only write 50% truths and got his bullshit called.
I had a good night of sleep.
bigjenk
Profile Joined September 2010
United States1543 Posts
October 15 2010 10:34 GMT
#45
Not nearly as good as the rock paper scissors analogy from another blizzard game.
Ignore my opinions I am bad
bigjenk
Profile Joined September 2010
United States1543 Posts
October 15 2010 10:35 GMT
#46
On October 15 2010 19:28 Darksoldierr wrote:
balance


Beat to it damn it.
Ignore my opinions I am bad
bigjenk
Profile Joined September 2010
United States1543 Posts
October 15 2010 10:38 GMT
#47


God this would have been so funny to have been redone as terran at the release of sc2. Not saying it's true just funny.
Ignore my opinions I am bad
Monsieur
Profile Joined October 2010
Canada71 Posts
October 15 2010 10:53 GMT
#48
My dad used to say: Son, if you don't have anything smart to say, you better stfu.


Yeah obviously this guy does not have a clue of what hes talking about. This article is way too big for its content...which is bs
Your tears taste so good! :)
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
Last Edited: 2010-10-15 11:05:34
October 15 2010 11:03 GMT
#49
Mainstream media articles always like to paint Starcraft as rock paper scissors, because they think this is a clever way to describe an RTS.

Whereas the truth is that in an RTS, paper can easily beat scissors if you're managing the paper factory better than your opponent is managing his scissor factory.

(although some players would say that the terran paper factory gets repaired and is impossible to kill).
whatsgrackalackin420
251
Profile Blog Joined March 2008
United States1401 Posts
October 15 2010 11:23 GMT
#50
The only good part of this article was the princess bride lead-in.
"If you can chill..........then chill."
lololol
Profile Joined February 2006
5198 Posts
October 15 2010 11:48 GMT
#51
Nuking from orbit > R/P/S
I'll call Nada.
dare4more
Profile Joined October 2010
55 Posts
October 15 2010 12:26 GMT
#52


I thinkk sc2 is more likely like this.. but instead of spock.. is fruit dealer
DARE4MORE ?
FreezerJumps
Profile Joined May 2010
Canada653 Posts
October 15 2010 12:49 GMT
#53
I commented on the article. My comment is awaiting moderation
Nightfall.589
Profile Joined August 2010
Canada766 Posts
Last Edited: 2010-10-15 13:12:35
October 15 2010 13:10 GMT
#54
On October 15 2010 16:58 figq wrote:
"Metagaming" is fine, and the whole stigma on how the word metagame is used, created by Chill, is baseless, if you compare with other words using the prefix "meta-", like meta-search engine, for example, and "metasearching". I hope some day the reverent TLers would break away and start using the "meta-word-which-must-not-be-used" freely, like they should.


Ironically, Chill used Wikipedia to define the word "Meta", yet he didn't consider looking up the Wikipedia definition of "Metagame"

http://en.wikipedia.org/wiki/Metagame

Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.

In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.


It can even be used as a verb!
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-10-15 13:18:34
October 15 2010 13:18 GMT
#55
Metagame is even one the tags on the article :D
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 15 2010 13:30 GMT
#56
Clearly this guy needs to watch more Day9. With rare exceptions (e.g. Vikings vs. Colossi, or Banshees vs. Zerglings), "counters" are far less meaningful than how much stuff you have, and how well you micro that stuff. Colossi "counter" Lings pretty damn hard, but if you send one Colossus against 200 lings on a flat surface, your Colossus is gonna get surrounded and killed.
He drone drone drone. Me win. - ogsMC
canikizu
Profile Joined September 2010
4860 Posts
October 15 2010 13:40 GMT
#57
On October 15 2010 16:10 AdrenalinG wrote:
Show nested quote +
On October 15 2010 16:05 Rikstah wrote:
Sounds like hes trying to sound smart but hes basically said nothing and come to no useful conclusion.

terran = rock
protoss = scissors
zerg = paper


So
Z > T?
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
October 15 2010 13:42 GMT
#58
the person who wrote the article in the op is far smarter than the vast majority of the people in this thread

maybe if they actually read the article and considered what the words meant they'd realize he didnt mean "SC2 HAS A HARD COUNTER SYSTEM"
Rikstah
Profile Joined September 2010
Australia126 Posts
October 15 2010 13:43 GMT
#59
The article was basically saying how the mainstream would like to view all RTS

Basically is luck (RPS)

mixed with how fast you are (APM).

Because these writers dont know shit.
Thors before Whores man
QuanticHawk
Profile Blog Joined May 2007
United States32051 Posts
October 15 2010 13:49 GMT
#60
On October 15 2010 16:11 Klive5ive wrote:
Actually it's reasonably insightful.

At top level good scouting obviously throws his rock paper scissors theory out the window but it is true lots of people just play blind and guess.


Top level?? That's pretty much a rudimentary skill in any rts i think...

This is a pretty shitty article even for newbies
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